410 lines
15 KiB
XML
410 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list>
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<file pattern="kor_lindvior" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="skill" size="#data" hidden="false">
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<node name="skill_id" reader="UINT" />
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<node name="skill_level" reader="UINT" />
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<node name="operate_type" reader="UINT" />
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<node name="resist_cast" reader="UINT" />
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<!-- TODO-->
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<node name="cast_style" reader="UINT" />
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<node name="mp_consume" reader="UINT" />
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<node name="cast_range" reader="UINT" />
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<node name="MagicType" reader="UINT" />
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<node name="hit_time" reader="FLOAT" />
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<node name="cool_time" reader="FLOAT" />
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<node name="reuse_delay" reader="FLOAT" />
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<node name="is_magic" reader="UINT" />
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<node name="origin_skill" reader="UINT" />
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<!-- TODO -->
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<node name="ultimate_skill_level" reader="UINT" />
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<node name="is_double" reader="UINT" />
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<node name="unk0" reader="UINT" />
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<!-- TODO -->
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<node name="unk1" reader="UINT" />
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<!-- TODO -->
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<node name="animation" reader="UNICODE" />
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<node name="skill_visual_effect" reader="UNICODE" />
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<node name="icon" reader="UNICODE" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="icon_type" reader="UINT" />
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<!-- TODO -->
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<node name="enchanted" reader="UINT" />
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<node name="enchant_skill_level" reader="UINT" />
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<node name="hp_consume" reader="UINT" />
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<node name="enchant_icon" reader="ASCF" />
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<node name="unk2" reader="UINT" />
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<!-- TODO-->
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<node name="rumble_self" reader="UINT" />
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<node name="rumble_target" reader="UINT" />
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<node name="GaugeTime" reader="FLOAT" />
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<node name="AdditionalTag" reader="ASCF" />
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</for>
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</file>
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<file pattern="ru_episodion" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="skill" size="#data" hidden="false">
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<node name="skill_id" reader="UINT" />
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<node name="skill_level" reader="UINT" />
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<node name="operate_type" reader="UINT" />
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<node name="resist_cast" reader="UINT" />
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<!-- TODO-->
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<node name="cast_style" reader="UINT" />
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<node name="mp_consume" reader="UINT" />
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<node name="cast_range" reader="UINT" />
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<node name="MagicType" reader="UINT" />
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<node name="hit_time" reader="FLOAT" />
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<node name="cool_time" reader="FLOAT" />
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<node name="reuse_delay" reader="FLOAT" />
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<node name="is_magic" reader="UINT" />
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<node name="origin_skill" reader="UINT" />
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<!-- TODO -->
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<node name="ultimate_skill_level" reader="UINT" />
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<node name="is_double" reader="UINT" />
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<node name="animation" reader="UINT" />
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<for name="animation" size="#animation">
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<node name="param_animation1" reader="UNICODE" />
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<node name="param_animation2" reader="UNICODE" />
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</for>
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<node name="skill_visual_effect" reader="UNICODE" />
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<node name="icon" reader="UNICODE" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="icon_type" reader="UINT" />
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<!-- TODO -->
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<node name="enchanted" reader="UINT" />
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<node name="enchant_skill_level" reader="UINT" />
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<node name="hp_consume" reader="UINT" />
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<node name="enchant_icon" reader="ASCF" />
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<node name="unk2" reader="UINT" />
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<!-- TODO-->
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<node name="rumble_self" reader="UINT" />
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<node name="rumble_target" reader="UINT" />
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<node name="GaugeTime" reader="FLOAT" />
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<node name="AdditionalTag" reader="ASCF" />
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</for>
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</file>
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<file pattern="kor_ertheia" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="skill" size="#data" hidden="false">
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<node name="skill_id" reader="UINT" />
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<node name="skill_level" reader="SHORT" />
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<node name="skill_sublevel" reader="SHORT" />
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<node name="operate_type" reader="UINT" />
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<!-- TODO 0-16 -->
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<!--
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//активные
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case 0: //
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case 1: //
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case 2: //
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case 3: //
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case 4: //
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case 5: //
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case 6: // Переключающиеся умения ( тоглы )
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case 7: // Трансформации
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case 8: // Маг резисты
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//пассивки
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case 11: // Владения пухами / шмотом
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case 12: // Резисты
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case 13: // Рассовые
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case 14: // Классовые
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case 15: // Клановые
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case 16: // Предметные
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-->
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<node name="resist_cast" reader="UINT" />
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<!--
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resist_cast=0 обычная
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resist_cast=1 каричнивая обвотка
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resist_cast=2 зеленая обвотка
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resist_cast=3 синия обвотка
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resist_cast=4 красная обвотка
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resist_cast=5 скилы с иконками ( которые переключаются дуал кастом и тд )
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resist_cast=6 скрытые скилы
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-->
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<node name="MagicType" reader="UINT" />
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<!-- TODO 0-4 -->
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<!--
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MagicType=24 Шагать Назад
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-->
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<node name="mp_consume" reader="UINT" />
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<node name="cast_range" reader="UINT" />
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<node name="cast_style" reader="UINT" />
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<!--
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cast_style=23 сигнет поинт
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cast_style=24 Шагать Назад
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-->
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<node name="hit_time" reader="FLOAT" />
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<node name="cool_time" reader="FLOAT" />
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<node name="reuse_delay" reader="FLOAT" />
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<node name="effect_point" reader="UINT" />
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<node name="is_magic" reader="UINT" />
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<!--
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is_magic=0 P ( физ )
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is_magic=1 M ( маг )
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is_magic=3 S ( песни / танцы )
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is_magic=4 E ( воскришения )
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-->
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<node name="ultimate_skill_level" reader="UINT" />
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<node name="origin_skill" reader="UINT" />
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<node name="is_double" reader="UINT" />
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<node name="animation" reader="UINT" />
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<for name="animation" size="#animation">
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<node name="param_animation" reader="UNICODE" />
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</for>
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<node name="skill_visual_effect" reader="UNICODE" />
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<node name="icon" reader="UNICODE" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="debuff" reader="UINT" />
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<node name="icon_type" reader="UINT" />
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<node name="enchanted" reader="UINT" />
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<node name="enchant_skill_level" reader="UINT" />
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<node name="enchant_icon" reader="ASCF" />
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<node name="hp_consume" reader="UINT" />
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<node name="rumble_self" reader="UINT" />
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<!-- TODO -1 8 9 13 14 -->
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<node name="rumble_target" reader="UINT" />
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<!-- TODO 0 -1 10 11 -->
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<node name="GaugeTime" reader="FLOAT" />
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<node name="AdditionalTag" reader="ASCF" />
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</for>
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</file>
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<file pattern="ru_ertheia" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="skill" size="#data" hidden="false">
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<node name="skill_id" reader="UINT" />
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<node name="skill_level" reader="UINT" />
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<node name="operate_type" reader="UINT" />
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<!-- TODO 0-16 -->
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<!--
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//активные
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case 0: //
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case 1: //
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case 2: //
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case 3: //
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case 4: //
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case 5: //
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case 6: // Переключающиеся умения ( тоглы )
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case 7: // Трансформации
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case 8: // Маг резисты
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//пассивки
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case 11: // Владения пухами / шмотом
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case 12: // Резисты
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case 13: // Рассовые
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case 14: // Классовые
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case 15: // Клановые
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case 16: // Предметные
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-->
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<node name="resist_cast" reader="UINT" />
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<!--
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resist_cast=0 обычная
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resist_cast=1 каричнивая обвотка
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resist_cast=2 зеленая обвотка
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resist_cast=3 синия обвотка
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resist_cast=4 красная обвотка
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resist_cast=5 скилы с иконками ( которые переключаются дуал кастом и тд )
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resist_cast=6 скрытые скилы
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-->
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<node name="MagicType" reader="UINT" />
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<!-- TODO 0-4 -->
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<!--
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MagicType=24 Шагать Назад
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-->
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<node name="mp_consume" reader="UINT" />
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<node name="cast_range" reader="UINT" />
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<node name="cast_style" reader="UINT" />
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<!--
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cast_style=23 сигнет поинт
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cast_style=24 Шагать Назад
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-->
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<node name="hit_time" reader="FLOAT" />
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<node name="cool_time" reader="FLOAT" />
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<node name="reuse_delay" reader="FLOAT" />
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<node name="is_magic" reader="UINT" />
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<!--
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is_magic=0 P ( физ )
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is_magic=1 M ( маг )
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is_magic=3 S ( песни / танцы )
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is_magic=4 E ( воскришения )
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-->
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<node name="ultimate_skill_level" reader="UINT" />
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<node name="origin_skill" reader="UINT" />
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<node name="is_double" reader="UINT" />
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<node name="animation" reader="UINT" />
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<for name="animation" size="#animation">
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<node name="param_animation" reader="UNICODE" />
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</for>
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<node name="skill_visual_effect" reader="UNICODE" />
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<node name="icon" reader="UNICODE" />
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<node name="icon_panel" reader="UNICODE" />
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<node name="debuff" reader="UINT" />
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<node name="icon_type" reader="UINT" />
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<node name="enchanted" reader="UINT" />
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<node name="enchant_skill_level" reader="UINT" />
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<node name="enchant_icon" reader="ASCF" />
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<node name="hp_consume" reader="UINT" />
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<node name="rumble_self" reader="UINT" />
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<!-- TODO -1 8 9 13 14 -->
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<node name="rumble_target" reader="UINT" />
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<!-- TODO 0 -1 10 11 -->
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<node name="GaugeTime" reader="FLOAT" />
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<node name="AdditionalTag" reader="ASCF" />
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</for>
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</file>
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<file pattern="kor_helios_p2" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="skill" size="#data" hidden="false">
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<node name="skill_id" reader="SHORT" />
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<node name="skill_level" reader="UCHAR" />
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<node name="skill_sublevel" reader="SHORT" />
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<node name="operate_type" reader="UCHAR" />
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<!-- TODO 0-16 -->
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<!--
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//активные
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case 0: //
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case 1: //
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case 2: //
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case 3: //
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case 4: //
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case 5: //
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case 6: // Переключающиеся умения ( тоглы )
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case 7: // Трансформации
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case 8: // Маг резисты
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//пассивки
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case 11: // Владения пухами / шмотом
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case 12: // Резисты
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case 13: // Рассовые
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case 14: // Классовые
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case 15: // Клановые
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case 16: // Предметные
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-->
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<node name="resist_cast" reader="UCHAR" />
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<!--
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resist_cast=0 обычная
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resist_cast=1 каричнивая обвотка
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resist_cast=2 зеленая обвотка
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resist_cast=3 синия обвотка
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resist_cast=4 красная обвотка
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resist_cast=5 скилы с иконками ( которые переключаются дуал кастом и тд )
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resist_cast=6 скрытые скилы
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-->
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<node name="MagicType" reader="UCHAR" />
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<!-- TODO 0-4 -->
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<node name="mp_consume" reader="SHORT" />
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<node name="cast_range" reader="UINT" />
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<node name="cast_style" reader="UCHAR" />
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<node name="hit_time" reader="FLOAT" />
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<node name="cool_time" reader="FLOAT" />
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<node name="reuse_delay" reader="FLOAT" />
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<node name="effect_point" reader="UINT" />
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<node name="is_magic" reader="UCHAR" />
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<!--
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is_magic=0 P ( физ )
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is_magic=1 M ( маг )
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is_magic=3 S ( песни / танцы )
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is_magic=4 E ( воскришения )
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-->
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<node name="origin_skill" reader="SHORT" />
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<node name="is_double" reader="UCHAR" />
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<node name="animation" reader="UINT" />
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<for name="animation" size="#animation">
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<node name="param_animation" reader="MAP_INT" />
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</for>
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<node name="skill_visual_effect" reader="MAP_INT" />
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<node name="icon" reader="MAP_INT" />
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<node name="icon_panel" reader="MAP_INT" />
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<node name="debuff" reader="UCHAR" />
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<node name="icon_type" reader="UCHAR" />
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<node name="enchant_skill_level" reader="UCHAR" />
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<node name="enchant_icon" reader="MAP_INT" />
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<node name="hp_consume" reader="SHORT" />
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<node name="rumble_self" reader="UCHAR" />
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<!-- TODO -1 8 9 13 14 -->
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<node name="rumble_target" reader="UCHAR" />
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<!-- TODO 0 -1 10 11 -->
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</for>
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</file>
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<file pattern="kor_helios_p3" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="skill" size="#data" hidden="false">
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<node name="skill_id" reader="USHORT" />
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<node name="skill_level" reader="UCHAR" />
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<node name="skill_sublevel" reader="SHORT" />
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<node name="operate_type" reader="UCHAR" />
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<!-- TODO 0-16 -->
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<!--
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//активные
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case 0: //
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case 1: //
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case 2: //
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case 3: //
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case 4: //
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case 5: //
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case 6: // Переключающиеся умения ( тоглы )
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case 7: // Трансформации
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case 8: // Маг резисты
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//пассивки
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case 11: // Владения пухами / шмотом
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case 12: // Резисты
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case 13: // Рассовые
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case 14: // Классовые
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case 15: // Клановые
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case 16: // Предметные
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-->
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<node name="resist_cast" reader="UCHAR" />
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<!--
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resist_cast=0 обычная
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||
resist_cast=1 каричнивая обвотка
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resist_cast=2 зеленая обвотка
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||
resist_cast=3 синия обвотка
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||
resist_cast=4 красная обвотка
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||
resist_cast=5 скилы с иконками ( которые переключаются дуал кастом и тд )
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resist_cast=6 скрытые скилы
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-->
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||
<node name="MagicType" reader="UCHAR" />
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||
<!-- TODO 0-4 -->
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<node name="mp_consume" reader="SHORT" />
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<node name="cast_range" reader="UINT" />
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||
<node name="cast_style" reader="UCHAR" />
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||
<node name="hit_time" reader="FLOAT" />
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||
<node name="cool_time" reader="FLOAT" />
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||
<node name="reuse_delay" reader="FLOAT" />
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||
<node name="effect_point" reader="UINT" />
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||
<node name="is_magic" reader="UCHAR" />
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||
<!--
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||
is_magic=0 P ( физ )
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is_magic=1 M ( маг )
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is_magic=3 S ( песни / танцы )
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is_magic=4 E ( воскришения )
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-->
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<node name="origin_skill" reader="SHORT" />
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<node name="is_double" reader="UCHAR" />
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||
<node name="animation" reader="UINT" />
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||
<for name="animation" size="#animation">
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<node name="param_animation" reader="MAP_INT" />
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</for>
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<node name="skill_visual_effect" reader="MAP_INT" />
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<node name="icon" reader="MAP_INT" />
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<node name="icon_panel" reader="MAP_INT" />
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||
<node name="debuff" reader="UCHAR" />
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||
<node name="icon_type" reader="UCHAR" />
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||
<node name="enchant_skill_level" reader="UCHAR" />
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||
<node name="enchant_icon" reader="MAP_INT" />
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||
<node name="hp_consume" reader="SHORT" />
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||
<node name="rumble_self" reader="UCHAR" />
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||
<!-- TODO -1 8 9 13 14 -->
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||
<node name="rumble_target" reader="UCHAR" />
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<!-- TODO 0 -1 10 11 -->
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</for>
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</file>
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</list>
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