Files
l2j_mobius/trunk/dist/game/data/stats/items/23700-23799.xml
MobiusDev 09a0b713d2 -Added all existing enchantment scrolls & lucky stones.
-Full done all scrolls and stones (standard,bless,giant's,safe, -1, etc..)
-Added parameters minEnchant, maxEnchantFighter, maxEnchantMagic (minEnchant for Improved stones (+10..+15 only), others for Heavenly Scrolls
-Implemented Hair accessory enchant (ONLY IN CORE - ITEMS FOR ENCHANTING NOT DONE, EXCEPT 34717. Also, visual bug when enchanting - "+pdef", but really not gained (same as official servers.)
-Added enchant options for hair accessories (increase M. Def. )
-Increased P.Def/M.Def gain when enchanting R grade armor from +1/+3 to +2/+4 (as official).

Contributed by NviX.
2015-07-08 19:17:39 +00:00

889 lines
52 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23700" name="Native Taiwanese Top" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23701" name="Native Taiwanese Pants" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23702" name="Native Taiwanese Gloves" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23703" name="Native Taiwanese Shoes" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23704" name="Native Taiwanese Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23705" name="Native Taiwanese Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23706" name="Native Taiwanese Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23707" name="Native Taiwanese Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23708" name="Metal Suit Top" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23709" name="Metal Suit Pants" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23710" name="Metal Suit Gloves" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23711" name="Metal Suit Shoes" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23712" name="Metal Suit Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23713" name="Metal Suit Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23714" name="Metal Suit Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23715" name="Metal Suit Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23716" name="Military Top" additionalName="Modified Set" type="Armor">
<!-- Military Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23717" name="Military Pants" additionalName="Modified Set" type="Armor">
<!-- Military Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23718" name="Military Gloves" additionalName="Modified Set" type="Armor">
<!-- Military Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23719" name="Military Shoes" additionalName="Modified Set" type="Armor">
<!-- Military Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23720" name="Military Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top into that of a Military Outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23721" name="Military Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants into that of a Military Outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23722" name="Military Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Military Outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23723" name="Military Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Military Outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23724" name="Adenian Tattoo: Wings" additionalName="" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i01" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23725" name="Adenian Tattoo: Tribal" additionalName="" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i02" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23726" name="Adenian Tattoo: Evil" additionalName="" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i03" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23727" name="Life Stone: Tattoo" additionalName="" type="EtcItem">
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23728" name="Erupting Vitality XP Potion" additionalName="" type="EtcItem">
<!-- For 1 hr., XP Bonus + 100% with current Vitality. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23729" name="Erupting Vitality Replenishing Potion" additionalName="" type="EtcItem">
<!-- For 1 hr., Vitality Recovery + 100%. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23730" name="Erupting Vitality Conservation Potion" additionalName="" type="EtcItem">
<!-- For 1 hr., Vitality consumption upon XP gain - 50%. -->
<set name="icon" val="icon.etc_potion_yellow_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23731" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26019-1" />
</item>
<item id="23732" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22077-1" />
</item>
<item id="23733" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item>
<item id="23734" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26021-1" />
</item>
<item id="23735" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22078-1" />
</item>
<item id="23736" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item>
<item id="23737" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26019-1" />
</item>
<item id="23738" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22077-1" />
</item>
<item id="23739" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item>
<item id="23740" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26021-1" />
</item>
<item id="23741" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22078-1" />
</item>
<item id="23742" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item>
<item id="23743" name="Prestige Rune 30%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="10800" />
</item>
<item id="23744" name="Prestige Rune 30%" additionalName="10-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="36000" />
</item>
<item id="23745" name="Prestige Rune 30%" additionalName="7-day" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23746" name="Prestige Rune 30% Pack" additionalName="3-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 30% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23747" name="Prestige Rune 30% Pack" additionalName="10-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 30% (10-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="36000" />
</item>
<item id="23748" name="Prestige Rune 30% Pack" additionalName="7-day" type="EtcItem">
<!-- Pack containing Drop Rate Rune 30% (7-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23749" name="Prestige Rune 50%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="10800" />
</item>
<item id="23750" name="Prestige Rune 50%" additionalName="10-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="36000" />
</item>
<item id="23751" name="Prestige Rune 50%" additionalName="7-day" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23752" name="Prestige Rune 50% Pack" additionalName="3-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 50% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23753" name="Prestige Rune 50% Pack" additionalName="10-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 50% (10-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="36000" />
</item>
<item id="23754" name="Prestige Rune 50% Pack" additionalName="7-day" type="EtcItem">
<!-- Pack containing Drop Rate Rune 50% (7-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23755" name="Prestige Rune 100%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="10800" />
</item>
<item id="23756" name="Prestige Rune 100%" additionalName="10-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="36000" />
</item>
<item id="23757" name="Prestige Rune 100%" additionalName="7-day" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23758" name="Prestige Rune 100% Pack" additionalName="3-hour" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23759" name="Prestige Rune 100% Pack" additionalName="10-hour" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (10-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="36000" />
</item>
<item id="23760" name="Prestige Rune 100% Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (7-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23761" name="Prestige Cube" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain either Dark/Bloody Eternal Enhancement Stone, Weapon Enchant Scroll (S - R-grade), Blessed Scroll of Resurrection, High-grade Elixir Pack, Energy of Destruction, or Giant's Energy. Once a day. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_dkbrown_crystal_cube_pc_i00" />
<set name="time" val="2592000" />
</item>
<item id="23762" name="High-grade Elixir Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain 5 each of High-grade Elixir of Life/Mind/CP. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23763" name="Vitality Recovery Potion" additionalName="1-day" type="EtcItem">
<!-- Premium User Only\nFor 60 min., Vitality is restored upon XP gain. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="time" val="86400" />
</item>
<item id="23764" name="Heavenly Cocktail" additionalName="1-day" type="EtcItem">
<!-- Premium User Only\nFor 60 min., you receive all 6 Melody buffs Lv. 2. Cooldown is 60 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="time" val="86400" />
</item>
<item id="23765" name="Feather of Blessing" additionalName="1-day" type="EtcItem">
<!-- Premium User Only\nCan resurrect at the spot if stored in the inventory. -->
<set name="icon" val="icon.blessed_feather_i00" />
<set name="time" val="86400" />
</item>
<item id="23766" name="Warrior's Quick CP Potion" additionalName="" type="EtcItem">
<!-- Premium User Only\nPotion with the strength of an ancient warrior. Restores 350 CP. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="23767" name="Fortune Reading Ticket" additionalName="" type="EtcItem">
<!-- Ticket used in a Fortune Reading. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23768" name="Luxury Fortune Reading Ticket" additionalName="" type="EtcItem">
<!-- Ticket used in a Luxury Fortune Reading. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23769" name="Improved Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23770" name="Improved Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 18% for weapons (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23771" name="Improved Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for weapons (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23772" name="Improved Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23773" name="Improved Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23774" name="Improved Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 7% for weapons (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23775" name="Improved Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 35% for armor (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23776" name="Improved Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 27% for armor (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23777" name="Improved Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 23% for armor (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23778" name="Improved Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 18% for armor (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23779" name="Improved Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23780" name="Improved Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for armor (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23781" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23782" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23783" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23784" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.\n -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. \n -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23787" name="Blessed Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (D-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23788" name="Blessed Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (C-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i01" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23789" name="Blessed Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (B-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i02" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23790" name="Blessed Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (A-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i03" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23791" name="Blessed Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (S-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i04" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23792" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_blessed_violet_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23793" name="Blessed Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (D-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23794" name="Blessed Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (C-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i01" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23795" name="Blessed Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (B-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i02" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23796" name="Blessed Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (A-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i03" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23797" name="Blessed Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (S-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i04" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23798" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_bleseed_violet_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23799" name="Vitality Maintaining Potion (10-minute)" additionalName="" type="EtcItem">
<!-- Maintains Vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
</list>