92 lines
2.8 KiB
Java
92 lines
2.8 KiB
Java
/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2QuestGuardInstance;
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/**
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* Trainning Soldier AI.
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* @author St3eT
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*/
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public final class TrainningSoldier extends AbstractNpcAI
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{
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// NPCs
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private static final int SOLDIER = 33201; // Trainning Soldier
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private static final int DUMMY = 33023; // Trainning Dummy
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private TrainningSoldier()
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{
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super(TrainningSoldier.class.getSimpleName(), "ai/individual");
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addSeeCreatureId(SOLDIER);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("START_ATTACK") && (npc instanceof L2QuestGuardInstance))
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{
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final L2QuestGuardInstance soldier = (L2QuestGuardInstance) npc;
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//@formatter:off
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final L2Npc dummy = (L2Npc) soldier.getKnownList().getKnownCharactersInRadius(150)
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.stream()
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.filter(L2Object::isNpc)
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.filter(obj -> (obj.getId() == DUMMY))
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.findFirst()
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.orElse(null);
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//@formatter:on
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if (dummy != null)
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{
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soldier.reduceCurrentHp(1, dummy, null); // TODO: Find better way for attack
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dummy.reduceCurrentHp(1, soldier, null);
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soldier.setCanStopAttackByTime(false);
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soldier.setCanReturnToSpawnPoint(false);
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soldier.setIsInvul(true);
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}
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else
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{
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startQuestTimer("START_ATTACK", 250, npc, null);
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
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{
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if (creature.isPlayer() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK))
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{
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startQuestTimer("START_ATTACK", 250, npc, null);
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}
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return super.onSeeCreature(npc, creature, isSummon);
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}
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public static void main(String[] args)
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{
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new TrainningSoldier();
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}
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} |