l2j_mobius/trunk/dist/game/data/scripts/ai/individual/TrainningSoldier.java
2015-01-01 20:02:50 +00:00

92 lines
2.8 KiB
Java

/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2QuestGuardInstance;
/**
* Trainning Soldier AI.
* @author St3eT
*/
public final class TrainningSoldier extends AbstractNpcAI
{
// NPCs
private static final int SOLDIER = 33201; // Trainning Soldier
private static final int DUMMY = 33023; // Trainning Dummy
private TrainningSoldier()
{
super(TrainningSoldier.class.getSimpleName(), "ai/individual");
addSeeCreatureId(SOLDIER);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("START_ATTACK") && (npc instanceof L2QuestGuardInstance))
{
final L2QuestGuardInstance soldier = (L2QuestGuardInstance) npc;
//@formatter:off
final L2Npc dummy = (L2Npc) soldier.getKnownList().getKnownCharactersInRadius(150)
.stream()
.filter(L2Object::isNpc)
.filter(obj -> (obj.getId() == DUMMY))
.findFirst()
.orElse(null);
//@formatter:on
if (dummy != null)
{
soldier.reduceCurrentHp(1, dummy, null); // TODO: Find better way for attack
dummy.reduceCurrentHp(1, soldier, null);
soldier.setCanStopAttackByTime(false);
soldier.setCanReturnToSpawnPoint(false);
soldier.setIsInvul(true);
}
else
{
startQuestTimer("START_ATTACK", 250, npc, null);
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
{
if (creature.isPlayer() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK))
{
startQuestTimer("START_ATTACK", 250, npc, null);
}
return super.onSeeCreature(npc, creature, isSummon);
}
public static void main(String[] args)
{
new TrainningSoldier();
}
}