97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.itemhandlers;
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| 
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| import java.util.logging.Level;
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| 
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| import com.l2jserver.gameserver.enums.ShotType;
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| import com.l2jserver.gameserver.handler.IItemHandler;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Playable;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.holders.SkillHolder;
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| import com.l2jserver.gameserver.model.items.L2Weapon;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.model.items.type.ActionType;
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| import com.l2jserver.gameserver.model.items.type.WeaponType;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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| import com.l2jserver.gameserver.util.Broadcast;
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| 
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| /**
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|  * @author -Nemesiss-
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|  */
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| public class FishShots implements IItemHandler
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| {
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| 	@Override
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| 	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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| 	{
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| 		if (!playable.isPlayer())
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| 		{
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| 			playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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| 			return false;
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| 		}
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| 		
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| 		final L2PcInstance activeChar = playable.getActingPlayer();
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| 		final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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| 		final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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| 		
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| 		if ((weaponInst == null) || (weaponItem.getItemType() != WeaponType.FISHINGROD))
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		final long count = item.getCount();
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| 		final SkillHolder[] skills = item.getItem().getSkills();
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| 		
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| 		if (skills == null)
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| 		{
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| 			_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
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| 			return false;
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| 		}
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| 		
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| 		boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
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| 		
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| 		if (!gradeCheck)
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| 		{
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| 			activeChar.sendPacket(SystemMessageId.THAT_IS_THE_WRONG_GRADE_OF_SOULSHOT_FOR_THAT_FISHING_POLE);
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| 			return false;
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| 		}
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| 		
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| 		if (count < 1)
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		activeChar.setChargedShot(ShotType.FISH_SOULSHOTS, true);
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| 		activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
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| 		L2Object oldTarget = activeChar.getTarget();
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| 		activeChar.setTarget(activeChar);
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| 		
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| 		Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0));
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| 		activeChar.setTarget(oldTarget);
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| 		return true;
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| 	}
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| }
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