
-Removed unnecessary Map.containsKey calls
-Using java 8 methods where possible to avoid external checks.
Source L2J HighFive branch:
9d0fee8537
481 lines
16 KiB
Java
481 lines
16 KiB
Java
/*
|
|
* Copyright (C) 2004-2015 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.instancemanager;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.HashMap;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
|
|
import org.w3c.dom.Document;
|
|
import org.w3c.dom.NamedNodeMap;
|
|
import org.w3c.dom.Node;
|
|
|
|
import com.l2jserver.gameserver.ThreadPoolManager;
|
|
import com.l2jserver.gameserver.ai.CtrlIntention;
|
|
import com.l2jserver.gameserver.data.xml.IXmlReader;
|
|
import com.l2jserver.gameserver.enums.ChatType;
|
|
import com.l2jserver.gameserver.instancemanager.tasks.StartMovingTask;
|
|
import com.l2jserver.gameserver.model.L2NpcWalkerNode;
|
|
import com.l2jserver.gameserver.model.L2WalkRoute;
|
|
import com.l2jserver.gameserver.model.Location;
|
|
import com.l2jserver.gameserver.model.WalkInfo;
|
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
|
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
|
|
import com.l2jserver.gameserver.model.actor.tasks.npc.walker.ArrivedTask;
|
|
import com.l2jserver.gameserver.model.events.EventDispatcher;
|
|
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArrived;
|
|
import com.l2jserver.gameserver.model.holders.NpcRoutesHolder;
|
|
import com.l2jserver.gameserver.network.NpcStringId;
|
|
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
|
|
import com.l2jserver.gameserver.util.Broadcast;
|
|
|
|
/**
|
|
* This class manages walking monsters.
|
|
* @author GKR
|
|
*/
|
|
public final class WalkingManager implements IXmlReader
|
|
{
|
|
// Repeat style:
|
|
// 0 - go back
|
|
// 1 - go to first point (circle style)
|
|
// 2 - teleport to first point (conveyor style)
|
|
// 3 - random walking between points.
|
|
public static final byte REPEAT_GO_BACK = 0;
|
|
public static final byte REPEAT_GO_FIRST = 1;
|
|
public static final byte REPEAT_TELE_FIRST = 2;
|
|
public static final byte REPEAT_RANDOM = 3;
|
|
|
|
private final Map<String, L2WalkRoute> _routes = new HashMap<>(); // all available routes
|
|
private final Map<Integer, WalkInfo> _activeRoutes = new HashMap<>(); // each record represents NPC, moving by predefined route from _routes, and moving progress
|
|
private final Map<Integer, NpcRoutesHolder> _routesToAttach = new HashMap<>(); // each record represents NPC and all available routes for it
|
|
|
|
protected WalkingManager()
|
|
{
|
|
load();
|
|
}
|
|
|
|
@Override
|
|
public final void load()
|
|
{
|
|
parseDatapackFile("data/Routes.xml");
|
|
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _routes.size() + " walking routes.");
|
|
}
|
|
|
|
@Override
|
|
public void parseDocument(Document doc)
|
|
{
|
|
Node n = doc.getFirstChild();
|
|
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
|
|
{
|
|
if (d.getNodeName().equals("route"))
|
|
{
|
|
final String routeName = parseString(d.getAttributes(), "name");
|
|
boolean repeat = parseBoolean(d.getAttributes(), "repeat");
|
|
String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue();
|
|
byte repeatType;
|
|
if (repeatStyle.equalsIgnoreCase("back"))
|
|
{
|
|
repeatType = REPEAT_GO_BACK;
|
|
}
|
|
else if (repeatStyle.equalsIgnoreCase("cycle"))
|
|
{
|
|
repeatType = REPEAT_GO_FIRST;
|
|
}
|
|
else if (repeatStyle.equalsIgnoreCase("conveyor"))
|
|
{
|
|
repeatType = REPEAT_TELE_FIRST;
|
|
}
|
|
else if (repeatStyle.equalsIgnoreCase("random"))
|
|
{
|
|
repeatType = REPEAT_RANDOM;
|
|
}
|
|
else
|
|
{
|
|
repeatType = -1;
|
|
}
|
|
|
|
final List<L2NpcWalkerNode> list = new ArrayList<>();
|
|
for (Node r = d.getFirstChild(); r != null; r = r.getNextSibling())
|
|
{
|
|
if (r.getNodeName().equals("point"))
|
|
{
|
|
NamedNodeMap attrs = r.getAttributes();
|
|
int x = parseInteger(attrs, "X");
|
|
int y = parseInteger(attrs, "Y");
|
|
int z = parseInteger(attrs, "Z");
|
|
int delay = parseInteger(attrs, "delay");
|
|
boolean run = parseBoolean(attrs, "run");
|
|
NpcStringId npcString = null;
|
|
String chatString = null;
|
|
|
|
Node node = attrs.getNamedItem("string");
|
|
if (node != null)
|
|
{
|
|
chatString = node.getNodeValue();
|
|
}
|
|
else
|
|
{
|
|
node = attrs.getNamedItem("npcString");
|
|
if (node != null)
|
|
{
|
|
npcString = NpcStringId.getNpcStringId(node.getNodeValue());
|
|
if (npcString == null)
|
|
{
|
|
LOGGER.warning(getClass().getSimpleName() + ": Unknown npcString '" + node.getNodeValue() + "' for route '" + routeName + "'");
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
node = attrs.getNamedItem("npcStringId");
|
|
if (node != null)
|
|
{
|
|
npcString = NpcStringId.getNpcStringId(Integer.parseInt(node.getNodeValue()));
|
|
if (npcString == null)
|
|
{
|
|
LOGGER.warning(getClass().getSimpleName() + ": Unknown npcString '" + node.getNodeValue() + "' for route '" + routeName + "'");
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
list.add(new L2NpcWalkerNode(x, y, z, delay, run, npcString, chatString));
|
|
}
|
|
|
|
else if (r.getNodeName().equals("target"))
|
|
{
|
|
NamedNodeMap attrs = r.getAttributes();
|
|
try
|
|
{
|
|
int npcId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
|
|
int x = Integer.parseInt(attrs.getNamedItem("spawnX").getNodeValue());
|
|
int y = Integer.parseInt(attrs.getNamedItem("spawnY").getNodeValue());
|
|
int z = Integer.parseInt(attrs.getNamedItem("spawnZ").getNodeValue());
|
|
|
|
NpcRoutesHolder holder = _routesToAttach.containsKey(npcId) ? _routesToAttach.get(npcId) : new NpcRoutesHolder();
|
|
holder.addRoute(routeName, new Location(x, y, z));
|
|
_routesToAttach.put(npcId, holder);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LOGGER.warning(getClass().getSimpleName() + ": Error in target definition for route '" + routeName + "'");
|
|
}
|
|
}
|
|
}
|
|
_routes.put(routeName, new L2WalkRoute(routeName, list, repeat, false, repeatType));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param npc NPC to check
|
|
* @return {@code true} if given NPC, or its leader is controlled by Walking Manager and moves currently.
|
|
*/
|
|
public boolean isOnWalk(L2Npc npc)
|
|
{
|
|
L2MonsterInstance monster = null;
|
|
|
|
if (npc.isMonster())
|
|
{
|
|
if (((L2MonsterInstance) npc).getLeader() == null)
|
|
{
|
|
monster = (L2MonsterInstance) npc;
|
|
}
|
|
else
|
|
{
|
|
monster = ((L2MonsterInstance) npc).getLeader();
|
|
}
|
|
}
|
|
|
|
if (((monster != null) && !isRegistered(monster)) || !isRegistered(npc))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
final WalkInfo walk = monster != null ? _activeRoutes.get(monster.getObjectId()) : _activeRoutes.get(npc.getObjectId());
|
|
if (walk.isStoppedByAttack() || walk.isSuspended())
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public L2WalkRoute getRoute(String route)
|
|
{
|
|
return _routes.get(route);
|
|
}
|
|
|
|
/**
|
|
* @param npc NPC to check
|
|
* @return {@code true} if given NPC controlled by Walking Manager.
|
|
*/
|
|
public boolean isRegistered(L2Npc npc)
|
|
{
|
|
return _activeRoutes.containsKey(npc.getObjectId());
|
|
}
|
|
|
|
/**
|
|
* @param npc
|
|
* @return name of route
|
|
*/
|
|
public String getRouteName(L2Npc npc)
|
|
{
|
|
return _activeRoutes.containsKey(npc.getObjectId()) ? _activeRoutes.get(npc.getObjectId()).getRoute().getName() : "";
|
|
}
|
|
|
|
/**
|
|
* Start to move given NPC by given route
|
|
* @param npc NPC to move
|
|
* @param routeName name of route to move by
|
|
*/
|
|
public void startMoving(final L2Npc npc, final String routeName)
|
|
{
|
|
if (_routes.containsKey(routeName) && (npc != null) && !npc.isDead()) // check, if these route and NPC present
|
|
{
|
|
if (!_activeRoutes.containsKey(npc.getObjectId())) // new walk task
|
|
{
|
|
// only if not already moved / not engaged in battle... should not happens if called on spawn
|
|
if ((npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE) || (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
|
|
{
|
|
final WalkInfo walk = new WalkInfo(routeName);
|
|
|
|
if (npc.isDebug())
|
|
{
|
|
walk.setLastAction(System.currentTimeMillis());
|
|
}
|
|
|
|
L2NpcWalkerNode node = walk.getCurrentNode();
|
|
|
|
// adjust next waypoint, if NPC spawns at first waypoint
|
|
if ((npc.getX() == node.getX()) && (npc.getY() == node.getY()))
|
|
{
|
|
walk.calculateNextNode(npc);
|
|
node = walk.getCurrentNode();
|
|
npc.sendDebugMessage("Route '" + routeName + "': spawn point is same with first waypoint, adjusted to next");
|
|
}
|
|
|
|
if (!npc.isInsideRadius(node, 3000, true, false))
|
|
{
|
|
final String message = "Route '" + routeName + "': NPC (id=" + npc.getId() + ", x=" + npc.getX() + ", y=" + npc.getY() + ", z=" + npc.getZ() + ") is too far from starting point (node x=" + node.getX() + ", y=" + node.getY() + ", z=" + node.getZ() + ", range=" + npc.calculateDistance(node, true, true) + "), walking will not start";
|
|
LOGGER.warning(getClass().getSimpleName() + ": " + message);
|
|
npc.sendDebugMessage(message);
|
|
return;
|
|
}
|
|
|
|
npc.sendDebugMessage("Starting to move at route '" + routeName + "'");
|
|
npc.setIsRunning(node.runToLocation());
|
|
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, node);
|
|
walk.setWalkCheckTask(ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new StartMovingTask(npc, routeName), 60000, 60000)); // start walk check task, for resuming walk after fight
|
|
|
|
npc.getKnownList().startTrackingTask();
|
|
|
|
_activeRoutes.put(npc.getObjectId(), walk); // register route
|
|
}
|
|
else
|
|
{
|
|
npc.sendDebugMessage("Failed to start moving along route '" + routeName + "', scheduled");
|
|
ThreadPoolManager.getInstance().scheduleGeneral(new StartMovingTask(npc, routeName), 60000);
|
|
}
|
|
}
|
|
else
|
|
// walk was stopped due to some reason (arrived to node, script action, fight or something else), resume it
|
|
{
|
|
if (_activeRoutes.containsKey(npc.getObjectId()) && ((npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE) || (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)))
|
|
{
|
|
final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
|
|
if (walk == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Prevent call simultaneously from scheduled task and onArrived() or temporarily stop walking for resuming in future
|
|
if (walk.isBlocked() || walk.isSuspended())
|
|
{
|
|
npc.sendDebugMessage("Failed to continue moving along route '" + routeName + "' (operation is blocked)");
|
|
return;
|
|
}
|
|
|
|
walk.setBlocked(true);
|
|
final L2NpcWalkerNode node = walk.getCurrentNode();
|
|
npc.sendDebugMessage("Route '" + routeName + "', continuing to node " + walk.getCurrentNodeId());
|
|
npc.setIsRunning(node.runToLocation());
|
|
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, node);
|
|
walk.setBlocked(false);
|
|
walk.setStoppedByAttack(false);
|
|
}
|
|
else
|
|
{
|
|
npc.sendDebugMessage("Failed to continue moving along route '" + routeName + "' (wrong AI state - " + npc.getAI().getIntention() + ")");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cancel NPC moving permanently
|
|
* @param npc NPC to cancel
|
|
*/
|
|
public synchronized void cancelMoving(L2Npc npc)
|
|
{
|
|
final WalkInfo walk = _activeRoutes.remove(npc.getObjectId());
|
|
if (walk != null)
|
|
{
|
|
walk.getWalkCheckTask().cancel(true);
|
|
npc.getKnownList().stopTrackingTask();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resumes previously stopped moving
|
|
* @param npc NPC to resume
|
|
*/
|
|
public void resumeMoving(final L2Npc npc)
|
|
{
|
|
final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
|
|
if (walk != null)
|
|
{
|
|
walk.setSuspended(false);
|
|
walk.setStoppedByAttack(false);
|
|
startMoving(npc, walk.getRoute().getName());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Pause NPC moving until it will be resumed
|
|
* @param npc NPC to pause moving
|
|
* @param suspend {@code true} if moving was temporarily suspended for some reasons of AI-controlling script
|
|
* @param stoppedByAttack {@code true} if moving was suspended because of NPC was attacked or desired to attack
|
|
*/
|
|
public void stopMoving(L2Npc npc, boolean suspend, boolean stoppedByAttack)
|
|
{
|
|
L2MonsterInstance monster = null;
|
|
|
|
if (npc.isMonster())
|
|
{
|
|
if (((L2MonsterInstance) npc).getLeader() == null)
|
|
{
|
|
monster = (L2MonsterInstance) npc;
|
|
}
|
|
else
|
|
{
|
|
monster = ((L2MonsterInstance) npc).getLeader();
|
|
}
|
|
}
|
|
|
|
if (((monster != null) && !isRegistered(monster)) || !isRegistered(npc))
|
|
{
|
|
return;
|
|
}
|
|
|
|
final WalkInfo walk = monster != null ? _activeRoutes.get(monster.getObjectId()) : _activeRoutes.get(npc.getObjectId());
|
|
|
|
walk.setSuspended(suspend);
|
|
walk.setStoppedByAttack(stoppedByAttack);
|
|
|
|
if (monster != null)
|
|
{
|
|
monster.stopMove(null);
|
|
monster.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
|
|
}
|
|
else
|
|
{
|
|
npc.stopMove(null);
|
|
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Manage "node arriving"-related tasks: schedule move to next node; send ON_NODE_ARRIVED event to Quest script
|
|
* @param npc NPC to manage
|
|
*/
|
|
public void onArrived(final L2Npc npc)
|
|
{
|
|
if (_activeRoutes.containsKey(npc.getObjectId()))
|
|
{
|
|
// Notify quest
|
|
EventDispatcher.getInstance().notifyEventAsync(new OnNpcMoveNodeArrived(npc), npc);
|
|
|
|
final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
|
|
|
|
// Opposite should not happen... but happens sometime
|
|
if ((walk.getCurrentNodeId() >= 0) && (walk.getCurrentNodeId() < walk.getRoute().getNodesCount()))
|
|
{
|
|
final L2NpcWalkerNode node = walk.getRoute().getNodeList().get(walk.getCurrentNodeId());
|
|
if (npc.isInsideRadius(node, 10, false, false))
|
|
{
|
|
npc.sendDebugMessage("Route '" + walk.getRoute().getName() + "', arrived to node " + walk.getCurrentNodeId());
|
|
npc.sendDebugMessage("Done in " + ((System.currentTimeMillis() - walk.getLastAction()) / 1000) + " s");
|
|
walk.calculateNextNode(npc);
|
|
walk.setBlocked(true); // prevents to be ran from walk check task, if there is delay in this node.
|
|
|
|
if (node.getNpcString() != null)
|
|
{
|
|
Broadcast.toKnownPlayers(npc, new NpcSay(npc, ChatType.NPC_GENERAL, node.getNpcString()));
|
|
}
|
|
else if (!node.getChatText().isEmpty())
|
|
{
|
|
Broadcast.toKnownPlayers(npc, new NpcSay(npc, ChatType.NPC_GENERAL, node.getChatText()));
|
|
}
|
|
|
|
if (npc.isDebug())
|
|
{
|
|
walk.setLastAction(System.currentTimeMillis());
|
|
}
|
|
ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), 100 + (node.getDelay() * 1000L));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Manage "on death"-related tasks: permanently cancel moving of died NPC
|
|
* @param npc NPC to manage
|
|
*/
|
|
public void onDeath(L2Npc npc)
|
|
{
|
|
cancelMoving(npc);
|
|
}
|
|
|
|
/**
|
|
* Manage "on spawn"-related tasks: start NPC moving, if there is route attached to its spawn point
|
|
* @param npc NPC to manage
|
|
*/
|
|
public void onSpawn(L2Npc npc)
|
|
{
|
|
if (_routesToAttach.containsKey(npc.getId()))
|
|
{
|
|
final String routeName = _routesToAttach.get(npc.getId()).getRouteName(npc);
|
|
if (!routeName.isEmpty())
|
|
{
|
|
startMoving(npc, routeName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static final WalkingManager getInstance()
|
|
{
|
|
return SingletonHolder._instance;
|
|
}
|
|
|
|
private static class SingletonHolder
|
|
{
|
|
protected static final WalkingManager _instance = new WalkingManager();
|
|
}
|
|
} |