l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Fishing.java
2015-01-02 15:09:44 +00:00

263 lines
7.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
/**
* Fishing effect implementation.
* @author UnAfraid
*/
public final class Fishing extends AbstractEffect
{
private static final int MIN_BAIT_DISTANCE = 90;
private static final int MAX_BAIT_DISTANCE = 250;
public Fishing(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.FISHING_START;
}
@Override
public void onStart(BuffInfo info)
{
final L2Character activeChar = info.getEffector();
if (!activeChar.isPlayer())
{
return;
}
final L2PcInstance player = activeChar.getActingPlayer();
if (!Config.ALLOWFISHING && !player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS))
{
player.sendMessage("Fishing is disabled!");
return;
}
if (player.isFishing())
{
if (player.getFishCombat() != null)
{
player.getFishCombat().doDie(false);
}
else
{
player.endFishing(false);
}
player.sendPacket(SystemMessageId.YOUR_ATTEMPT_AT_FISHING_HAS_BEEN_CANCELLED);
return;
}
// check for equiped fishing rod
L2Weapon equipedWeapon = player.getActiveWeaponItem();
if (((equipedWeapon == null) || (equipedWeapon.getItemType() != WeaponType.FISHINGROD)))
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_FISHING_POLE_EQUIPPED);
return;
}
// check for equiped lure
L2ItemInstance equipedLeftHand = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if ((equipedLeftHand == null) || (equipedLeftHand.getItemType() != EtcItemType.LURE))
{
player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
return;
}
if (player.isInBoat())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_FISH_WHEN_TRANSFORMED_OR_WHILE_RIDING_AS_A_PASSENGER_OF_A_BOAT_IT_S_AGAINST_THE_RULES);
return;
}
if (player.isInCraftMode() || player.isInStoreMode())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_FISH_WHILE_USING_A_RECIPE_BOOK_PRIVATE_WORKSHOP_OR_PRIVATE_STORE);
return;
}
if (player.isInsideZone(ZoneId.WATER))
{
player.sendPacket(SystemMessageId.YOU_CANNOT_FISH_WHILE_UNDER_WATER);
return;
}
// calculate a position in front of the player with a random distance
int distance = Rnd.get(MIN_BAIT_DISTANCE, MAX_BAIT_DISTANCE);
final double angle = Util.convertHeadingToDegree(player.getHeading());
final double radian = Math.toRadians(angle);
final double sin = Math.sin(radian);
final double cos = Math.cos(radian);
int baitX = (int) (player.getX() + (cos * distance));
int baitY = (int) (player.getY() + (sin * distance));
// search for fishing and water zone
L2FishingZone fishingZone = null;
L2WaterZone waterZone = null;
for (final L2ZoneType zone : ZoneManager.getInstance().getZones(baitX, baitY))
{
if (zone instanceof L2FishingZone)
{
fishingZone = (L2FishingZone) zone;
}
else if (zone instanceof L2WaterZone)
{
waterZone = (L2WaterZone) zone;
}
if ((fishingZone != null) && (waterZone != null))
{
break;
}
}
int baitZ = computeBaitZ(player, baitX, baitY, fishingZone, waterZone);
if (baitZ == Integer.MIN_VALUE)
{
for (distance = MAX_BAIT_DISTANCE; distance >= MIN_BAIT_DISTANCE; --distance)
{
baitX = (int) (player.getX() + (cos * distance));
baitY = (int) (player.getY() + (sin * distance));
// search for fishing and water zone again
fishingZone = null;
waterZone = null;
for (final L2ZoneType zone : ZoneManager.getInstance().getZones(baitX, baitY))
{
if (zone instanceof L2FishingZone)
{
fishingZone = (L2FishingZone) zone;
}
else if (zone instanceof L2WaterZone)
{
waterZone = (L2WaterZone) zone;
}
if ((fishingZone != null) && (waterZone != null))
{
break;
}
}
baitZ = computeBaitZ(player, baitX, baitY, fishingZone, waterZone);
if (baitZ != Integer.MIN_VALUE)
{
break;
}
}
if (baitZ == Integer.MIN_VALUE)
{
player.sendPacket(SystemMessageId.YOU_CAN_T_FISH_HERE);
return;
}
}
if (!player.destroyItem("Fishing", equipedLeftHand, 1, null, false))
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_BAIT);
return;
}
player.setLure(equipedLeftHand);
player.startFishing(baitX, baitY, baitZ);
}
/**
* Computes the Z of the bait.
* @param player the player
* @param baitX the bait x
* @param baitY the bait y
* @param fishingZone the fishing zone
* @param waterZone the water zone
* @return the bait z or {@link Integer#MIN_VALUE} when you cannot fish here
*/
private static int computeBaitZ(final L2PcInstance player, final int baitX, final int baitY, final L2FishingZone fishingZone, final L2WaterZone waterZone)
{
if ((fishingZone == null))
{
return Integer.MIN_VALUE;
}
if ((waterZone == null))
{
return Integer.MIN_VALUE;
}
// always use water zone, fishing zone high z is high in the air...
int baitZ = waterZone.getWaterZ();
if (!GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), player.getZ(), baitX, baitY, baitZ))
{
return Integer.MIN_VALUE;
}
if (GeoData.getInstance().hasGeo(baitX, baitY))
{
if (GeoData.getInstance().getHeight(baitX, baitY, baitZ) > baitZ)
{
return Integer.MIN_VALUE;
}
if (GeoData.getInstance().getHeight(baitX, baitY, player.getZ()) > baitZ)
{
return Integer.MIN_VALUE;
}
}
return baitZ;
}
}