235 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.skills;
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| 
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| import java.util.ArrayList;
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| import java.util.List;
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| import java.util.concurrent.ScheduledFuture;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.gameserver.GeoData;
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| import com.l2jserver.gameserver.ThreadPoolManager;
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| import com.l2jserver.gameserver.datatables.SkillData;
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| import com.l2jserver.gameserver.enums.ShotType;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
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| import com.l2jserver.gameserver.util.Util;
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| 
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| /**
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|  * Skill Channelizer implementation.
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|  * @author UnAfraid
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|  */
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| public class SkillChannelizer implements Runnable
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| {
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| 	private static final Logger _log = Logger.getLogger(SkillChannelizer.class.getName());
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| 	
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| 	private final L2Character _channelizer;
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| 	private List<L2Character> _channelized;
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| 	
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| 	private Skill _skill;
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| 	private volatile ScheduledFuture<?> _task = null;
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| 	
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| 	public SkillChannelizer(L2Character channelizer)
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| 	{
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| 		_channelizer = channelizer;
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| 	}
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| 	
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| 	public L2Character getChannelizer()
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| 	{
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| 		return _channelizer;
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| 	}
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| 	
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| 	public List<L2Character> getChannelized()
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| 	{
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| 		return _channelized;
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| 	}
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| 	
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| 	public boolean hasChannelized()
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| 	{
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| 		return _channelized != null;
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| 	}
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| 	
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| 	public void startChanneling(Skill skill)
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| 	{
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| 		// Verify for same status.
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| 		if (isChanneling())
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| 		{
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| 			_log.warning("Character: " + _channelizer + " is attempting to channel skill but he already does!");
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| 			return;
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| 		}
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| 		
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| 		// Start channeling.
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| 		_skill = skill;
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| 		_task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, skill.getChannelingTickInitialDelay(), skill.getChannelingTickInterval());
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| 	}
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| 	
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| 	public void stopChanneling()
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| 	{
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| 		// Verify for same status.
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| 		if (!isChanneling())
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| 		{
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| 			_log.warning("Character: " + _channelizer + " is attempting to stop channel skill but he does not!");
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| 			return;
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| 		}
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| 		
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| 		// Cancel the task and unset it.
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| 		_task.cancel(false);
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| 		_task = null;
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| 		
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| 		// Cancel target channelization and unset it.
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| 		if (_channelized != null)
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| 		{
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| 			for (L2Character chars : _channelized)
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| 			{
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| 				chars.getSkillChannelized().removeChannelizer(_skill.getChannelingSkillId(), getChannelizer());
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| 			}
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| 			_channelized = null;
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| 		}
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| 		
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| 		// unset skill.
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| 		_skill = null;
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| 	}
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| 	
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| 	public Skill getSkill()
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| 	{
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| 		return _skill;
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| 	}
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| 	
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| 	public boolean isChanneling()
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| 	{
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| 		return _task != null;
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| 	}
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| 	
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| 	@Override
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| 	public void run()
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| 	{
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| 		if (!isChanneling())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		try
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| 		{
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| 			if (_skill.getMpPerChanneling() > 0)
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| 			{
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| 				// Validate mana per tick.
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| 				if (_channelizer.getCurrentMp() < _skill.getMpPerChanneling())
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| 				{
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| 					if (_channelizer.isPlayer())
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| 					{
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| 						_channelizer.sendPacket(SystemMessageId.YOUR_SKILL_WAS_DEACTIVATED_DUE_TO_LACK_OF_MP);
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| 					}
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| 					_channelizer.abortCast();
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| 					return;
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| 				}
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| 				
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| 				// Reduce mana per tick
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| 				_channelizer.reduceCurrentMp(_skill.getMpPerChanneling());
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| 			}
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| 			
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| 			// Apply channeling skills on the targets.
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| 			if (_skill.getChannelingSkillId() > 0)
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| 			{
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| 				final Skill baseSkill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), 1);
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| 				if (baseSkill == null)
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| 				{
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| 					_log.warning(getClass().getSimpleName() + ": skill " + _skill + " couldn't find effect id skill: " + _skill.getChannelingSkillId() + " !");
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| 					_channelizer.abortCast();
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| 					return;
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| 				}
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| 				
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| 				final List<L2Character> targetList = new ArrayList<>();
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| 				
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| 				for (L2Object chars : _skill.getTargetList(_channelizer))
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| 				{
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| 					if (chars.isCharacter())
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| 					{
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| 						targetList.add((L2Character) chars);
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| 						((L2Character) chars).getSkillChannelized().addChannelizer(_skill.getChannelingSkillId(), getChannelizer());
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| 					}
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| 				}
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| 				
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| 				if (targetList.isEmpty())
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| 				{
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| 					return;
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| 				}
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| 				_channelized = targetList;
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| 				
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| 				for (L2Character character : _channelized)
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| 				{
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| 					if (!Util.checkIfInRange(_skill.getEffectRange(), _channelizer, character, true))
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| 					{
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| 						continue;
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| 					}
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| 					else if (!GeoData.getInstance().canSeeTarget(_channelizer, character))
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| 					{
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| 						continue;
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| 					}
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| 					else
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| 					{
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| 						final int maxSkillLevel = SkillData.getInstance().getMaxLevel(_skill.getChannelingSkillId());
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| 						final int skillLevel = Math.min(character.getSkillChannelized().getChannerlizersSize(_skill.getChannelingSkillId()), maxSkillLevel);
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| 						final BuffInfo info = character.getEffectList().getBuffInfoBySkillId(_skill.getChannelingSkillId());
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| 						
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| 						if ((info == null) || (info.getSkill().getLevel() < skillLevel))
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| 						{
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| 							final Skill skill = SkillData.getInstance().getSkill(_skill.getChannelingSkillId(), skillLevel);
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| 							if (skill == null)
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| 							{
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| 								_log.warning(getClass().getSimpleName() + ": Non existent channeling skill requested: " + _skill);
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| 								_channelizer.abortCast();
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| 								return;
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| 							}
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| 							
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| 							// Update PvP status
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| 							if (character.isPlayable() && getChannelizer().isPlayer() && skill.isBad())
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| 							{
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| 								((L2PcInstance) getChannelizer()).updatePvPStatus(character);
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| 							}
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| 							
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| 							skill.applyEffects(getChannelizer(), character);
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| 							
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| 							// Reduce shots.
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| 							if (_skill.useSpiritShot())
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| 							{
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| 								_channelizer.setChargedShot(_channelizer.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
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| 							}
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| 							else
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| 							{
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| 								_channelizer.setChargedShot(ShotType.SOULSHOTS, false);
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| 							}
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| 							
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| 							// Shots are re-charged every cast.
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| 							_channelizer.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot());
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| 						}
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| 						_channelizer.broadcastPacket(new MagicSkillLaunched(_channelizer, _skill.getId(), _skill.getLevel(), character));
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| 					}
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| 				}
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| 			}
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| 		}
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| 		catch (Exception e)
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| 		{
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| 			_log.warning("Error while channelizing skill: " + _skill + " channelizer: " + _channelizer + " channelized: " + _channelized + "; " + e.getMessage());
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| 		}
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| 	}
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| }
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