1806 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			1806 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.entity;
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| 
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| import java.sql.Connection;
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| import java.sql.PreparedStatement;
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| import java.sql.ResultSet;
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| import java.util.ArrayList;
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| import java.util.Calendar;
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| import java.util.Collection;
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| import java.util.Collections;
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| import java.util.Iterator;
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| import java.util.List;
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| import java.util.concurrent.CopyOnWriteArrayList;
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| import java.util.concurrent.ScheduledFuture;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
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| import com.l2jserver.gameserver.ThreadPoolManager;
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| import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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| import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
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| import com.l2jserver.gameserver.enums.SiegeClanType;
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| import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
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| import com.l2jserver.gameserver.instancemanager.CastleManager;
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| import com.l2jserver.gameserver.instancemanager.MercTicketManager;
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| import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
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| import com.l2jserver.gameserver.instancemanager.SiegeManager;
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| import com.l2jserver.gameserver.model.L2Clan;
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| import com.l2jserver.gameserver.model.L2ClanMember;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.L2SiegeClan;
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| import com.l2jserver.gameserver.model.L2Spawn;
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| import com.l2jserver.gameserver.model.PcCondOverride;
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| import com.l2jserver.gameserver.model.SiegeScheduleDate;
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| import com.l2jserver.gameserver.model.TeleportWhereType;
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| import com.l2jserver.gameserver.model.TowerSpawn;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.events.EventDispatcher;
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| import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
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| import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
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| import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
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| import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| import com.l2jserver.gameserver.network.serverpackets.UserInfo;
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| import com.l2jserver.gameserver.util.Broadcast;
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| 
 | |
| public class Siege implements Siegable
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| {
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| 	protected static final Logger _log = Logger.getLogger(Siege.class.getName());
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| 	
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| 	// typeId's
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| 	public static final byte OWNER = -1;
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| 	public static final byte DEFENDER = 0;
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| 	public static final byte ATTACKER = 1;
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| 	public static final byte DEFENDER_NOT_APPROVED = 2;
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| 	
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| 	private int _controlTowerCount;
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| 	
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| 	public class ScheduleEndSiegeTask implements Runnable
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| 	{
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| 		private final Castle _castleInst;
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| 		
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| 		public ScheduleEndSiegeTask(Castle pCastle)
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| 		{
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| 			_castleInst = pCastle;
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| 		}
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| 		
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| 		@Override
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| 		public void run()
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| 		{
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| 			if (!isInProgress())
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| 			{
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| 				return;
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| 			}
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| 			
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| 			try
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| 			{
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| 				long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
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| 				if (timeRemaining > 3600000)
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| 				{
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| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOUR_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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| 					sm.addInt(2);
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| 					announceToPlayer(sm, true);
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| 					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
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| 				}
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| 				else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
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| 				{
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| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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| 					sm.addInt((int) timeRemaining / 60000);
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| 					announceToPlayer(sm, true);
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| 					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
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| 				}
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| 				else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
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| 				{
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| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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| 					sm.addInt((int) timeRemaining / 60000);
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| 					announceToPlayer(sm, true);
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| 					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
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| 				}
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| 				else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
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| 				{
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| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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| 					sm.addInt((int) timeRemaining / 60000);
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| 					announceToPlayer(sm, true);
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| 					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
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| 				}
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| 				else if ((timeRemaining <= 10000) && (timeRemaining > 0))
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| 				{
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| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_CASTLE_SIEGE_WILL_END_IN_S1_SECOND_S);
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| 					sm.addInt((int) timeRemaining / 1000);
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| 					announceToPlayer(sm, true);
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| 					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
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| 				}
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| 				else
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| 				{
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| 					_castleInst.getSiege().endSiege();
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| 				}
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| 			}
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| 			catch (Exception e)
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| 			{
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| 				_log.log(Level.SEVERE, "", e);
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| 			}
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| 		}
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| 	}
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| 	
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| 	public class ScheduleStartSiegeTask implements Runnable
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| 	{
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| 		private final Castle _castleInst;
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| 		
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| 		public ScheduleStartSiegeTask(Castle pCastle)
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| 		{
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| 			_castleInst = pCastle;
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| 		}
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| 		
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| 		@Override
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| 		public void run()
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| 		{
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| 			_scheduledStartSiegeTask.cancel(false);
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| 			if (isInProgress())
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| 			{
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| 				return;
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| 			}
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| 			
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| 			try
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| 			{
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| 				if (!getIsTimeRegistrationOver())
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| 				{
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| 					long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
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| 					if (regTimeRemaining > 0)
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| 					{
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| 						_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
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| 						return;
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| 					}
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| 					endTimeRegistration(true);
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| 				}
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| 				
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| 				long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
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| 				if (timeRemaining > 86400000)
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| 				{
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| 					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
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| 				}
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| 				else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
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| 				{
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| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_REGISTRATION_TERM_FOR_S1_HAS_ENDED);
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| 					sm.addCastleId(getCastle().getResidenceId());
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| 					Broadcast.toAllOnlinePlayers(sm);
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| 					_isRegistrationOver = true;
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| 					clearSiegeWaitingClan();
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| 					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
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| 				}
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| 				else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
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| 				{
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| 					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
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| 				}
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| 				else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
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| 				{
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| 					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
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| 				}
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| 				else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
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| 				{
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| 					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
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| 				}
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| 				else if ((timeRemaining <= 10000) && (timeRemaining > 0))
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| 				{
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| 					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
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| 				}
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| 				else
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| 				{
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| 					_castleInst.getSiege().startSiege();
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| 				}
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| 			}
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| 			catch (Exception e)
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| 			{
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| 				_log.log(Level.SEVERE, "", e);
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| 			}
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| 		}
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| 	}
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| 	
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| 	// must support Concurrent Modifications
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| 	private final List<L2SiegeClan> _attackerClans = new CopyOnWriteArrayList<>();
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| 	private final List<L2SiegeClan> _defenderClans = new CopyOnWriteArrayList<>();
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| 	private final List<L2SiegeClan> _defenderWaitingClans = new CopyOnWriteArrayList<>();
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| 	
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| 	// Castle setting
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| 	private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
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| 	private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
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| 	private final Castle _castle;
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| 	private boolean _isInProgress = false;
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| 	private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
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| 	protected boolean _isRegistrationOver = false;
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| 	protected Calendar _siegeEndDate;
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| 	private SiegeGuardManager _siegeGuardManager;
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| 	protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
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| 	protected int _firstOwnerClanId = -1;
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| 	
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| 	public Siege(Castle castle)
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| 	{
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| 		_castle = castle;
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| 		_siegeGuardManager = new SiegeGuardManager(getCastle());
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| 		
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| 		startAutoTask();
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| 	}
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| 	
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| 	@Override
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| 	public void endSiege()
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| 	{
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| 		if (isInProgress())
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| 		{
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| 			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_FINISHED);
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| 			sm.addCastleId(getCastle().getResidenceId());
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| 			Broadcast.toAllOnlinePlayers(sm);
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| 			
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| 			if (getCastle().getOwnerId() > 0)
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| 			{
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| 				L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
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| 				sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_IS_VICTORIOUS_OVER_S2_S_CASTLE_SIEGE);
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| 				sm.addString(clan.getName());
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| 				sm.addCastleId(getCastle().getResidenceId());
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| 				Broadcast.toAllOnlinePlayers(sm);
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| 				
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| 				if (clan.getId() == _firstOwnerClanId)
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| 				{
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| 					// Owner is unchanged
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| 					clan.increaseBloodAllianceCount();
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| 				}
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| 				else
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| 				{
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| 					getCastle().setTicketBuyCount(0);
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| 					for (L2ClanMember member : clan.getMembers())
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| 					{
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| 						if (member != null)
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| 						{
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| 							L2PcInstance player = member.getPlayerInstance();
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| 							if ((player != null) && player.isNoble())
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| 							{
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| 								Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
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| 							}
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| 						}
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| 					}
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| 				}
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| 			}
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| 			else
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| 			{
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| 				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW);
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| 				sm.addCastleId(getCastle().getResidenceId());
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| 				Broadcast.toAllOnlinePlayers(sm);
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| 			}
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| 			
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| 			for (L2SiegeClan attackerClan : getAttackerClans())
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| 			{
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| 				final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
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| 				if (clan == null)
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| 				{
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| 					continue;
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| 				}
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| 				
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| 				for (L2PcInstance member : clan.getOnlineMembers(0))
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| 				{
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| 					member.checkItemRestriction();
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| 				}
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| 				
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| 				clan.clearSiegeKills();
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| 				clan.clearSiegeDeaths();
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| 			}
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| 			
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| 			for (L2SiegeClan defenderClan : getDefenderClans())
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| 			{
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| 				final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
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| 				if (clan == null)
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| 				{
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| 					continue;
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| 				}
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| 				
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| 				for (L2PcInstance member : clan.getOnlineMembers(0))
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| 				{
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| 					member.checkItemRestriction();
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| 				}
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| 				
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| 				clan.clearSiegeKills();
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| 				clan.clearSiegeDeaths();
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| 			}
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| 			
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| 			getCastle().updateClansReputation();
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| 			removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
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| 			teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
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| 			_isInProgress = false; // Flag so that siege instance can be started
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| 			updatePlayerSiegeStateFlags(true);
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| 			saveCastleSiege(); // Save castle specific data
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| 			clearSiegeClan(); // Clear siege clan from db
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| 			removeTowers(); // Remove all towers from this castle
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| 			_siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
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| 			if (getCastle().getOwnerId() > 0)
 | |
| 			{
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| 				_siegeGuardManager.removeMercs();
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| 			}
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| 			getCastle().spawnDoor(); // Respawn door to castle
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| 			getCastle().getZone().setIsActive(false);
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| 			getCastle().getZone().updateZoneStatusForCharactersInside();
 | |
| 			getCastle().getZone().setSiegeInstance(null);
 | |
| 			
 | |
| 			// Notify to scripts.
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| 			EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
 | |
| 		}
 | |
| 	}
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| 	
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| 	private void removeDefender(L2SiegeClan sc)
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| 	{
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| 		if (sc != null)
 | |
| 		{
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| 			getDefenderClans().remove(sc);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	private void removeAttacker(L2SiegeClan sc)
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| 	{
 | |
| 		if (sc != null)
 | |
| 		{
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| 			getAttackerClans().remove(sc);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	private void addDefender(L2SiegeClan sc, SiegeClanType type)
 | |
| 	{
 | |
| 		if (sc == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		sc.setType(type);
 | |
| 		getDefenderClans().add(sc);
 | |
| 	}
 | |
| 	
 | |
| 	private void addAttacker(L2SiegeClan sc)
 | |
| 	{
 | |
| 		if (sc == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		sc.setType(SiegeClanType.ATTACKER);
 | |
| 		getAttackerClans().add(sc);
 | |
| 	}
 | |
| 	
 | |
| 	/**
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| 	 * When control of castle changed during siege<BR>
 | |
| 	 * <BR>
 | |
| 	 */
 | |
| 	public void midVictory()
 | |
| 	{
 | |
| 		if (isInProgress()) // Siege still in progress
 | |
| 		{
 | |
| 			if (getCastle().getOwnerId() > 0)
 | |
| 			{
 | |
| 				_siegeGuardManager.removeMercs(); // Remove all merc entry from db
 | |
| 			}
 | |
| 			
 | |
| 			if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
 | |
| 			(getAttackerClans().size() == 1 // Only 1 attacker
 | |
| 			))
 | |
| 			{
 | |
| 				L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
 | |
| 				removeAttacker(sc_newowner);
 | |
| 				addDefender(sc_newowner, SiegeClanType.OWNER);
 | |
| 				endSiege();
 | |
| 				return;
 | |
| 			}
 | |
| 			if (getCastle().getOwnerId() > 0)
 | |
| 			{
 | |
| 				int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
 | |
| 				if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
 | |
| 				// and only an alliance attacks
 | |
| 				{
 | |
| 					// The player's clan is in an alliance
 | |
| 					if (allyId != 0)
 | |
| 					{
 | |
| 						boolean allinsamealliance = true;
 | |
| 						for (L2SiegeClan sc : getAttackerClans())
 | |
| 						{
 | |
| 							if (sc != null)
 | |
| 							{
 | |
| 								if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
 | |
| 								{
 | |
| 									allinsamealliance = false;
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 						if (allinsamealliance)
 | |
| 						{
 | |
| 							L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
 | |
| 							removeAttacker(sc_newowner);
 | |
| 							addDefender(sc_newowner, SiegeClanType.OWNER);
 | |
| 							endSiege();
 | |
| 							return;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				for (L2SiegeClan sc : getDefenderClans())
 | |
| 				{
 | |
| 					if (sc != null)
 | |
| 					{
 | |
| 						removeDefender(sc);
 | |
| 						addAttacker(sc);
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
 | |
| 				removeAttacker(sc_newowner);
 | |
| 				addDefender(sc_newowner, SiegeClanType.OWNER);
 | |
| 				
 | |
| 				// The player's clan is in an alliance
 | |
| 				for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
 | |
| 				{
 | |
| 					final L2SiegeClan sc = getAttackerClan(clan.getId());
 | |
| 					if (sc != null)
 | |
| 					{
 | |
| 						removeAttacker(sc);
 | |
| 						addDefender(sc, SiegeClanType.DEFENDER);
 | |
| 					}
 | |
| 				}
 | |
| 				teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
 | |
| 				teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
 | |
| 				
 | |
| 				removeDefenderFlags(); // Removes defenders' flags
 | |
| 				getCastle().removeUpgrade(); // Remove all castle upgrade
 | |
| 				getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
 | |
| 				removeTowers(); // Remove all towers from this castle
 | |
| 				_controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
 | |
| 				spawnControlTower();
 | |
| 				spawnFlameTower();
 | |
| 				updatePlayerSiegeStateFlags(false);
 | |
| 				
 | |
| 				// Notify to scripts.
 | |
| 				EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * When siege starts<BR>
 | |
| 	 * <BR>
 | |
| 	 */
 | |
| 	@Override
 | |
| 	public void startSiege()
 | |
| 	{
 | |
| 		if (!isInProgress())
 | |
| 		{
 | |
| 			_firstOwnerClanId = getCastle().getOwnerId();
 | |
| 			
 | |
| 			if (getAttackerClans().isEmpty())
 | |
| 			{
 | |
| 				SystemMessage sm;
 | |
| 				if (_firstOwnerClanId <= 0)
 | |
| 				{
 | |
| 					sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S_SIEGE_WAS_CANCELED_BECAUSE_THERE_WERE_NO_CLANS_THAT_PARTICIPATED);
 | |
| 					final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
 | |
| 					ownerClan.increaseBloodAllianceCount();
 | |
| 				}
 | |
| 				sm.addCastleId(getCastle().getResidenceId());
 | |
| 				Broadcast.toAllOnlinePlayers(sm);
 | |
| 				saveCastleSiege();
 | |
| 				return;
 | |
| 			}
 | |
| 			
 | |
| 			_isNormalSide = true; // Atk is now atk
 | |
| 			_isInProgress = true; // Flag so that same siege instance cannot be started again
 | |
| 			
 | |
| 			loadSiegeClan(); // Load siege clan from db
 | |
| 			updatePlayerSiegeStateFlags(false);
 | |
| 			teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
 | |
| 			_controlTowerCount = 0;
 | |
| 			spawnControlTower(); // Spawn control tower
 | |
| 			spawnFlameTower(); // Spawn control tower
 | |
| 			getCastle().spawnDoor(); // Spawn door
 | |
| 			spawnSiegeGuard(); // Spawn siege guard
 | |
| 			MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
 | |
| 			getCastle().getZone().setSiegeInstance(this);
 | |
| 			getCastle().getZone().setIsActive(true);
 | |
| 			getCastle().getZone().updateZoneStatusForCharactersInside();
 | |
| 			
 | |
| 			// Schedule a task to prepare auto siege end
 | |
| 			_siegeEndDate = Calendar.getInstance();
 | |
| 			_siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
 | |
| 			ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
 | |
| 			
 | |
| 			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_STARTED);
 | |
| 			sm.addCastleId(getCastle().getResidenceId());
 | |
| 			Broadcast.toAllOnlinePlayers(sm);
 | |
| 			
 | |
| 			// Notify to scripts.
 | |
| 			EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Announce to player.<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param message The SystemMessage to send to player
 | |
| 	 * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
 | |
| 	 */
 | |
| 	public void announceToPlayer(SystemMessage message, boolean bothSides)
 | |
| 	{
 | |
| 		for (L2SiegeClan siegeClans : getDefenderClans())
 | |
| 		{
 | |
| 			L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
 | |
| 			for (L2PcInstance member : clan.getOnlineMembers(0))
 | |
| 			{
 | |
| 				member.sendPacket(message);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (bothSides)
 | |
| 		{
 | |
| 			for (L2SiegeClan siegeClans : getAttackerClans())
 | |
| 			{
 | |
| 				L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
 | |
| 				for (L2PcInstance member : clan.getOnlineMembers(0))
 | |
| 				{
 | |
| 					if (member != null)
 | |
| 					{
 | |
| 						member.sendPacket(message);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public void updatePlayerSiegeStateFlags(boolean clear)
 | |
| 	{
 | |
| 		L2Clan clan;
 | |
| 		for (L2SiegeClan siegeclan : getAttackerClans())
 | |
| 		{
 | |
| 			if (siegeclan == null)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
 | |
| 			for (L2PcInstance member : clan.getOnlineMembers(0))
 | |
| 			{
 | |
| 				if (clear)
 | |
| 				{
 | |
| 					member.setSiegeState((byte) 0);
 | |
| 					member.setSiegeSide(0);
 | |
| 					member.setIsInSiege(false);
 | |
| 					member.stopFameTask();
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					member.setSiegeState((byte) 1);
 | |
| 					member.setSiegeSide(getCastle().getResidenceId());
 | |
| 					if (checkIfInZone(member))
 | |
| 					{
 | |
| 						member.setIsInSiege(true);
 | |
| 						member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
 | |
| 					}
 | |
| 				}
 | |
| 				member.sendPacket(new UserInfo(member));
 | |
| 				final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
 | |
| 				
 | |
| 				for (L2PcInstance player : plrs)
 | |
| 				{
 | |
| 					if ((player == null) || !member.isVisibleFor(player))
 | |
| 					{
 | |
| 						continue;
 | |
| 					}
 | |
| 					
 | |
| 					final int relation = member.getRelation(player);
 | |
| 					Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
 | |
| 					if ((oldrelation == null) || (oldrelation != relation))
 | |
| 					{
 | |
| 						final RelationChanged rc = new RelationChanged();
 | |
| 						rc.addRelation(member, relation, member.isAutoAttackable(player));
 | |
| 						if (member.hasSummon())
 | |
| 						{
 | |
| 							final L2Summon pet = member.getPet();
 | |
| 							if (pet != null)
 | |
| 							{
 | |
| 								rc.addRelation(pet, relation, member.isAutoAttackable(player));
 | |
| 							}
 | |
| 							if (member.hasServitors())
 | |
| 							{
 | |
| 								member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
 | |
| 							}
 | |
| 						}
 | |
| 						player.sendPacket(rc);
 | |
| 						member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		for (L2SiegeClan siegeclan : getDefenderClans())
 | |
| 		{
 | |
| 			if (siegeclan == null)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
 | |
| 			for (L2PcInstance member : clan.getOnlineMembers(0))
 | |
| 			{
 | |
| 				if (member == null)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				if (clear)
 | |
| 				{
 | |
| 					member.setSiegeState((byte) 0);
 | |
| 					member.setSiegeSide(0);
 | |
| 					member.setIsInSiege(false);
 | |
| 					member.stopFameTask();
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					member.setSiegeState((byte) 2);
 | |
| 					member.setSiegeSide(getCastle().getResidenceId());
 | |
| 					if (checkIfInZone(member))
 | |
| 					{
 | |
| 						member.setIsInSiege(true);
 | |
| 						member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
 | |
| 					}
 | |
| 				}
 | |
| 				member.sendPacket(new UserInfo(member));
 | |
| 				
 | |
| 				final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
 | |
| 				
 | |
| 				for (L2PcInstance player : plrs)
 | |
| 				{
 | |
| 					if ((player == null) || !member.isVisibleFor(player))
 | |
| 					{
 | |
| 						continue;
 | |
| 					}
 | |
| 					
 | |
| 					final int relation = member.getRelation(player);
 | |
| 					Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
 | |
| 					if ((oldrelation == null) || (oldrelation != relation))
 | |
| 					{
 | |
| 						final RelationChanged rc = new RelationChanged();
 | |
| 						rc.addRelation(member, relation, member.isAutoAttackable(player));
 | |
| 						if (member.hasSummon())
 | |
| 						{
 | |
| 							final L2Summon pet = member.getPet();
 | |
| 							if (pet != null)
 | |
| 							{
 | |
| 								rc.addRelation(pet, relation, member.isAutoAttackable(player));
 | |
| 							}
 | |
| 							if (member.hasServitors())
 | |
| 							{
 | |
| 								member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
 | |
| 							}
 | |
| 						}
 | |
| 						player.sendPacket(rc);
 | |
| 						member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Approve clan as defender for siege<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clanId The int of player's clan id
 | |
| 	 */
 | |
| 	public void approveSiegeDefenderClan(int clanId)
 | |
| 	{
 | |
| 		if (clanId <= 0)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
 | |
| 		loadSiegeClan();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param object
 | |
| 	 * @return true if object is inside the zone
 | |
| 	 */
 | |
| 	public boolean checkIfInZone(L2Object object)
 | |
| 	{
 | |
| 		return checkIfInZone(object.getX(), object.getY(), object.getZ());
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param x
 | |
| 	 * @param y
 | |
| 	 * @param z
 | |
| 	 * @return true if object is inside the zone
 | |
| 	 */
 | |
| 	public boolean checkIfInZone(int x, int y, int z)
 | |
| 	{
 | |
| 		return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return true if clan is attacker<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clan The L2Clan of the player
 | |
| 	 */
 | |
| 	@Override
 | |
| 	public boolean checkIsAttacker(L2Clan clan)
 | |
| 	{
 | |
| 		return (getAttackerClan(clan) != null);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return true if clan is defender<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clan The L2Clan of the player
 | |
| 	 */
 | |
| 	@Override
 | |
| 	public boolean checkIsDefender(L2Clan clan)
 | |
| 	{
 | |
| 		return (getDefenderClan(clan) != null);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param clan The L2Clan of the player
 | |
| 	 * @return true if clan is defender waiting approval
 | |
| 	 */
 | |
| 	public boolean checkIsDefenderWaiting(L2Clan clan)
 | |
| 	{
 | |
| 		return (getDefenderWaitingClan(clan) != null);
 | |
| 	}
 | |
| 	
 | |
| 	/** Clear all registered siege clans from database for castle */
 | |
| 	public void clearSiegeClan()
 | |
| 	{
 | |
| 		try (Connection con = ConnectionFactory.getInstance().getConnection();
 | |
| 			PreparedStatement ps = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
 | |
| 		{
 | |
| 			ps.setInt(1, getCastle().getResidenceId());
 | |
| 			ps.execute();
 | |
| 			
 | |
| 			if (getCastle().getOwnerId() > 0)
 | |
| 			{
 | |
| 				try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
 | |
| 				{
 | |
| 					delete.setInt(1, getCastle().getOwnerId());
 | |
| 					delete.execute();
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			getAttackerClans().clear();
 | |
| 			getDefenderClans().clear();
 | |
| 			getDefenderWaitingClans().clear();
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Clear all siege clans waiting for approval from database for castle */
 | |
| 	public void clearSiegeWaitingClan()
 | |
| 	{
 | |
| 		try (Connection con = ConnectionFactory.getInstance().getConnection();
 | |
| 			PreparedStatement ps = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
 | |
| 		{
 | |
| 			ps.setInt(1, getCastle().getResidenceId());
 | |
| 			ps.execute();
 | |
| 			
 | |
| 			getDefenderWaitingClans().clear();
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Return list of L2PcInstance registered as attacker in the zone. */
 | |
| 	@Override
 | |
| 	public List<L2PcInstance> getAttackersInZone()
 | |
| 	{
 | |
| 		List<L2PcInstance> players = new ArrayList<>();
 | |
| 		L2Clan clan;
 | |
| 		for (L2SiegeClan siegeclan : getAttackerClans())
 | |
| 		{
 | |
| 			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
 | |
| 			for (L2PcInstance player : clan.getOnlineMembers(0))
 | |
| 			{
 | |
| 				if (player.isInSiege())
 | |
| 				{
 | |
| 					players.add(player);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return players;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return list of L2PcInstance in the zone.
 | |
| 	 */
 | |
| 	public List<L2PcInstance> getPlayersInZone()
 | |
| 	{
 | |
| 		return getCastle().getZone().getPlayersInside();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return list of L2PcInstance owning the castle in the zone.
 | |
| 	 */
 | |
| 	public List<L2PcInstance> getOwnersInZone()
 | |
| 	{
 | |
| 		List<L2PcInstance> players = new ArrayList<>();
 | |
| 		L2Clan clan;
 | |
| 		for (L2SiegeClan siegeclan : getDefenderClans())
 | |
| 		{
 | |
| 			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
 | |
| 			if (clan.getId() != getCastle().getOwnerId())
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			for (L2PcInstance player : clan.getOnlineMembers(0))
 | |
| 			{
 | |
| 				if (player.isInSiege())
 | |
| 				{
 | |
| 					players.add(player);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return players;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return list of L2PcInstance not registered as attacker or defender in the zone.
 | |
| 	 */
 | |
| 	public List<L2PcInstance> getSpectatorsInZone()
 | |
| 	{
 | |
| 		List<L2PcInstance> players = new ArrayList<>();
 | |
| 		
 | |
| 		for (L2PcInstance player : getCastle().getZone().getPlayersInside())
 | |
| 		{
 | |
| 			if (player == null)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			if (!player.isInSiege())
 | |
| 			{
 | |
| 				players.add(player);
 | |
| 			}
 | |
| 		}
 | |
| 		return players;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Control Tower was killed
 | |
| 	 * @param ct
 | |
| 	 */
 | |
| 	public void killedCT(L2Npc ct)
 | |
| 	{
 | |
| 		_controlTowerCount--;
 | |
| 		if (_controlTowerCount < 0)
 | |
| 		{
 | |
| 			_controlTowerCount = 0;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Remove the flag that was killed
 | |
| 	 * @param flag
 | |
| 	 */
 | |
| 	public void killedFlag(L2Npc flag)
 | |
| 	{
 | |
| 		if (flag == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		for (L2SiegeClan clan : getAttackerClans())
 | |
| 		{
 | |
| 			if (clan.removeFlag(flag))
 | |
| 			{
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Display list of registered clans
 | |
| 	 * @param player
 | |
| 	 */
 | |
| 	public void listRegisterClan(L2PcInstance player)
 | |
| 	{
 | |
| 		player.sendPacket(new SiegeInfo(getCastle()));
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Register clan as attacker<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param player The L2PcInstance of the player trying to register
 | |
| 	 */
 | |
| 	public void registerAttacker(L2PcInstance player)
 | |
| 	{
 | |
| 		registerAttacker(player, false);
 | |
| 	}
 | |
| 	
 | |
| 	public void registerAttacker(L2PcInstance player, boolean force)
 | |
| 	{
 | |
| 		if (player.getClan() == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		int allyId = 0;
 | |
| 		if (getCastle().getOwnerId() != 0)
 | |
| 		{
 | |
| 			allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
 | |
| 		}
 | |
| 		if (allyId != 0)
 | |
| 		{
 | |
| 			if ((player.getClan().getAllyId() == allyId) && !force)
 | |
| 			{
 | |
| 				player.sendPacket(SystemMessageId.YOU_CANNOT_REGISTER_AS_AN_ATTACKER_BECAUSE_YOU_ARE_IN_AN_ALLIANCE_WITH_THE_CASTLE_OWNING_CLAN);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (force)
 | |
| 		{
 | |
| 			if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
 | |
| 			{
 | |
| 				player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (checkIfCanRegister(player, ATTACKER))
 | |
| 		{
 | |
| 			saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Register a clan as defender.
 | |
| 	 * @param player the player to register
 | |
| 	 */
 | |
| 	public void registerDefender(L2PcInstance player)
 | |
| 	{
 | |
| 		registerDefender(player, false);
 | |
| 	}
 | |
| 	
 | |
| 	public void registerDefender(L2PcInstance player, boolean force)
 | |
| 	{
 | |
| 		if (getCastle().getOwnerId() <= 0)
 | |
| 		{
 | |
| 			player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (force)
 | |
| 		{
 | |
| 			if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
 | |
| 			{
 | |
| 				player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
 | |
| 		{
 | |
| 			saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Remove clan from siege<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clanId The int of player's clan id
 | |
| 	 */
 | |
| 	public void removeSiegeClan(int clanId)
 | |
| 	{
 | |
| 		if (clanId <= 0)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		try (Connection con = ConnectionFactory.getInstance().getConnection();
 | |
| 			PreparedStatement ps = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
 | |
| 		{
 | |
| 			ps.setInt(1, getCastle().getResidenceId());
 | |
| 			ps.setInt(2, clanId);
 | |
| 			ps.execute();
 | |
| 			
 | |
| 			loadSiegeClan();
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Remove clan from siege<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clan clan being removed
 | |
| 	 */
 | |
| 	public void removeSiegeClan(L2Clan clan)
 | |
| 	{
 | |
| 		if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		removeSiegeClan(clan.getId());
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Remove clan from siege<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param player The L2PcInstance of player/clan being removed
 | |
| 	 */
 | |
| 	public void removeSiegeClan(L2PcInstance player)
 | |
| 	{
 | |
| 		removeSiegeClan(player.getClan());
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Start the auto tasks<BR>
 | |
| 	 * <BR>
 | |
| 	 */
 | |
| 	public void startAutoTask()
 | |
| 	{
 | |
| 		correctSiegeDateTime();
 | |
| 		
 | |
| 		_log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
 | |
| 		
 | |
| 		loadSiegeClan();
 | |
| 		
 | |
| 		// Schedule siege auto start
 | |
| 		if (_scheduledStartSiegeTask != null)
 | |
| 		{
 | |
| 			_scheduledStartSiegeTask.cancel(false);
 | |
| 		}
 | |
| 		_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Teleport players
 | |
| 	 * @param teleportWho
 | |
| 	 * @param teleportWhere
 | |
| 	 */
 | |
| 	public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
 | |
| 	{
 | |
| 		final List<L2PcInstance> players;
 | |
| 		switch (teleportWho)
 | |
| 		{
 | |
| 			case Owner:
 | |
| 			{
 | |
| 				players = getOwnersInZone();
 | |
| 				break;
 | |
| 			}
 | |
| 			case NotOwner:
 | |
| 			{
 | |
| 				players = getPlayersInZone();
 | |
| 				final Iterator<L2PcInstance> it = players.iterator();
 | |
| 				while (it.hasNext())
 | |
| 				{
 | |
| 					final L2PcInstance player = it.next();
 | |
| 					if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
 | |
| 					{
 | |
| 						it.remove();
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 			case Attacker:
 | |
| 			{
 | |
| 				players = getAttackersInZone();
 | |
| 				break;
 | |
| 			}
 | |
| 			case Spectator:
 | |
| 			{
 | |
| 				players = getSpectatorsInZone();
 | |
| 				break;
 | |
| 			}
 | |
| 			default:
 | |
| 			{
 | |
| 				players = Collections.<L2PcInstance> emptyList();
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		for (L2PcInstance player : players)
 | |
| 		{
 | |
| 			if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			player.teleToLocation(teleportWhere);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Add clan as attacker<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clanId The int of clan's id
 | |
| 	 */
 | |
| 	private void addAttacker(int clanId)
 | |
| 	{
 | |
| 		getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Add clan as defender<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clanId The int of clan's id
 | |
| 	 */
 | |
| 	private void addDefender(int clanId)
 | |
| 	{
 | |
| 		getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * <p>
 | |
| 	 * Add clan as defender with the specified type
 | |
| 	 * </p>
 | |
| 	 * @param clanId The int of clan's id
 | |
| 	 * @param type the type of the clan
 | |
| 	 */
 | |
| 	private void addDefender(int clanId, SiegeClanType type)
 | |
| 	{
 | |
| 		getDefenderClans().add(new L2SiegeClan(clanId, type));
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Add clan as defender waiting approval<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clanId The int of clan's id
 | |
| 	 */
 | |
| 	private void addDefenderWaiting(int clanId)
 | |
| 	{
 | |
| 		getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param player The L2PcInstance of the player trying to register
 | |
| 	 * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
 | |
| 	 * @return true if the player can register.
 | |
| 	 */
 | |
| 	private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
 | |
| 	{
 | |
| 		if (getIsRegistrationOver())
 | |
| 		{
 | |
| 			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DEADLINE_TO_REGISTER_FOR_THE_SIEGE_OF_S1_HAS_PASSED);
 | |
| 			sm.addCastleId(getCastle().getResidenceId());
 | |
| 			player.sendPacket(sm);
 | |
| 		}
 | |
| 		else if (isInProgress())
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.THIS_IS_NOT_THE_TIME_FOR_SIEGE_REGISTRATION_AND_SO_REGISTRATION_AND_CANCELLATION_CANNOT_BE_DONE);
 | |
| 		}
 | |
| 		else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.ONLY_CLANS_OF_LEVEL_5_OR_ABOVE_MAY_REGISTER_FOR_A_CASTLE_SIEGE);
 | |
| 		}
 | |
| 		else if (player.getClan().getId() == getCastle().getOwnerId())
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.CASTLE_OWNING_CLANS_ARE_AUTOMATICALLY_REGISTERED_ON_THE_DEFENDING_SIDE);
 | |
| 		}
 | |
| 		else if (player.getClan().getCastleId() > 0)
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_PARTICIPATE_IN_ANOTHER_SIEGE);
 | |
| 		}
 | |
| 		else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
 | |
| 		}
 | |
| 		else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.YOUR_APPLICATION_HAS_BEEN_DENIED_BECAUSE_YOU_HAVE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_CASTLE_SIEGE);
 | |
| 		}
 | |
| 		else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_ATTACKER_SIDE);
 | |
| 		}
 | |
| 		else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
 | |
| 		{
 | |
| 			player.sendPacket(SystemMessageId.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_DEFENDER_SIDE);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param clan The L2Clan of the player trying to register
 | |
| 	 * @return true if the clan has already registered to a siege for the same day.
 | |
| 	 */
 | |
| 	public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
 | |
| 	{
 | |
| 		for (Siege siege : SiegeManager.getInstance().getSieges())
 | |
| 		{
 | |
| 			if (siege == this)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
 | |
| 			{
 | |
| 				if (siege.checkIsAttacker(clan))
 | |
| 				{
 | |
| 					return true;
 | |
| 				}
 | |
| 				if (siege.checkIsDefender(clan))
 | |
| 				{
 | |
| 					return true;
 | |
| 				}
 | |
| 				if (siege.checkIsDefenderWaiting(clan))
 | |
| 				{
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return the correct siege date as Calendar.<BR>
 | |
| 	 * <BR>
 | |
| 	 */
 | |
| 	public void correctSiegeDateTime()
 | |
| 	{
 | |
| 		boolean corrected = false;
 | |
| 		
 | |
| 		if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
 | |
| 		{
 | |
| 			// Since siege has past reschedule it to the next one
 | |
| 			// This is usually caused by server being down
 | |
| 			corrected = true;
 | |
| 			setNextSiegeDate();
 | |
| 		}
 | |
| 		
 | |
| 		if (corrected)
 | |
| 		{
 | |
| 			saveSiegeDate();
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Load siege clans. */
 | |
| 	private void loadSiegeClan()
 | |
| 	{
 | |
| 		
 | |
| 		try (Connection con = ConnectionFactory.getInstance().getConnection();
 | |
| 			PreparedStatement ps = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
 | |
| 		{
 | |
| 			getAttackerClans().clear();
 | |
| 			getDefenderClans().clear();
 | |
| 			getDefenderWaitingClans().clear();
 | |
| 			
 | |
| 			// Add castle owner as defender (add owner first so that they are on the top of the defender list)
 | |
| 			if (getCastle().getOwnerId() > 0)
 | |
| 			{
 | |
| 				addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
 | |
| 			}
 | |
| 			
 | |
| 			ps.setInt(1, getCastle().getResidenceId());
 | |
| 			try (ResultSet rs = ps.executeQuery())
 | |
| 			{
 | |
| 				int typeId;
 | |
| 				while (rs.next())
 | |
| 				{
 | |
| 					typeId = rs.getInt("type");
 | |
| 					if (typeId == DEFENDER)
 | |
| 					{
 | |
| 						addDefender(rs.getInt("clan_id"));
 | |
| 					}
 | |
| 					else if (typeId == ATTACKER)
 | |
| 					{
 | |
| 						addAttacker(rs.getInt("clan_id"));
 | |
| 					}
 | |
| 					else if (typeId == DEFENDER_NOT_APPROVED)
 | |
| 					{
 | |
| 						addDefenderWaiting(rs.getInt("clan_id"));
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Remove all spawned towers. */
 | |
| 	private void removeTowers()
 | |
| 	{
 | |
| 		for (L2FlameTowerInstance ct : _flameTowers)
 | |
| 		{
 | |
| 			ct.deleteMe();
 | |
| 		}
 | |
| 		
 | |
| 		for (L2ControlTowerInstance ct : _controlTowers)
 | |
| 		{
 | |
| 			ct.deleteMe();
 | |
| 		}
 | |
| 		
 | |
| 		_flameTowers.clear();
 | |
| 		_controlTowers.clear();
 | |
| 	}
 | |
| 	
 | |
| 	/** Remove all flags. */
 | |
| 	private void removeFlags()
 | |
| 	{
 | |
| 		for (L2SiegeClan sc : getAttackerClans())
 | |
| 		{
 | |
| 			if (sc != null)
 | |
| 			{
 | |
| 				sc.removeFlags();
 | |
| 			}
 | |
| 		}
 | |
| 		for (L2SiegeClan sc : getDefenderClans())
 | |
| 		{
 | |
| 			if (sc != null)
 | |
| 			{
 | |
| 				sc.removeFlags();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Remove flags from defenders. */
 | |
| 	private void removeDefenderFlags()
 | |
| 	{
 | |
| 		for (L2SiegeClan sc : getDefenderClans())
 | |
| 		{
 | |
| 			if (sc != null)
 | |
| 			{
 | |
| 				sc.removeFlags();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Save castle siege related to database. */
 | |
| 	private void saveCastleSiege()
 | |
| 	{
 | |
| 		setNextSiegeDate(); // Set the next set date for 2 weeks from now
 | |
| 		// Schedule Time registration end
 | |
| 		getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
 | |
| 		getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
 | |
| 		getCastle().setIsTimeRegistrationOver(false);
 | |
| 		
 | |
| 		saveSiegeDate(); // Save the new date
 | |
| 		startAutoTask(); // Prepare auto start siege and end registration
 | |
| 	}
 | |
| 	
 | |
| 	/** Save siege date to database. */
 | |
| 	public void saveSiegeDate()
 | |
| 	{
 | |
| 		if (_scheduledStartSiegeTask != null)
 | |
| 		{
 | |
| 			_scheduledStartSiegeTask.cancel(true);
 | |
| 			_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
 | |
| 		}
 | |
| 		
 | |
| 		try (Connection con = ConnectionFactory.getInstance().getConnection();
 | |
| 			PreparedStatement ps = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ?  WHERE id = ?"))
 | |
| 		{
 | |
| 			ps.setLong(1, getSiegeDate().getTimeInMillis());
 | |
| 			ps.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
 | |
| 			ps.setString(3, String.valueOf(getIsTimeRegistrationOver()));
 | |
| 			ps.setInt(4, getCastle().getResidenceId());
 | |
| 			ps.execute();
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Save registration to database.<BR>
 | |
| 	 * <BR>
 | |
| 	 * @param clan The L2Clan of player
 | |
| 	 * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
 | |
| 	 * @param isUpdateRegistration
 | |
| 	 */
 | |
| 	private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
 | |
| 	{
 | |
| 		if (clan.getCastleId() > 0)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		try (Connection con = ConnectionFactory.getInstance().getConnection())
 | |
| 		{
 | |
| 			if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
 | |
| 			{
 | |
| 				if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
 | |
| 				{
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
 | |
| 				{
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			if (!isUpdateRegistration)
 | |
| 			{
 | |
| 				try (PreparedStatement ps = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
 | |
| 				{
 | |
| 					ps.setInt(1, clan.getId());
 | |
| 					ps.setInt(2, getCastle().getResidenceId());
 | |
| 					ps.setInt(3, typeId);
 | |
| 					ps.execute();
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				try (PreparedStatement ps = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
 | |
| 				{
 | |
| 					ps.setInt(1, typeId);
 | |
| 					ps.setInt(2, getCastle().getResidenceId());
 | |
| 					ps.setInt(3, clan.getId());
 | |
| 					ps.execute();
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			if ((typeId == DEFENDER) || (typeId == OWNER))
 | |
| 			{
 | |
| 				addDefender(clan.getId());
 | |
| 			}
 | |
| 			else if (typeId == ATTACKER)
 | |
| 			{
 | |
| 				addAttacker(clan.getId());
 | |
| 			}
 | |
| 			else if (typeId == DEFENDER_NOT_APPROVED)
 | |
| 			{
 | |
| 				addDefenderWaiting(clan.getId());
 | |
| 			}
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/** Set the date for the next siege. */
 | |
| 	private void setNextSiegeDate()
 | |
| 	{
 | |
| 		final Calendar cal = getCastle().getSiegeDate();
 | |
| 		if (cal.getTimeInMillis() < System.currentTimeMillis())
 | |
| 		{
 | |
| 			cal.setTimeInMillis(System.currentTimeMillis());
 | |
| 		}
 | |
| 		
 | |
| 		for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
 | |
| 		{
 | |
| 			cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
 | |
| 			cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
 | |
| 			cal.set(Calendar.MINUTE, 0);
 | |
| 			cal.set(Calendar.SECOND, 0);
 | |
| 			if (cal.before(Calendar.getInstance()))
 | |
| 			{
 | |
| 				cal.add(Calendar.WEEK_OF_YEAR, 2);
 | |
| 			}
 | |
| 			
 | |
| 			if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
 | |
| 			{
 | |
| 				CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_ANNOUNCED_THE_NEXT_CASTLE_SIEGE_TIME);
 | |
| 		sm.addCastleId(getCastle().getResidenceId());
 | |
| 		Broadcast.toAllOnlinePlayers(sm);
 | |
| 		
 | |
| 		_isRegistrationOver = false; // Allow registration for next siege
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Spawn control tower.
 | |
| 	 */
 | |
| 	private void spawnControlTower()
 | |
| 	{
 | |
| 		for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
 | |
| 		{
 | |
| 			try
 | |
| 			{
 | |
| 				final L2Spawn spawn = new L2Spawn(ts.getId());
 | |
| 				spawn.setLocation(ts.getLocation());
 | |
| 				_controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
 | |
| 			}
 | |
| 			catch (Exception e)
 | |
| 			{
 | |
| 				_log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
 | |
| 			}
 | |
| 		}
 | |
| 		_controlTowerCount = _controlTowers.size();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Spawn flame tower.
 | |
| 	 */
 | |
| 	private void spawnFlameTower()
 | |
| 	{
 | |
| 		for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
 | |
| 		{
 | |
| 			try
 | |
| 			{
 | |
| 				final L2Spawn spawn = new L2Spawn(ts.getId());
 | |
| 				spawn.setLocation(ts.getLocation());
 | |
| 				final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
 | |
| 				tower.setUpgradeLevel(ts.getUpgradeLevel());
 | |
| 				tower.setZoneList(ts.getZoneList());
 | |
| 				_flameTowers.add(tower);
 | |
| 			}
 | |
| 			catch (Exception e)
 | |
| 			{
 | |
| 				_log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Spawn siege guard.<BR>
 | |
| 	 * <BR>
 | |
| 	 */
 | |
| 	private void spawnSiegeGuard()
 | |
| 	{
 | |
| 		getSiegeGuardManager().spawnSiegeGuard();
 | |
| 		
 | |
| 		// Register guard to the closest Control Tower
 | |
| 		// When CT dies, so do all the guards that it controls
 | |
| 		for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
 | |
| 		{
 | |
| 			if (spawn == null)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			L2ControlTowerInstance closestCt = null;
 | |
| 			double distanceClosest = Integer.MAX_VALUE;
 | |
| 			
 | |
| 			for (L2ControlTowerInstance ct : _controlTowers)
 | |
| 			{
 | |
| 				if (ct == null)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				double distance = ct.calculateDistance(spawn, true, true);
 | |
| 				
 | |
| 				if (distance < distanceClosest)
 | |
| 				{
 | |
| 					closestCt = ct;
 | |
| 					distanceClosest = distance;
 | |
| 				}
 | |
| 			}
 | |
| 			if (closestCt != null)
 | |
| 			{
 | |
| 				closestCt.registerGuard(spawn);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final L2SiegeClan getAttackerClan(L2Clan clan)
 | |
| 	{
 | |
| 		if (clan == null)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return getAttackerClan(clan.getId());
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final L2SiegeClan getAttackerClan(int clanId)
 | |
| 	{
 | |
| 		for (L2SiegeClan sc : getAttackerClans())
 | |
| 		{
 | |
| 			if ((sc != null) && (sc.getClanId() == clanId))
 | |
| 			{
 | |
| 				return sc;
 | |
| 			}
 | |
| 		}
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final List<L2SiegeClan> getAttackerClans()
 | |
| 	{
 | |
| 		if (_isNormalSide)
 | |
| 		{
 | |
| 			return _attackerClans;
 | |
| 		}
 | |
| 		return _defenderClans;
 | |
| 	}
 | |
| 	
 | |
| 	public final int getAttackerRespawnDelay()
 | |
| 	{
 | |
| 		return (SiegeManager.getInstance().getAttackerRespawnDelay());
 | |
| 	}
 | |
| 	
 | |
| 	public final Castle getCastle()
 | |
| 	{
 | |
| 		if (_castle == null)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return _castle;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final L2SiegeClan getDefenderClan(L2Clan clan)
 | |
| 	{
 | |
| 		if (clan == null)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return getDefenderClan(clan.getId());
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final L2SiegeClan getDefenderClan(int clanId)
 | |
| 	{
 | |
| 		for (L2SiegeClan sc : getDefenderClans())
 | |
| 		{
 | |
| 			if ((sc != null) && (sc.getClanId() == clanId))
 | |
| 			{
 | |
| 				return sc;
 | |
| 			}
 | |
| 		}
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final List<L2SiegeClan> getDefenderClans()
 | |
| 	{
 | |
| 		if (_isNormalSide)
 | |
| 		{
 | |
| 			return _defenderClans;
 | |
| 		}
 | |
| 		return _attackerClans;
 | |
| 	}
 | |
| 	
 | |
| 	public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
 | |
| 	{
 | |
| 		if (clan == null)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return getDefenderWaitingClan(clan.getId());
 | |
| 	}
 | |
| 	
 | |
| 	public final L2SiegeClan getDefenderWaitingClan(int clanId)
 | |
| 	{
 | |
| 		for (L2SiegeClan sc : getDefenderWaitingClans())
 | |
| 		{
 | |
| 			if ((sc != null) && (sc.getClanId() == clanId))
 | |
| 			{
 | |
| 				return sc;
 | |
| 			}
 | |
| 		}
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	public final List<L2SiegeClan> getDefenderWaitingClans()
 | |
| 	{
 | |
| 		return _defenderWaitingClans;
 | |
| 	}
 | |
| 	
 | |
| 	public final boolean isInProgress()
 | |
| 	{
 | |
| 		return _isInProgress;
 | |
| 	}
 | |
| 	
 | |
| 	public final boolean getIsRegistrationOver()
 | |
| 	{
 | |
| 		return _isRegistrationOver;
 | |
| 	}
 | |
| 	
 | |
| 	public final boolean getIsTimeRegistrationOver()
 | |
| 	{
 | |
| 		return getCastle().getIsTimeRegistrationOver();
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public final Calendar getSiegeDate()
 | |
| 	{
 | |
| 		return getCastle().getSiegeDate();
 | |
| 	}
 | |
| 	
 | |
| 	public final Calendar getTimeRegistrationOverDate()
 | |
| 	{
 | |
| 		return getCastle().getTimeRegistrationOverDate();
 | |
| 	}
 | |
| 	
 | |
| 	public void endTimeRegistration(boolean automatic)
 | |
| 	{
 | |
| 		getCastle().setIsTimeRegistrationOver(true);
 | |
| 		if (!automatic)
 | |
| 		{
 | |
| 			saveSiegeDate();
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public List<L2Npc> getFlag(L2Clan clan)
 | |
| 	{
 | |
| 		if (clan != null)
 | |
| 		{
 | |
| 			L2SiegeClan sc = getAttackerClan(clan);
 | |
| 			if (sc != null)
 | |
| 			{
 | |
| 				return sc.getFlag();
 | |
| 			}
 | |
| 		}
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	public final SiegeGuardManager getSiegeGuardManager()
 | |
| 	{
 | |
| 		if (_siegeGuardManager == null)
 | |
| 		{
 | |
| 			_siegeGuardManager = new SiegeGuardManager(getCastle());
 | |
| 		}
 | |
| 		return _siegeGuardManager;
 | |
| 	}
 | |
| 	
 | |
| 	public int getControlTowerCount()
 | |
| 	{
 | |
| 		return _controlTowerCount;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean giveFame()
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public int getFameFrequency()
 | |
| 	{
 | |
| 		return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public int getFameAmount()
 | |
| 	{
 | |
| 		return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public void updateSiege()
 | |
| 	{
 | |
| 	}
 | |
| }
 | 
