81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  *
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|  * This file is part of L2J Server.
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|  *
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.conditions;
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| 
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| import com.l2jserver.gameserver.instancemanager.CastleManager;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.entity.Castle;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| import com.l2jserver.gameserver.util.Util;
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| 
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| /**
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|  * Player Can Take Castle condition implementation.
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|  * @author Adry_85
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|  */
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| public class ConditionPlayerCanTakeCastle extends Condition
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| {
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| 	private final boolean _val;
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| 	
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| 	public ConditionPlayerCanTakeCastle(boolean val)
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| 	{
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| 		_val = val;
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| 	}
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| 	
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		if ((effector == null) || !effector.isPlayer())
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| 		{
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| 			return !_val;
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| 		}
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| 		
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| 		final L2PcInstance player = effector.getActingPlayer();
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| 		boolean canTakeCastle = true;
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| 		if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader())
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| 		{
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| 			canTakeCastle = false;
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| 		}
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| 		
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| 		Castle castle = CastleManager.getInstance().getCastle(player);
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| 		SystemMessage sm;
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| 		if ((castle == null) || (castle.getResidenceId() <= 0) || !castle.getSiege().isInProgress() || (castle.getSiege().getAttackerClan(player.getClan()) == null))
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| 		{
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| 			sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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| 			sm.addSkillName(skill);
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| 			player.sendPacket(sm);
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| 			canTakeCastle = false;
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| 		}
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| 		else if (!castle.getArtefacts().contains(effected))
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| 		{
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| 			player.sendPacket(SystemMessageId.INVALID_TARGET);
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| 			canTakeCastle = false;
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| 		}
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| 		else if (!Util.checkIfInRange(skill.getCastRange(), player, effected, true))
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| 		{
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| 			player.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED);
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| 			canTakeCastle = false;
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| 		}
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| 		return (_val == canTakeCastle);
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| 	}
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| }
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