 2cf52bad9b
			
		
	
	2cf52bad9b
	
	
	
		
			
			Dropped Batalion Zone due to lack of further development. Added Various missing syncs from L2jServer Ertheia.
		
			
				
	
	
		
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.conditions;
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| 
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.items.L2Weapon;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| 
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| /**
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|  * The Class ConditionChangeWeapon.
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|  * @author nBd
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|  */
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| public class ConditionChangeWeapon extends Condition
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| {
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| 	private final boolean _required;
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| 	
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| 	/**
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| 	 * Instantiates a new condition change weapon.
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| 	 * @param required the required
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| 	 */
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| 	public ConditionChangeWeapon(boolean required)
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| 	{
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| 		_required = required;
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| 	}
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| 	
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| 	/**
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| 	 * Test impl.
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| 	 * @return true, if successful
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| 	 */
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		if (effector.getActingPlayer() == null)
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		if (_required)
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| 		{
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| 			final L2Weapon weaponItem = effector.getActiveWeaponItem();
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| 			if (weaponItem == null)
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| 			{
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| 				return false;
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| 			}
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| 			
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| 			if (weaponItem.getChangeWeaponId() == 0)
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| 			{
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| 				return false;
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| 			}
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| 			
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| 			if (effector.getActingPlayer().hasItemRequest())
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| 			{
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| 				return false;
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| 			}
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| 		}
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| 		return true;
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| 	}
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| }
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