 12b76e722e
			
		
	
	12b76e722e
	
	
	
		
			
			-Added SummonDebuff effect for Golden Lion & Lumi summons (apply on summoner when summon). -Added stat hpRestoreOnKill - restoring n% hp when kill a enemy (mob or player) - example: Berserker skill. -Updated id 10000-10279 range skills. -Update TriggerForce effect for Rolling Thunder skill. Contributed by NviX.
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.skills.BuffInfo;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| 
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| /**
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|  * Focus Max Energy effect implementation.
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|  * @author Adry_85
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|  */
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| public final class FocusMaxEnergy extends AbstractEffect
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| {
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| 	public FocusMaxEnergy(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if (info.getEffected().isPlayer())
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| 		{
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| 			final Skill sonicMastery = info.getEffected().getSkills().get(992);
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| 			final Skill focusMastery = info.getEffected().getSkills().get(993);
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| 			final Skill maximumForceMastery = info.getEffected().getSkills().get(10301);
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| 			int maxCharge = (sonicMastery != null) ? sonicMastery.getLevel() : (focusMastery != null) ? focusMastery.getLevel() : (maximumForceMastery != null) ? 15 : 0;
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| 			if (maxCharge != 0)
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| 			{
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| 				int count = maxCharge - info.getEffected().getActingPlayer().getCharges();
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| 				info.getEffected().getActingPlayer().increaseCharges(count, maxCharge);
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| 			}
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| 		}
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| 	}
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| } |