128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.instance.L2CubicInstance;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.network.serverpackets.CharInfo;
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| import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoCubic;
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| import com.l2jmobius.util.Rnd;
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| 
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| /**
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|  * Summon Cubic effect implementation.
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|  * @author Zoey76
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|  */
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| public final class SummonCubic extends AbstractEffect
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| {
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| 	/** Cubic ID. */
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| 	private final int _cubicId;
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| 	/** Cubic power. */
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| 	private final int _cubicPower;
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| 	/** Cubic duration. */
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| 	private final int _cubicDuration;
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| 	/** Cubic activation delay. */
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| 	private final int _cubicDelay;
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| 	/** Cubic maximum casts before going idle. */
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| 	private final int _cubicMaxCount;
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| 	/** Cubic activation chance. */
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| 	private final int _cubicSkillChance;
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| 	
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| 	public SummonCubic(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		_cubicId = params.getInt("cubicId", -1);
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| 		// Custom AI data.
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| 		_cubicPower = params.getInt("cubicPower", 0);
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| 		_cubicDuration = params.getInt("cubicDuration", 0);
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| 		_cubicDelay = params.getInt("cubicDelay", 0);
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| 		_cubicMaxCount = params.getInt("cubicMaxCount", -1);
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| 		_cubicSkillChance = params.getInt("cubicSkillChance", 0);
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (_cubicId < 0)
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| 		{
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| 			_log.warning(SummonCubic.class.getSimpleName() + ": Invalid Cubic ID:" + _cubicId + " in skill ID: " + info.getSkill().getId());
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| 			return;
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| 		}
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| 		
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| 		final L2PcInstance player = info.getEffected().getActingPlayer();
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| 		if (player.inObserverMode() || player.isMounted())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		// Gnacik: TODO: Make better method of calculation.
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| 		// If skill is enchanted calculate cubic skill level based on enchant
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| 		// 8 at 101 (+1 Power)
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| 		// 12 at 130 (+30 Power)
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| 		// Because 12 is max 5115-5117 skills
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| 		int _cubicSkillLevel = info.getSkill().getLevel();
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| 		if (_cubicSkillLevel > 100)
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| 		{
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| 			_cubicSkillLevel = ((info.getSkill().getLevel() - 100) / 7) + 8;
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| 		}
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| 		
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| 		// If cubic is already present, it's replaced.
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| 		final L2CubicInstance cubic = player.getCubicById(_cubicId);
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| 		if (cubic != null)
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| 		{
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| 			cubic.stopAction();
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| 			cubic.cancelDisappear();
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| 			player.getCubics().remove(_cubicId);
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| 		}
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| 		else
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| 		{
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| 			// If maximum amount is reached, random cubic is removed.
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| 			// Players with no mastery can have only one cubic.
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| 			final int allowedCubicCount = info.getEffected().getActingPlayer().getStat().getMaxCubicCount();
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| 			final int currentCubicCount = player.getCubics().size();
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| 			// Extra cubics are removed, one by one, randomly.
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| 			for (int i = 0; i <= (currentCubicCount - allowedCubicCount); i++)
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| 			{
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| 				final int removedCubicId = (int) player.getCubics().keySet().toArray()[Rnd.get(currentCubicCount)];
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| 				final L2CubicInstance removedCubic = player.getCubicById(removedCubicId);
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| 				removedCubic.stopAction();
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| 				removedCubic.cancelDisappear();
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| 				player.getCubics().remove(removedCubic.getId());
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| 			}
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| 		}
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| 		// Adding a new cubic.
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| 		player.addCubic(_cubicId, _cubicSkillLevel, _cubicPower, _cubicDelay, _cubicSkillChance, _cubicMaxCount, _cubicDuration, info.getEffected() != info.getEffector());
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| 		player.sendPacket(new ExUserInfoCubic(player));
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| 		player.broadcastPacket(new CharInfo(player));
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| 	}
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| }
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