104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.util.Rnd;
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| 
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| /**
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|  * Death Link effect implementation.
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|  * @author Adry_85
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|  */
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| public final class DeathLink extends AbstractEffect
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| {
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| 	public DeathLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.DEATH_LINK;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		final L2Character target = info.getEffected();
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| 		final L2Character activeChar = info.getEffector();
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| 		
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| 		if (activeChar.isAlikeDead())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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| 		final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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| 		
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| 		if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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| 		{
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| 			target.stopFakeDeath(true);
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| 		}
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| 		
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| 		final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
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| 		final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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| 		final int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
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| 		
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| 		if (damage > 0)
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| 		{
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| 			// Manage attack or cast break of the target (calculating rate, sending message...)
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| 			if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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| 			{
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| 				target.breakAttack();
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| 				target.breakCast();
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| 			}
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| 			
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| 			// Shield Deflect Magic: Reflect all damage on caster.
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| 			if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
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| 			{
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| 				activeChar.reduceCurrentHp(damage, target, info.getSkill());
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| 				activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
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| 			}
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| 			else
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| 			{
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| 				target.reduceCurrentHp(damage, activeChar, info.getSkill());
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| 				target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
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| 				activeChar.sendDamageMessage(target, damage, mcrit, false, false);
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| 			}
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| 		}
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| 		
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| 		if (info.getSkill().isSuicideAttack())
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| 		{
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| 			activeChar.doDie(activeChar);
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| 		}
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| 	}
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| } | 
