84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * Damage Over Time Percent effect implementation.
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|  * @author Adry_85
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|  */
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| public final class DamOverTimePercent extends AbstractEffect
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| {
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| 	private final boolean _canKill;
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| 	private final double _power;
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| 	
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| 	public DamOverTimePercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		_canKill = params.getBoolean("canKill", false);
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| 		_power = params.getDouble("power", 0);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.DMG_OVER_TIME_PERCENT;
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| 	}
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| 	
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| 	@Override
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| 	public boolean onActionTime(BuffInfo info)
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| 	{
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| 		if (info.getEffected().isDead())
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		double damage = info.getEffected().getCurrentHp() * _power * getTicksMultiplier();
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| 		if (damage >= (info.getEffected().getCurrentHp() - 1))
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| 		{
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| 			if (info.getSkill().isToggle())
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| 			{
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| 				info.getEffected().sendPacket(SystemMessageId.YOUR_SKILL_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_HP);
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| 				return false;
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| 			}
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| 			
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| 			// For DOT skills that will not kill effected player.
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| 			if (!_canKill)
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| 			{
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| 				// Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
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| 				if (info.getEffected().getCurrentHp() <= 1)
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| 				{
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| 					return info.getSkill().isToggle();
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| 				}
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| 				
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| 				damage = info.getEffected().getCurrentHp() - 1;
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| 			}
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| 		}
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| 		info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill());
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| 		info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true);
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| 		
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| 		return info.getSkill().isToggle();
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| 	}
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| }
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