l2j_mobius/trunk/dist/game/data/scripts/handlers/itemhandlers/BeastSpiritShot.java
2016-06-12 01:34:09 +00:00

141 lines
4.5 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import java.util.List;
import java.util.stream.Collectors;
import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.handler.IItemHandler;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.util.Broadcast;
/**
* Beast SpiritShot Handler
* @author Tempy
*/
public class BeastSpiritShot implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final L2PcInstance activeOwner = playable.getActingPlayer();
if (!activeOwner.hasSummon())
{
activeOwner.sendPacket(SystemMessageId.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
return false;
}
final L2Summon pet = playable.getPet();
if ((pet != null) && pet.isDead())
{
activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
return false;
}
final List<L2Summon> aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList());
if (aliveServitor.isEmpty())
{
activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
return false;
}
final int itemId = item.getId();
final boolean isBlessed = ((itemId == 6647) || (itemId == 20334)); // TODO: Unhardcode these!
final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
final ShotType shotType = isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS;
short shotConsumption = 0;
if (pet != null)
{
if (!pet.isChargedShot(shotType))
{
shotConsumption += pet.getSpiritShotsPerHit();
}
}
for (L2Summon servitors : aliveServitor)
{
if (!servitors.isChargedShot(shotType))
{
shotConsumption += servitors.getSpiritShotsPerHit();
}
}
if (skills == null)
{
_log.warning(getClass().getSimpleName() + ": is missing skills!");
return false;
}
final long shotCount = item.getCount();
if (shotCount < shotConsumption)
{
// Not enough SpiritShots to use.
if (!activeOwner.disableAutoShot(itemId))
{
activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR);
}
return false;
}
if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
{
if (!activeOwner.disableAutoShot(itemId))
{
activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR);
}
return false;
}
// Pet uses the power of spirit.
activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
if (pet != null)
{
if (!pet.isChargedShot(shotType))
{
pet.setChargedShot(shotType, true);
skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
}
}
aliveServitor.forEach(s ->
{
if (!s.isChargedShot(shotType))
{
s.setChargedShot(shotType, true);
skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
}
});
return true;
}
}