139 lines
4.4 KiB
Java
139 lines
4.4 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import java.util.List;
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import java.util.stream.Collectors;
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import com.l2jmobius.gameserver.enums.ItemSkillType;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.handler.IItemHandler;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* Beast SoulShot Handler
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* @author Tempy
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*/
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public class BeastSoulShot implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final L2PcInstance activeOwner = playable.getActingPlayer();
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if (!activeOwner.hasSummon())
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{
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activeOwner.sendPacket(SystemMessageId.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
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return false;
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}
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final L2Summon pet = playable.getPet();
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if ((pet != null) && pet.isDead())
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{
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activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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return false;
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}
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final List<L2Summon> aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList());
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if (aliveServitor.isEmpty())
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{
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activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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return false;
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}
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final int itemId = item.getId();
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final long shotCount = item.getCount();
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final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
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short shotConsumption = 0;
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if (pet != null)
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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shotConsumption += pet.getSoulShotsPerHit();
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}
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}
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for (L2Summon servitors : aliveServitor)
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{
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if (!servitors.isChargedShot(ShotType.SOULSHOTS))
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{
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shotConsumption += servitors.getSoulShotsPerHit();
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}
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}
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if (skills == null)
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{
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_log.warning(getClass().getSimpleName() + ": is missing skills!");
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return false;
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}
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if (shotCount < shotConsumption)
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{
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// Not enough Soulshots to use.
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if (!activeOwner.disableAutoShot(itemId))
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{
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activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
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}
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return false;
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}
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// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
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if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
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{
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if (!activeOwner.disableAutoShot(itemId))
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{
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activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
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}
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return false;
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}
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
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}
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}
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aliveServitor.forEach(s ->
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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s.setChargedShot(ShotType.SOULSHOTS, true);
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
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}
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});
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return true;
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}
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}
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