180 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model;
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| 
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| import java.util.ArrayList;
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| import java.util.List;
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| import java.util.function.Function;
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| 
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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| import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| import com.l2jserver.util.Rnd;
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| 
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| /**
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|  * @author Battlecruiser
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|  */
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| public abstract class AbstractPlayerGroup
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| {
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| 	/**
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| 	 * @return a list of all members of this group
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| 	 */
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| 	public abstract List<L2PcInstance> getMembers();
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| 	
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| 	/**
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| 	 * @return a list of object IDs of the members of this group
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| 	 */
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| 	public List<Integer> getMembersObjectId()
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| 	{
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| 		final List<Integer> ids = new ArrayList<>();
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| 		forEachMember(m ->
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| 		{
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| 			ids.add(m.getObjectId());
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| 			return true;
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| 		});
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| 		return ids;
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| 	}
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| 	
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| 	/**
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| 	 * @return the leader of this group
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| 	 */
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| 	public abstract L2PcInstance getLeader();
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| 	
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| 	/**
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| 	 * Change the leader of this group to the specified player.
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| 	 * @param leader the player to set as the new leader of this group
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| 	 */
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| 	public abstract void setLeader(L2PcInstance leader);
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| 	
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| 	/**
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| 	 * @return the leader's object ID
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| 	 */
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| 	public int getLeaderObjectId()
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| 	{
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| 		return getLeader().getObjectId();
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| 	}
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| 	
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| 	/**
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| 	 * Check if a given player is the leader of this group.
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| 	 * @param player the player to check
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| 	 * @return {@code true} if the specified player is the leader of this group, {@code false} otherwise
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| 	 */
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| 	public boolean isLeader(L2PcInstance player)
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| 	{
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| 		return (getLeaderObjectId() == player.getObjectId());
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| 	}
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| 	
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| 	/**
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| 	 * @return the count of all players in this group
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| 	 */
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| 	public int getMemberCount()
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| 	{
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| 		return getMembers().size();
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| 	}
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| 	
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| 	/**
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| 	 * @return the level of this group
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| 	 */
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| 	public abstract int getLevel();
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| 	
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| 	/**
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| 	 * Broadcast a packet to every member of this group.
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| 	 * @param packet the packet to broadcast
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| 	 */
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| 	public void broadcastPacket(final L2GameServerPacket packet)
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| 	{
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| 		forEachMember(m ->
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| 		{
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| 			if (m != null)
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| 			{
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| 				m.sendPacket(packet);
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| 			}
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| 			return true;
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| 		});
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| 	}
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| 	
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| 	/**
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| 	 * Broadcast a system message to this group.
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| 	 * @param message the system message to broadcast
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| 	 */
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| 	public void broadcastMessage(SystemMessageId message)
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| 	{
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| 		broadcastPacket(SystemMessage.getSystemMessage(message));
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| 	}
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| 	
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| 	/**
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| 	 * Broadcast a text message to this group.
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| 	 * @param text to broadcast
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| 	 */
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| 	public void broadcastString(String text)
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| 	{
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| 		broadcastPacket(SystemMessage.sendString(text));
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| 	}
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| 	
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| 	public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
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| 	{
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| 		forEachMember(m ->
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| 		{
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| 			if ((m != null) && !BlockList.isBlocked(m, broadcaster))
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| 			{
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| 				m.sendPacket(msg);
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| 			}
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| 			return true;
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| 		});
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| 	}
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| 	
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| 	/**
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| 	 * Check if this group contains a given player.
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| 	 * @param player the player to check
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| 	 * @return {@code true} if this group contains the specified player, {@code false} otherwise
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| 	 */
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| 	public boolean containsPlayer(L2PcInstance player)
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| 	{
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| 		return getMembers().contains(player);
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| 	}
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| 	
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| 	/**
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| 	 * @return a random member of this group
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| 	 */
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| 	public L2PcInstance getRandomPlayer()
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| 	{
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| 		return getMembers().get(Rnd.get(getMemberCount()));
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| 	}
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| 	
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| 	/**
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| 	 * Iterates over the group and executes procedure on each member
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| 	 * @param procedure the prodecure to be executed on each member.<br>
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| 	 *            If executing the procedure on a member returns {@code true}, the loop continues to the next member, otherwise it breaks the loop
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| 	 * @return {@code true} if the procedure executed correctly, {@code false} if the loop was broken prematurely
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| 	 */
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| 	public boolean forEachMember(Function<L2PcInstance, Boolean> procedure)
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| 	{
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| 		for (L2PcInstance player : getMembers())
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| 		{
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| 			if (!procedure.apply(player))
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| 			{
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| 				return false;
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| 			}
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| 		}
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| 		return true;
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| 	}
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| }
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