l2j_mobius/L2J_Mobius_C4/dist/db_installer/sql/items.sql
2017-07-19 21:24:06 +00:00

23 lines
847 B
SQL

-- ----------------------------
-- Table structure for items
-- ----------------------------
CREATE TABLE IF NOT EXISTS items (
`owner_id` INT, -- object id of the player or clan,owner of this item
`object_id` INT NOT NULL DEFAULT 0,-- object id of the item
`item_id` INT, -- item id
`count` INT,
`enchant_level` INT,
`loc` VARCHAR(10), -- inventory,paperdoll,npc,clan warehouse,pet,and so on
`loc_data` INT, -- depending on location: equiped slot,npc id,pet id,etc
`price_sell` INT,
`price_buy` INT,
`time_of_use` INT, -- time of item use, for calculate of breackages
`custom_type1` INT DEFAULT 0,
`custom_type2` INT DEFAULT 0,
PRIMARY KEY (`object_id`),
KEY `key_owner_id` (`owner_id`),
KEY `key_loc` (`loc`),
KEY `key_item_id` (`item_id`),
KEY `key_time_of_use` (`time_of_use`)
);