23 lines
847 B
SQL
23 lines
847 B
SQL
-- ----------------------------
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-- Table structure for items
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-- ----------------------------
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CREATE TABLE IF NOT EXISTS items (
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`owner_id` INT, -- object id of the player or clan,owner of this item
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`object_id` INT NOT NULL DEFAULT 0,-- object id of the item
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`item_id` INT, -- item id
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`count` INT,
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`enchant_level` INT,
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`loc` VARCHAR(10), -- inventory,paperdoll,npc,clan warehouse,pet,and so on
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`loc_data` INT, -- depending on location: equiped slot,npc id,pet id,etc
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`price_sell` INT,
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`price_buy` INT,
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`time_of_use` INT, -- time of item use, for calculate of breackages
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`custom_type1` INT DEFAULT 0,
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`custom_type2` INT DEFAULT 0,
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PRIMARY KEY (`object_id`),
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KEY `key_owner_id` (`owner_id`),
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KEY `key_loc` (`loc`),
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KEY `key_item_id` (`item_id`),
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KEY `key_time_of_use` (`time_of_use`)
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);
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