194 lines
5.8 KiB
Java
194 lines
5.8 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.logging.Level;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.data.xml.impl.NpcData;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2DecoyInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2EffectPointInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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/**
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* Summon Npc effect implementation.
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* @author Zoey76
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*/
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public final class SummonNpc extends AbstractEffect
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{
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private int _despawnDelay;
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private final int _npcId;
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private final int _npcCount;
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private final boolean _randomOffset;
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private final boolean _isSummonSpawn;
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private final boolean _singleInstance; // Only one instance of this NPC is allowed.
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public SummonNpc(StatsSet params)
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{
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_despawnDelay = params.getInt("despawnDelay", 20000);
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_npcId = params.getInt("npcId", 0);
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_npcCount = params.getInt("npcCount", 1);
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_randomOffset = params.getBoolean("randomOffset", false);
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_isSummonSpawn = params.getBoolean("isSummonSpawn", false);
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_singleInstance = params.getBoolean("singleInstance", false);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.SUMMON_NPC;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (!effected.isPlayer() || effected.isAlikeDead() || effected.getActingPlayer().inObserverMode())
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{
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return;
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}
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if ((_npcId <= 0) || (_npcCount <= 0))
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{
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_log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + skill.getId());
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return;
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}
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final L2PcInstance player = effected.getActingPlayer();
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if (player.isMounted())
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{
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return;
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}
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final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
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if (npcTemplate == null)
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{
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_log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + skill.getId());
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return;
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}
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int x = player.getX();
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int y = player.getY();
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int z = player.getZ();
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if (skill.getTargetType() == TargetType.GROUND)
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{
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final Location wordPosition = player.getActingPlayer().getCurrentSkillWorldPosition();
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if (wordPosition != null)
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{
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x = wordPosition.getX();
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y = wordPosition.getY();
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z = wordPosition.getZ();
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}
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}
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else
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{
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x = effected.getX();
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y = effected.getY();
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z = effected.getZ();
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}
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if (_randomOffset)
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{
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x += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
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y += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
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}
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switch (npcTemplate.getType())
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{
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case "L2Decoy":
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{
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final L2DecoyInstance decoy = new L2DecoyInstance(npcTemplate, player, _despawnDelay);
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decoy.setCurrentHp(decoy.getMaxHp());
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decoy.setCurrentMp(decoy.getMaxMp());
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decoy.setHeading(player.getHeading());
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decoy.setInstance(player.getInstanceWorld());
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decoy.setSummoner(player);
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decoy.spawnMe(x, y, z);
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break;
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}
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case "L2EffectPoint": // TODO: Implement proper signet skills.
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{
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final L2EffectPointInstance effectPoint = new L2EffectPointInstance(npcTemplate, player);
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effectPoint.setCurrentHp(effectPoint.getMaxHp());
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effectPoint.setCurrentMp(effectPoint.getMaxMp());
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effectPoint.setIsInvul(true);
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effectPoint.setSummoner(player);
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effectPoint.setTitle(player.getName());
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effectPoint.spawnMe(x, y, z);
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_despawnDelay = effectPoint.getParameters().getInt("despawn_time", 0) * 1000;
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if (_despawnDelay > 0)
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{
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effectPoint.scheduleDespawn(_despawnDelay);
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}
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break;
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}
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default:
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{
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L2Spawn spawn;
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try
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{
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spawn = new L2Spawn(npcTemplate);
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, SummonNpc.class.getSimpleName() + ": Unable to create spawn. " + e.getMessage(), e);
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return;
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}
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spawn.setX(x);
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spawn.setY(y);
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spawn.setZ(z);
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spawn.setHeading(player.getHeading());
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spawn.stopRespawn();
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// If only single instance is allowed, delete previous NPCs.
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if (_singleInstance)
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{
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player.getSummonedNpcs().stream().filter(npc -> npc.getId() == _npcId).forEach(npc -> npc.deleteMe());
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}
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final L2Npc npc = spawn.doSpawn(_isSummonSpawn);
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player.addSummonedNpc(npc); // npc.setSummoner(player);
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npc.setName(npcTemplate.getName());
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npc.setTitle(npcTemplate.getName());
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if (_despawnDelay > 0)
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{
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npc.scheduleDespawn(_despawnDelay);
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}
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npc.setIsRunning(false); // TODO: Fix broadcast info.
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}
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}
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}
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}
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