l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/SummonHallucination.java
2016-06-12 01:34:09 +00:00

105 lines
3.1 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.DoppelgangerInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Sdw
*/
public class SummonHallucination extends AbstractEffect
{
private final int _despawnDelay;
private final int _npcId;
private final int _npcCount;
public SummonHallucination(StatsSet params)
{
_despawnDelay = params.getInt("despawnDelay", 20000);
_npcId = params.getInt("npcId", 0);
_npcCount = params.getInt("npcCount", 1);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SUMMON_NPC;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (effected.isAlikeDead())
{
return;
}
if ((_npcId <= 0) || (_npcCount <= 0))
{
_log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + skill.getId());
return;
}
final L2PcInstance player = effector.getActingPlayer();
if (player.isMounted())
{
return;
}
final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
if (npcTemplate == null)
{
_log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + skill.getId());
return;
}
int x = effected.getX();
int y = effected.getY();
final int z = effected.getZ();
for (int i = 0; i < _npcCount; i++)
{
x += (Rnd.nextBoolean() ? Rnd.get(0, 20) : Rnd.get(-20, 0));
y += (Rnd.nextBoolean() ? Rnd.get(0, 20) : Rnd.get(-20, 0));
final DoppelgangerInstance clone = new DoppelgangerInstance(npcTemplate, player);
clone.setCurrentHp(clone.getMaxHp());
clone.setCurrentMp(clone.getMaxMp());
clone.setSummoner(player);
clone.spawnMe(x, y, z);
clone.scheduleDespawn(_despawnDelay);
clone.doAttack(effected);
}
}
}