l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackRange.java
2016-06-12 01:34:09 +00:00

109 lines
3.3 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* Magical Attack effect implementation.
* @author Adry_85
*/
public final class MagicalAttackRange extends AbstractEffect
{
private final double _power;
private final double _shieldDefPercent;
public MagicalAttackRange(StatsSet params)
{
_power = params.getDouble("power");
_shieldDefPercent = params.getDouble("shieldDefPercent", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.MAGICAL_ATTACK;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath())
{
effected.stopFakeDeath(true);
}
double mDef = effected.getMDef();
switch (Formulas.calcShldUse(effector, effected))
{
case Formulas.SHIELD_DEFENSE_SUCCEED:
{
mDef += ((effected.getShldDef() * _shieldDefPercent) / 100);
break;
}
case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK:
{
mDef = -1;
break;
}
}
double damage = 1;
final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill);
if (mDef != -1)
{
final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
damage = Formulas.calcMagicDam(effector, effected, skill, effector.getMAtk(), _power, mDef, sps, bss, mcrit);
}
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
{
effected.breakAttack();
effected.breakCast();
}
// Shield Deflect Magic: Reflect all damage on caster.
if (effected.getStat().getValue(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0) > Rnd.get(100))
{
effector.reduceCurrentHp(damage, effected, skill, false, false, mcrit, true);
}
else
{
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
}
}
}