l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Lethal.java
2016-06-12 01:34:09 +00:00

121 lines
3.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.model.stats.Stats;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* Lethal effect implementation.
* @author Adry_85
*/
public final class Lethal extends AbstractEffect
{
private final double _fullLethal;
private final double _halfLethal;
public Lethal(StatsSet params)
{
_fullLethal = params.getDouble("fullLethal", 0);
_halfLethal = params.getDouble("halfLethal", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.LETHAL_ATTACK;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (effector.isPlayer() && !effector.getAccessLevel().canGiveDamage())
{
return;
}
if (skill.getMagicLevel() < (effected.getLevel() - 6))
{
return;
}
if (!effected.isLethalable() || effected.isHpBlocked())
{
return;
}
if (effector.isPlayer() && effected.isPlayer() && effected.isAffected(EffectFlag.FACEOFF) && (effected.getActingPlayer().getAttackerObjId() != effector.getObjectId()))
{
return;
}
final double chanceMultiplier = Formulas.calcAttributeBonus(effector, effected, skill) * Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), false) * effected.getStat().getValue(Stats.INSTANT_KILL_RESIST, 1);
// Lethal Strike
if (Rnd.get(100) < (_fullLethal * chanceMultiplier))
{
// for Players CP and HP is set to 1.
if (effected.isPlayer())
{
effected.setCurrentCp(1);
effected.setCurrentHp(1);
effected.sendPacket(SystemMessageId.LETHAL_STRIKE);
}
// for Monsters HP is set to 1.
else if (effected.isMonster() || effected.isSummon())
{
effected.setCurrentHp(1);
}
effector.sendPacket(SystemMessageId.HIT_WITH_LETHAL_STRIKE);
}
// Half-Kill
else if (Rnd.get(100) < (_halfLethal * chanceMultiplier))
{
// for Players CP is set to 1.
if (effected.isPlayer())
{
effected.setCurrentCp(1);
effected.sendPacket(SystemMessageId.HALF_KILL);
effected.sendPacket(SystemMessageId.YOUR_CP_WAS_DRAINED_BECAUSE_YOU_WERE_HIT_WITH_A_HALF_KILL_SKILL);
}
// for Monsters HP is set to 50%.
else if (effected.isMonster() || effected.isSummon())
{
effected.setCurrentHp(effected.getCurrentHp() * 0.5);
}
effector.sendPacket(SystemMessageId.HALF_KILL);
}
// No matter if lethal succeeded or not, its reflected.
Formulas.calcDamageReflected(effector, effected, skill, false);
}
}