l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/EnableCloak.java
2016-06-12 01:34:09 +00:00

53 lines
1.6 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Enable Cloak effect implementation.
* @author Adry_85
*/
public final class EnableCloak extends AbstractEffect
{
public EnableCloak(StatsSet params)
{
}
@Override
public boolean canStart(BuffInfo info)
{
return (info.getEffector() != null) && (info.getEffected() != null) && info.getEffected().isPlayer();
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.getActingPlayer().getStat().setCloakSlotStatus(true);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().getActingPlayer().getStat().setCloakSlotStatus(false);
}
}