73 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.itemhandlers;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.handler.IItemHandler;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Playable;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.holders.SkillHolder;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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| 
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| /**
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|  * @author l3x
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|  */
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| public final class Harvester implements IItemHandler
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| {
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| 	@Override
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| 	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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| 	{
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| 		if (!Config.ALLOW_MANOR)
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| 		{
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| 			return false;
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| 		}
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| 		else if (!playable.isPlayer())
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| 		{
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| 			playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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| 			return false;
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| 		}
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| 		
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| 		final SkillHolder[] skills = item.getItem().getSkills();
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| 		if (skills == null)
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| 		{
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| 			_log.warning(getClass().getSimpleName() + ": is missing skills!");
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| 			return false;
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| 		}
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| 		
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| 		final L2PcInstance activeChar = playable.getActingPlayer();
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| 		final L2Object target = activeChar.getTarget();
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| 		if ((target == null) || !target.isMonster() || !((L2Character) target).isDead())
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| 		{
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| 			activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
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| 			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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| 			return false;
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| 		}
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| 		
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| 		for (SkillHolder sk : skills)
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| 		{
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| 			activeChar.useMagic(sk.getSkill(), false, false);
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| 		}
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| 		return true;
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| 	}
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| }
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