1012 lines
30 KiB
Java
1012 lines
30 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.datatables;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.xml.parsers.DocumentBuilderFactory;
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import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.data.xml.impl.OptionData;
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import com.l2jserver.gameserver.model.L2Augmentation;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.options.Options;
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import com.l2jserver.gameserver.network.clientpackets.AbstractRefinePacket;
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import com.l2jserver.util.Rnd;
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/**
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* Loads augmentation bonuses and skills.
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* @author durgus, Gigiikun, Sandro, UnAfraid
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*/
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public class AugmentationData
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{
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// Zoey76: TODO: Implement using IXmlReader.
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private static final Logger LOGGER = Logger.getLogger(AugmentationData.class.getName());
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// stats
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private static final int STAT_BLOCKSIZE = 3640;
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private static final int STAT_SUBBLOCKSIZE = 91;
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public static final int MIN_SKILL_ID = STAT_BLOCKSIZE * 4;
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// skills
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private static final int BLUE_START = 14561;
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private static final int SKILLS_BLOCKSIZE = 178;
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// basestats
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private static final int BASESTAT_STR = 16341;
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private static final int BASESTAT_MEN = 16344;
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// accessory
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private static final int ACC_START = 16669;
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private static final int ACC_BLOCKS_NUM = 10;
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private static final int ACC_STAT_SUBBLOCKSIZE = 21;
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private static final int ACC_RING_START = ACC_START;
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private static final int ACC_RING_SKILLS = 18;
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private static final int ACC_RING_BLOCKSIZE = ACC_RING_SKILLS + (4 * ACC_STAT_SUBBLOCKSIZE);
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private static final int ACC_RING_END = (ACC_RING_START + (ACC_BLOCKS_NUM * ACC_RING_BLOCKSIZE)) - 1;
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private static final int ACC_EAR_START = ACC_RING_END + 1;
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private static final int ACC_EAR_SKILLS = 18;
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private static final int ACC_EAR_BLOCKSIZE = ACC_EAR_SKILLS + (4 * ACC_STAT_SUBBLOCKSIZE);
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private static final int ACC_EAR_END = (ACC_EAR_START + (ACC_BLOCKS_NUM * ACC_EAR_BLOCKSIZE)) - 1;
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private static final int ACC_NECK_START = ACC_EAR_END + 1;
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private static final int ACC_NECK_SKILLS = 24;
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private static final int ACC_NECK_BLOCKSIZE = ACC_NECK_SKILLS + (4 * ACC_STAT_SUBBLOCKSIZE);
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private final List<List<Integer>> _blueSkills = new ArrayList<>();
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private final List<List<Integer>> _purpleSkills = new ArrayList<>();
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private final List<List<Integer>> _redSkills = new ArrayList<>();
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private final List<AugmentationChance> _augmentationChances = new ArrayList<>();
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private final List<augmentationChanceAcc> _augmentationChancesAcc = new ArrayList<>();
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private final Map<Integer, SkillHolder> _allSkills = new HashMap<>();
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protected AugmentationData()
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{
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for (int i = 0; i < 10; i++)
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{
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_blueSkills.add(new ArrayList<Integer>());
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_purpleSkills.add(new ArrayList<Integer>());
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_redSkills.add(new ArrayList<Integer>());
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}
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load();
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if (!Config.RETAIL_LIKE_AUGMENTATION)
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{
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for (int i = 0; i < 10; i++)
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{
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LOGGER.info(getClass().getSimpleName() + ": Loaded: " + _blueSkills.get(i).size() + " blue, " + _purpleSkills.get(i).size() + " purple and " + _redSkills.get(i).size() + " red skills for lifeStoneLevel " + i);
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}
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}
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else
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{
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LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _augmentationChances.size() + " augmentations.");
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LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _augmentationChancesAcc.size() + " accessory augmentations.");
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}
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}
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public class AugmentationChance
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{
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private final String _WeaponType;
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private final int _StoneId;
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private final int _VariationId;
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private final int _CategoryChance;
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private final int _AugmentId;
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private final float _AugmentChance;
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public AugmentationChance(String WeaponType, int StoneId, int VariationId, int CategoryChance, int AugmentId, float AugmentChance)
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{
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_WeaponType = WeaponType;
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_StoneId = StoneId;
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_VariationId = VariationId;
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_CategoryChance = CategoryChance;
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_AugmentId = AugmentId;
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_AugmentChance = AugmentChance;
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}
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public String getWeaponType()
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{
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return _WeaponType;
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}
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public int getStoneId()
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{
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return _StoneId;
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}
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public int getVariationId()
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{
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return _VariationId;
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}
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public int getCategoryChance()
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{
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return _CategoryChance;
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}
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public int getAugmentId()
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{
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return _AugmentId;
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}
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public float getAugmentChance()
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{
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return _AugmentChance;
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}
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}
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public class augmentationChanceAcc
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{
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private final String _WeaponType;
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private final int _StoneId;
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private final int _VariationId;
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private final int _CategoryChance;
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private final int _AugmentId;
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private final float _AugmentChance;
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public augmentationChanceAcc(String WeaponType, int StoneId, int VariationId, int CategoryChance, int AugmentId, float AugmentChance)
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{
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_WeaponType = WeaponType;
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_StoneId = StoneId;
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_VariationId = VariationId;
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_CategoryChance = CategoryChance;
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_AugmentId = AugmentId;
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_AugmentChance = AugmentChance;
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}
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public String getWeaponType()
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{
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return _WeaponType;
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}
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public int getStoneId()
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{
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return _StoneId;
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}
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public int getVariationId()
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{
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return _VariationId;
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}
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public int getCategoryChance()
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{
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return _CategoryChance;
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}
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public int getAugmentId()
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{
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return _AugmentId;
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}
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public float getAugmentChance()
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{
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return _AugmentChance;
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}
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}
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private final void load()
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{
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// Load stats
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DocumentBuilderFactory factory2 = DocumentBuilderFactory.newInstance();
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factory2.setValidating(false);
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factory2.setIgnoringComments(true);
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// Load the skillmap
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// Note: the skillmap data is only used when generating new augmentations
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// the client expects a different id in order to display the skill in the
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// items description...
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if (!Config.RETAIL_LIKE_AUGMENTATION)
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{
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try
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{
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int badAugmantData = 0;
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DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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factory.setValidating(false);
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factory.setIgnoringComments(true);
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File file = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/augmentation_skillmap.xml");
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if (!file.exists())
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{
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LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": ERROR The augmentation skillmap file is missing.");
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return;
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}
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Document doc = factory.newDocumentBuilder().parse(file);
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for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if ("list".equalsIgnoreCase(n.getNodeName()))
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{
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for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
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{
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if ("augmentation".equalsIgnoreCase(d.getNodeName()))
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{
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NamedNodeMap attrs = d.getAttributes();
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int skillId = 0, augmentationId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
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int skillLvL = 0;
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String type = "blue";
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for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
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{
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if ("skillId".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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skillId = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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}
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else if ("skillLevel".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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skillLvL = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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}
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else if ("type".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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type = attrs.getNamedItem("val").getNodeValue();
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}
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}
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if (skillId == 0)
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{
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badAugmantData++;
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continue;
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}
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else if (skillLvL == 0)
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{
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badAugmantData++;
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continue;
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}
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int k = (augmentationId - BLUE_START) / SKILLS_BLOCKSIZE;
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if (type.equalsIgnoreCase("blue"))
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{
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_blueSkills.get(k).add(augmentationId);
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}
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else if (type.equalsIgnoreCase("purple"))
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{
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_purpleSkills.get(k).add(augmentationId);
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}
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else
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{
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_redSkills.get(k).add(augmentationId);
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}
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_allSkills.put(augmentationId, new SkillHolder(skillId, skillLvL));
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}
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}
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}
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}
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if (badAugmantData != 0)
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{
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LOGGER.info(getClass().getSimpleName() + ": " + badAugmantData + " bad skill(s) were skipped.");
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}
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}
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catch (Exception e)
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{
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LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": ERROR parsing augmentation_skillmap.xml.", e);
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return;
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}
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}
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else
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{
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DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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factory.setValidating(false);
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factory.setIgnoringComments(true);
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File aFile = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/retailchances.xml");
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if (aFile.exists())
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{
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Document aDoc = null;
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try
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{
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aDoc = factory.newDocumentBuilder().parse(aFile);
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}
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catch (Exception e)
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{
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e.printStackTrace();
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return;
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}
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String aWeaponType = null;
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int aStoneId = 0;
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int aVariationId = 0;
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int aCategoryChance = 0;
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int aAugmentId = 0;
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float aAugmentChance = 0;
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for (Node l = aDoc.getFirstChild(); l != null; l = l.getNextSibling())
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{
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if (l.getNodeName().equals("list"))
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{
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NamedNodeMap aNodeAttributes = null;
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// System.out.println("We're going through the list now.");
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for (Node n = l.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if (n.getNodeName().equals("weapon"))
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{
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aNodeAttributes = n.getAttributes();
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aWeaponType = aNodeAttributes.getNamedItem("type").getNodeValue();
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// System.out.println("Now showing Augmentations for " + aWeaponType + " Weapons.");
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for (Node c = n.getFirstChild(); c != null; c = c.getNextSibling())
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{
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if (c.getNodeName().equals("stone"))
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{
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aNodeAttributes = c.getAttributes();
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aStoneId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
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for (Node v = c.getFirstChild(); v != null; v = v.getNextSibling())
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{
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if (v.getNodeName().equals("variation"))
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{
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aNodeAttributes = v.getAttributes();
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aVariationId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
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for (Node j = v.getFirstChild(); j != null; j = j.getNextSibling())
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{
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if (j.getNodeName().equals("category"))
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{
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aNodeAttributes = j.getAttributes();
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aCategoryChance = Integer.parseInt(aNodeAttributes.getNamedItem("probability").getNodeValue());
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// System.out.println("Stone Id: " + aStoneId + ", Variation Id: " + aVariationId + ", Category Chances: " + aCategoryChance);
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for (Node e = j.getFirstChild(); e != null; e = e.getNextSibling())
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{
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if (e.getNodeName().equals("augment"))
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{
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aNodeAttributes = e.getAttributes();
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aAugmentId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
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aAugmentChance = Float.parseFloat(aNodeAttributes.getNamedItem("chance").getNodeValue());
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_augmentationChances.add(new AugmentationChance(aWeaponType, aStoneId, aVariationId, aCategoryChance, aAugmentId, aAugmentChance));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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else
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{
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LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": ERROR The retailchances.xml data file is missing.");
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return;
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}
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}
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if (Config.RETAIL_LIKE_AUGMENTATION_ACCESSORY)
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{
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DocumentBuilderFactory factory3 = DocumentBuilderFactory.newInstance();
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factory3.setValidating(false);
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factory3.setIgnoringComments(true);
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File aFile3 = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/retailchances_accessory.xml");
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if (aFile3.exists())
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{
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Document aDoc = null;
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try
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{
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aDoc = factory3.newDocumentBuilder().parse(aFile3);
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}
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catch (Exception e)
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{
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e.printStackTrace();
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return;
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}
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String aWeaponType = null;
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int aStoneId = 0;
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int aVariationId = 0;
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int aCategoryChance = 0;
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int aAugmentId = 0;
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float aAugmentChance = 0;
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for (Node l = aDoc.getFirstChild(); l != null; l = l.getNextSibling())
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{
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if (l.getNodeName().equals("list"))
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{
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NamedNodeMap aNodeAttributes = null;
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for (Node n = l.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if (n.getNodeName().equals("weapon"))
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{
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aNodeAttributes = n.getAttributes();
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aWeaponType = aNodeAttributes.getNamedItem("type").getNodeValue();
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for (Node c = n.getFirstChild(); c != null; c = c.getNextSibling())
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{
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if (c.getNodeName().equals("stone"))
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{
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aNodeAttributes = c.getAttributes();
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aStoneId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
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for (Node v = c.getFirstChild(); v != null; v = v.getNextSibling())
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{
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if (v.getNodeName().equals("variation"))
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{
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aNodeAttributes = v.getAttributes();
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aVariationId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
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for (Node j = v.getFirstChild(); j != null; j = j.getNextSibling())
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{
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if (j.getNodeName().equals("category"))
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{
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aNodeAttributes = j.getAttributes();
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aCategoryChance = Integer.parseInt(aNodeAttributes.getNamedItem("probability").getNodeValue());
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for (Node e = j.getFirstChild(); e != null; e = e.getNextSibling())
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{
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if (e.getNodeName().equals("augment"))
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{
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aNodeAttributes = e.getAttributes();
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aAugmentId = Integer.parseInt(aNodeAttributes.getNamedItem("id").getNodeValue());
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aAugmentChance = Float.parseFloat(aNodeAttributes.getNamedItem("chance").getNodeValue());
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_augmentationChancesAcc.add(new augmentationChanceAcc(aWeaponType, aStoneId, aVariationId, aCategoryChance, aAugmentId, aAugmentChance));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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else
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{
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LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": ERROR The retailchances_accessory.xml data file is missing.");
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return;
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}
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}
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}
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/**
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* Generate a new random augmentation
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|
* @param lifeStoneLevel
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* @param lifeStoneGrade
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* @param bodyPart
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* @param lifeStoneId
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* @param targetItem
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* @return
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*/
|
|
public L2Augmentation generateRandomAugmentation(int lifeStoneLevel, int lifeStoneGrade, int bodyPart, int lifeStoneId, L2ItemInstance targetItem)
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{
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switch (bodyPart)
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{
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case L2Item.SLOT_LR_FINGER:
|
|
case L2Item.SLOT_LR_EAR:
|
|
case L2Item.SLOT_NECK:
|
|
return generateRandomAccessoryAugmentation(lifeStoneLevel, bodyPart, lifeStoneId);
|
|
default:
|
|
return generateRandomWeaponAugmentation(lifeStoneLevel, lifeStoneGrade, lifeStoneId, targetItem);
|
|
}
|
|
}
|
|
|
|
private L2Augmentation generateRandomWeaponAugmentation(int lifeStoneLevel, int lifeStoneGrade, int lifeStoneId, L2ItemInstance item)
|
|
{
|
|
int stat12 = 0;
|
|
int stat34 = 0;
|
|
if (Config.RETAIL_LIKE_AUGMENTATION)
|
|
{
|
|
if (item.getItem().isMagicWeapon())
|
|
{
|
|
List<AugmentationChance> _selectedChances12 = new ArrayList<>();
|
|
List<AugmentationChance> _selectedChances34 = new ArrayList<>();
|
|
for (AugmentationChance ac : _augmentationChances)
|
|
{
|
|
if (ac.getWeaponType().equals("mage") && (ac.getStoneId() == lifeStoneId))
|
|
{
|
|
if (ac.getVariationId() == 1)
|
|
{
|
|
_selectedChances12.add(ac);
|
|
}
|
|
else
|
|
{
|
|
_selectedChances34.add(ac);
|
|
}
|
|
}
|
|
}
|
|
int r = Rnd.get(10000);
|
|
float s = 10000;
|
|
for (AugmentationChance ac : _selectedChances12)
|
|
{
|
|
if (s > r)
|
|
{
|
|
s -= (ac.getAugmentChance() * 100);
|
|
stat12 = ac.getAugmentId();
|
|
}
|
|
}
|
|
int[] gradeChance = null;
|
|
switch (lifeStoneGrade)
|
|
{
|
|
case AbstractRefinePacket.GRADE_NONE:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
|
|
break;
|
|
case AbstractRefinePacket.GRADE_MID:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_MID_CHANCE;
|
|
break;
|
|
case AbstractRefinePacket.GRADE_HIGH:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_HIGH_CHANCE;
|
|
break;
|
|
case AbstractRefinePacket.GRADE_TOP:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_TOP_CHANCE;
|
|
break;
|
|
default:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
|
|
}
|
|
|
|
int c = Rnd.get(100);
|
|
if (c < gradeChance[0])
|
|
{
|
|
c = 55;
|
|
}
|
|
else if (c < (gradeChance[0] + gradeChance[1]))
|
|
{
|
|
c = 35;
|
|
}
|
|
else if (c < (gradeChance[0] + gradeChance[1] + gradeChance[2]))
|
|
{
|
|
c = 7;
|
|
}
|
|
else
|
|
{
|
|
c = 3;
|
|
}
|
|
List<AugmentationChance> _selectedChances34final = new ArrayList<>();
|
|
for (AugmentationChance ac : _selectedChances34)
|
|
{
|
|
if (ac.getCategoryChance() == c)
|
|
{
|
|
_selectedChances34final.add(ac);
|
|
}
|
|
}
|
|
|
|
r = Rnd.get(10000);
|
|
s = 10000;
|
|
|
|
for (AugmentationChance ac : _selectedChances34final)
|
|
{
|
|
if (s > r)
|
|
{
|
|
s -= (ac.getAugmentChance() * 100);
|
|
stat34 = ac.getAugmentId();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
List<AugmentationChance> _selectedChances12 = new ArrayList<>();
|
|
List<AugmentationChance> _selectedChances34 = new ArrayList<>();
|
|
for (AugmentationChance ac : _augmentationChances)
|
|
{
|
|
if (ac.getWeaponType().equals("warrior") && (ac.getStoneId() == lifeStoneId))
|
|
{
|
|
if (ac.getVariationId() == 1)
|
|
{
|
|
_selectedChances12.add(ac);
|
|
}
|
|
else
|
|
{
|
|
_selectedChances34.add(ac);
|
|
}
|
|
}
|
|
}
|
|
int r = Rnd.get(10000);
|
|
float s = 10000;
|
|
for (AugmentationChance ac : _selectedChances12)
|
|
{
|
|
if (s > r)
|
|
{
|
|
s -= (ac.getAugmentChance() * 100);
|
|
stat12 = ac.getAugmentId();
|
|
}
|
|
}
|
|
int[] gradeChance = null;
|
|
switch (lifeStoneGrade)
|
|
{
|
|
case AbstractRefinePacket.GRADE_NONE:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
|
|
break;
|
|
case AbstractRefinePacket.GRADE_MID:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_MID_CHANCE;
|
|
break;
|
|
case AbstractRefinePacket.GRADE_HIGH:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_HIGH_CHANCE;
|
|
break;
|
|
case AbstractRefinePacket.GRADE_TOP:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_TOP_CHANCE;
|
|
break;
|
|
default:
|
|
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
|
|
}
|
|
|
|
int c = Rnd.get(100);
|
|
if (c < gradeChance[0])
|
|
{
|
|
c = 55;
|
|
}
|
|
else if (c < (gradeChance[0] + gradeChance[1]))
|
|
{
|
|
c = 35;
|
|
}
|
|
else if (c < (gradeChance[0] + gradeChance[1] + gradeChance[2]))
|
|
{
|
|
c = 7;
|
|
}
|
|
else
|
|
{
|
|
c = 3;
|
|
}
|
|
List<AugmentationChance> _selectedChances34final = new ArrayList<>();
|
|
for (AugmentationChance ac : _selectedChances34)
|
|
{
|
|
if (ac.getCategoryChance() == c)
|
|
{
|
|
_selectedChances34final.add(ac);
|
|
}
|
|
}
|
|
r = Rnd.get(10000);
|
|
s = 10000;
|
|
for (AugmentationChance ac : _selectedChances34final)
|
|
{
|
|
if (s > r)
|
|
{
|
|
s -= (ac.getAugmentChance() * 100);
|
|
stat34 = ac.getAugmentId();
|
|
}
|
|
}
|
|
}
|
|
return new L2Augmentation(((stat34 << 16) + stat12));
|
|
}
|
|
boolean generateSkill = false;
|
|
boolean generateGlow = false;
|
|
|
|
// life stone level is used for stat Id and skill level, but here the max level is 9
|
|
lifeStoneLevel = Math.min(lifeStoneLevel, 9);
|
|
|
|
switch (lifeStoneGrade)
|
|
{
|
|
case AbstractRefinePacket.GRADE_NONE:
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_NG_SKILL_CHANCE)
|
|
{
|
|
generateSkill = true;
|
|
}
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_NG_GLOW_CHANCE)
|
|
{
|
|
generateGlow = true;
|
|
}
|
|
break;
|
|
case AbstractRefinePacket.GRADE_MID:
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_MID_SKILL_CHANCE)
|
|
{
|
|
generateSkill = true;
|
|
}
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_MID_GLOW_CHANCE)
|
|
{
|
|
generateGlow = true;
|
|
}
|
|
break;
|
|
case AbstractRefinePacket.GRADE_HIGH:
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_HIGH_SKILL_CHANCE)
|
|
{
|
|
generateSkill = true;
|
|
}
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_HIGH_GLOW_CHANCE)
|
|
{
|
|
generateGlow = true;
|
|
}
|
|
break;
|
|
case AbstractRefinePacket.GRADE_TOP:
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_TOP_SKILL_CHANCE)
|
|
{
|
|
generateSkill = true;
|
|
}
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_TOP_GLOW_CHANCE)
|
|
{
|
|
generateGlow = true;
|
|
}
|
|
break;
|
|
case AbstractRefinePacket.GRADE_ACC:
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_ACC_SKILL_CHANCE)
|
|
{
|
|
generateSkill = true;
|
|
}
|
|
}
|
|
|
|
if (!generateSkill && (Rnd.get(1, 100) <= Config.AUGMENTATION_BASESTAT_CHANCE))
|
|
{
|
|
stat34 = Rnd.get(BASESTAT_STR, BASESTAT_MEN);
|
|
}
|
|
|
|
// Second: decide which grade the augmentation result is going to have:
|
|
// 0:yellow, 1:blue, 2:purple, 3:red
|
|
// The chances used here are most likely custom,
|
|
// what's known is: you can't have yellow with skill(or baseStatModifier)
|
|
// noGrade stone can not have glow, mid only with skill, high has a chance(custom), top allways glow
|
|
int resultColor = Rnd.get(0, 100);
|
|
if ((stat34 == 0) && !generateSkill)
|
|
{
|
|
if (resultColor <= ((15 * lifeStoneGrade) + 40))
|
|
{
|
|
resultColor = 1;
|
|
}
|
|
else
|
|
{
|
|
resultColor = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((resultColor <= ((10 * lifeStoneGrade) + 5)) || (stat34 != 0))
|
|
{
|
|
resultColor = 3;
|
|
}
|
|
else if (resultColor <= ((10 * lifeStoneGrade) + 10))
|
|
{
|
|
resultColor = 1;
|
|
}
|
|
else
|
|
{
|
|
resultColor = 2;
|
|
}
|
|
}
|
|
|
|
// generate a skill if necessary
|
|
if (generateSkill)
|
|
{
|
|
switch (resultColor)
|
|
{
|
|
case 1: // blue skill
|
|
stat34 = _blueSkills.get(lifeStoneLevel).get(Rnd.get(0, _blueSkills.get(lifeStoneLevel).size() - 1));
|
|
break;
|
|
case 2: // purple skill
|
|
stat34 = _purpleSkills.get(lifeStoneLevel).get(Rnd.get(0, _purpleSkills.get(lifeStoneLevel).size() - 1));
|
|
break;
|
|
case 3: // red skill
|
|
stat34 = _redSkills.get(lifeStoneLevel).get(Rnd.get(0, _redSkills.get(lifeStoneLevel).size() - 1));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Third: Calculate the subblock offset for the chosen color,
|
|
// and the level of the lifeStone
|
|
// from large number of retail augmentations:
|
|
// no skill part
|
|
// Id for stat12:
|
|
// A:1-910 B:911-1820 C:1821-2730 D:2731-3640 E:3641-4550 F:4551-5460 G:5461-6370 H:6371-7280
|
|
// Id for stat34(this defines the color):
|
|
// I:7281-8190(yellow) K:8191-9100(blue) L:10921-11830(yellow) M:11831-12740(blue)
|
|
// you can combine I-K with A-D and L-M with E-H
|
|
// using C-D or G-H Id you will get a glow effect
|
|
// there seems no correlation in which grade use which Id except for the glowing restriction
|
|
// skill part
|
|
// Id for stat12:
|
|
// same for no skill part
|
|
// A same as E, B same as F, C same as G, D same as H
|
|
// A - no glow, no grade LS
|
|
// B - weak glow, mid grade LS?
|
|
// C - glow, high grade LS?
|
|
// D - strong glow, top grade LS?
|
|
|
|
// is neither a skill nor basestat used for stat34? then generate a normal stat
|
|
int offset;
|
|
if (stat34 == 0)
|
|
{
|
|
int temp = Rnd.get(2, 3);
|
|
int colorOffset = (resultColor * (10 * STAT_SUBBLOCKSIZE)) + (temp * STAT_BLOCKSIZE) + 1;
|
|
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + colorOffset;
|
|
|
|
stat34 = Rnd.get(offset, (offset + STAT_SUBBLOCKSIZE) - 1);
|
|
if (generateGlow && (lifeStoneGrade >= 2))
|
|
{
|
|
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + ((temp - 2) * STAT_BLOCKSIZE) + (lifeStoneGrade * (10 * STAT_SUBBLOCKSIZE)) + 1;
|
|
}
|
|
else
|
|
{
|
|
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + ((temp - 2) * STAT_BLOCKSIZE) + (Rnd.get(0, 1) * (10 * STAT_SUBBLOCKSIZE)) + 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!generateGlow)
|
|
{
|
|
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + (Rnd.get(0, 1) * STAT_BLOCKSIZE) + 1;
|
|
}
|
|
else
|
|
{
|
|
offset = (lifeStoneLevel * STAT_SUBBLOCKSIZE) + (Rnd.get(0, 1) * STAT_BLOCKSIZE) + (((lifeStoneGrade + resultColor) / 2) * (10 * STAT_SUBBLOCKSIZE)) + 1;
|
|
}
|
|
}
|
|
stat12 = Rnd.get(offset, (offset + STAT_SUBBLOCKSIZE) - 1);
|
|
|
|
if (Config.DEBUG)
|
|
{
|
|
LOGGER.info(getClass().getSimpleName() + ": Augmentation success: stat12=" + stat12 + "; stat34=" + stat34 + "; resultColor=" + resultColor + "; level=" + lifeStoneLevel + "; grade=" + lifeStoneGrade);
|
|
}
|
|
return new L2Augmentation(((stat34 << 16) + stat12));
|
|
}
|
|
|
|
private L2Augmentation generateRandomAccessoryAugmentation(int lifeStoneLevel, int bodyPart, int lifeStoneId)
|
|
{
|
|
int stat12 = 0;
|
|
int stat34 = 0;
|
|
if (Config.RETAIL_LIKE_AUGMENTATION_ACCESSORY)
|
|
{
|
|
List<augmentationChanceAcc> _selectedChances12 = new ArrayList<>();
|
|
List<augmentationChanceAcc> _selectedChances34 = new ArrayList<>();
|
|
for (augmentationChanceAcc ac : _augmentationChancesAcc)
|
|
{
|
|
if (ac.getWeaponType().equals("warrior") && (ac.getStoneId() == lifeStoneId))
|
|
{
|
|
if (ac.getVariationId() == 1)
|
|
{
|
|
_selectedChances12.add(ac);
|
|
}
|
|
else
|
|
{
|
|
_selectedChances34.add(ac);
|
|
}
|
|
}
|
|
}
|
|
int r = Rnd.get(10000);
|
|
float s = 10000;
|
|
for (augmentationChanceAcc ac : _selectedChances12)
|
|
{
|
|
if (s > r)
|
|
{
|
|
s -= (ac.getAugmentChance() * 100);
|
|
stat12 = ac.getAugmentId();
|
|
}
|
|
}
|
|
int c = Rnd.get(100);
|
|
if (c < 55)
|
|
{
|
|
c = 55;
|
|
}
|
|
else if (c < 90)
|
|
{
|
|
c = 35;
|
|
}
|
|
else if (c < 99)
|
|
{
|
|
c = 9;
|
|
}
|
|
else
|
|
{
|
|
c = 1;
|
|
}
|
|
List<augmentationChanceAcc> _selectedChances34final = new ArrayList<>();
|
|
for (augmentationChanceAcc ac : _selectedChances34)
|
|
{
|
|
if (ac.getCategoryChance() == c)
|
|
{
|
|
_selectedChances34final.add(ac);
|
|
}
|
|
}
|
|
r = Rnd.get(10000);
|
|
s = 10000;
|
|
for (augmentationChanceAcc ac : _selectedChances34final)
|
|
{
|
|
if (s > r)
|
|
{
|
|
s -= (ac.getAugmentChance() * 100);
|
|
stat34 = ac.getAugmentId();
|
|
}
|
|
}
|
|
|
|
return new L2Augmentation(((stat34 << 16) + stat12));
|
|
}
|
|
lifeStoneLevel = Math.min(lifeStoneLevel, 9);
|
|
int base = 0;
|
|
int skillsLength = 0;
|
|
|
|
switch (bodyPart)
|
|
{
|
|
case L2Item.SLOT_LR_FINGER:
|
|
base = ACC_RING_START + (ACC_RING_BLOCKSIZE * lifeStoneLevel);
|
|
skillsLength = ACC_RING_SKILLS;
|
|
break;
|
|
case L2Item.SLOT_LR_EAR:
|
|
base = ACC_EAR_START + (ACC_EAR_BLOCKSIZE * lifeStoneLevel);
|
|
skillsLength = ACC_EAR_SKILLS;
|
|
break;
|
|
case L2Item.SLOT_NECK:
|
|
base = ACC_NECK_START + (ACC_NECK_BLOCKSIZE * lifeStoneLevel);
|
|
skillsLength = ACC_NECK_SKILLS;
|
|
break;
|
|
default:
|
|
return null;
|
|
}
|
|
|
|
int resultColor = Rnd.get(0, 3);
|
|
|
|
// first augmentation (stats only)
|
|
stat12 = Rnd.get(ACC_STAT_SUBBLOCKSIZE);
|
|
Options op = null;
|
|
if (Rnd.get(1, 100) <= Config.AUGMENTATION_ACC_SKILL_CHANCE)
|
|
{
|
|
// second augmentation (skill)
|
|
stat34 = base + Rnd.get(skillsLength);
|
|
op = OptionData.getInstance().getOptions(stat34);
|
|
}
|
|
|
|
if ((op == null) || (!op.hasActiveSkill() && !op.hasPassiveSkill() && !op.hasActivationSkills()))
|
|
{
|
|
// second augmentation (stats)
|
|
// calculating any different from stat12 value inside sub-block
|
|
// starting from next and wrapping over using remainder
|
|
stat34 = (stat12 + 1 + Rnd.get(ACC_STAT_SUBBLOCKSIZE - 1)) % ACC_STAT_SUBBLOCKSIZE;
|
|
// this is a stats - skipping skills
|
|
stat34 = base + skillsLength + (ACC_STAT_SUBBLOCKSIZE * resultColor) + stat34;
|
|
}
|
|
|
|
// stat12 has stats only
|
|
stat12 = base + skillsLength + (ACC_STAT_SUBBLOCKSIZE * resultColor) + stat12;
|
|
|
|
if (Config.DEBUG)
|
|
{
|
|
LOGGER.info(getClass().getSimpleName() + ": Accessory augmentation success: stat12=" + stat12 + "; stat34=" + stat34 + "; level=" + lifeStoneLevel);
|
|
}
|
|
return new L2Augmentation(((stat34 << 16) + stat12));
|
|
}
|
|
|
|
public static final AugmentationData getInstance()
|
|
{
|
|
return SingletonHolder._instance;
|
|
}
|
|
|
|
private static class SingletonHolder
|
|
{
|
|
protected static final AugmentationData _instance = new AugmentationData();
|
|
}
|
|
}
|