l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/options/Options.java
2016-06-12 01:34:09 +00:00

256 lines
6.0 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.options;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author UnAfraid
*/
public class Options
{
private final int _id;
private final List<AbstractEffect> _effects = new ArrayList<>();
private SkillHolder _activeSkill = null;
private SkillHolder _passiveSkill = null;
private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
/**
* @param id
*/
public Options(int id)
{
_id = id;
}
public final int getId()
{
return _id;
}
public void addEffect(AbstractEffect effect)
{
_effects.add(effect);
}
public List<AbstractEffect> getEffects()
{
return _effects;
}
public boolean hasEffects()
{
return !_effects.isEmpty();
}
public boolean hasActiveSkill()
{
return _activeSkill != null;
}
public SkillHolder getActiveSkill()
{
return _activeSkill;
}
public void setActiveSkill(SkillHolder holder)
{
_activeSkill = holder;
}
public boolean hasPassiveSkill()
{
return _passiveSkill != null;
}
public SkillHolder getPassiveSkill()
{
return _passiveSkill;
}
public void setPassiveSkill(SkillHolder holder)
{
_passiveSkill = holder;
}
public boolean hasActivationSkills()
{
return !_activationSkills.isEmpty();
}
public boolean hasActivationSkills(OptionsSkillType type)
{
for (OptionsSkillHolder holder : _activationSkills)
{
if (holder.getSkillType() == type)
{
return true;
}
}
return false;
}
public List<OptionsSkillHolder> getActivationsSkills()
{
return _activationSkills;
}
public List<OptionsSkillHolder> getActivationsSkills(OptionsSkillType type)
{
final List<OptionsSkillHolder> temp = new ArrayList<>();
for (OptionsSkillHolder holder : _activationSkills)
{
if (holder.getSkillType() == type)
{
temp.add(holder);
}
}
return temp;
}
public void addActivationSkill(OptionsSkillHolder holder)
{
_activationSkills.add(holder);
}
public void apply(L2PcInstance player)
{
player.sendDebugMessage("Activating option id: " + _id);
if (hasEffects())
{
final BuffInfo info = new BuffInfo(player, player, null, true, null, this);
for (AbstractEffect effect : _effects)
{
if (effect.isInstant())
{
if (effect.calcSuccess(info.getEffector(), info.getEffected(), info.getSkill()))
{
effect.instant(info.getEffector(), info.getEffected(), info.getSkill(), info.getItem());
}
player.sendDebugMessage("Appling instant effect: " + effect.getClass().getSimpleName());
}
else
{
effect.continuousInstant(info.getEffector(), info.getEffected(), info.getSkill(), info.getItem());
effect.pump(player, info.getSkill());
if (effect.canStart(info))
{
info.addEffect(effect);
}
player.sendDebugMessage("Appling continious effect: " + effect.getClass().getSimpleName());
}
}
if (!info.getEffects().isEmpty())
{
player.getEffectList().add(info);
}
}
if (hasActiveSkill())
{
addSkill(player, getActiveSkill().getSkill());
player.sendDebugMessage("Adding active skill: " + getActiveSkill());
}
if (hasPassiveSkill())
{
addSkill(player, getPassiveSkill().getSkill());
player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
}
if (hasActivationSkills())
{
for (OptionsSkillHolder holder : _activationSkills)
{
player.addTriggerSkill(holder);
player.sendDebugMessage("Adding trigger skill: " + holder);
}
}
player.getStat().recalculateStats(true);
player.sendSkillList();
}
public void remove(L2PcInstance player)
{
player.sendDebugMessage("Deactivating option id: " + _id);
if (hasEffects())
{
for (BuffInfo info : player.getEffectList().getOptions())
{
if (info.getOption() == this)
{
player.sendDebugMessage("Removing effects: " + info.getEffects());
player.getEffectList().remove(false, info, this);
}
}
}
if (hasActiveSkill())
{
player.removeSkill(getActiveSkill().getSkill(), false, false);
player.sendDebugMessage("Removing active skill: " + getActiveSkill());
}
if (hasPassiveSkill())
{
player.removeSkill(getPassiveSkill().getSkill(), false, true);
player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
}
if (hasActivationSkills())
{
for (OptionsSkillHolder holder : _activationSkills)
{
player.removeTriggerSkill(holder);
player.sendDebugMessage("Removing trigger skill: " + holder);
}
}
player.getStat().recalculateStats(true);
player.sendSkillList();
}
private void addSkill(L2PcInstance player, Skill skill)
{
boolean updateTimeStamp = false;
player.addSkill(skill, false);
if (skill.isActive())
{
final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
if (remainingTime > 0)
{
player.addTimeStamp(skill, remainingTime);
player.disableSkill(skill, remainingTime);
}
updateTimeStamp = true;
}
if (updateTimeStamp)
{
player.sendPacket(new SkillCoolTime(player));
}
}
}