3352 lines
123 KiB
Java
3352 lines
123 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.events;
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import java.io.File;
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import java.lang.annotation.Annotation;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.script.ScriptException;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.data.xml.impl.DoorData;
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import com.l2jmobius.gameserver.data.xml.impl.NpcData;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.instancemanager.CastleManager;
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import com.l2jmobius.gameserver.instancemanager.FortManager;
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import com.l2jmobius.gameserver.instancemanager.InstanceManager;
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import com.l2jmobius.gameserver.instancemanager.PcCafePointsManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2TrapInstance;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
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import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
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import com.l2jmobius.gameserver.model.drops.IDropItem;
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import com.l2jmobius.gameserver.model.entity.Castle;
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import com.l2jmobius.gameserver.model.entity.Fort;
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import com.l2jmobius.gameserver.model.entity.Instance;
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import com.l2jmobius.gameserver.model.events.annotations.Id;
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import com.l2jmobius.gameserver.model.events.annotations.Ids;
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import com.l2jmobius.gameserver.model.events.annotations.NpcLevelRange;
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import com.l2jmobius.gameserver.model.events.annotations.NpcLevelRanges;
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import com.l2jmobius.gameserver.model.events.annotations.Priority;
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import com.l2jmobius.gameserver.model.events.annotations.Range;
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import com.l2jmobius.gameserver.model.events.annotations.Ranges;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import com.l2jmobius.gameserver.model.events.impl.IBaseEvent;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureKill;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureZoneEnter;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureZoneExit;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcCanBeSeen;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcCreatureSee;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcEventReceived;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcFirstTalk;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcMoveFinished;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArrived;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcSkillFinished;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcSocialActionSee;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcSpawn;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcTeleport;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.attackable.OnAttackableAggroRangeEnter;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.attackable.OnAttackableAttack;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.attackable.OnAttackableKill;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
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import com.l2jmobius.gameserver.model.events.impl.character.trap.OnTrapAction;
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import com.l2jmobius.gameserver.model.events.impl.item.OnItemBypassEvent;
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import com.l2jmobius.gameserver.model.events.impl.item.OnItemTalk;
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import com.l2jmobius.gameserver.model.events.impl.olympiad.OnOlympiadMatchResult;
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import com.l2jmobius.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
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import com.l2jmobius.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
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import com.l2jmobius.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
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import com.l2jmobius.gameserver.model.events.listeners.AbstractEventListener;
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import com.l2jmobius.gameserver.model.events.listeners.AnnotationEventListener;
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import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import com.l2jmobius.gameserver.model.events.listeners.DummyEventListener;
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import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
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import com.l2jmobius.gameserver.model.events.listeners.RunnableEventListener;
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import com.l2jmobius.gameserver.model.events.returns.AbstractEventReturn;
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import com.l2jmobius.gameserver.model.events.returns.TerminateReturn;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.interfaces.INamable;
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import com.l2jmobius.gameserver.model.interfaces.IPositionable;
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import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import com.l2jmobius.gameserver.model.itemcontainer.PcInventory;
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import com.l2jmobius.gameserver.model.items.L2EtcItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.olympiad.Olympiad;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.gameserver.model.zone.L2ZoneType;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SpecialCamera;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.scripting.L2ScriptEngineManager;
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import com.l2jmobius.gameserver.scripting.ScriptManager;
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import com.l2jmobius.gameserver.util.MinionList;
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import com.l2jmobius.util.Rnd;
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import com.l2jmobius.util.Util;
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/**
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* Abstract script.
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* @author KenM, UnAfraid, Zoey76
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*/
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public abstract class AbstractScript implements INamable
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{
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public static final Logger _log = Logger.getLogger(AbstractScript.class.getName());
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private final Map<ListenerRegisterType, Set<Integer>> _registeredIds = new ConcurrentHashMap<>();
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private final List<AbstractEventListener> _listeners = new CopyOnWriteArrayList<>();
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private final File _scriptFile;
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private boolean _isActive;
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public AbstractScript()
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{
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_scriptFile = L2ScriptEngineManager.getInstance().getCurrentLoadingScript();
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initializeAnnotationListeners();
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}
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private void initializeAnnotationListeners()
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{
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final List<Integer> ids = new ArrayList<>();
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for (Method method : getClass().getMethods())
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{
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if (method.isAnnotationPresent(RegisterEvent.class) && method.isAnnotationPresent(RegisterType.class))
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{
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final RegisterEvent listener = method.getAnnotation(RegisterEvent.class);
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final RegisterType regType = method.getAnnotation(RegisterType.class);
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final ListenerRegisterType type = regType.value();
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final EventType eventType = listener.value();
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if (method.getParameterCount() != 1)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Non properly defined annotation listener on method: " + method.getName() + " expected parameter count is 1 but found: " + method.getParameterCount());
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continue;
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}
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else if (!eventType.isEventClass(method.getParameterTypes()[0]))
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Non properly defined annotation listener on method: " + method.getName() + " expected parameter to be type of: " + eventType.getEventClass().getSimpleName() + " but found: " + method.getParameterTypes()[0].getSimpleName());
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continue;
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}
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else if (!eventType.isReturnClass(method.getReturnType()))
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Non properly defined annotation listener on method: " + method.getName() + " expected return type to be one of: " + Arrays.toString(eventType.getReturnClasses()) + " but found: " + method.getReturnType().getSimpleName());
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continue;
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}
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int priority = 0;
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// Clear the list
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ids.clear();
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// Scan for possible Id filters
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for (Annotation annotation : method.getAnnotations())
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{
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if (annotation instanceof Id)
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{
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for (int id : ((Id) annotation).value())
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{
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ids.add(id);
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}
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}
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else if (annotation instanceof Ids)
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{
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final Ids npcs = (Ids) annotation;
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for (Id npc : npcs.value())
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{
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for (int id : npc.value())
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{
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ids.add(id);
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}
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}
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}
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else if (annotation instanceof Range)
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{
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final Range range = (Range) annotation;
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if (range.from() > range.to())
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!");
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continue;
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}
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for (int id = range.from(); id <= range.to(); id++)
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{
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ids.add(id);
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}
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}
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else if (annotation instanceof Ranges)
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{
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for (Range range : ((Ranges) annotation).value())
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{
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if (range.from() > range.to())
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!");
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continue;
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}
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for (int id = range.from(); id <= range.to(); id++)
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{
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ids.add(id);
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}
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}
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}
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else if (annotation instanceof NpcLevelRange)
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{
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final NpcLevelRange range = (NpcLevelRange) annotation;
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if (range.from() > range.to())
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!");
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continue;
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}
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else if (type != ListenerRegisterType.NPC)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": ListenerRegisterType " + type + " for " + annotation.getClass().getSimpleName() + " NPC is expected!");
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continue;
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}
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for (int level = range.from(); level <= range.to(); level++)
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{
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NpcData.getInstance().getAllOfLevel(level).forEach(template -> ids.add(template.getId()));
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}
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}
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else if (annotation instanceof NpcLevelRanges)
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{
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final NpcLevelRanges ranges = (NpcLevelRanges) annotation;
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for (NpcLevelRange range : ranges.value())
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{
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if (range.from() > range.to())
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Wrong " + annotation.getClass().getSimpleName() + " from is higher then to!");
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continue;
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}
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else if (type != ListenerRegisterType.NPC)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": ListenerRegisterType " + type + " for " + annotation.getClass().getSimpleName() + " NPC is expected!");
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continue;
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}
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for (int level = range.from(); level <= range.to(); level++)
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{
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final List<L2NpcTemplate> templates = NpcData.getInstance().getAllOfLevel(level);
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templates.forEach(template -> ids.add(template.getId()));
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}
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}
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}
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else if (annotation instanceof Priority)
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{
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priority = ((Priority) annotation).value();
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}
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}
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if (!ids.isEmpty())
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{
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_registeredIds.putIfAbsent(type, ConcurrentHashMap.newKeySet(ids.size()));
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_registeredIds.get(type).addAll(ids);
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}
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registerAnnotation(method, eventType, type, priority, ids);
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}
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}
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}
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public void setActive(boolean status)
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{
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_isActive = status;
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}
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public boolean isActive()
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{
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return _isActive;
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}
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public File getScriptFile()
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{
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return _scriptFile;
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}
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public boolean reload()
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{
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try
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{
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L2ScriptEngineManager.getInstance().executeScript(getScriptFile());
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return true;
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}
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catch (ScriptException e)
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{
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return false;
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}
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}
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/**
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* Unloads all listeners registered by this class.
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* @return {@code true}
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*/
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public boolean unload()
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{
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_listeners.forEach(AbstractEventListener::unregisterMe);
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_listeners.clear();
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return true;
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}
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public abstract ScriptManager<?> getManager();
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// ---------------------------------------------------------------------------------------------------------------------------
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/**
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> setAttackableKillId(Consumer<OnAttackableKill> callback, int... npcIds)
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{
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return registerConsumer(callback, EventType.ON_ATTACKABLE_KILL, ListenerRegisterType.NPC, npcIds);
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}
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/**
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> setAttackableKillId(Consumer<OnAttackableKill> callback, Collection<Integer> npcIds)
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{
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return registerConsumer(callback, EventType.ON_ATTACKABLE_KILL, ListenerRegisterType.NPC, npcIds);
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}
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// ---------------------------------------------------------------------------------------------------------------------------
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/**
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* Provides instant callback operation when L2Attackable dies from a player with return type.
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> addCreatureKillId(Function<OnCreatureKill, ? extends AbstractEventReturn> callback, int... npcIds)
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{
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return registerFunction(callback, EventType.ON_CREATURE_KILL, ListenerRegisterType.NPC, npcIds);
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}
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/**
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* Provides instant callback operation when L2Attackable dies from a player.
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> setCreatureKillId(Consumer<OnCreatureKill> callback, int... npcIds)
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{
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return registerConsumer(callback, EventType.ON_CREATURE_KILL, ListenerRegisterType.NPC, npcIds);
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}
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/**
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* Provides instant callback operation when {@link L2Attackable} dies from a {@link L2PcInstance}.
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> setCreatureKillId(Consumer<OnCreatureKill> callback, Collection<Integer> npcIds)
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{
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return registerConsumer(callback, EventType.ON_CREATURE_KILL, ListenerRegisterType.NPC, npcIds);
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}
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// ---------------------------------------------------------------------------------------------------------------------------
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/**
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* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} for first time.
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> setNpcFirstTalkId(Consumer<OnNpcFirstTalk> callback, int... npcIds)
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{
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return registerConsumer(callback, EventType.ON_NPC_FIRST_TALK, ListenerRegisterType.NPC, npcIds);
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}
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/**
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* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} for first time.
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* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcFirstTalkId(Consumer<OnNpcFirstTalk> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_FIRST_TALK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc}.
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcTalkId(Collection<Integer> npcIds)
|
|
{
|
|
return registerDummy(EventType.ON_NPC_TALK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc}.
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcTalkId(int... npcIds)
|
|
{
|
|
return registerDummy(EventType.ON_NPC_TALK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when teleport {@link L2Npc}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcTeleportId(Consumer<OnNpcTeleport> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_TELEPORT, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when teleport {@link L2Npc}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcTeleportId(Consumer<OnNpcTeleport> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_TELEPORT, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} and must receive quest state.
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcQuestStartId(int... npcIds)
|
|
{
|
|
return registerDummy(EventType.ON_NPC_QUEST_START, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Npc} and must receive quest state.
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcQuestStartId(Collection<Integer> npcIds)
|
|
{
|
|
return registerDummy(EventType.ON_NPC_QUEST_START, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc sees skill from a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSkillSeeId(Consumer<OnNpcSkillSee> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SKILL_SEE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc sees skill from a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSkillSeeId(Consumer<OnNpcSkillSee> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SKILL_SEE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc sees skill from a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSocialActionSeeId(Consumer<OnNpcSocialActionSee> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SOCIAL_ACTION_SEE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc casts skill on a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSkillFinishedId(Consumer<OnNpcSkillFinished> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SKILL_FINISHED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc casts skill on a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSkillFinishedId(Consumer<OnNpcSkillFinished> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SKILL_FINISHED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc is spawned.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSpawnId(Consumer<OnNpcSpawn> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SPAWN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Npc is spawned.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcSpawnId(Consumer<OnNpcSpawn> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_SPAWN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} receives event from another {@link L2Npc}
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcEventReceivedId(Consumer<OnNpcEventReceived> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_EVENT_RECEIVED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} receives event from another {@link L2Npc}
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcEventReceivedId(Consumer<OnNpcEventReceived> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_EVENT_RECEIVED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} finishes to move.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcMoveFinishedId(Consumer<OnNpcMoveFinished> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_MOVE_FINISHED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} finishes to move.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcMoveFinishedId(Consumer<OnNpcMoveFinished> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_MOVE_FINISHED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} arrive to node of its route
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcMoveNodeArrivedId(Consumer<OnNpcMoveNodeArrived> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_MOVE_NODE_ARRIVED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} arrive to node of its route
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcMoveNodeArrivedId(Consumer<OnNpcMoveNodeArrived> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_MOVE_NODE_ARRIVED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} finishes to move on its route.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcMoveRouteFinishedId(Consumer<OnNpcMoveRouteFinished> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_MOVE_ROUTE_FINISHED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} finishes to move on its route.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcMoveRouteFinishedId(Consumer<OnNpcMoveRouteFinished> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_MOVE_ROUTE_FINISHED, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcHateId(Consumer<OnAttackableHate> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcHateId(Consumer<OnAttackableHate> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> addNpcHateId(Function<OnAttackableHate, TerminateReturn> callback, int... npcIds)
|
|
{
|
|
return registerFunction(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> addNpcHateId(Function<OnAttackableHate, TerminateReturn> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerFunction(callback, EventType.ON_NPC_HATE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcCanBeSeenId(Consumer<OnNpcCanBeSeen> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcCanBeSeenId(Consumer<OnNpcCanBeSeen> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcCanBeSeenId(Function<OnNpcCanBeSeen, TerminateReturn> callback, int... npcIds)
|
|
{
|
|
return registerFunction(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} is about to hate and start attacking a creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcCanBeSeenId(Function<OnNpcCanBeSeen, TerminateReturn> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerFunction(callback, EventType.ON_NPC_CAN_BE_SEEN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} sees another creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcCreatureSeeId(Consumer<OnNpcCreatureSee> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_CREATURE_SEE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Npc} sees another creature.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setNpcCreatureSeeId(Consumer<OnNpcCreatureSee> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_NPC_CREATURE_SEE, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Attackable is under attack to other clan mates.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setAttackableFactionIdId(Consumer<OnAttackableFactionCall> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ATTACKABLE_FACTION_CALL, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Attackable is under attack to other clan mates.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setAttackableFactionIdId(Consumer<OnAttackableFactionCall> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ATTACKABLE_FACTION_CALL, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Attackable is attacked from a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setAttackableAttackId(Consumer<OnAttackableAttack> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ATTACKABLE_ATTACK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when L2Attackable is attacked from a player.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setAttackableAttackId(Consumer<OnAttackableAttack> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ATTACKABLE_ATTACK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} enters in {@link L2Attackable}'s aggressive range.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setAttackableAggroRangeEnterId(Consumer<OnAttackableAggroRangeEnter> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ATTACKABLE_AGGRO_RANGE_ENTER, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} enters in {@link L2Attackable}'s aggressive range.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setAttackableAggroRangeEnterId(Consumer<OnAttackableAggroRangeEnter> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ATTACKABLE_AGGRO_RANGE_ENTER, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} learn's a {@link Skill}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerSkillLearnId(Consumer<OnPlayerSkillLearn> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_SKILL_LEARN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} learn's a {@link Skill}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerSkillLearnId(Consumer<OnPlayerSkillLearn> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_SKILL_LEARN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerSummonSpawnId(Consumer<OnPlayerSummonSpawn> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_SPAWN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerSummonSpawnId(Consumer<OnPlayerSummonSpawn> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_SPAWN, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk with a servitor or a pet
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerSummonTalkId(Consumer<OnPlayerSummonTalk> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_TALK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk with a servitor or a pet
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerSummonTalkId(Consumer<OnPlayerSummonSpawn> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_TALK, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet
|
|
* @param callback
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerLoginId(Consumer<OnPlayerLogin> callback)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_LOGIN, ListenerRegisterType.GLOBAL);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} summons a servitor or a pet
|
|
* @param callback
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerLogoutId(Consumer<OnPlayerLogout> callback)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_LOGOUT, ListenerRegisterType.GLOBAL);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link com.l2jmobius.gameserver.model.actor.L2Character} Enters on a {@link L2ZoneType}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCreatureZoneEnterId(Consumer<OnCreatureZoneEnter> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CREATURE_ZONE_ENTER, ListenerRegisterType.ZONE, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link com.l2jmobius.gameserver.model.actor.L2Character} Enters on a {@link L2ZoneType}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCreatureZoneEnterId(Consumer<OnCreatureZoneEnter> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CREATURE_ZONE_ENTER, ListenerRegisterType.ZONE, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link com.l2jmobius.gameserver.model.actor.L2Character} Exits on a {@link L2ZoneType}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCreatureZoneExitId(Consumer<OnCreatureZoneExit> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CREATURE_ZONE_EXIT, ListenerRegisterType.ZONE, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link com.l2jmobius.gameserver.model.actor.L2Character} Exits on a {@link L2ZoneType}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCreatureZoneExitId(Consumer<OnCreatureZoneExit> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CREATURE_ZONE_EXIT, ListenerRegisterType.ZONE, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link com.l2jmobius.gameserver.model.actor.instance.L2TrapInstance} acts.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setTrapActionId(Consumer<OnTrapAction> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_TRAP_ACTION, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link com.l2jmobius.gameserver.model.actor.instance.L2TrapInstance} acts.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setTrapActionId(Consumer<OnTrapAction> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_TRAP_ACTION, ListenerRegisterType.NPC, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Item} receives an event from {@link L2PcInstance}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setItemBypassEvenId(Consumer<OnItemBypassEvent> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ITEM_BYPASS_EVENT, ListenerRegisterType.ITEM, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2Item} receives an event from {@link L2PcInstance}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setItemBypassEvenId(Consumer<OnItemBypassEvent> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ITEM_BYPASS_EVENT, ListenerRegisterType.ITEM, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Item}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setItemTalkId(Consumer<OnItemTalk> callback, int... npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ITEM_TALK, ListenerRegisterType.ITEM, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when {@link L2PcInstance} talk to {@link L2Item}.
|
|
* @param callback
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setItemTalkId(Consumer<OnItemTalk> callback, Collection<Integer> npcIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_ITEM_TALK, ListenerRegisterType.ITEM, npcIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when Olympiad match finishes.
|
|
* @param callback
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setOlympiadMatchResult(Consumer<OnOlympiadMatchResult> callback)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_OLYMPIAD_MATCH_RESULT, ListenerRegisterType.OLYMPIAD);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when castle siege begins
|
|
* @param callback
|
|
* @param castleIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCastleSiegeStartId(Consumer<OnCastleSiegeStart> callback, int... castleIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_START, ListenerRegisterType.CASTLE, castleIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when castle siege begins
|
|
* @param callback
|
|
* @param castleIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCastleSiegeStartId(Consumer<OnCastleSiegeStart> callback, Collection<Integer> castleIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_START, ListenerRegisterType.CASTLE, castleIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when Castle owner has changed during a siege
|
|
* @param callback
|
|
* @param castleIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCastleSiegeOwnerChangeId(Consumer<OnCastleSiegeOwnerChange> callback, int... castleIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_OWNER_CHANGE, ListenerRegisterType.CASTLE, castleIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when Castle owner has changed during a siege
|
|
* @param callback
|
|
* @param castleIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCastleSiegeOwnerChangeId(Consumer<OnCastleSiegeOwnerChange> callback, Collection<Integer> castleIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_OWNER_CHANGE, ListenerRegisterType.CASTLE, castleIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when castle siege ends
|
|
* @param callback
|
|
* @param castleIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCastleSiegeFinishId(Consumer<OnCastleSiegeFinish> callback, int... castleIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_FINISH, ListenerRegisterType.CASTLE, castleIds);
|
|
}
|
|
|
|
/**
|
|
* Provides instant callback operation when castle siege ends
|
|
* @param callback
|
|
* @param castleIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setCastleSiegeFinishId(Consumer<OnCastleSiegeFinish> callback, Collection<Integer> castleIds)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_CASTLE_SIEGE_FINISH, ListenerRegisterType.CASTLE, castleIds);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Provides instant callback operation when player's profession has change
|
|
* @param callback
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> setPlayerProfessionChangeId(Consumer<OnPlayerProfessionChange> callback)
|
|
{
|
|
return registerConsumer(callback, EventType.ON_PLAYER_PROFESSION_CHANGE, ListenerRegisterType.GLOBAL);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------------------
|
|
// --------------------------------Default listener register methods---------------------------------
|
|
// --------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Method that registers Function type of listeners (Listeners that need parameters but doesn't return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerConsumer(Consumer<? extends IBaseEvent> callback, EventType type, ListenerRegisterType registerType, int... npcIds)
|
|
{
|
|
return registerListener((container) -> new ConsumerEventListener(container, type, callback, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers Function type of listeners (Listeners that need parameters but doesn't return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerConsumer(Consumer<? extends IBaseEvent> callback, EventType type, ListenerRegisterType registerType, Collection<Integer> npcIds)
|
|
{
|
|
return registerListener((container) -> new ConsumerEventListener(container, type, callback, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers Function type of listeners (Listeners that need parameters and return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerFunction(Function<? extends IBaseEvent, ? extends AbstractEventReturn> callback, EventType type, ListenerRegisterType registerType, int... npcIds)
|
|
{
|
|
return registerListener((container) -> new FunctionEventListener(container, type, callback, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers Function type of listeners (Listeners that need parameters and return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerFunction(Function<? extends IBaseEvent, ? extends AbstractEventReturn> callback, EventType type, ListenerRegisterType registerType, Collection<Integer> npcIds)
|
|
{
|
|
return registerListener((container) -> new FunctionEventListener(container, type, callback, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerRunnable(Runnable callback, EventType type, ListenerRegisterType registerType, int... npcIds)
|
|
{
|
|
return registerListener((container) -> new RunnableEventListener(container, type, callback, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerRunnable(Runnable callback, EventType type, ListenerRegisterType registerType, Collection<Integer> npcIds)
|
|
{
|
|
return registerListener((container) -> new RunnableEventListener(container, type, callback, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param priority
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerAnnotation(Method callback, EventType type, ListenerRegisterType registerType, int priority, int... npcIds)
|
|
{
|
|
return registerListener((container) -> new AnnotationEventListener(container, type, callback, this, priority), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers runnable type of listeners (Listeners that doesn't needs parameters or return objects)
|
|
* @param callback
|
|
* @param type
|
|
* @param registerType
|
|
* @param priority
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerAnnotation(Method callback, EventType type, ListenerRegisterType registerType, int priority, Collection<Integer> npcIds)
|
|
{
|
|
return registerListener((container) -> new AnnotationEventListener(container, type, callback, this, priority), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers dummy type of listeners (Listeners doesn't gets notification but just used to check if their type present or not)
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerDummy(EventType type, ListenerRegisterType registerType, int... npcIds)
|
|
{
|
|
return registerListener((container) -> new DummyEventListener(container, type, this), registerType, npcIds);
|
|
}
|
|
|
|
/**
|
|
* Method that registers dummy type of listeners (Listeners doesn't gets notification but just used to check if their type present or not)
|
|
* @param type
|
|
* @param registerType
|
|
* @param npcIds
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerDummy(EventType type, ListenerRegisterType registerType, Collection<Integer> npcIds)
|
|
{
|
|
return registerListener((container) -> new DummyEventListener(container, type, this), registerType, npcIds);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------------------
|
|
// --------------------------------------Register methods--------------------------------------------
|
|
// --------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Generic listener register method
|
|
* @param action
|
|
* @param registerType
|
|
* @param ids
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerListener(Function<ListenersContainer, AbstractEventListener> action, ListenerRegisterType registerType, int... ids)
|
|
{
|
|
final List<AbstractEventListener> listeners = new ArrayList<>(ids.length > 0 ? ids.length : 1);
|
|
if (ids.length > 0)
|
|
{
|
|
for (int id : ids)
|
|
{
|
|
switch (registerType)
|
|
{
|
|
case NPC:
|
|
{
|
|
final L2NpcTemplate template = NpcData.getInstance().getTemplate(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case ZONE:
|
|
{
|
|
final L2ZoneType template = ZoneManager.getInstance().getZoneById(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case ITEM:
|
|
{
|
|
final L2Item template = ItemTable.getInstance().getTemplate(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case CASTLE:
|
|
{
|
|
final Castle template = CastleManager.getInstance().getCastleById(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case FORTRESS:
|
|
{
|
|
final Fort template = FortManager.getInstance().getFortById(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
_log.log(Level.WARNING, getClass().getSimpleName() + ": Unhandled register type: " + registerType);
|
|
}
|
|
}
|
|
|
|
_registeredIds.putIfAbsent(registerType, ConcurrentHashMap.newKeySet(1));
|
|
_registeredIds.get(registerType).add(id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (registerType)
|
|
{
|
|
case OLYMPIAD:
|
|
{
|
|
final Olympiad template = Olympiad.getInstance();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL: // Global Listener
|
|
{
|
|
final ListenersContainer template = Containers.Global();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL_NPCS: // Global Npcs Listener
|
|
{
|
|
final ListenersContainer template = Containers.Npcs();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL_MONSTERS: // Global Monsters Listener
|
|
{
|
|
final ListenersContainer template = Containers.Monsters();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL_PLAYERS: // Global Players Listener
|
|
{
|
|
final ListenersContainer template = Containers.Players();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
_listeners.addAll(listeners);
|
|
return listeners;
|
|
}
|
|
|
|
/**
|
|
* Generic listener register method
|
|
* @param action
|
|
* @param registerType
|
|
* @param ids
|
|
* @return
|
|
*/
|
|
protected final List<AbstractEventListener> registerListener(Function<ListenersContainer, AbstractEventListener> action, ListenerRegisterType registerType, Collection<Integer> ids)
|
|
{
|
|
final List<AbstractEventListener> listeners = new ArrayList<>(!ids.isEmpty() ? ids.size() : 1);
|
|
if (!ids.isEmpty())
|
|
{
|
|
for (int id : ids)
|
|
{
|
|
switch (registerType)
|
|
{
|
|
case NPC:
|
|
{
|
|
final L2NpcTemplate template = NpcData.getInstance().getTemplate(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case ZONE:
|
|
{
|
|
final L2ZoneType template = ZoneManager.getInstance().getZoneById(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case ITEM:
|
|
{
|
|
final L2Item template = ItemTable.getInstance().getTemplate(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case CASTLE:
|
|
{
|
|
final Castle template = CastleManager.getInstance().getCastleById(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
case FORTRESS:
|
|
{
|
|
final Fort template = FortManager.getInstance().getFortById(id);
|
|
if (template != null)
|
|
{
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
_log.log(Level.WARNING, getClass().getSimpleName() + ": Unhandled register type: " + registerType);
|
|
}
|
|
}
|
|
}
|
|
_registeredIds.putIfAbsent(registerType, ConcurrentHashMap.newKeySet(ids.size()));
|
|
_registeredIds.get(registerType).addAll(ids);
|
|
}
|
|
else
|
|
{
|
|
switch (registerType)
|
|
{
|
|
case OLYMPIAD:
|
|
{
|
|
final Olympiad template = Olympiad.getInstance();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL: // Global Listener
|
|
{
|
|
final ListenersContainer template = Containers.Global();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL_NPCS: // Global Npcs Listener
|
|
{
|
|
final ListenersContainer template = Containers.Npcs();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL_MONSTERS: // Global Monsters Listener
|
|
{
|
|
final ListenersContainer template = Containers.Monsters();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
case GLOBAL_PLAYERS: // Global Players Listener
|
|
{
|
|
final ListenersContainer template = Containers.Players();
|
|
listeners.add(template.addListener(action.apply(template)));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
_listeners.addAll(listeners);
|
|
return listeners;
|
|
}
|
|
|
|
public Set<Integer> getRegisteredIds(ListenerRegisterType type)
|
|
{
|
|
return _registeredIds.containsKey(type) ? _registeredIds.get(type) : Collections.emptySet();
|
|
}
|
|
|
|
public List<AbstractEventListener> getListeners()
|
|
{
|
|
return _listeners;
|
|
}
|
|
|
|
/**
|
|
* -------------------------------------------------------------------------------------------------------
|
|
*/
|
|
|
|
/**
|
|
* Show an on screen message to the player.
|
|
* @param player the player to display the message to
|
|
* @param text the message to display
|
|
* @param time the duration of the message in milliseconds
|
|
*/
|
|
public static void showOnScreenMsg(L2PcInstance player, String text, int time)
|
|
{
|
|
player.sendPacket(new ExShowScreenMessage(text, time));
|
|
}
|
|
|
|
/**
|
|
* Show an on screen message to the player.
|
|
* @param player the player to display the message to
|
|
* @param npcString the NPC string to display
|
|
* @param position the position of the message on the screen
|
|
* @param time the duration of the message in milliseconds
|
|
* @param params values of parameters to replace in the NPC String (like S1, C1 etc.)
|
|
*/
|
|
public static void showOnScreenMsg(L2PcInstance player, NpcStringId npcString, int position, int time, String... params)
|
|
{
|
|
player.sendPacket(new ExShowScreenMessage(npcString, position, time, params));
|
|
}
|
|
|
|
/**
|
|
* Show an on screen message to the player.
|
|
* @param player the player to display the message to
|
|
* @param systemMsg the system message to display
|
|
* @param position the position of the message on the screen
|
|
* @param time the duration of the message in milliseconds
|
|
* @param params values of parameters to replace in the system message (like S1, C1 etc.)
|
|
*/
|
|
public static void showOnScreenMsg(L2PcInstance player, SystemMessageId systemMsg, int position, int time, String... params)
|
|
{
|
|
player.sendPacket(new ExShowScreenMessage(systemMsg, position, time, params));
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param pos the object containing the spawn location coordinates
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, IPositionable pos)
|
|
{
|
|
return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), false, 0, false, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param summoner the NPC that requires this spawn
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param pos the object containing the spawn location coordinates
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @return the {@link L2Npc} object of the newly spawned NPC, {@code null} if the NPC doesn't exist
|
|
*/
|
|
public static L2Npc addSpawn(L2Npc summoner, int npcId, IPositionable pos, boolean randomOffset, long despawnDelay)
|
|
{
|
|
return addSpawn(summoner, npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, false, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param pos the object containing the spawn location coordinates
|
|
* @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, IPositionable pos, boolean isSummonSpawn)
|
|
{
|
|
return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), false, 0, isSummonSpawn, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param pos the object containing the spawn location coordinates
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, IPositionable pos, boolean randomOffset, long despawnDelay)
|
|
{
|
|
return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, false, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param pos the object containing the spawn location coordinates
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, IPositionable pos, boolean randomOffset, long despawnDelay, boolean isSummonSpawn)
|
|
{
|
|
return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, isSummonSpawn, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param pos the object containing the spawn location coordinates
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn
|
|
* @param instanceId the ID of the instance to spawn the NPC in (0 - the open world)
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable)
|
|
* @see #addSpawn(int, IPositionable, boolean)
|
|
* @see #addSpawn(int, IPositionable, boolean, long)
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, IPositionable pos, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId)
|
|
{
|
|
return addSpawn(npcId, pos.getX(), pos.getY(), pos.getZ(), pos.getHeading(), randomOffset, despawnDelay, isSummonSpawn, instanceId);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param x the X coordinate of the spawn location
|
|
* @param y the Y coordinate of the spawn location
|
|
* @param z the Z coordinate (height) of the spawn location
|
|
* @param heading the heading of the NPC
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay)
|
|
{
|
|
return addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay, false, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param x the X coordinate of the spawn location
|
|
* @param y the Y coordinate of the spawn location
|
|
* @param z the Z coordinate (height) of the spawn location
|
|
* @param heading the heading of the NPC
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean, int)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn)
|
|
{
|
|
return addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay, isSummonSpawn, 0);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param x the X coordinate of the spawn location
|
|
* @param y the Y coordinate of the spawn location
|
|
* @param z the Z coordinate (height) of the spawn location
|
|
* @param heading the heading of the NPC
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn
|
|
* @param instanceId the ID of the instance to spawn the NPC in (0 - the open world)
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean)
|
|
*/
|
|
public static L2Npc addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId)
|
|
{
|
|
return addSpawn(null, npcId, x, y, z, heading, randomOffset, despawnDelay, isSummonSpawn, instanceId);
|
|
}
|
|
|
|
/**
|
|
* Add a temporary spawn of the specified NPC.
|
|
* @param summoner the NPC that requires this spawn
|
|
* @param npcId the ID of the NPC to spawn
|
|
* @param x the X coordinate of the spawn location
|
|
* @param y the Y coordinate of the spawn location
|
|
* @param z the Z coordinate (height) of the spawn location
|
|
* @param heading the heading of the NPC
|
|
* @param randomOffset if {@code true}, adds +/- 50~100 to X/Y coordinates of the spawn location
|
|
* @param despawnDelay time in milliseconds till the NPC is despawned (0 - only despawned on server shutdown)
|
|
* @param isSummonSpawn if {@code true}, displays a summon animation on NPC spawn
|
|
* @param instanceId the ID of the instance to spawn the NPC in (0 - the open world)
|
|
* @return the {@link L2Npc} object of the newly spawned NPC or {@code null} if the NPC doesn't exist
|
|
* @see #addSpawn(int, IPositionable, boolean, long, boolean, int)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long)
|
|
* @see #addSpawn(int, int, int, int, int, boolean, long, boolean)
|
|
*/
|
|
public static L2Npc addSpawn(L2Npc summoner, int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId)
|
|
{
|
|
try
|
|
{
|
|
if ((x == 0) && (y == 0))
|
|
{
|
|
_log.log(Level.SEVERE, "addSpawn(): invalid spawn coordinates for NPC #" + npcId + "!");
|
|
return null;
|
|
}
|
|
|
|
if (randomOffset)
|
|
{
|
|
int offset = Rnd.get(50, 100);
|
|
if (Rnd.nextBoolean())
|
|
{
|
|
offset *= -1;
|
|
}
|
|
x += offset;
|
|
|
|
offset = Rnd.get(50, 100);
|
|
if (Rnd.nextBoolean())
|
|
{
|
|
offset *= -1;
|
|
}
|
|
y += offset;
|
|
}
|
|
|
|
final L2Spawn spawn = new L2Spawn(npcId);
|
|
spawn.setInstanceId(instanceId);
|
|
spawn.setHeading(heading);
|
|
spawn.setX(x);
|
|
spawn.setY(y);
|
|
spawn.setZ(z);
|
|
spawn.stopRespawn();
|
|
|
|
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
|
|
if (despawnDelay > 0)
|
|
{
|
|
npc.scheduleDespawn(despawnDelay);
|
|
}
|
|
|
|
if (summoner != null)
|
|
{
|
|
summoner.addSummonedNpc(npc);
|
|
}
|
|
return npc;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.warning("Could not spawn NPC #" + npcId + "; error: " + e.getMessage());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* @param trapId
|
|
* @param x
|
|
* @param y
|
|
* @param z
|
|
* @param heading
|
|
* @param skill
|
|
* @param instanceId
|
|
* @return
|
|
*/
|
|
public L2TrapInstance addTrap(int trapId, int x, int y, int z, int heading, Skill skill, int instanceId)
|
|
{
|
|
final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(trapId);
|
|
final L2TrapInstance trap = new L2TrapInstance(npcTemplate, instanceId, -1);
|
|
trap.setCurrentHp(trap.getMaxHp());
|
|
trap.setCurrentMp(trap.getMaxMp());
|
|
trap.setIsInvul(true);
|
|
trap.setHeading(heading);
|
|
trap.spawnMe(x, y, z);
|
|
return trap;
|
|
}
|
|
|
|
/**
|
|
* @param master
|
|
* @param minionId
|
|
* @return
|
|
*/
|
|
public L2Npc addMinion(L2MonsterInstance master, int minionId)
|
|
{
|
|
return MinionList.spawnMinion(master, minionId);
|
|
}
|
|
|
|
/**
|
|
* Get the amount of an item in player's inventory.
|
|
* @param player the player whose inventory to check
|
|
* @param itemId the ID of the item whose amount to get
|
|
* @return the amount of the specified item in player's inventory
|
|
*/
|
|
public static long getQuestItemsCount(L2PcInstance player, int itemId)
|
|
{
|
|
return player.getInventory().getInventoryItemCount(itemId, -1);
|
|
}
|
|
|
|
/**
|
|
* Get the total amount of all specified items in player's inventory.
|
|
* @param player the player whose inventory to check
|
|
* @param itemIds a list of IDs of items whose amount to get
|
|
* @return the summary amount of all listed items in player's inventory
|
|
*/
|
|
public long getQuestItemsCount(L2PcInstance player, int... itemIds)
|
|
{
|
|
long count = 0;
|
|
for (L2ItemInstance item : player.getInventory().getItems())
|
|
{
|
|
if (item == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (int itemId : itemIds)
|
|
{
|
|
if (item.getId() == itemId)
|
|
{
|
|
if ((count + item.getCount()) > Long.MAX_VALUE)
|
|
{
|
|
return Long.MAX_VALUE;
|
|
}
|
|
count += item.getCount();
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Check if the player has the specified item in his inventory.
|
|
* @param player the player whose inventory to check for the specified item
|
|
* @param item the {@link ItemHolder} object containing the ID and count of the item to check
|
|
* @return {@code true} if the player has the required count of the item
|
|
*/
|
|
protected static boolean hasItem(L2PcInstance player, ItemHolder item)
|
|
{
|
|
return hasItem(player, item, true);
|
|
}
|
|
|
|
/**
|
|
* Check if the player has the required count of the specified item in his inventory.
|
|
* @param player the player whose inventory to check for the specified item
|
|
* @param item the {@link ItemHolder} object containing the ID and count of the item to check
|
|
* @param checkCount if {@code true}, check if each item is at least of the count specified in the ItemHolder,<br>
|
|
* otherwise check only if the player has the item at all
|
|
* @return {@code true} if the player has the item
|
|
*/
|
|
protected static boolean hasItem(L2PcInstance player, ItemHolder item, boolean checkCount)
|
|
{
|
|
if (item == null)
|
|
{
|
|
return false;
|
|
}
|
|
if (checkCount)
|
|
{
|
|
return (getQuestItemsCount(player, item.getId()) >= item.getCount());
|
|
}
|
|
return hasQuestItems(player, item.getId());
|
|
}
|
|
|
|
/**
|
|
* Check if the player has all the specified items in his inventory and, if necessary, if their count is also as required.
|
|
* @param player the player whose inventory to check for the specified item
|
|
* @param checkCount if {@code true}, check if each item is at least of the count specified in the ItemHolder,<br>
|
|
* otherwise check only if the player has the item at all
|
|
* @param itemList a list of {@link ItemHolder} objects containing the IDs of the items to check
|
|
* @return {@code true} if the player has all the items from the list
|
|
*/
|
|
protected static boolean hasAllItems(L2PcInstance player, boolean checkCount, ItemHolder... itemList)
|
|
{
|
|
if ((itemList == null) || (itemList.length == 0))
|
|
{
|
|
return false;
|
|
}
|
|
for (ItemHolder item : itemList)
|
|
{
|
|
if (!hasItem(player, item, checkCount))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Check for an item in player's inventory.
|
|
* @param player the player whose inventory to check for quest items
|
|
* @param itemId the ID of the item to check for
|
|
* @return {@code true} if the item exists in player's inventory, {@code false} otherwise
|
|
*/
|
|
public static boolean hasQuestItems(L2PcInstance player, int itemId)
|
|
{
|
|
return (player.getInventory().getItemByItemId(itemId) != null);
|
|
}
|
|
|
|
/**
|
|
* Check for multiple items in player's inventory.
|
|
* @param player the player whose inventory to check for quest items
|
|
* @param itemIds a list of item IDs to check for
|
|
* @return {@code true} if all items exist in player's inventory, {@code false} otherwise
|
|
*/
|
|
public static boolean hasQuestItems(L2PcInstance player, int... itemIds)
|
|
{
|
|
if ((itemIds == null) || (itemIds.length == 0))
|
|
{
|
|
return false;
|
|
}
|
|
final PcInventory inv = player.getInventory();
|
|
for (int itemId : itemIds)
|
|
{
|
|
if (inv.getItemByItemId(itemId) == null)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Check for multiple items in player's inventory.
|
|
* @param player the player whose inventory to check for quest items
|
|
* @param itemIds a list of item IDs to check for
|
|
* @return {@code true} if at least one items exist in player's inventory, {@code false} otherwise
|
|
*/
|
|
public boolean hasAtLeastOneQuestItem(L2PcInstance player, int... itemIds)
|
|
{
|
|
final PcInventory inv = player.getInventory();
|
|
for (int itemId : itemIds)
|
|
{
|
|
if (inv.getItemByItemId(itemId) != null)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Get the enchantment level of an item in player's inventory.
|
|
* @param player the player whose item to check
|
|
* @param itemId the ID of the item whose enchantment level to get
|
|
* @return the enchantment level of the item or 0 if the item was not found
|
|
*/
|
|
public static int getEnchantLevel(L2PcInstance player, int itemId)
|
|
{
|
|
final L2ItemInstance enchantedItem = player.getInventory().getItemByItemId(itemId);
|
|
if (enchantedItem == null)
|
|
{
|
|
return 0;
|
|
}
|
|
return enchantedItem.getEnchantLevel();
|
|
}
|
|
|
|
/**
|
|
* Give Adena to the player.
|
|
* @param player the player to whom to give the Adena
|
|
* @param count the amount of Adena to give
|
|
* @param applyRates if {@code true} quest rates will be applied to the amount
|
|
*/
|
|
public static void giveAdena(L2PcInstance player, long count, boolean applyRates)
|
|
{
|
|
if (applyRates)
|
|
{
|
|
rewardItems(player, Inventory.ADENA_ID, count);
|
|
}
|
|
else
|
|
{
|
|
giveItems(player, Inventory.ADENA_ID, count);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Give a reward to player using multipliers.
|
|
* @param player the player to whom to give the item
|
|
* @param holder
|
|
*/
|
|
public static void rewardItems(L2PcInstance player, ItemHolder holder)
|
|
{
|
|
rewardItems(player, holder.getId(), holder.getCount());
|
|
}
|
|
|
|
/**
|
|
* Give a reward to player using multipliers.
|
|
* @param player the player to whom to give the item
|
|
* @param itemId the ID of the item to give
|
|
* @param count the amount of items to give
|
|
*/
|
|
public static void rewardItems(L2PcInstance player, int itemId, long count)
|
|
{
|
|
if (count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
final L2Item item = ItemTable.getInstance().getTemplate(itemId);
|
|
if (item == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
if (itemId == Inventory.ADENA_ID)
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD_ADENA;
|
|
}
|
|
else if (Config.RATE_QUEST_REWARD_USE_MULTIPLIERS)
|
|
{
|
|
if (item instanceof L2EtcItem)
|
|
{
|
|
switch (((L2EtcItem) item).getItemType())
|
|
{
|
|
case POTION:
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD_POTION;
|
|
break;
|
|
}
|
|
case SCRL_ENCHANT_WP:
|
|
case SCRL_ENCHANT_AM:
|
|
case SCROLL:
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD_SCROLL;
|
|
break;
|
|
}
|
|
case RECIPE:
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD_RECIPE;
|
|
break;
|
|
}
|
|
case MATERIAL:
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD_MATERIAL;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
count *= Config.RATE_QUEST_REWARD;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
count = Long.MAX_VALUE;
|
|
}
|
|
|
|
// Add items to player's inventory
|
|
final L2ItemInstance itemInstance = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget());
|
|
if (itemInstance == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
sendItemGetMessage(player, itemInstance, count);
|
|
}
|
|
|
|
/**
|
|
* Send the system message and the status update packets to the player.
|
|
* @param player the player that has got the item
|
|
* @param item the item obtain by the player
|
|
* @param count the item count
|
|
*/
|
|
private static void sendItemGetMessage(L2PcInstance player, L2ItemInstance item, long count)
|
|
{
|
|
// If item for reward is gold, send message of gold reward to client
|
|
final SystemMessage smsg;
|
|
if (item.getId() == Inventory.ADENA_ID)
|
|
{
|
|
smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1_ADENA);
|
|
smsg.addLong(count);
|
|
}
|
|
// Otherwise, send message of object reward to client
|
|
else
|
|
{
|
|
if (count > 1)
|
|
{
|
|
smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S2_S1_S);
|
|
smsg.addItemName(item);
|
|
smsg.addLong(count);
|
|
}
|
|
else
|
|
{
|
|
smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1);
|
|
smsg.addItemName(item);
|
|
}
|
|
}
|
|
// send packets
|
|
player.sendPacket(smsg);
|
|
player.sendPacket(new ExUserInfoInvenWeight(player));
|
|
player.sendPacket(new ExAdenaInvenCount(player));
|
|
}
|
|
|
|
/**
|
|
* Give item/reward to the player
|
|
* @param player
|
|
* @param itemId
|
|
* @param count
|
|
*/
|
|
public static void giveItems(L2PcInstance player, int itemId, long count)
|
|
{
|
|
giveItems(player, itemId, count, 0);
|
|
}
|
|
|
|
/**
|
|
* Give item/reward to the player
|
|
* @param player
|
|
* @param holder
|
|
*/
|
|
protected static void giveItems(L2PcInstance player, ItemHolder holder)
|
|
{
|
|
giveItems(player, holder.getId(), holder.getCount());
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param itemId
|
|
* @param count
|
|
* @param enchantlevel
|
|
*/
|
|
public static void giveItems(L2PcInstance player, int itemId, long count, int enchantlevel)
|
|
{
|
|
if (count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Add items to player's inventory
|
|
final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget());
|
|
if (item == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// set enchant level for item if that item is not adena
|
|
if ((enchantlevel > 0) && (itemId != Inventory.ADENA_ID))
|
|
{
|
|
item.setEnchantLevel(enchantlevel);
|
|
}
|
|
|
|
sendItemGetMessage(player, item, count);
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param itemId
|
|
* @param count
|
|
* @param attributeId
|
|
* @param attributeLevel
|
|
*/
|
|
public static void giveItems(L2PcInstance player, int itemId, long count, byte attributeId, int attributeLevel)
|
|
{
|
|
if (count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Add items to player's inventory
|
|
final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, count, player, player.getTarget());
|
|
if (item == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// set enchant level for item if that item is not adena
|
|
if ((attributeId >= 0) && (attributeLevel > 0))
|
|
{
|
|
item.setElementAttr(attributeId, attributeLevel);
|
|
if (item.isEquipped())
|
|
{
|
|
item.updateElementAttrBonus(player);
|
|
}
|
|
|
|
final InventoryUpdate iu = new InventoryUpdate();
|
|
iu.addModifiedItem(item);
|
|
player.sendPacket(iu);
|
|
}
|
|
|
|
sendItemGetMessage(player, item, count);
|
|
}
|
|
|
|
/**
|
|
* Give the specified player a set amount of items if he is lucky enough.<br>
|
|
* Not recommended to use this for non-stacking items.
|
|
* @param player the player to give the item(s) to
|
|
* @param itemId the ID of the item to give
|
|
* @param amountToGive the amount of items to give
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit.
|
|
* @param dropChance the drop chance as a decimal digit from 0 to 1
|
|
* @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached
|
|
* @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases
|
|
*/
|
|
public static boolean giveItemRandomly(L2PcInstance player, int itemId, long amountToGive, long limit, double dropChance, boolean playSound)
|
|
{
|
|
return giveItemRandomly(player, null, itemId, amountToGive, amountToGive, limit, dropChance, playSound);
|
|
}
|
|
|
|
/**
|
|
* Give the specified player a set amount of items if he is lucky enough.<br>
|
|
* Not recommended to use this for non-stacking items.
|
|
* @param player the player to give the item(s) to
|
|
* @param npc the NPC that "dropped" the item (can be null)
|
|
* @param itemId the ID of the item to give
|
|
* @param amountToGive the amount of items to give
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit.
|
|
* @param dropChance the drop chance as a decimal digit from 0 to 1
|
|
* @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached
|
|
* @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases
|
|
*/
|
|
public static boolean giveItemRandomly(L2PcInstance player, L2Npc npc, int itemId, long amountToGive, long limit, double dropChance, boolean playSound)
|
|
{
|
|
return giveItemRandomly(player, npc, itemId, amountToGive, amountToGive, limit, dropChance, playSound);
|
|
}
|
|
|
|
/**
|
|
* Give the specified player a random amount of items if he is lucky enough.<br>
|
|
* Not recommended to use this for non-stacking items.
|
|
* @param player the player to give the item(s) to
|
|
* @param npc the NPC that "dropped" the item (can be null)
|
|
* @param itemId the ID of the item to give
|
|
* @param minAmount the minimum amount of items to give
|
|
* @param maxAmount the maximum amount of items to give (will give a random amount between min/maxAmount multiplied by quest rates)
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit.
|
|
* @param dropChance the drop chance as a decimal digit from 0 to 1
|
|
* @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached
|
|
* @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases
|
|
*/
|
|
public static boolean giveItemRandomly(L2PcInstance player, L2Npc npc, int itemId, long minAmount, long maxAmount, long limit, double dropChance, boolean playSound)
|
|
{
|
|
final long currentCount = getQuestItemsCount(player, itemId);
|
|
|
|
if ((limit > 0) && (currentCount >= limit))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
minAmount *= Config.RATE_QUEST_DROP;
|
|
maxAmount *= Config.RATE_QUEST_DROP;
|
|
dropChance *= Config.RATE_QUEST_DROP; // TODO separate configs for rate and amount
|
|
if ((npc != null) && Config.L2JMOD_CHAMPION_ENABLE && npc.isChampion())
|
|
{
|
|
if ((itemId == Inventory.ADENA_ID) || (itemId == Inventory.ANCIENT_ADENA_ID))
|
|
{
|
|
dropChance *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS_CHANCE;
|
|
minAmount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS_AMOUNT;
|
|
maxAmount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS_AMOUNT;
|
|
}
|
|
else
|
|
{
|
|
dropChance *= Config.L2JMOD_CHAMPION_REWARDS_CHANCE;
|
|
minAmount *= Config.L2JMOD_CHAMPION_REWARDS_AMOUNT;
|
|
maxAmount *= Config.L2JMOD_CHAMPION_REWARDS_AMOUNT;
|
|
}
|
|
}
|
|
|
|
long amountToGive = ((minAmount == maxAmount) ? minAmount : Rnd.get(minAmount, maxAmount));
|
|
final double random = Rnd.nextDouble();
|
|
// Inventory slot check (almost useless for non-stacking items)
|
|
if ((dropChance >= random) && (amountToGive > 0) && player.getInventory().validateCapacityByItemId(itemId))
|
|
{
|
|
if ((limit > 0) && ((currentCount + amountToGive) > limit))
|
|
{
|
|
amountToGive = limit - currentCount;
|
|
}
|
|
|
|
// Give the item to player
|
|
if (player.addItem("Quest", itemId, amountToGive, npc, true) != null)
|
|
{
|
|
// limit reached (if there is no limit, this block doesn't execute)
|
|
if ((currentCount + amountToGive) == limit)
|
|
{
|
|
if (playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_MIDDLE);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
// if there is no limit, return true every time an item is given
|
|
if (limit <= 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Gives an item to the player
|
|
* @param player
|
|
* @param item
|
|
* @param victim the character that "dropped" the item
|
|
* @return <code>true</code> if at least one item was given, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim)
|
|
{
|
|
final List<ItemHolder> items = item.calculateDrops(victim, player);
|
|
if ((items == null) || items.isEmpty())
|
|
{
|
|
return false;
|
|
}
|
|
giveItems(player, items);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Gives an item to the player
|
|
* @param player
|
|
* @param items
|
|
*/
|
|
protected static void giveItems(L2PcInstance player, List<ItemHolder> items)
|
|
{
|
|
for (ItemHolder item : items)
|
|
{
|
|
giveItems(player, item);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gives an item to the player
|
|
* @param player
|
|
* @param item
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached.
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, ItemHolder item, long limit)
|
|
{
|
|
final long maxToGive = limit - player.getInventory().getInventoryItemCount(item.getId(), -1);
|
|
if (maxToGive <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
giveItems(player, item.getId(), Math.min(maxToGive, item.getCount()));
|
|
return true;
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, ItemHolder item, long limit, boolean playSound)
|
|
{
|
|
final boolean drop = giveItems(player, item, limit);
|
|
if (drop && playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
return drop;
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param items
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached.
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, List<ItemHolder> items, long limit)
|
|
{
|
|
boolean b = false;
|
|
for (ItemHolder item : items)
|
|
{
|
|
b |= giveItems(player, item, limit);
|
|
}
|
|
return b;
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, List<ItemHolder> items, long limit, boolean playSound)
|
|
{
|
|
final boolean drop = giveItems(player, items, limit);
|
|
if (drop && playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
return drop;
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param items
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. If a no limit for an itemId is specified, item will always be given
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, List<ItemHolder> items, Map<Integer, Long> limit)
|
|
{
|
|
return giveItems(player, items, Util.mapToFunction(limit));
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param items
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. If a no limit for an itemId is specified, item will always be given
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, List<ItemHolder> items, Function<Integer, Long> limit)
|
|
{
|
|
boolean b = false;
|
|
for (ItemHolder item : items)
|
|
{
|
|
if (limit != null)
|
|
{
|
|
final Long longLimit = limit.apply(item.getId());
|
|
// null -> no limit specified for that item id. This trick is to avoid limit.apply() be called twice (once for the null check)
|
|
if (longLimit != null)
|
|
{
|
|
b |= giveItems(player, item, longLimit);
|
|
continue; // the item is given, continue with next
|
|
}
|
|
}
|
|
// da BIG else
|
|
// no limit specified here (either limit or limit.apply(item.getId()) is null)
|
|
b = true;
|
|
giveItems(player, item);
|
|
}
|
|
return b;
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, List<ItemHolder> items, Function<Integer, Long> limit, boolean playSound)
|
|
{
|
|
final boolean drop = giveItems(player, items, limit);
|
|
if (drop && playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
return drop;
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, List<ItemHolder> items, Map<Integer, Long> limit, boolean playSound)
|
|
{
|
|
return giveItems(player, items, Util.mapToFunction(limit), playSound);
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param item
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached.
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim, int limit)
|
|
{
|
|
return giveItems(player, item.calculateDrops(victim, player), limit);
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim, int limit, boolean playSound)
|
|
{
|
|
final boolean drop = giveItems(player, item, victim, limit);
|
|
if (drop && playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
return drop;
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param item
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. If a no limit for an itemId is specified, item will always be given
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim, Map<Integer, Long> limit)
|
|
{
|
|
return giveItems(player, item.calculateDrops(victim, player), limit);
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param item
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. If a no limit for an itemId is specified, item will always be given
|
|
* @return <code>true</code> if at least one item was given to the player, <code>false</code> otherwise
|
|
*/
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim, Function<Integer, Long> limit)
|
|
{
|
|
return giveItems(player, item.calculateDrops(victim, player), limit);
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim, Map<Integer, Long> limit, boolean playSound)
|
|
{
|
|
return giveItems(player, item, victim, Util.mapToFunction(limit), playSound);
|
|
}
|
|
|
|
protected static boolean giveItems(L2PcInstance player, IDropItem item, L2Character victim, Function<Integer, Long> limit, boolean playSound)
|
|
{
|
|
final boolean drop = giveItems(player, item, victim, limit);
|
|
if (drop && playSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
return drop;
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, Collection<ItemHolder> items, Function<Integer, Long> limit, boolean playSound)
|
|
{
|
|
final Map<L2PcInstance, Map<Integer, Long>> rewardedCounts = calculateDistribution(players, items, limit);
|
|
// now give the calculated items to the players
|
|
giveItems(rewardedCounts, playSound);
|
|
return rewardedCounts;
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, Collection<ItemHolder> items, Map<Integer, Long> limit, boolean playSound)
|
|
{
|
|
return distributeItems(players, items, Util.mapToFunction(limit), playSound);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, Collection<ItemHolder> items, long limit, boolean playSound)
|
|
{
|
|
return distributeItems(players, items, t -> limit, playSound);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param item the items to distribute
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Long> distributeItems(Collection<L2PcInstance> players, ItemHolder item, long limit, boolean playSound)
|
|
{
|
|
final Map<L2PcInstance, Map<Integer, Long>> distribution = distributeItems(players, Collections.singletonList(item), limit, playSound);
|
|
final Map<L2PcInstance, Long> returnMap = new HashMap<>();
|
|
for (Entry<L2PcInstance, Map<Integer, Long>> entry : distribution.entrySet())
|
|
{
|
|
for (Entry<Integer, Long> entry2 : entry.getValue().entrySet())
|
|
{
|
|
returnMap.put(entry.getKey(), entry2.getValue());
|
|
}
|
|
}
|
|
return returnMap;
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param killer the one who "kills" the victim
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, IDropItem items, L2Character killer, L2Character victim, Function<Integer, Long> limit, boolean playSound)
|
|
{
|
|
return distributeItems(players, items.calculateDrops(victim, killer), limit, playSound);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param killer the one who "kills" the victim
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, IDropItem items, L2Character killer, L2Character victim, Map<Integer, Long> limit, boolean playSound)
|
|
{
|
|
return distributeItems(players, items.calculateDrops(victim, killer), limit, playSound);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param killer the one who "kills" the victim
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, IDropItem items, L2Character killer, L2Character victim, long limit, boolean playSound)
|
|
{
|
|
return distributeItems(players, items.calculateDrops(victim, killer), limit, playSound);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param killer the one who "kills" the victim
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @param smartDrop true if to not calculate a drop, which can't be given to any player 'cause of limits
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, GroupedGeneralDropItem items, L2Character killer, L2Character victim, Function<Integer, Long> limit, boolean playSound, boolean smartDrop)
|
|
{
|
|
GroupedGeneralDropItem toDrop;
|
|
if (smartDrop)
|
|
{
|
|
toDrop = new GroupedGeneralDropItem(items.getChance(), items.getDropCalculationStrategy(), items.getKillerChanceModifierStrategy(), items.getPreciseStrategy());
|
|
final List<GeneralDropItem> dropItems = new LinkedList<>(items.getItems());
|
|
ITEM_LOOP: for (Iterator<GeneralDropItem> it = dropItems.iterator(); it.hasNext();)
|
|
{
|
|
final GeneralDropItem item = it.next();
|
|
for (L2PcInstance player : players)
|
|
{
|
|
final int itemId = item.getItemId();
|
|
if (player.getInventory().getInventoryItemCount(itemId, -1, true) < avoidNull(limit, itemId))
|
|
{
|
|
// we can give this item to this player
|
|
continue ITEM_LOOP;
|
|
}
|
|
}
|
|
// there's nobody to give this item to
|
|
it.remove();
|
|
}
|
|
toDrop.setItems(dropItems);
|
|
toDrop = toDrop.normalizeMe(victim, killer);
|
|
}
|
|
else
|
|
{
|
|
toDrop = items;
|
|
}
|
|
return distributeItems(players, toDrop, killer, victim, limit, playSound);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param killer the one who "kills" the victim
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @param smartDrop true if to not calculate a drop, which can't be given to any player
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, GroupedGeneralDropItem items, L2Character killer, L2Character victim, Map<Integer, Long> limit, boolean playSound, boolean smartDrop)
|
|
{
|
|
return distributeItems(players, items, killer, victim, Util.mapToFunction(limit), playSound, smartDrop);
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players equally
|
|
* @param players the players to whom the items will be distributed
|
|
* @param items the items to distribute
|
|
* @param killer the one who "kills" the victim
|
|
* @param victim the character that "dropped" the item
|
|
* @param limit the limit what single player can have of each item
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
* @param smartDrop true if to not calculate a drop, which can't be given to any player
|
|
* @return the counts of each items given to each player
|
|
*/
|
|
protected static Map<L2PcInstance, Map<Integer, Long>> distributeItems(Collection<L2PcInstance> players, GroupedGeneralDropItem items, L2Character killer, L2Character victim, long limit, boolean playSound, boolean smartDrop)
|
|
{
|
|
return distributeItems(players, items, killer, victim, t -> limit, playSound, smartDrop);
|
|
}
|
|
|
|
/**
|
|
* @param players
|
|
* @param items
|
|
* @param limit
|
|
* @return
|
|
*/
|
|
private static Map<L2PcInstance, Map<Integer, Long>> calculateDistribution(Collection<L2PcInstance> players, Collection<ItemHolder> items, Function<Integer, Long> limit)
|
|
{
|
|
final Map<L2PcInstance, Map<Integer, Long>> rewardedCounts = new HashMap<>();
|
|
for (L2PcInstance player : players)
|
|
{
|
|
rewardedCounts.put(player, new HashMap<Integer, Long>());
|
|
}
|
|
NEXT_ITEM: for (ItemHolder item : items)
|
|
{
|
|
long equaldist = item.getCount() / players.size();
|
|
long randomdist = item.getCount() % players.size();
|
|
final List<L2PcInstance> toDist = new ArrayList<>(players);
|
|
do // this must happen at least once in order to get away already full players (and then equaldist can become nonzero)
|
|
{
|
|
for (Iterator<L2PcInstance> it = toDist.iterator(); it.hasNext();)
|
|
{
|
|
final L2PcInstance player = it.next();
|
|
if (!rewardedCounts.get(player).containsKey(item.getId()))
|
|
{
|
|
rewardedCounts.get(player).put(item.getId(), 0L);
|
|
}
|
|
final long maxGive = avoidNull(limit, item.getId()) - player.getInventory().getInventoryItemCount(item.getId(), -1, true) - rewardedCounts.get(player).get(item.getId());
|
|
long toGive = equaldist;
|
|
if (equaldist >= maxGive)
|
|
{
|
|
toGive = maxGive;
|
|
randomdist += (equaldist - maxGive); // overflown items are available to next players
|
|
it.remove(); // this player is already full
|
|
}
|
|
rewardedCounts.get(player).put(item.getId(), rewardedCounts.get(player).get(item.getId()) + toGive);
|
|
}
|
|
if (toDist.isEmpty())
|
|
{
|
|
// there's no one to give items anymore, all players will be full when we give the items
|
|
continue NEXT_ITEM;
|
|
}
|
|
equaldist = randomdist / toDist.size(); // the rest of items may be allowed to be equally distributed between remaining players
|
|
randomdist %= toDist.size();
|
|
}
|
|
while (equaldist > 0);
|
|
while (randomdist > 0)
|
|
{
|
|
if (toDist.isEmpty())
|
|
{
|
|
// we don't have any player left
|
|
continue NEXT_ITEM;
|
|
}
|
|
final L2PcInstance player = toDist.get(getRandom(toDist.size()));
|
|
// avoid null return
|
|
final long maxGive = avoidNull(limit, item.getId()) - limit.apply(item.getId()) - player.getInventory().getInventoryItemCount(item.getId(), -1, true) - rewardedCounts.get(player).get(item.getId());
|
|
if (maxGive > 0)
|
|
{
|
|
// we can add an item to player
|
|
// so we add one item to player
|
|
rewardedCounts.get(player).put(item.getId(), rewardedCounts.get(player).get(item.getId()) + 1);
|
|
randomdist--;
|
|
}
|
|
toDist.remove(player); // Either way this player isn't allowable for next random award
|
|
}
|
|
}
|
|
return rewardedCounts;
|
|
}
|
|
|
|
/**
|
|
* This function is for avoidance null returns in function limits
|
|
* @param <T> the type of function arg
|
|
* @param function the function
|
|
* @param arg the argument
|
|
* @return {@link Long#MAX_VALUE} if function.apply(arg) is null, function.apply(arg) otherwise
|
|
*/
|
|
private static <T> long avoidNull(Function<T, Long> function, T arg)
|
|
{
|
|
final Long longLimit = function.apply(arg);
|
|
return longLimit == null ? Long.MAX_VALUE : longLimit;
|
|
}
|
|
|
|
/**
|
|
* Distributes items to players
|
|
* @param rewardedCounts A scheme of distribution items (the structure is: Map<player Map<itemId, count>>)
|
|
* @param playSound if to play sound if a player gets at least one item
|
|
*/
|
|
private static void giveItems(Map<L2PcInstance, Map<Integer, Long>> rewardedCounts, boolean playSound)
|
|
{
|
|
for (Entry<L2PcInstance, Map<Integer, Long>> entry : rewardedCounts.entrySet())
|
|
{
|
|
final L2PcInstance player = entry.getKey();
|
|
boolean playPlayerSound = false;
|
|
for (Entry<Integer, Long> item : entry.getValue().entrySet())
|
|
{
|
|
if (item.getValue() >= 0)
|
|
{
|
|
playPlayerSound = true;
|
|
giveItems(player, item.getKey(), item.getValue());
|
|
}
|
|
}
|
|
if (playSound && playPlayerSound)
|
|
{
|
|
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Take an amount of a specified item from player's inventory.
|
|
* @param player the player whose item to take
|
|
* @param itemId the ID of the item to take
|
|
* @param amount the amount to take
|
|
* @return {@code true} if any items were taken, {@code false} otherwise
|
|
*/
|
|
public static boolean takeItems(L2PcInstance player, int itemId, long amount)
|
|
{
|
|
final List<L2ItemInstance> items = player.getInventory().getItemsByItemId(itemId);
|
|
if (amount < 0)
|
|
{
|
|
items.forEach(i -> takeItem(player, i, i.getCount()));
|
|
}
|
|
else
|
|
{
|
|
long currentCount = 0;
|
|
for (L2ItemInstance i : items)
|
|
{
|
|
long toDelete = i.getCount();
|
|
if ((currentCount + toDelete) > amount)
|
|
{
|
|
toDelete = amount - currentCount;
|
|
}
|
|
if (toDelete > 0)
|
|
{
|
|
takeItem(player, i, toDelete);
|
|
}
|
|
currentCount += toDelete;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static boolean takeItem(L2PcInstance player, L2ItemInstance item, long toDelete)
|
|
{
|
|
if (item.isEquipped())
|
|
{
|
|
final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart());
|
|
final InventoryUpdate iu = new InventoryUpdate();
|
|
for (L2ItemInstance itm : unequiped)
|
|
{
|
|
iu.addModifiedItem(itm);
|
|
}
|
|
player.sendPacket(iu);
|
|
player.broadcastUserInfo();
|
|
}
|
|
return player.destroyItemByItemId("Quest", item.getId(), toDelete, player, true);
|
|
}
|
|
|
|
/**
|
|
* Take a set amount of a specified item from player's inventory.
|
|
* @param player the player whose item to take
|
|
* @param holder the {@link ItemHolder} object containing the ID and count of the item to take
|
|
* @return {@code true} if the item was taken, {@code false} otherwise
|
|
*/
|
|
protected static boolean takeItem(L2PcInstance player, ItemHolder holder)
|
|
{
|
|
return (holder != null) && takeItems(player, holder.getId(), holder.getCount());
|
|
}
|
|
|
|
/**
|
|
* Take a set amount of all specified items from player's inventory.
|
|
* @param player the player whose items to take
|
|
* @param itemList the list of {@link ItemHolder} objects containing the IDs and counts of the items to take
|
|
* @return {@code true} if all items were taken, {@code false} otherwise
|
|
*/
|
|
protected static boolean takeAllItems(L2PcInstance player, ItemHolder... itemList)
|
|
{
|
|
if ((itemList == null) || (itemList.length == 0))
|
|
{
|
|
return false;
|
|
}
|
|
// first check if the player has all items to avoid taking half the items from the list
|
|
if (!hasAllItems(player, true, itemList))
|
|
{
|
|
return false;
|
|
}
|
|
for (ItemHolder item : itemList)
|
|
{
|
|
// this should never be false, but just in case
|
|
if (!takeItem(player, item))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Take an amount of all specified items from player's inventory.
|
|
* @param player the player whose items to take
|
|
* @param amount the amount to take of each item
|
|
* @param itemIds a list or an array of IDs of the items to take
|
|
* @return {@code true} if all items were taken, {@code false} otherwise
|
|
*/
|
|
public static boolean takeItems(L2PcInstance player, int amount, int... itemIds)
|
|
{
|
|
boolean check = true;
|
|
if (itemIds != null)
|
|
{
|
|
for (int item : itemIds)
|
|
{
|
|
check &= takeItems(player, item, amount);
|
|
}
|
|
}
|
|
return check;
|
|
}
|
|
|
|
/**
|
|
* Send a packet in order to play a sound to the player.
|
|
* @param player the player whom to send the packet
|
|
* @param sound the name of the sound to play
|
|
*/
|
|
public static void playSound(L2PcInstance player, String sound)
|
|
{
|
|
player.sendPacket(QuestSound.getSound(sound));
|
|
}
|
|
|
|
/**
|
|
* Send a packet in order to play a sound to the player.
|
|
* @param player the player whom to send the packet
|
|
* @param sound the {@link QuestSound} object of the sound to play
|
|
*/
|
|
public static void playSound(L2PcInstance player, QuestSound sound)
|
|
{
|
|
player.sendPacket(sound.getPacket());
|
|
}
|
|
|
|
/**
|
|
* Add EXP and SP as quest reward.
|
|
* @param player the player whom to reward with the EXP/SP
|
|
* @param exp the amount of EXP to give to the player
|
|
* @param sp the amount of SP to give to the player
|
|
*/
|
|
public static void addExpAndSp(L2PcInstance player, long exp, int sp)
|
|
{
|
|
player.addExpAndSp((long) player.calcStat(Stats.EXPSP_RATE, exp * Config.RATE_QUEST_REWARD_XP, null, null), (int) player.calcStat(Stats.EXPSP_RATE, sp * Config.RATE_QUEST_REWARD_SP, null, null));
|
|
PcCafePointsManager.getInstance().givePcCafePoint(player, (long) (exp * Config.RATE_QUEST_REWARD_XP));
|
|
}
|
|
|
|
/**
|
|
* Get a random integer from 0 (inclusive) to {@code max} (exclusive).<br>
|
|
* Use this method instead of importing {@link com.l2jmobius.util.Rnd} utility.
|
|
* @param max the maximum value for randomization
|
|
* @return a random integer number from 0 to {@code max - 1}
|
|
*/
|
|
public static int getRandom(int max)
|
|
{
|
|
return Rnd.get(max);
|
|
}
|
|
|
|
/**
|
|
* Get a random integer from {@code min} (inclusive) to {@code max} (inclusive).<br>
|
|
* Use this method instead of importing {@link com.l2jmobius.util.Rnd} utility.
|
|
* @param min the minimum value for randomization
|
|
* @param max the maximum value for randomization
|
|
* @return a random integer number from {@code min} to {@code max}
|
|
*/
|
|
public static int getRandom(int min, int max)
|
|
{
|
|
return Rnd.get(min, max);
|
|
}
|
|
|
|
/**
|
|
* Get a random boolean.<br>
|
|
* Use this method instead of importing {@link com.l2jmobius.util.Rnd} utility.
|
|
* @return {@code true} or {@code false} randomly
|
|
*/
|
|
public static boolean getRandomBoolean()
|
|
{
|
|
return Rnd.nextBoolean();
|
|
}
|
|
|
|
/**
|
|
* Get the ID of the item equipped in the specified inventory slot of the player.
|
|
* @param player the player whose inventory to check
|
|
* @param slot the location in the player's inventory to check
|
|
* @return the ID of the item equipped in the specified inventory slot or 0 if the slot is empty or item is {@code null}.
|
|
*/
|
|
public static int getItemEquipped(L2PcInstance player, int slot)
|
|
{
|
|
return player.getInventory().getPaperdollItemId(slot);
|
|
}
|
|
|
|
/**
|
|
* @return the number of ticks from the {@link com.l2jmobius.gameserver.GameTimeController}.
|
|
*/
|
|
public static int getGameTicks()
|
|
{
|
|
return GameTimeController.getInstance().getGameTicks();
|
|
}
|
|
|
|
/**
|
|
* Execute a procedure for each player depending on the parameters.
|
|
* @param player the player on which the procedure will be executed
|
|
* @param npc the related NPC
|
|
* @param isSummon {@code true} if the event that called this method was originated by the player's summon, {@code false} otherwise
|
|
* @param includeParty if {@code true}, #actionForEachPlayer(L2PcInstance, L2Npc, boolean) will be called with the player's party members
|
|
* @param includeCommandChannel if {@code true}, {@link #actionForEachPlayer(L2PcInstance, L2Npc, boolean)} will be called with the player's command channel members
|
|
* @see #actionForEachPlayer(L2PcInstance, L2Npc, boolean)
|
|
*/
|
|
public final void executeForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon, boolean includeParty, boolean includeCommandChannel)
|
|
{
|
|
if ((includeParty || includeCommandChannel) && player.isInParty())
|
|
{
|
|
if (includeCommandChannel && player.getParty().isInCommandChannel())
|
|
{
|
|
player.getParty().getCommandChannel().forEachMember(member ->
|
|
{
|
|
actionForEachPlayer(member, npc, isSummon);
|
|
return true;
|
|
});
|
|
}
|
|
else if (includeParty)
|
|
{
|
|
player.getParty().forEachMember(member ->
|
|
{
|
|
actionForEachPlayer(member, npc, isSummon);
|
|
return true;
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
actionForEachPlayer(player, npc, isSummon);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Overridable method called from {@link #executeForEachPlayer(L2PcInstance, L2Npc, boolean, boolean, boolean)}
|
|
* @param player the player on which the action will be run
|
|
* @param npc the NPC related to this action
|
|
* @param isSummon {@code true} if the event that called this method was originated by the player's summon
|
|
*/
|
|
public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon)
|
|
{
|
|
// To be overridden in quest scripts.
|
|
}
|
|
|
|
/**
|
|
* Open a door if it is present on the instance and its not open.
|
|
* @param doorId the ID of the door to open
|
|
* @param instanceId the ID of the instance the door is in (0 if the door is not not inside an instance)
|
|
*/
|
|
public void openDoor(int doorId, int instanceId)
|
|
{
|
|
final L2DoorInstance door = getDoor(doorId, instanceId);
|
|
if (door == null)
|
|
{
|
|
_log.log(Level.WARNING, getClass().getSimpleName() + ": called openDoor(" + doorId + ", " + instanceId + "); but door wasnt found!", new NullPointerException());
|
|
}
|
|
else if (!door.getOpen())
|
|
{
|
|
door.openMe();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Close a door if it is present in a specified the instance and its open.
|
|
* @param doorId the ID of the door to close
|
|
* @param instanceId the ID of the instance the door is in (0 if the door is not not inside an instance)
|
|
*/
|
|
public void closeDoor(int doorId, int instanceId)
|
|
{
|
|
final L2DoorInstance door = getDoor(doorId, instanceId);
|
|
if (door == null)
|
|
{
|
|
_log.log(Level.WARNING, getClass().getSimpleName() + ": called closeDoor(" + doorId + ", " + instanceId + "); but door wasnt found!", new NullPointerException());
|
|
}
|
|
else if (door.getOpen())
|
|
{
|
|
door.closeMe();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieve a door from an instance or the real world.
|
|
* @param doorId the ID of the door to get
|
|
* @param instanceId the ID of the instance the door is in (0 if the door is not not inside an instance)
|
|
* @return the found door or {@code null} if no door with that ID and instance ID was found
|
|
*/
|
|
public L2DoorInstance getDoor(int doorId, int instanceId)
|
|
{
|
|
L2DoorInstance door = null;
|
|
if (instanceId <= 0)
|
|
{
|
|
door = DoorData.getInstance().getDoor(doorId);
|
|
}
|
|
else
|
|
{
|
|
final Instance inst = InstanceManager.getInstance().getInstance(instanceId);
|
|
if (inst != null)
|
|
{
|
|
door = inst.getDoor(doorId);
|
|
}
|
|
}
|
|
return door;
|
|
}
|
|
|
|
/**
|
|
* Teleport a player into/out of an instance.
|
|
* @param player the player to teleport
|
|
* @param loc the {@link Location} object containing the destination coordinates
|
|
* @param instanceId the ID of the instance to teleport the player to (0 to teleport out of an instance)
|
|
*/
|
|
public void teleportPlayer(L2PcInstance player, Location loc, int instanceId)
|
|
{
|
|
teleportPlayer(player, loc, instanceId, true);
|
|
}
|
|
|
|
/**
|
|
* Teleport a player into/out of an instance.
|
|
* @param player the player to teleport
|
|
* @param loc the {@link Location} object containing the destination coordinates
|
|
* @param instanceId the ID of the instance to teleport the player to (0 to teleport out of an instance)
|
|
* @param allowRandomOffset if {@code true}, will randomize the teleport coordinates by +/-Config.MAX_OFFSET_ON_TELEPORT
|
|
*/
|
|
public void teleportPlayer(L2PcInstance player, Location loc, int instanceId, boolean allowRandomOffset)
|
|
{
|
|
loc.setInstanceId(instanceId);
|
|
player.teleToLocation(loc, allowRandomOffset);
|
|
}
|
|
|
|
/**
|
|
* Monster is running and attacking the character.
|
|
* @param npc the NPC that performs the attack
|
|
* @param target the target of the attack
|
|
*/
|
|
protected void addAttackDesire(L2Npc npc, L2Character target)
|
|
{
|
|
addAttackDesire(npc, target, 999);
|
|
}
|
|
|
|
/**
|
|
* Monster is running and attacking the target.
|
|
* @param npc the NPC that performs the attack
|
|
* @param target the target of the attack
|
|
* @param desire the desire to perform the attack
|
|
*/
|
|
protected void addAttackDesire(L2Npc npc, L2Character target, int desire)
|
|
{
|
|
if (npc instanceof L2Attackable)
|
|
{
|
|
((L2Attackable) npc).addDamageHate(target, 0, desire);
|
|
}
|
|
npc.setIsRunning(true);
|
|
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
|
}
|
|
|
|
/**
|
|
* Adds desire to move to the given NPC.
|
|
* @param npc the NPC
|
|
* @param loc the location
|
|
* @param desire the desire
|
|
*/
|
|
protected void addMoveToDesire(L2Npc npc, Location loc, int desire)
|
|
{
|
|
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, loc);
|
|
}
|
|
|
|
/**
|
|
* Instantly cast a skill upon the given target.
|
|
* @param npc the caster NPC
|
|
* @param target the target of the cast
|
|
* @param skill the skill to cast
|
|
*/
|
|
protected void castSkill(L2Npc npc, L2Playable target, SkillHolder skill)
|
|
{
|
|
npc.setTarget(target);
|
|
npc.doCast(skill.getSkill());
|
|
}
|
|
|
|
/**
|
|
* Instantly cast a skill upon the given target.
|
|
* @param npc the caster NPC
|
|
* @param target the target of the cast
|
|
* @param skill the skill to cast
|
|
*/
|
|
protected void castSkill(L2Npc npc, L2Playable target, Skill skill)
|
|
{
|
|
npc.setTarget(target);
|
|
npc.doCast(skill);
|
|
}
|
|
|
|
/**
|
|
* Adds the desire to cast a skill to the given NPC.
|
|
* @param npc the NPC whom cast the skill
|
|
* @param target the skill target
|
|
* @param skill the skill to cast
|
|
* @param desire the desire to cast the skill
|
|
*/
|
|
protected void addSkillCastDesire(L2Npc npc, L2Character target, SkillHolder skill, int desire)
|
|
{
|
|
addSkillCastDesire(npc, target, skill.getSkill(), desire);
|
|
}
|
|
|
|
/**
|
|
* Adds the desire to cast a skill to the given NPC.
|
|
* @param npc the NPC whom cast the skill
|
|
* @param target the skill target
|
|
* @param skill the skill to cast
|
|
* @param desire the desire to cast the skill
|
|
*/
|
|
protected void addSkillCastDesire(L2Npc npc, L2Character target, Skill skill, int desire)
|
|
{
|
|
if (npc instanceof L2Attackable)
|
|
{
|
|
((L2Attackable) npc).addDamageHate(target, 0, desire);
|
|
}
|
|
npc.setTarget(target);
|
|
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target);
|
|
}
|
|
|
|
/**
|
|
* Sends the special camera packet to the player.
|
|
* @param player the player
|
|
* @param creature the watched creature
|
|
* @param force
|
|
* @param angle1
|
|
* @param angle2
|
|
* @param time
|
|
* @param range
|
|
* @param duration
|
|
* @param relYaw
|
|
* @param relPitch
|
|
* @param isWide
|
|
* @param relAngle
|
|
*/
|
|
public static final void specialCamera(L2PcInstance player, L2Character creature, int force, int angle1, int angle2, int time, int range, int duration, int relYaw, int relPitch, int isWide, int relAngle)
|
|
{
|
|
player.sendPacket(new SpecialCamera(creature, force, angle1, angle2, time, range, duration, relYaw, relPitch, isWide, relAngle));
|
|
}
|
|
|
|
/**
|
|
* Sends the special camera packet to the player.
|
|
* @param player
|
|
* @param creature
|
|
* @param force
|
|
* @param angle1
|
|
* @param angle2
|
|
* @param time
|
|
* @param duration
|
|
* @param relYaw
|
|
* @param relPitch
|
|
* @param isWide
|
|
* @param relAngle
|
|
*/
|
|
public static final void specialCameraEx(L2PcInstance player, L2Character creature, int force, int angle1, int angle2, int time, int duration, int relYaw, int relPitch, int isWide, int relAngle)
|
|
{
|
|
player.sendPacket(new SpecialCamera(creature, player, force, angle1, angle2, time, duration, relYaw, relPitch, isWide, relAngle));
|
|
}
|
|
|
|
/**
|
|
* Sends the special camera packet to the player.
|
|
* @param player
|
|
* @param creature
|
|
* @param force
|
|
* @param angle1
|
|
* @param angle2
|
|
* @param time
|
|
* @param range
|
|
* @param duration
|
|
* @param relYaw
|
|
* @param relPitch
|
|
* @param isWide
|
|
* @param relAngle
|
|
* @param unk
|
|
*/
|
|
public static final void specialCamera3(L2PcInstance player, L2Character creature, int force, int angle1, int angle2, int time, int range, int duration, int relYaw, int relPitch, int isWide, int relAngle, int unk)
|
|
{
|
|
player.sendPacket(new SpecialCamera(creature, force, angle1, angle2, time, range, duration, relYaw, relPitch, isWide, relAngle, unk));
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param x
|
|
* @param y
|
|
* @param z
|
|
*/
|
|
public static void addRadar(L2PcInstance player, int x, int y, int z)
|
|
{
|
|
player.getRadar().addMarker(x, y, z);
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
* @param x
|
|
* @param y
|
|
* @param z
|
|
*/
|
|
public void removeRadar(L2PcInstance player, int x, int y, int z)
|
|
{
|
|
player.getRadar().removeMarker(x, y, z);
|
|
}
|
|
|
|
/**
|
|
* @param player
|
|
*/
|
|
public void clearRadar(L2PcInstance player)
|
|
{
|
|
player.getRadar().removeAllMarkers();
|
|
}
|
|
}
|