l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/TwoHandedBluntBonus.java
2016-06-12 01:34:09 +00:00

89 lines
2.9 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.enums.StatModifierType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.WeaponType;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* @author Sdw
*/
public class TwoHandedBluntBonus extends AbstractEffect
{
private final static Condition _weaponTypeCondition = new ConditionUsingItemType(WeaponType.BLUNT.mask());
private final static Condition _slotCondition = new ConditionUsingSlotType(L2Item.SLOT_LR_HAND);
protected final double _pAtkAmount;
protected final StatModifierType _pAtkmode;
protected final double _accuracyAmount;
protected final StatModifierType _accuracyMode;
public TwoHandedBluntBonus(StatsSet params)
{
_pAtkAmount = params.getDouble("pAtkAmount", 0);
_pAtkmode = params.getEnum("pAtkmode", StatModifierType.class, StatModifierType.DIFF);
_accuracyAmount = params.getDouble("accuracyAmount", 0);
_accuracyMode = params.getEnum("accuracyMode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public void pump(L2Character effected, Skill skill)
{
if (((_weaponTypeCondition == null) || _weaponTypeCondition.test(effected, effected, skill)) && ((_slotCondition == null) || _slotCondition.test(effected, effected, skill)))
{
switch (_pAtkmode)
{
case DIFF:
{
effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK, _pAtkAmount);
break;
}
case PER:
{
effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK, (_pAtkAmount / 100) + 1);
break;
}
}
switch (_accuracyMode)
{
case DIFF:
{
effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _accuracyAmount);
break;
}
case PER:
{
effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_accuracyAmount / 100) + 1);
break;
}
}
}
}
}