l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/TransferHate.java
2016-06-12 01:34:09 +00:00

81 lines
2.3 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.util.Util;
/**
* Transfer Hate effect implementation.
* @author Adry_85
*/
public final class TransferHate extends AbstractEffect
{
private final int _chance;
public TransferHate(StatsSet params)
{
_chance = params.getInt("chance", 100);
}
@Override
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
{
return Formulas.calcProbability(_chance, effector, effected, skill);
}
@Override
public boolean canStart(BuffInfo info)
{
return Util.checkIfInRange(info.getSkill().getEffectRange(), info.getEffector(), info.getEffected(), true);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
L2World.getInstance().forEachVisibleObjectInRange(effector, L2Attackable.class, skill.getAffectRange(), hater ->
{
if (hater.isDead())
{
return;
}
final int hate = hater.getHating(effector);
if (hate <= 0)
{
return;
}
hater.reduceHate(effector, -hate);
hater.addDamageHate(effected, 0, hate);
});
}
}