81 lines
2.3 KiB
Java
81 lines
2.3 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* Transfer Hate effect implementation.
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* @author Adry_85
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*/
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public final class TransferHate extends AbstractEffect
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{
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private final int _chance;
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public TransferHate(StatsSet params)
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{
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_chance = params.getInt("chance", 100);
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}
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@Override
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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return Formulas.calcProbability(_chance, effector, effected, skill);
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return Util.checkIfInRange(info.getSkill().getEffectRange(), info.getEffector(), info.getEffected(), true);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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L2World.getInstance().forEachVisibleObjectInRange(effector, L2Attackable.class, skill.getAffectRange(), hater ->
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{
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if (hater.isDead())
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{
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return;
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}
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final int hate = hater.getHating(effector);
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if (hate <= 0)
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{
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return;
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}
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hater.reduceHate(effector, -hate);
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hater.addDamageHate(effected, 0, hate);
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});
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}
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}
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