l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java
2016-06-12 01:34:09 +00:00

137 lines
3.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Mana Heal By Level effect implementation.
* @author UnAfraid
*/
public final class ManaHealByLevel extends AbstractEffect
{
private final double _power;
public ManaHealByLevel(StatsSet params)
{
_power = params.getDouble("power", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.MANAHEAL_BY_LEVEL;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (effected.isDead() || effected.isDoor() || effected.isMpBlocked())
{
return;
}
if ((effected != effector) && effected.isAffected(EffectFlag.FACEOFF))
{
return;
}
double amount = _power;
// recharged mp influenced by difference between target level and skill level
// if target is within 5 levels or lower then skill level there's no penalty.
amount = effected.getStat().getValue(Stats.MANA_CHARGE, amount);
if (effected.getLevel() > skill.getMagicLevel())
{
final int lvlDiff = effected.getLevel() - skill.getMagicLevel();
// if target is too high compared to skill level, the amount of recharged mp gradually decreases.
if (lvlDiff == 6)
{
amount *= 0.9; // only 90% effective
}
else if (lvlDiff == 7)
{
amount *= 0.8; // 80%
}
else if (lvlDiff == 8)
{
amount *= 0.7; // 70%
}
else if (lvlDiff == 9)
{
amount *= 0.6; // 60%
}
else if (lvlDiff == 10)
{
amount *= 0.5; // 50%
}
else if (lvlDiff == 11)
{
amount *= 0.4; // 40%
}
else if (lvlDiff == 12)
{
amount *= 0.3; // 30%
}
else if (lvlDiff == 13)
{
amount *= 0.2; // 20%
}
else if (lvlDiff == 14)
{
amount *= 0.1; // 10%
}
else if (lvlDiff >= 15)
{
amount = 0; // 0mp recharged
}
}
// Prevents overheal and negative amount
amount = Math.max(Math.min(amount, effected.getMaxRecoverableMp() - effected.getCurrentMp()), 0);
if (amount != 0)
{
final double newMp = amount + effected.getCurrentMp();
effected.setCurrentMp(newMp, false);
effected.broadcastStatusUpdate(effector);
}
final SystemMessage sm = SystemMessage.getSystemMessage(effector.getObjectId() != effected.getObjectId() ? SystemMessageId.S2_MP_HAS_BEEN_RESTORED_BY_C1 : SystemMessageId.S1_MP_HAS_BEEN_RESTORED);
if (effector.getObjectId() != effected.getObjectId())
{
sm.addCharName(effector);
}
sm.addInt((int) amount);
effected.sendPacket(sm);
}
}