89 lines
2.2 KiB
Java
89 lines
2.2 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Item Effect: Decreases/resets karma count.
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* @author Nik
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*/
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public class KarmaCount extends AbstractEffect
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{
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private final int _amount;
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private final int _mode;
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public KarmaCount(StatsSet params)
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{
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_amount = params.getInt("amount", 0);
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switch (params.getString("mode", "DIFF"))
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{
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case "DIFF":
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{
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_mode = 0;
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break;
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}
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case "RESET":
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{
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_mode = 1;
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break;
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}
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default:
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{
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throw new IllegalArgumentException("Mode should be DIFF or RESET skill id:" + params.getInt("id"));
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}
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}
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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final L2PcInstance player = effected.getActingPlayer();
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if (player == null)
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{
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return;
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}
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// Check if player has no karma.
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if (player.getReputation() >= 0)
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{
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return;
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}
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switch (_mode)
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{
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case 0: // diff
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final int newReputation = Math.min(player.getReputation() + _amount, 0);
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player.setReputation(newReputation);
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break;
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case 1: // reset
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player.setReputation(0);
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}
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}
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}
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