l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/KarmaCount.java
2016-06-12 01:34:09 +00:00

89 lines
2.2 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Item Effect: Decreases/resets karma count.
* @author Nik
*/
public class KarmaCount extends AbstractEffect
{
private final int _amount;
private final int _mode;
public KarmaCount(StatsSet params)
{
_amount = params.getInt("amount", 0);
switch (params.getString("mode", "DIFF"))
{
case "DIFF":
{
_mode = 0;
break;
}
case "RESET":
{
_mode = 1;
break;
}
default:
{
throw new IllegalArgumentException("Mode should be DIFF or RESET skill id:" + params.getInt("id"));
}
}
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
// Check if player has no karma.
if (player.getReputation() >= 0)
{
return;
}
switch (_mode)
{
case 0: // diff
final int newReputation = Math.min(player.getReputation() + _amount, 0);
player.setReputation(newReputation);
break;
case 1: // reset
player.setReputation(0);
}
}
}