101 lines
4.2 KiB
Java
101 lines
4.2 KiB
Java
/*
|
|
* This file is part of the L2J Mobius project.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package handlers.effecthandlers;
|
|
|
|
import com.l2jmobius.gameserver.GeoData;
|
|
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
|
import com.l2jmobius.gameserver.model.Location;
|
|
import com.l2jmobius.gameserver.model.StatsSet;
|
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
|
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
|
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
|
|
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
|
|
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
|
|
import com.l2jmobius.gameserver.util.Util;
|
|
|
|
/**
|
|
* Blink effect implementation.<br>
|
|
* This class handles warp effects, disappear and quickly turn up in a near location.<br>
|
|
* If geodata enabled and an object is between initial and final point, flight is stopped just before colliding with object.<br>
|
|
* Flight course and radius are set as skill properties (flyCourse and flyRadius):
|
|
* <ul>
|
|
* <li>Fly Radius means the distance between starting point and final point, it must be an integer.</li>
|
|
* <li>Fly Course means the movement direction: imagine a compass above player's head, making north player's heading. So if fly course is 180, player will go backwards (good for blink, e.g.).</li>
|
|
* </ul>
|
|
* By the way, if flyCourse = 360 or 0, player will be moved in in front of him. <br>
|
|
* If target is effector, put in XML self="1", this will make _actor = getEffector(). This, combined with target type, allows more complex actions like flying target's backwards or player's backwards.
|
|
* @author DrHouse
|
|
*/
|
|
public final class Blink extends AbstractEffect
|
|
{
|
|
private final int _flyCourse;
|
|
private final int _flyRadius;
|
|
|
|
private final FlyType _flyType;
|
|
private final int _flySpeed;
|
|
private final int _flyDelay;
|
|
private final int _animationSpeed;
|
|
|
|
public Blink(StatsSet params)
|
|
{
|
|
_flyCourse = params.getInt("angle", 0);
|
|
_flyRadius = params.getInt("range", 0);
|
|
_flyType = params.getEnum("flyType", FlyType.class, FlyType.DUMMY);
|
|
_flySpeed = params.getInt("speed", 0);
|
|
_flyDelay = params.getInt("delay", 0);
|
|
_animationSpeed = params.getInt("animationSpeed", 0);
|
|
}
|
|
|
|
@Override
|
|
public boolean isInstant()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean canStart(BuffInfo info)
|
|
{
|
|
// While affected by escape blocking effect you cannot use Blink or Scroll of Escape
|
|
return !info.getEffected().cannotEscape();
|
|
}
|
|
|
|
@Override
|
|
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
|
{
|
|
final double angle = Util.convertHeadingToDegree(effected.getHeading());
|
|
final double radian = Math.toRadians(angle);
|
|
final double course = Math.toRadians(_flyCourse);
|
|
final int x1 = (int) (Math.cos(Math.PI + radian + course) * _flyRadius);
|
|
final int y1 = (int) (Math.sin(Math.PI + radian + course) * _flyRadius);
|
|
|
|
final int x = effected.getX() + x1;
|
|
final int y = effected.getY() + y1;
|
|
final int z = effected.getZ();
|
|
|
|
final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceWorld());
|
|
|
|
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
|
effected.broadcastPacket(new FlyToLocation(effected, destination, _flyType, _flySpeed, _flyDelay, _animationSpeed));
|
|
effected.setXYZ(destination);
|
|
effected.broadcastPacket(new ValidateLocation(effected));
|
|
effected.revalidateZone(true);
|
|
}
|
|
}
|