106 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * Copyright (C) 2004-2015 L2J DataPack
 | |
|  * 
 | |
|  * This file is part of L2J DataPack.
 | |
|  * 
 | |
|  * L2J DataPack is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * L2J DataPack is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.itemhandlers;
 | |
| 
 | |
| import java.util.logging.Level;
 | |
| 
 | |
| import com.l2jserver.gameserver.enums.ShotType;
 | |
| import com.l2jserver.gameserver.handler.IItemHandler;
 | |
| import com.l2jserver.gameserver.model.actor.L2Playable;
 | |
| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 | |
| import com.l2jserver.gameserver.model.holders.SkillHolder;
 | |
| import com.l2jserver.gameserver.model.items.L2Weapon;
 | |
| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
 | |
| import com.l2jserver.gameserver.model.items.type.ActionType;
 | |
| import com.l2jserver.gameserver.network.SystemMessageId;
 | |
| import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 | |
| import com.l2jserver.gameserver.util.Broadcast;
 | |
| 
 | |
| public class BlessedSpiritShot implements IItemHandler
 | |
| {
 | |
| 	@Override
 | |
| 	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
 | |
| 	{
 | |
| 		if (!playable.isPlayer())
 | |
| 		{
 | |
| 			playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		L2PcInstance activeChar = (L2PcInstance) playable;
 | |
| 		L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
 | |
| 		L2Weapon weaponItem = activeChar.getActiveWeaponItem();
 | |
| 		final SkillHolder[] skills = item.getItem().getSkills();
 | |
| 		
 | |
| 		int itemId = item.getId();
 | |
| 		
 | |
| 		if (skills == null)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		// Check if Blessed SpiritShot can be used
 | |
| 		if ((weaponInst == null) || (weaponItem == null) || (weaponItem.getSpiritShotCount() == 0))
 | |
| 		{
 | |
| 			if (!activeChar.getAutoSoulShot().contains(itemId))
 | |
| 			{
 | |
| 				activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_USE_SPIRITSHOTS);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		// Check if Blessed SpiritShot is already active (it can be charged over SpiritShot)
 | |
| 		if (activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		// Check for correct grade
 | |
| 		boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
 | |
| 		
 | |
| 		if (!gradeCheck)
 | |
| 		{
 | |
| 			if (!activeChar.getAutoSoulShot().contains(itemId))
 | |
| 			{
 | |
| 				activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
 | |
| 			}
 | |
| 			
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		// Consume Blessed SpiritShot if player has enough of them
 | |
| 		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
 | |
| 		{
 | |
| 			if (!activeChar.disableAutoShot(itemId))
 | |
| 			{
 | |
| 				activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SPIRITSHOT_FOR_THAT);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		// Send message to client
 | |
| 		activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
 | |
| 		activeChar.setChargedShot(ShotType.BLESSED_SPIRITSHOTS, true);
 | |
| 		
 | |
| 		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | 
