143 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.itemhandlers;
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| 
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| import java.util.List;
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| import java.util.logging.Level;
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| import java.util.stream.Collectors;
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| 
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| import com.l2jserver.gameserver.enums.ShotType;
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| import com.l2jserver.gameserver.handler.IItemHandler;
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| import com.l2jserver.gameserver.model.actor.L2Playable;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.holders.SkillHolder;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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| import com.l2jserver.gameserver.util.Broadcast;
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| 
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| /**
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|  * Beast SpiritShot Handler
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|  * @author Tempy
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|  */
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| public class BeastSpiritShot implements IItemHandler
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| {
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| 	@Override
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| 	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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| 	{
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| 		if (!playable.isPlayer())
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| 		{
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| 			playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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| 			return false;
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| 		}
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| 		
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| 		final L2PcInstance activeOwner = playable.getActingPlayer();
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| 		if (!activeOwner.hasSummon())
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| 		{
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| 			activeOwner.sendPacket(SystemMessageId.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
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| 			return false;
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| 		}
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| 		
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| 		final L2Summon pet = playable.getPet();
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| 		if ((pet != null) && pet.isDead())
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| 		{
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| 			activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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| 			return false;
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| 		}
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| 		
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| 		final List<L2Summon> aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList());
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| 		if (aliveServitor.isEmpty())
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| 		{
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| 			activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT);
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| 			return false;
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| 		}
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| 		
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| 		final int itemId = item.getId();
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| 		final boolean isBlessed = ((itemId == 6647) || (itemId == 20334)); // TODO: Unhardcode these!
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| 		final SkillHolder[] skills = item.getItem().getSkills();
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| 		
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| 		final ShotType shotType = isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS;
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| 		
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| 		short shotConsumption = 0;
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| 		if (pet != null)
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| 		{
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| 			if (!pet.isChargedShot(shotType))
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| 			{
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| 				shotConsumption += pet.getSpiritShotsPerHit();
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| 			}
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| 		}
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| 		
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| 		for (L2Summon servitors : aliveServitor)
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| 		{
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| 			if (!servitors.isChargedShot(shotType))
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| 			{
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| 				shotConsumption += servitors.getSpiritShotsPerHit();
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| 			}
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| 		}
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| 		
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| 		if (skills == null)
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| 		{
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| 			_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
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| 			return false;
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| 		}
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| 		
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| 		long shotCount = item.getCount();
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| 		if (shotCount < shotConsumption)
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| 		{
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| 			// Not enough SpiritShots to use.
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| 			if (!activeOwner.disableAutoShot(itemId))
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| 			{
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| 				activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR);
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| 			}
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| 			return false;
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| 		}
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| 		
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| 		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
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| 		{
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| 			if (!activeOwner.disableAutoShot(itemId))
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| 			{
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| 				activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR);
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| 			}
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| 			return false;
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| 		}
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| 		
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| 		// Pet uses the power of spirit.
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| 		activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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| 		if (pet != null)
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| 		{
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| 			if (!pet.isChargedShot(shotType))
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| 			{
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| 				pet.setChargedShot(shotType, true);
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| 				Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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| 			}
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| 		}
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| 		
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| 		aliveServitor.forEach(s ->
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| 		{
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| 			if (!s.isChargedShot(shotType))
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| 			{
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| 				s.setChargedShot(shotType, true);
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| 				Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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| 			}
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| 		});
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| 		return true;
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| 	}
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| }
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