173 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package custom.FactionManager;
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| 
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| import ai.npc.AbstractNpcAI;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.enums.ChatType;
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| import com.l2jserver.gameserver.model.L2World;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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| 
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| /**
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|  * @author Mobius
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|  */
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| public class FactionManager extends AbstractNpcAI
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| {
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| 	// NPC
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| 	private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
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| 	// Other
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| 	private static final String[] TEXTS =
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| 	{
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| 		Config.FACTION_GOOD_TEAM_NAME + " or " + Config.FACTION_EVIL_TEAM_NAME + "?",
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| 		"Select your faction!",
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| 		"The choice is yours!"
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| 	};
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| 	
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| 	private FactionManager()
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| 	{
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| 		super(FactionManager.class.getSimpleName(), "custom");
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| 		addSpawnId(MANAGER);
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| 		addStartNpc(MANAGER);
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| 		addTalkId(MANAGER);
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| 		addFirstTalkId(MANAGER);
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| 		
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| 		if (Config.FACTION_SYSTEM_ENABLED)
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| 		{
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| 			addSpawn(MANAGER, Config.FACTION_MANAGER_LOCATION, false, 0);
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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| 	{
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| 		switch (event)
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| 		{
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| 			case "selectGoodFaction":
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| 			{
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| 				if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllGoodPlayersCount() >= ((L2World.getInstance().getAllEvilPlayersCount() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT))))
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| 				{
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| 					String htmltext = null;
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| 					final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
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| 					packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
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| 					packet.replace("%name%", player.getName());
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| 					packet.replace("%more%", Config.FACTION_GOOD_TEAM_NAME);
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| 					packet.replace("%less%", Config.FACTION_EVIL_TEAM_NAME);
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| 					player.sendPacket(packet);
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| 					return htmltext;
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| 				}
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| 				if (Config.FACTION_AUTO_NOBLESS)
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| 				{
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| 					player.setNoble(true);
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| 				}
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| 				player.setGood();
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| 				player.getAppearance().setNameColor(Config.FACTION_GOOD_NAME_COLOR);
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| 				player.getAppearance().setTitleColor(Config.FACTION_GOOD_NAME_COLOR);
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| 				player.setTitle(Config.FACTION_GOOD_TEAM_NAME);
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| 				player.sendMessage("You are now fighting for the " + Config.FACTION_GOOD_TEAM_NAME + " faction.");
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| 				player.teleToLocation(Config.FACTION_GOOD_BASE_LOCATION);
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| 				broadcastMessageToFaction(Config.FACTION_GOOD_TEAM_NAME, Config.FACTION_GOOD_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
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| 				L2World.addFactionPlayerToWorld(player);
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| 				break;
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| 			}
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| 			case "selectEvilFaction":
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| 			{
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| 				if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllEvilPlayersCount() >= ((L2World.getInstance().getAllGoodPlayersCount() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT))))
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| 				{
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| 					String htmltext = null;
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| 					final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
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| 					packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
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| 					packet.replace("%name%", player.getName());
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| 					packet.replace("%more%", Config.FACTION_EVIL_TEAM_NAME);
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| 					packet.replace("%less%", Config.FACTION_GOOD_TEAM_NAME);
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| 					player.sendPacket(packet);
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| 					return htmltext;
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| 				}
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| 				if (Config.FACTION_AUTO_NOBLESS)
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| 				{
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| 					player.setNoble(true);
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| 				}
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| 				player.setEvil();
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| 				player.getAppearance().setNameColor(Config.FACTION_EVIL_NAME_COLOR);
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| 				player.getAppearance().setTitleColor(Config.FACTION_EVIL_NAME_COLOR);
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| 				player.setTitle(Config.FACTION_EVIL_TEAM_NAME);
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| 				player.sendMessage("You are now fighting for the " + Config.FACTION_EVIL_TEAM_NAME + " faction.");
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| 				player.teleToLocation(Config.FACTION_EVIL_BASE_LOCATION);
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| 				broadcastMessageToFaction(Config.FACTION_EVIL_TEAM_NAME, Config.FACTION_EVIL_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
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| 				L2World.addFactionPlayerToWorld(player);
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| 				break;
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| 			}
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| 			case "SPEAK":
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| 			{
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| 				if (npc != null)
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| 				{
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| 					broadcastNpcSay(npc, ChatType.NPC_GENERAL, TEXTS[getRandom(TEXTS.length)]);
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| 				}
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| 				break;
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| 			}
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| 		}
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| 		return super.onAdvEvent(event, npc, player);
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| 	}
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| 	
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| 	@Override
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| 	public String onFirstTalk(L2Npc npc, L2PcInstance player)
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| 	{
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| 		String htmltext = null;
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| 		final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
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| 		packet.setHtml(getHtm(player.getHtmlPrefix(), "manager.html"));
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| 		packet.replace("%name%", player.getName());
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| 		packet.replace("%good%", Config.FACTION_GOOD_TEAM_NAME);
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| 		packet.replace("%evil%", Config.FACTION_EVIL_TEAM_NAME);
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| 		player.sendPacket(packet);
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| 		return htmltext;
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| 	}
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| 	
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| 	@Override
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| 	public String onSpawn(L2Npc npc)
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| 	{
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| 		startQuestTimer("SPEAK", 10000, npc, null, true);
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| 		return super.onSpawn(npc);
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| 	}
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| 	
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| 	private void broadcastMessageToFaction(String factionName, String message)
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| 	{
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| 		if (factionName == Config.FACTION_GOOD_TEAM_NAME)
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| 		{
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| 			for (L2PcInstance player : L2World.getInstance().getAllGoodPlayers())
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| 			{
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| 				player.sendMessage(message);
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| 			}
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| 		}
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| 		else
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| 		{
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| 			for (L2PcInstance player : L2World.getInstance().getAllEvilPlayers())
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| 			{
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| 				player.sendMessage(message);
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| 			}
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| 		}
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| 	}
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| 	
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| 	public static void main(String[] args)
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| 	{
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| 		new FactionManager();
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| 	}
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| }
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