l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/HeadquarterCreate.java
2015-01-24 20:02:32 +00:00

89 lines
3.2 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.model.skills.BuffInfo;
/**
* Headquarter Create effect implementation.
* @author Adry_85
*/
public final class HeadquarterCreate extends AbstractEffect
{
private static final int HQ_NPC_ID = 35062;
private final boolean _isAdvanced;
public HeadquarterCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_isAdvanced = params.getBoolean("isAdvanced", false);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
final L2PcInstance player = info.getEffector().getActingPlayer();
if ((player.getClan() == null) || (player.getClan().getLeaderId() != player.getObjectId()))
{
return;
}
final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(HQ_NPC_ID), _isAdvanced, false);
flag.setTitle(player.getClan().getName());
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(player.getHeading());
flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
final Castle castle = CastleManager.getInstance().getCastle(player);
final Fort fort = FortManager.getInstance().getFort(player);
final SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(player);
if (castle != null)
{
castle.getSiege().getFlag(player.getClan()).add(flag);
}
else if (fort != null)
{
fort.getSiege().getFlag(player.getClan()).add(flag);
}
else
{
hall.getSiege().getFlag(player.getClan()).add(flag);
}
}
}