Files
l2j_mobius/L2ClientDat/dist/structure/dats/vehiclepartsgrp.xml
2018-05-13 13:35:03 +00:00

106 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list>
<file pattern="kor_lindvior" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="vehicleparts" size="#data" hidden="false">
<node name="id" reader="UINT" />
<node name="actor_name" reader="UNICODE" />
<node name="partlist" reader="CNTR" />
<for name="partlist" size="#partlist">
<node name="var" reader="INT" />
</for>
<node name="offsets" reader="CNTR" />
<for name="offsets" size="#offsets">
<node name="var0" reader="INT" />
</for>
<node name="animation" reader="UINT" />
<node name="serverobject" reader="UINT" />
<node name="mesh" reader="INT" />
<for name="mesh" size="#mesh">
<node name="mesh0" reader="UNICODE" />
</for>
<node name="texture" reader="INT" />
<for name="texture" size="#texture">
<node name="texture0" reader="UNICODE" />
</for>
<node name="spawn_sound" reader="UNICODE" />
<node name="basic_sound" reader="UNICODE" />
<node name="moveup_sound" reader="UNICODE" />
<node name="movedown_sound" reader="UNICODE" />
<node name="turn_sound" reader="UNICODE" />
<node name="random_sound" reader="UINT" />
<for name="random_sound" size="#random_sound">
<node name="random_sound0" reader="UNICODE" />
</for>
</for>
</file>
<file pattern="kor_helios_p2" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="vehicleparts" size="#data" hidden="false">
<node name="id" reader="UINT" />
<node name="actor_name" reader="MAP_INT" />
<node name="partlist" reader="CNTR" />
<for name="partlist" size="#partlist">
<node name="var" reader="INT" />
</for>
<node name="offsets" reader="CNTR" />
<for name="offsets" size="#offsets">
<node name="var0" reader="INT" />
</for>
<node name="animation" reader="UINT" />
<node name="serverobject" reader="UINT" />
<node name="mesh" reader="INT" />
<for name="mesh" size="#mesh">
<node name="mesh0" reader="MAP_INT" />
</for>
<node name="texture" reader="INT" />
<for name="texture" size="#texture">
<node name="texture0" reader="MAP_INT" />
</for>
<node name="spawn_sound" reader="MAP_INT" />
<node name="basic_sound" reader="MAP_INT" />
<node name="moveup_sound" reader="MAP_INT" />
<node name="movedown_sound" reader="MAP_INT" />
<node name="turn_sound" reader="MAP_INT" />
<node name="random_sound" reader="MAP_INT" />
<for name="random_sound" size="#random_sound">
<node name="random_sound0" reader="MAP_INT" />
</for>
</for>
</file>
<file pattern="kor_helios_p3" isSafePackage="true">
<node name="data" reader="UINT" />
<for name="vehicleparts" size="#data" hidden="false">
<node name="id" reader="UINT" />
<node name="actor_name" reader="MAP_INT" />
<node name="partlist" reader="CNTR" />
<for name="partlist" size="#partlist">
<node name="var" reader="INT" />
</for>
<node name="offsets" reader="CNTR" />
<for name="offsets" size="#offsets">
<node name="var0" reader="INT" />
</for>
<node name="animation" reader="UINT" />
<node name="serverobject" reader="UINT" />
<node name="mesh" reader="INT" />
<for name="mesh" size="#mesh">
<node name="mesh0" reader="MAP_INT" />
</for>
<node name="texture" reader="INT" />
<for name="texture" size="#texture">
<node name="texture0" reader="MAP_INT" />
</for>
<node name="spawn_sound" reader="MAP_INT" />
<node name="basic_sound" reader="MAP_INT" />
<node name="moveup_sound" reader="MAP_INT" />
<node name="movedown_sound" reader="MAP_INT" />
<node name="turn_sound" reader="MAP_INT" />
<node name="random_sound" reader="INT" />
<for name="random_sound" size="#random_sound">
<node name="random_sound0" reader="MAP_INT" />
</for>
</for>
</file>
</list>