269 lines
6.9 KiB
Java
269 lines
6.9 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.instancemanager;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.database.DatabaseFactory;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.Castle;
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public final class SiegeGuardManager
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{
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private static Logger _log = Logger.getLogger(SiegeGuardManager.class.getName());
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private final Castle _castle;
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private final List<L2Spawn> _siegeGuardSpawn = new ArrayList<>();
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public SiegeGuardManager(Castle castle)
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{
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_castle = castle;
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}
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/**
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* Add guard.
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* @param activeChar
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* @param npcId
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*/
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public void addSiegeGuard(L2PcInstance activeChar, int npcId)
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{
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if (activeChar == null)
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{
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return;
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}
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addSiegeGuard(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
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}
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/**
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* Add guard.
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* @param x
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* @param y
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* @param z
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* @param heading
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* @param npcId
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*/
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public void addSiegeGuard(int x, int y, int z, int heading, int npcId)
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{
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saveSiegeGuard(x, y, z, heading, npcId, 0);
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}
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/**
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* Hire merc.
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* @param activeChar
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* @param npcId
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*/
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public void hireMerc(L2PcInstance activeChar, int npcId)
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{
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if (activeChar == null)
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{
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return;
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}
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hireMerc(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
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}
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/**
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* Hire merc.
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* @param x
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* @param y
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* @param z
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* @param heading
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* @param npcId
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*/
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public void hireMerc(int x, int y, int z, int heading, int npcId)
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{
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saveSiegeGuard(x, y, z, heading, npcId, 1);
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}
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/**
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* Remove a single mercenary, identified by the npcId and location. Presumably, this is used when a castle lord picks up a previously dropped ticket
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* @param npcId
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* @param x
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* @param y
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* @param z
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*/
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public void removeMerc(int npcId, int x, int y, int z)
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("Delete From castle_siege_guards Where npcId = ? And x = ? AND y = ? AND z = ? AND isHired = 1"))
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{
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ps.setInt(1, npcId);
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ps.setInt(2, x);
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ps.setInt(3, y);
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ps.setInt(4, z);
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ps.execute();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Error deleting hired siege guard at " + x + ',' + y + ',' + z + ": " + e.getMessage(), e);
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}
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}
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/**
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* Remove mercs.
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*/
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public void removeMercs()
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("Delete From castle_siege_guards Where castleId = ? And isHired = 1"))
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{
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ps.setInt(1, getCastle().getResidenceId());
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ps.execute();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Error deleting hired siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
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}
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}
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/**
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* Spawn guards.
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*/
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public void spawnSiegeGuard()
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{
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try
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{
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int hiredCount = 0;
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final int hiredMax = MercTicketManager.getInstance().getMaxAllowedMerc(_castle.getResidenceId());
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final boolean isHired = (getCastle().getOwnerId() > 0) ? true : false;
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loadSiegeGuard();
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for (L2Spawn spawn : _siegeGuardSpawn)
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{
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if (spawn != null)
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{
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spawn.init();
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if (isHired)
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{
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spawn.stopRespawn();
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if (++hiredCount > hiredMax)
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{
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return;
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, getClass().getSimpleName() + ": Error spawning siege guards for castle " + getCastle().getName(), e);
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}
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}
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/**
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* Unspawn guards.
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*/
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public void unspawnSiegeGuard()
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{
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for (L2Spawn spawn : _siegeGuardSpawn)
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{
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if ((spawn != null) && (spawn.getLastSpawn() != null))
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{
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spawn.stopRespawn();
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spawn.getLastSpawn().doDie(spawn.getLastSpawn());
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}
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}
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_siegeGuardSpawn.clear();
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}
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/**
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* Load guards.
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*/
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private void loadSiegeGuard()
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_siege_guards Where castleId = ? And isHired = ?"))
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{
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ps.setInt(1, getCastle().getResidenceId());
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if (getCastle().getOwnerId() > 0)
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{
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ps.setInt(2, 1);
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}
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else
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{
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ps.setInt(2, 0);
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}
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try (ResultSet rs = ps.executeQuery())
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{
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while (rs.next())
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{
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final L2Spawn spawn = new L2Spawn(rs.getInt("npcId"));
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spawn.setAmount(1);
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spawn.setX(rs.getInt("x"));
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spawn.setY(rs.getInt("y"));
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spawn.setZ(rs.getInt("z"));
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spawn.setHeading(rs.getInt("heading"));
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spawn.setRespawnDelay(rs.getInt("respawnDelay"));
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spawn.setLocationId(0);
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_siegeGuardSpawn.add(spawn);
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Error loading siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
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}
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}
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/**
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* Save guards.
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* @param x
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* @param y
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* @param z
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* @param heading
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* @param npcId
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* @param isHire
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*/
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private void saveSiegeGuard(int x, int y, int z, int heading, int npcId, int isHire)
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (?, ?, ?, ?, ?, ?, ?, ?)"))
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{
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ps.setInt(1, getCastle().getResidenceId());
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ps.setInt(2, npcId);
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ps.setInt(3, x);
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ps.setInt(4, y);
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ps.setInt(5, z);
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ps.setInt(6, heading);
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ps.setInt(7, (isHire == 1 ? 0 : 600));
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ps.setInt(8, isHire);
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ps.execute();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Error adding siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
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}
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}
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public final Castle getCastle()
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{
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return _castle;
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}
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public final List<L2Spawn> getSiegeGuardSpawn()
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{
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return _siegeGuardSpawn;
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}
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}
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