Files
l2j_mobius/trunk/dist/game/data/stats/items/39400-39499.xml
MobiusDev 5b61826d9b Items refactoring.
Contributed by Matts.
2015-11-21 11:05:12 +00:00

958 lines
58 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="39400" name="Lv. 2 Legendary INT Dye (Charisma)" additionalName="INT + 4 CHA + 2" type="EtcItem">
<!-- Lv. 2 Legendary INT Dye (Charisma) (INT + 4 CHA + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_int_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39401" name="Lv. 2 Legendary WIT Dye (Charisma)" additionalName="WIT + 4 CHA + 2" type="EtcItem">
<!-- Lv. 2 Legendary WIT Dye (Charisma) (WIT + 4 CHA + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_wit_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39402" name="Lv. 2 Legendary MEN Dye (Charisma)" additionalName="MEN + 4 CHA + 2" type="EtcItem">
<!-- Lv. 2 Legendary MEN Dye (Charisma) (MEN + 4 CHA + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_men_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39403" name="Lv. 3 Legendary STR Dye (Charisma)" additionalName="STR + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Legendary STR Dye (Charisma) (STR + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_str_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39404" name="Lv. 3 Legendary DEX Dye (Charisma)" additionalName="DEX + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Legendary DEX Dye (Charisma) (DEX + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_dex_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39405" name="Lv. 3 Legendary CON Dye (Charisma)" additionalName="CON + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Legendary CON Dye (Charisma) (CON + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_con_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39406" name="Lv. 3 Legendary INT Dye (Charisma)" additionalName="INT + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Legendary INT Dye (Charisma) (INT + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_int_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39407" name="Lv. 3 Legendary WIT Dye (Charisma)" additionalName="WIT + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Legendary WIT Dye (Charisma) (WIT + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_wit_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39408" name="Lv. 3 Legendary MEN Dye (Charisma)" additionalName="MEN + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Legendary MEN Dye (Charisma) (MEN + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_men_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39409" name="Lv. 4 Legendary STR Dye (Charisma)" additionalName="STR + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary STR Dye (Charisma) (STR + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_str_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39410" name="Lv. 4 Legendary DEX Dye (Charisma)" additionalName="DEX + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary DEX Dye (Charisma) (DEX + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_dex_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39411" name="Lv. 4 Legendary CON Dye (Charisma)" additionalName="CON + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary CON Dye (Charisma) (CON + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_con_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39412" name="Lv. 4 Legendary INT Dye (Charisma)" additionalName="INT + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary INT Dye (Charisma) (INT + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_int_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39413" name="Lv. 4 Legendary WIT Dye (Charisma)" additionalName="WIT + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary WIT Dye (Charisma) (WIT + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_wit_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39414" name="Lv. 4 Legendary MEN Dye (Charisma)" additionalName="MEN + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary MEN Dye (Charisma) (MEN + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_men_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39415" name="Lv. 5 Legendary STR Dye (Charisma)" additionalName="STR + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Legendary STR Dye (Charisma) (STR + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_str_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39416" name="Lv. 5 Legendary DEX Dye (Charisma)" additionalName="DEX + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Legendary DEX Dye (Charisma) (DEX + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_dex_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39417" name="Lv. 5 Legendary CON Dye (Charisma)" additionalName="CON + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Legendary CON Dye (Charisma) (CON + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_con_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39418" name="Lv. 5 Legendary INT Dye (Charisma)" additionalName="INT + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Legendary INT Dye (Charisma) (INT + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_int_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39419" name="Lv. 5 Legendary WIT Dye (Charisma)" additionalName="WIT + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Legendary WIT Dye (Charisma) (WIT + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_wit_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39420" name="Lv. 5 Legendary MEN Dye (Charisma)" additionalName="MEN + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Legendary MEN Dye (Charisma) (MEN + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_men_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39421" name="Lv. 1 Legendary STR Dye (Luck)" additionalName="STR + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary STR Dye (Luck) (STR + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_str_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39422" name="Lv. 1 Legendary DEX Dye (Luck)" additionalName="DEX + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary DEX Dye (Luck) (DEX + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_dex_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39423" name="Lv. 1 Legendary CON Dye (Luck)" additionalName="CON + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary CON Dye (Luck) (CON + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_con_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39424" name="Lv. 1 Legendary INT Dye (Luck)" additionalName="INT + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary INT Dye (Luck) (INT + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_int_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39425" name="Lv. 1 Legendary WIT Dye (Luck)" additionalName="WIT + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary WIT Dye (Luck) (WIT + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_wit_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39426" name="Lv. 1 Legendary MEN Dye (Luck)" additionalName="MEN + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary MEN Dye (Luck) (MEN + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_men_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39427" name="Lv. 2 Legendary STR Dye (Luck)" additionalName="STR + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary STR Dye (Luck) (STR + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_str_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39428" name="Lv. 2 Legendary DEX Dye (Luck)" additionalName="DEX + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary DEX Dye (Luck) (DEX + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_dex_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39429" name="Lv. 2 Legendary CON Dye (Luck)" additionalName="CON + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary CON Dye (Luck) (CON + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_con_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39430" name="Lv. 2 Legendary INT Dye (Luck)" additionalName="INT + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary INT Dye (Luck) (INT + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_int_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39431" name="Lv. 2 Legendary WIT Dye (Luck)" additionalName="WIT + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary WIT Dye (Luck) (WIT + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_wit_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39432" name="Lv. 2 Legendary MEN Dye (Luck)" additionalName="MEN + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary MEN Dye (Luck) (MEN + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_men_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39433" name="Lv. 3 Legendary STR Dye (Luck)" additionalName="STR + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary STR Dye (Luck) (STR + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_str_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39434" name="Lv. 3 Legendary DEX Dye (Luck)" additionalName="DEX + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary DEX Dye (Luck) (DEX + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_dex_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39435" name="Lv. 3 Legendary CON Dye (Luck)" additionalName="CON + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary CON Dye (Luck) (CON + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_con_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39436" name="Lv. 3 Legendary INT Dye (Luck)" additionalName="INT + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary INT Dye (Luck) (INT + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_int_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39437" name="Lv. 3 Legendary WIT Dye (Luck)" additionalName="WIT + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary WIT Dye (Luck) (WIT + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_wit_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39438" name="Lv. 3 Legendary MEN Dye (Luck)" additionalName="MEN + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary MEN Dye (Luck) (MEN + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_men_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39439" name="Lv. 4 Legendary STR Dye (Luck)" additionalName="STR + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Legendary STR Dye (Luck) (STR + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_str_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39440" name="Lv. 4 Legendary DEX Dye (Luck)" additionalName="DEX + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Legendary DEX Dye (Luck) (DEX + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_dex_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39441" name="Lv. 4 Legendary CON Dye (Luck)" additionalName="CON + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Legendary CON Dye (Luck) (CON + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_con_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39442" name="Lv. 4 Legendary INT Dye (Luck)" additionalName="INT + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Legendary INT Dye (Luck) (INT + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_int_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39443" name="Lv. 4 Legendary WIT Dye (Luck)" additionalName="WIT + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Legendary WIT Dye (Luck) (WIT + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_wit_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39444" name="Lv. 4 Legendary MEN Dye (Luck)" additionalName="MEN + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Legendary MEN Dye (Luck) (MEN + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_men_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39445" name="Lv. 5 Legendary STR Dye (Luck)" additionalName="STR + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Legendary STR Dye (Luck) (STR + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_str_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39446" name="Lv. 5 Legendary DEX Dye (Luck)" additionalName="DEX + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Legendary DEX Dye (Luck) (DEX + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_dex_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39447" name="Lv. 5 Legendary CON Dye (Luck)" additionalName="CON + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Legendary CON Dye (Luck) (CON + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_con_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39448" name="Lv. 5 Legendary INT Dye (Luck)" additionalName="INT + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Legendary INT Dye (Luck) (INT + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_int_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39449" name="Lv. 5 Legendary WIT Dye (Luck)" additionalName="WIT + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Legendary WIT Dye (Luck) (WIT + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_wit_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39450" name="Lv. 5 Legendary MEN Dye (Luck)" additionalName="MEN + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Legendary MEN Dye (Luck) (MEN + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_men_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39451" name="Lv. 1 Windy CHA Dye (Luck)" additionalName="CHA + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Windy Charisma (Luck) (CHA + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_cha_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39452" name="Lv. 2 Windy CHA Dye (Luck)" additionalName="CHA + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Windy Charisma (Luck) (CHA + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_cha_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39453" name="Lv. 3 Windy CHA Dye (Luck)" additionalName="CHA + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Windy Charisma (Luck) (CHA + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_cha_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39454" name="Lv. 4 Windy CHA Dye (Luck)" additionalName="CHA + 5 LUC + 4" type="EtcItem">
<!-- Lv. 4 Windy Charisma (Luck) (CHA + 5 LUC + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_cha_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39455" name="Lv. 5 Windy CHA Dye (Luck)" additionalName="CHA + 5 LUC + 5" type="EtcItem">
<!-- Lv. 5 Windy Charisma (Luck) (CHA + 5 LUC + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_cha_luc" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39456" name="Lv. 1 Windy LUC Dye (Charisma)" additionalName="LUC + 3 CHA + 1" type="EtcItem">
<!-- Lv. 1 Windy Luck (Charisma) (LUC + 3 CHA + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_luc_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39457" name="Lv. 2 Windy LUC Dye (Charisma)" additionalName="LUC + 4 CHA + 2" type="EtcItem">
<!-- Lv. 2 Windy Luck (Charisma) (LUC + 4 CHA + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_luc_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39458" name="Lv. 3 Windy LUC Dye (Charisma)" additionalName="LUC + 4 CHA + 3" type="EtcItem">
<!-- Lv. 3 Windy Luck (Charisma) (LUC + 4 CHA + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_unique_dye_luc_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39459" name="Lv. 4 Windy LUC Dye (Charisma)" additionalName="LUC + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Windy Luck (Charisma) (LUC + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_unique_dye_luc_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39460" name="Lv. 5 Windy LUC Dye (Charisma)" additionalName="LUC + 5 CHA + 5" type="EtcItem">
<!-- Lv. 5 Windy Luck (Charisma) (LUC + 5 CHA + 5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_unique_dye_luc_cha" />
<set name="commissionItemType" val="DYES" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
</item>
<item id="39461" name="Air Stone" type="EtcItem">
<!-- Obtained by dissecting the material realm's elements. Used for alchemy experiments. -->
<set name="icon" val="icon.trace_of_wind" />
<set name="commissionItemType" val="GEMSTONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
</item>
<item id="39462" name="Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.giant_ench_armor_stone_r_i01" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39463" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.giant_ench_wp_stone_r_i01" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39464" name="Windy Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the e -->
<set name="icon" val="icon.giant_ench_armor_stone_r_i02" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39465" name="Windy Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.giant_ench_wp_stone_r_i02" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39466" name="Windy Healing Potion" type="EtcItem">
<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_scarlet_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
</item>
<item id="39467" name="Greater Windy Healing Potion" type="EtcItem">
<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_scarlet_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
</item>
<item id="39468" name="Major Windy Healing Potion" type="EtcItem">
<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_scarlet_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
</item>
<item id="39469" name="Superior Windy Healing Potion" type="EtcItem">
<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_scarlet_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
</item>
<item id="39470" name="Supreme Windy Healing Potion" type="EtcItem">
<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_scarlet_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
</item>
<item id="39471" name="Windy Quick Healing Potion" type="EtcItem">
<!-- Restores 625 HP. If HP is full, CP is restored. No duration. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="20" />
</item>
<item id="39472" name="Greater Windy Quick Healing Potion" type="EtcItem">
<!-- Restores 1250 HP. If HP is full, CP is restored. No duration. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="20" />
</item>
<item id="39473" name="Major Windy Quick Healing Potion" type="EtcItem">
<!-- Restores 2500 HP. If HP is full, CP is restored. No duration. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="20" />
</item>
<item id="39474" name="Superior Windy Quick Healing Potion" type="EtcItem">
<!-- Restores 3750 HP. If HP is full, CP is restored. No duration. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="20" />
</item>
<item id="39475" name="Supreme Windy Quick Healing Potion" type="EtcItem">
<!-- Restores 5000 HP. If HP is full, CP is restored. No duration. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="20" />
</item>
<item id="39476" name="Low-grade Love Potion" type="EtcItem">
<!-- For 15 sec., P./M. Atk. and Atk./Casting Spd. are increased. A strange power changes the appearance of your weapon. Cannot be used in the Olympiad. Cannot be stacked with Battle Rhapsody Dance. -->
<set name="icon" val="icon.love_potion" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="39477" name="Love Potion" type="EtcItem">
<!-- For 15 sec., P./M. Atk. and Atk./Casting Spd. are increased. A strange power changes the appearance of your weapon. Cannot be used in the Olympiad. Cannot be stacked with Battle Rhapsody Dance. -->
<set name="icon" val="icon.love_potion" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="39478" name="Mid-grade Love Potion" type="EtcItem">
<!-- For 15 sec., P./M. Atk. and Atk./Casting Spd. are increased. A strange power changes the appearance of your weapon. Cannot be used in the Olympiad. Cannot be stacked with Battle Rhapsody Dance. -->
<set name="icon" val="icon.love_potion" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="39479" name="High-grade Love Potion" type="EtcItem">
<!-- For 15 sec., P./M. Atk. and Atk./Casting Spd. are increased. A strange power changes the appearance of your weapon. Cannot be used in the Olympiad. Cannot be stacked with Battle Rhapsody Dance. -->
<set name="icon" val="icon.love_potion" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="39480" name="Cruel Love Potion" type="EtcItem">
<!-- Double-click for a random effect of love. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.love_potion" />
<set name="default_action" val="CALL_SKILL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="39481" name="Super Elixir" type="EtcItem">
<!-- Restores HP/CP/MP. Cooldown is 2 min. Cannot be used in the Olympiad / Ceremony of Chaos. -->
<set name="icon" val="icon.super_elixir_potion" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
</item>
<item id="39482" name="Alchemic Tome: Potion" type="EtcItem">
<!-- Contains potion secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
<set name="icon" val="icon.alchemy_master_potion" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39483" name="Alchemic Tome: Enchant Scroll" type="EtcItem">
<!-- Contains enchanting secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="commissionItemType" val="SPELLBOOK" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39484" name="Alchemic Tome: Life Stone" type="EtcItem">
<!-- Contains Life Stone secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
<set name="icon" val="icon.alchemy_master_dye" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39485" name="Alchemic Tome: Dye" type="EtcItem">
<!-- Contains Dye secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
<set name="icon" val="icon.alchemy_master_variation_stone" />
<set name="commissionItemType" val="SPELLBOOK" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="39486" name="Scroll of Escape: Gludin Village" type="EtcItem">
<!-- Teleports you to Levian in Gludin Village. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39487" name="Scroll of Escape: Orc Barracks" type="EtcItem">
<!-- Teleports you to the Orc Barracks. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39488" name="Magic Chain Key 1" type="EtcItem">
<!-- Seems like a key to undoing the magic chains binding the spirits. -->
<set name="icon" val="icon.etc_old_key_i03" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="39489" name="Magic Chain Key 2" type="EtcItem">
<!-- Seems like a key to undoing the magic chains binding the spirits. -->
<set name="icon" val="icon.etc_old_key_i02" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="39490" name="Magic Chain Key Bundle" type="EtcItem">
<!-- A bundle of keys that can undo the magic chains binding the spirits. -->
<set name="icon" val="icon.etc_old_key_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="39491" name="Scroll of Escape: Gludin Village" type="EtcItem">
<!-- Teleports you to Levian in Gludin Village. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39492" name="Scroll of Escape: Windy Hill" type="EtcItem">
<!-- Teleports you to the Windy Hill. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39493" name="Unworldly Wind" type="EtcItem">
<!-- Obtained by killing off the crazed creatures in the Windy Hill. Something feels unworldly about this. -->
<set name="icon" val="icon.r99_soul_stone_i01" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="39494" name="Scroll of Escape: Bloody Swampland" type="EtcItem">
<!-- Teleports you to the Bloody Swampland. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39495" name="Scroll of Escape: Seed of Annihilation" type="EtcItem">
<!-- Teleports you to the Seed of Annihilation. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39496" name="Scroll of Escape: Harnak's Underground Ruins" type="EtcItem">
<!-- Teleports you to Hadel, who can let you into Harnak's Underground Ruins. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39497" name="Scroll of Escape: Kartia's Labyrinth" type="EtcItem">
<!-- Teleports you to someone who can let you into Kartia's Labyrinth. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39498" name="Scroll of Escape: Fairy Settlement" type="EtcItem">
<!-- Teleports you to Fairy Settlement. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="39499" name="Scroll of Escape: Garden of Genesis" type="EtcItem">
<!-- Teleports you to Garden of Genesis. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
</list>