162 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.zone;
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| 
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| import java.util.ArrayList;
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| import java.util.List;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.model.Location;
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| import com.l2jserver.util.Rnd;
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| 
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| /**
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|  * Abstract zone with spawn locations
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|  * @author DS, Nyaran (rework 10/07/2011)
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|  */
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| public abstract class L2ZoneRespawn extends L2ZoneType
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| {
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| 	private List<Location> _spawnLocs = null;
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| 	private List<Location> _otherSpawnLocs = null;
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| 	private List<Location> _chaoticSpawnLocs = null;
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| 	private List<Location> _banishSpawnLocs = null;
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| 	
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| 	protected L2ZoneRespawn(int id)
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| 	{
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| 		super(id);
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| 	}
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| 	
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| 	public void parseLoc(int x, int y, int z, String type)
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| 	{
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| 		if ((type == null) || type.isEmpty())
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| 		{
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| 			addSpawn(x, y, z);
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| 		}
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| 		else
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| 		{
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| 			switch (type)
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| 			{
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| 				case "other":
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| 					addOtherSpawn(x, y, z);
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| 					break;
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| 				case "chaotic":
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| 					addChaoticSpawn(x, y, z);
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| 					break;
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| 				case "banish":
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| 					addBanishSpawn(x, y, z);
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| 					break;
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| 				default:
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| 					_log.warning(getClass().getSimpleName() + ": Unknown location type: " + type);
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| 			}
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| 		}
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| 	}
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| 	
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| 	public final void addSpawn(int x, int y, int z)
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| 	{
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| 		if (_spawnLocs == null)
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| 		{
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| 			_spawnLocs = new ArrayList<>();
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| 		}
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| 		
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| 		_spawnLocs.add(new Location(x, y, z));
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| 	}
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| 	
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| 	public final void addOtherSpawn(int x, int y, int z)
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| 	{
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| 		if (_otherSpawnLocs == null)
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| 		{
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| 			_otherSpawnLocs = new ArrayList<>();
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| 		}
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| 		
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| 		_otherSpawnLocs.add(new Location(x, y, z));
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| 	}
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| 	
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| 	public final void addChaoticSpawn(int x, int y, int z)
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| 	{
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| 		if (_chaoticSpawnLocs == null)
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| 		{
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| 			_chaoticSpawnLocs = new ArrayList<>();
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| 		}
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| 		
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| 		_chaoticSpawnLocs.add(new Location(x, y, z));
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| 	}
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| 	
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| 	public final void addBanishSpawn(int x, int y, int z)
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| 	{
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| 		if (_banishSpawnLocs == null)
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| 		{
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| 			_banishSpawnLocs = new ArrayList<>();
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| 		}
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| 		
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| 		_banishSpawnLocs.add(new Location(x, y, z));
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| 	}
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| 	
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| 	public final List<Location> getSpawns()
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| 	{
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| 		return _spawnLocs;
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| 	}
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| 	
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| 	public final Location getSpawnLoc()
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| 	{
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| 		if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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| 		{
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| 			return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
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| 		}
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| 		return _spawnLocs.get(0);
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| 	}
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| 	
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| 	public final Location getOtherSpawnLoc()
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| 	{
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| 		if (_otherSpawnLocs != null)
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| 		{
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| 			if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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| 			{
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| 				return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
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| 			}
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| 			return _otherSpawnLocs.get(0);
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| 		}
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| 		return getSpawnLoc();
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| 	}
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| 	
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| 	public final Location getChaoticSpawnLoc()
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| 	{
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| 		if (_chaoticSpawnLocs != null)
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| 		{
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| 			if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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| 			{
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| 				return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
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| 			}
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| 			return _chaoticSpawnLocs.get(0);
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| 		}
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| 		return getSpawnLoc();
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| 	}
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| 	
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| 	public final Location getBanishSpawnLoc()
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| 	{
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| 		if (_banishSpawnLocs != null)
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| 		{
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| 			if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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| 			{
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| 				return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
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| 			}
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| 			return _banishSpawnLocs.get(0);
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| 		}
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| 		return getSpawnLoc();
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| 	}
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| }
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