1905 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			1905 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.skills;
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| 
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| import java.util.ArrayList;
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| import java.util.Arrays;
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| import java.util.Collections;
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| import java.util.EnumMap;
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| import java.util.HashSet;
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| import java.util.List;
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| import java.util.Map;
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| import java.util.Set;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.GeoData;
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| import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
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| import com.l2jserver.gameserver.datatables.SkillData;
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| import com.l2jserver.gameserver.enums.MountType;
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| import com.l2jserver.gameserver.enums.ShotType;
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| import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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| import com.l2jserver.gameserver.handler.TargetHandler;
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| import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
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| import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
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| import com.l2jserver.gameserver.model.L2AlchemySkill;
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| import com.l2jserver.gameserver.model.L2ExtractableProductItem;
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| import com.l2jserver.gameserver.model.L2ExtractableSkill;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.PcCondOverride;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.actor.L2Attackable;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.L2Playable;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.effects.L2EffectType;
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| import com.l2jserver.gameserver.model.entity.TvTEvent;
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| import com.l2jserver.gameserver.model.holders.ItemHolder;
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| import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
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| import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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| import com.l2jserver.gameserver.model.stats.BaseStats;
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| import com.l2jserver.gameserver.model.stats.Formulas;
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| import com.l2jserver.gameserver.model.stats.TraitType;
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| import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
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| import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| import com.l2jserver.gameserver.util.Util;
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| import com.l2jserver.util.Rnd;
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| 
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| public final class Skill implements IIdentifiable
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| {
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| 	private static final Logger _log = Logger.getLogger(Skill.class.getName());
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| 	
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| 	private static final L2Object[] EMPTY_TARGET_LIST = new L2Object[0];
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| 	
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| 	/** Skill ID. */
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| 	private final int _id;
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| 	/** Skill level. */
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| 	private final int _level;
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| 	/** Custom skill ID displayed by the client. */
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| 	private final int _displayId;
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| 	/** Custom skill level displayed by the client. */
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| 	private final int _displayLevel;
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| 	/** Skill client's name. */
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| 	private final String _name;
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| 	/** Operative type: passive, active, toggle. */
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| 	private final SkillOperateType _operateType;
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| 	private final int _magic;
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| 	private final TraitType _traitType;
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| 	private final boolean _staticReuse;
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| 	/** MP consumption. */
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| 	private final int _mpConsume;
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| 	/** Initial MP consumption. */
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| 	private final int _mpInitialConsume;
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| 	/** MP consumption per channeling. */
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| 	private final int _mpPerChanneling;
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| 	/** HP consumption. */
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| 	private final int _hpConsume;
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| 	/** Amount of items consumed by this skill from caster. */
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| 	private final int _itemConsumeCount;
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| 	/** Id of item consumed by this skill from caster. */
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| 	private final int _itemConsumeId;
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| 	/** Cast range: how far can be the target. */
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| 	private final int _castRange;
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| 	/** Effect range: how far the skill affect the target. */
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| 	private final int _effectRange;
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| 	/** Abnormal instant, used for herbs mostly. */
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| 	private final boolean _isAbnormalInstant;
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| 	/** Abnormal level, global effect level. */
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| 	private final int _abnormalLvl;
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| 	/** Abnormal type: global effect "group". */
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| 	private final AbnormalType _abnormalType;
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| 	/** Abnormal time: global effect duration time. */
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| 	private final int _abnormalTime;
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| 	/** Abnormal visual effect: the visual effect displayed ingame. */
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| 	private Set<AbnormalVisualEffect> _abnormalVisualEffects;
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| 	/** If {@code true} this skill's effect should stay after death. */
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| 	private final boolean _stayAfterDeath;
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| 	/** If {@code true} this skill's effect should stay after class-subclass change. */
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| 	private final boolean _stayOnSubclassChange;
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| 	/** If {@code true} this skill's effect recovery HP/MP or CP from herb. */
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| 	private final boolean _isRecoveryHerb;
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| 	
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| 	private int _refId;
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| 	// all times in milliseconds
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| 	private final int _hitTime;
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| 	// private final int _skillInterruptTime;
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| 	private final int _coolTime;
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| 	private final int _reuseHashCode;
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| 	private final int _reuseDelay;
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| 	
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| 	/** Target type of the skill : SELF, PARTY, CLAN, PET... */
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| 	private final L2TargetType _targetType;
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| 	private final int _feed;
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| 	// base success chance
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| 	private final double _power;
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| 	private final double _pvpPower;
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| 	private final double _pvePower;
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| 	private final int _magicLevel;
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| 	private final int _lvlBonusRate;
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| 	private final int _activateRate;
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| 	private final int _minChance;
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| 	private final int _maxChance;
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| 	private final int _blowChance;
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| 	
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| 	// Effecting area of the skill, in radius.
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| 	// The radius center varies according to the _targetType:
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| 	// "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
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| 	private final int _affectRange;
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| 	private final int[] _affectLimit = new int[2];
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| 	
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| 	private final boolean _nextActionIsAttack;
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| 	
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| 	private final boolean _removedOnAnyActionExceptMove;
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| 	private final boolean _removedOnDamage;
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| 	
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| 	private final boolean _blockedInOlympiad;
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| 	
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| 	private final byte _element;
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| 	private final int _elementPower;
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| 	
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| 	private final BaseStats _basicProperty;
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| 	
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| 	private final boolean _overhit;
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| 	
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| 	private final int _minPledgeClass;
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| 	private final int _chargeConsume;
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| 	private final int _soulMaxConsume;
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| 	
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| 	private final boolean _isHeroSkill; // If true the skill is a Hero Skill
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| 	private final boolean _isGMSkill; // True if skill is GM skill
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| 	private final boolean _isSevenSigns;
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| 	
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| 	private final int _baseCritRate; // percent of success for skill critical hit (especially for PhysicalAttack & Blow - they're not affected by rCrit values or buffs).
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| 	private final boolean _directHpDmg; // If true then damage is being make directly
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| 	private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot
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| 	private final int _effectPoint;
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| 	// Condition lists
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| 	private List<Condition> _preCondition;
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| 	private List<Condition> _itemPreCondition;
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| 	private Set<MountType> _rideState;
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| 	// Function lists
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| 	private List<FuncTemplate> _funcTemplates;
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| 	
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| 	private final Map<EffectScope, List<AbstractEffect>> _effectLists = new EnumMap<>(EffectScope.class);
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| 	
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| 	// Flying support
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| 	private final FlyType _flyType;
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| 	private final int _flyRadius;
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| 	private final float _flyCourse;
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| 	
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| 	private final boolean _isDebuff;
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| 	
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| 	private final String _attribute;
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| 	
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| 	private final boolean _ignoreShield;
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| 	private final int _ignorePhysDefPercent;
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| 	
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| 	private final boolean _isSuicideAttack;
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| 	private final boolean _canBeDispeled;
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| 	
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| 	private final boolean _isClanSkill;
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| 	private final boolean _excludedFromCheck;
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| 	private final boolean _simultaneousCast;
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| 	
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| 	private L2ExtractableSkill _extractableItems = null;
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| 	private L2AlchemySkill _transmutedItems = null;
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| 	
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| 	private final String _icon;
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| 	
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| 	private volatile Byte[] _effectTypes;
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| 	
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| 	// Channeling data
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| 	private final int _channelingSkillId;
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| 	private final int _channelingTickInitialDelay;
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| 	private final int _channelingTickInterval;
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| 	
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| 	// Mentoring
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| 	private final boolean _isMentoring;
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| 	
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| 	public Skill(StatsSet set)
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| 	{
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| 		_id = set.getInt("skill_id");
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| 		_level = set.getInt("level");
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| 		_displayId = set.getInt("displayId", _id);
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| 		_displayLevel = set.getInt("displayLevel", _level);
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| 		_name = set.getString("name", "");
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| 		_operateType = set.getEnum("operateType", SkillOperateType.class);
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| 		_magic = set.getInt("isMagic", 0);
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| 		_traitType = set.getEnum("trait", TraitType.class, TraitType.NONE);
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| 		_staticReuse = set.getBoolean("staticReuse", false);
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| 		_mpConsume = set.getInt("mpConsume", 0);
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| 		_mpInitialConsume = set.getInt("mpInitialConsume", 0);
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| 		_mpPerChanneling = set.getInt("mpPerChanneling", _mpConsume);
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| 		_hpConsume = set.getInt("hpConsume", 0);
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| 		_itemConsumeCount = set.getInt("itemConsumeCount", 0);
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| 		_itemConsumeId = set.getInt("itemConsumeId", 0);
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| 		
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| 		_castRange = set.getInt("castRange", -1);
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| 		_effectRange = set.getInt("effectRange", -1);
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| 		_abnormalLvl = set.getInt("abnormalLvl", 0);
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| 		_abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE);
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| 		
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| 		int abnormalTime = set.getInt("abnormalTime", 0);
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| 		if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(getId()))
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| 		{
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| 			if ((getLevel() < 100) || (getLevel() > 140))
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| 			{
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| 				abnormalTime = Config.SKILL_DURATION_LIST.get(getId());
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| 			}
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| 			else if ((getLevel() >= 100) && (getLevel() < 140))
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| 			{
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| 				abnormalTime += Config.SKILL_DURATION_LIST.get(getId());
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| 			}
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| 		}
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| 		
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| 		_abnormalTime = abnormalTime;
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| 		_isAbnormalInstant = set.getBoolean("abnormalInstant", false);
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| 		parseAbnormalVisualEffect(set.getString("abnormalVisualEffect", null));
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| 		
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| 		_attribute = set.getString("attribute", "");
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| 		
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| 		_stayAfterDeath = set.getBoolean("stayAfterDeath", false);
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| 		_stayOnSubclassChange = set.getBoolean("stayOnSubclassChange", true);
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| 		
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| 		_hitTime = set.getInt("hitTime", 0);
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| 		_coolTime = set.getInt("coolTime", 0);
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| 		_isDebuff = set.getBoolean("isDebuff", false);
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| 		_isRecoveryHerb = set.getBoolean("isRecoveryHerb", false);
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| 		_feed = set.getInt("feed", 0);
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| 		_reuseHashCode = SkillData.getSkillHashCode(_id, _level);
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| 		
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| 		if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id))
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| 		{
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| 			if (Config.DEBUG)
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| 			{
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| 				_log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInt("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds.");
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| 			}
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| 			_reuseDelay = Config.SKILL_REUSE_LIST.get(_id);
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| 		}
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| 		else
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| 		{
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| 			_reuseDelay = set.getInt("reuseDelay", 0);
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| 		}
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| 		
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| 		_affectRange = set.getInt("affectRange", 0);
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| 		
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| 		final String rideState = set.getString("rideState", null);
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| 		if (rideState != null)
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| 		{
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| 			String[] state = rideState.split(";");
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| 			if (state.length > 0)
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| 			{
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| 				_rideState = new HashSet<>(state.length);
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| 				for (String s : state)
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| 				{
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| 					try
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| 					{
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| 						_rideState.add(MountType.valueOf(s));
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| 					}
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| 					catch (Exception e)
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| 					{
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| 						_log.warning("Bad data in rideState for skill " + this + " !\n" + e);
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| 					}
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| 				}
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| 			}
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| 		}
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| 		final String affectLimit = set.getString("affectLimit", null);
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| 		if (affectLimit != null)
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| 		{
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| 			try
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| 			{
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| 				String[] valuesSplit = affectLimit.split("-");
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| 				_affectLimit[0] = Integer.parseInt(valuesSplit[0]);
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| 				_affectLimit[1] = Integer.parseInt(valuesSplit[1]);
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| 			}
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| 			catch (Exception e)
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| 			{
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| 				throw new IllegalArgumentException("SkillId: " + _id + " invalid affectLimit value: " + affectLimit + ", \"percent-percent\" required");
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| 			}
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| 		}
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| 		
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| 		_targetType = set.getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
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| 		_power = set.getFloat("power", 0.f);
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| 		_pvpPower = set.getFloat("pvpPower", (float) getPower());
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| 		_pvePower = set.getFloat("pvePower", (float) getPower());
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| 		_magicLevel = set.getInt("magicLvl", 0);
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| 		_lvlBonusRate = set.getInt("lvlBonusRate", 0);
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| 		_activateRate = set.getInt("activateRate", -1);
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| 		_minChance = set.getInt("minChance", Config.MIN_ABNORMAL_STATE_SUCCESS_RATE);
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| 		_maxChance = set.getInt("maxChance", Config.MAX_ABNORMAL_STATE_SUCCESS_RATE);
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| 		_ignoreShield = set.getBoolean("ignoreShld", false);
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| 		_ignorePhysDefPercent = set.getInt("ignorePhysDefPercent", 0);
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| 		
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| 		_nextActionIsAttack = set.getBoolean("nextActionAttack", false);
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| 		
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| 		_removedOnAnyActionExceptMove = set.getBoolean("removedOnAnyActionExceptMove", false);
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| 		_removedOnDamage = set.getBoolean("removedOnDamage", false);
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| 		
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| 		_blockedInOlympiad = set.getBoolean("blockedInOlympiad", false);
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| 		
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| 		_element = set.getByte("element", (byte) -1);
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| 		_elementPower = set.getInt("elementPower", 0);
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| 		
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| 		_basicProperty = set.getEnum("basicProperty", BaseStats.class, BaseStats.NONE);
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| 		
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| 		_overhit = set.getBoolean("overHit", false);
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| 		_isSuicideAttack = set.getBoolean("isSuicideAttack", false);
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| 		
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| 		_minPledgeClass = set.getInt("minPledgeClass", 0);
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| 		_chargeConsume = set.getInt("chargeConsume", 0);
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| 		
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| 		_soulMaxConsume = set.getInt("soulMaxConsumeCount", 0);
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| 		_blowChance = set.getInt("blowChance", 0);
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| 		
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| 		_isHeroSkill = SkillTreesData.getInstance().isHeroSkill(_id, _level);
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| 		_isGMSkill = SkillTreesData.getInstance().isGMSkill(_id, _level);
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| 		_isSevenSigns = (_id > 4360) && (_id < 4367);
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| 		_isClanSkill = SkillTreesData.getInstance().isClanSkill(_id, _level);
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| 		
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| 		_baseCritRate = set.getInt("baseCritRate", 0);
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| 		_directHpDmg = set.getBoolean("dmgDirectlyToHp", false);
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| 		_isTriggeredSkill = set.getBoolean("isTriggeredSkill", false);
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| 		_effectPoint = set.getInt("effectPoint", 0);
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| 		
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| 		_flyType = set.getEnum("flyType", FlyType.class, null);
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| 		_flyRadius = set.getInt("flyRadius", 0);
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| 		_flyCourse = set.getFloat("flyCourse", 0);
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| 		
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| 		_canBeDispeled = set.getBoolean("canBeDispeled", true);
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| 		
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| 		_excludedFromCheck = set.getBoolean("excludedFromCheck", false);
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| 		_simultaneousCast = set.getBoolean("simultaneousCast", false);
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| 		
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| 		String capsuled_items = set.getString("capsuled_items_skill", null);
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| 		if (capsuled_items != null)
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| 		{
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| 			if (capsuled_items.isEmpty())
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| 			{
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| 				_log.warning("Empty Extractable Item Skill data in Skill Id: " + _id);
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| 			}
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| 			
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| 			_extractableItems = parseExtractableSkill(_id, _level, capsuled_items);
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| 		}
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| 		
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| 		String alchemyTransmuteIngredients = set.getString("alchemyTransmuteIngredients", null);
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| 		String alchemyTransmuteProducts = set.getString("alchemyTransmuteProduction", null);
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| 		if ((alchemyTransmuteIngredients != null) && (alchemyTransmuteProducts != null))
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| 		{
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| 			_transmutedItems = parseAlchemySkill(_id, _level, alchemyTransmuteIngredients, alchemyTransmuteProducts);
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| 		}
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| 		
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| 		_icon = set.getString("icon", "icon.skill0000");
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| 		
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| 		_channelingSkillId = set.getInt("channelingSkillId", 0);
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| 		_channelingTickInterval = set.getInt("channelingTickInterval", 2) * 1000;
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| 		_channelingTickInitialDelay = set.getInt("channelingTickInitialDelay", _channelingTickInterval / 1000) * 1000;
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| 		
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| 		_isMentoring = set.getBoolean("isMentoring", false);
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| 	}
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| 	
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| 	public TraitType getTraitType()
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| 	{
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| 		return _traitType;
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| 	}
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| 	
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| 	public byte getElement()
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| 	{
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| 		return _element;
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| 	}
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| 	
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| 	public int getElementPower()
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| 	{
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| 		return _elementPower;
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| 	}
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| 	
 | |
| 	/**
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| 	 * Return the target type of the skill : SELF, PARTY, CLAN, PET...
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public L2TargetType getTargetType()
 | |
| 	{
 | |
| 		return _targetType;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isAOE()
 | |
| 	{
 | |
| 		switch (_targetType)
 | |
| 		{
 | |
| 			case AREA:
 | |
| 			case AURA:
 | |
| 			case BEHIND_AREA:
 | |
| 			case BEHIND_AURA:
 | |
| 			case FRONT_AREA:
 | |
| 			case FRONT_AURA:
 | |
| 			{
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isDamage()
 | |
| 	{
 | |
| 		return hasEffectType(L2EffectType.MAGICAL_ATTACK, L2EffectType.HP_DRAIN, L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK);
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isOverhit()
 | |
| 	{
 | |
| 		return _overhit;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isSuicideAttack()
 | |
| 	{
 | |
| 		return _isSuicideAttack;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return the power of the skill.
 | |
| 	 * @param activeChar
 | |
| 	 * @param target
 | |
| 	 * @param isPvP
 | |
| 	 * @param isPvE
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE)
 | |
| 	{
 | |
| 		if (activeChar == null)
 | |
| 		{
 | |
| 			return getPower(isPvP, isPvE);
 | |
| 		}
 | |
| 		
 | |
| 		if (hasEffectType(L2EffectType.DEATH_LINK))
 | |
| 		{
 | |
| 			return getPower(isPvP, isPvE) * (-((activeChar.getCurrentHp() * 2) / activeChar.getMaxHp()) + 2);
 | |
| 		}
 | |
| 		
 | |
| 		if (hasEffectType(L2EffectType.PHYSICAL_ATTACK_HP_LINK))
 | |
| 		{
 | |
| 			return getPower(isPvP, isPvE) * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2);
 | |
| 		}
 | |
| 		return getPower(isPvP, isPvE);
 | |
| 	}
 | |
| 	
 | |
| 	public double getPower()
 | |
| 	{
 | |
| 		return _power;
 | |
| 	}
 | |
| 	
 | |
| 	public double getPower(boolean isPvP, boolean isPvE)
 | |
| 	{
 | |
| 		return isPvE ? _pvePower : isPvP ? _pvpPower : _power;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if this skill is abnormal instant.<br>
 | |
| 	 * Herb buff skills yield {@code true} for this check.
 | |
| 	 * @return {@code true} if the skill is abnormal instant, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean isAbnormalInstant()
 | |
| 	{
 | |
| 		return _isAbnormalInstant;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill abnormal type.
 | |
| 	 * @return the abnormal type
 | |
| 	 */
 | |
| 	public AbnormalType getAbnormalType()
 | |
| 	{
 | |
| 		return _abnormalType;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill abnormal level.
 | |
| 	 * @return the skill abnormal level
 | |
| 	 */
 | |
| 	public int getAbnormalLvl()
 | |
| 	{
 | |
| 		return _abnormalLvl;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill abnormal time.<br>
 | |
| 	 * Is the base to calculate the duration of the continuous effects of this skill.
 | |
| 	 * @return the abnormal time
 | |
| 	 */
 | |
| 	public int getAbnormalTime()
 | |
| 	{
 | |
| 		return _abnormalTime;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill abnormal visual effect.
 | |
| 	 * @return the abnormal visual effect
 | |
| 	 */
 | |
| 	public Set<AbnormalVisualEffect> getAbnormalVisualEffects()
 | |
| 	{
 | |
| 		return (_abnormalVisualEffects != null) ? _abnormalVisualEffects : Collections.emptySet();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if the skill has abnormal visual effects.
 | |
| 	 * @return {@code true} if the skill has abnormal visual effects, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean hasAbnormalVisualEffects()
 | |
| 	{
 | |
| 		return (_abnormalVisualEffects != null) && !_abnormalVisualEffects.isEmpty();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill magic level.
 | |
| 	 * @return the skill magic level
 | |
| 	 */
 | |
| 	public int getMagicLevel()
 | |
| 	{
 | |
| 		return _magicLevel;
 | |
| 	}
 | |
| 	
 | |
| 	public int getLvlBonusRate()
 | |
| 	{
 | |
| 		return _lvlBonusRate;
 | |
| 	}
 | |
| 	
 | |
| 	public int getActivateRate()
 | |
| 	{
 | |
| 		return _activateRate;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return custom minimum skill/effect chance.
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public int getMinChance()
 | |
| 	{
 | |
| 		return _minChance;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return custom maximum skill/effect chance.
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public int getMaxChance()
 | |
| 	{
 | |
| 		return _maxChance;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return true if skill effects should be removed on any action except movement
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public boolean isRemovedOnAnyActionExceptMove()
 | |
| 	{
 | |
| 		return _removedOnAnyActionExceptMove;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if skill effects should be removed on damage
 | |
| 	 */
 | |
| 	public boolean isRemovedOnDamage()
 | |
| 	{
 | |
| 		return _removedOnDamage;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if skill can not be used in olympiad.
 | |
| 	 */
 | |
| 	public boolean isBlockedInOlympiad()
 | |
| 	{
 | |
| 		return _blockedInOlympiad;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return the additional effect Id.
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public int getChannelingSkillId()
 | |
| 	{
 | |
| 		return _channelingSkillId;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return true if character should attack target after skill
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public boolean nextActionIsAttack()
 | |
| 	{
 | |
| 		return _nextActionIsAttack;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the castRange.
 | |
| 	 */
 | |
| 	public int getCastRange()
 | |
| 	{
 | |
| 		return _castRange;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the effectRange.
 | |
| 	 */
 | |
| 	public int getEffectRange()
 | |
| 	{
 | |
| 		return _effectRange;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the hpConsume.
 | |
| 	 */
 | |
| 	public int getHpConsume()
 | |
| 	{
 | |
| 		return _hpConsume;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill ID.
 | |
| 	 * @return the skill ID
 | |
| 	 */
 | |
| 	@Override
 | |
| 	public int getId()
 | |
| 	{
 | |
| 		return _id;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if this skill is a debuff.
 | |
| 	 * @return {@code true} if this skill is a debuff, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean isDebuff()
 | |
| 	{
 | |
| 		return _isDebuff;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if this skill is coming from Recovery Herb.
 | |
| 	 * @return {@code true} if this skill is a recover herb, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean isRecoveryHerb()
 | |
| 	{
 | |
| 		return _isRecoveryHerb;
 | |
| 	}
 | |
| 	
 | |
| 	public int getDisplayId()
 | |
| 	{
 | |
| 		return _displayId;
 | |
| 	}
 | |
| 	
 | |
| 	public int getDisplayLevel()
 | |
| 	{
 | |
| 		return _displayLevel;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return skill basicProperty base stat (STR, INT ...).
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public BaseStats getBasicProperty()
 | |
| 	{
 | |
| 		return _basicProperty;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the how much items will be consumed.
 | |
| 	 */
 | |
| 	public int getItemConsumeCount()
 | |
| 	{
 | |
| 		return _itemConsumeCount;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the ID of item for consume.
 | |
| 	 */
 | |
| 	public int getItemConsumeId()
 | |
| 	{
 | |
| 		return _itemConsumeId;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the level.
 | |
| 	 */
 | |
| 	public int getLevel()
 | |
| 	{
 | |
| 		return _level;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns true to set physical skills.
 | |
| 	 */
 | |
| 	public boolean isPhysical()
 | |
| 	{
 | |
| 		return _magic == 0;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns true to set magic skills.
 | |
| 	 */
 | |
| 	public boolean isMagic()
 | |
| 	{
 | |
| 		return _magic == 1;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns true to set static skills.
 | |
| 	 */
 | |
| 	public boolean isStatic()
 | |
| 	{
 | |
| 		return _magic == 2;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns true to set dance skills.
 | |
| 	 */
 | |
| 	public boolean isDance()
 | |
| 	{
 | |
| 		return _magic == 3;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns true to set static reuse.
 | |
| 	 */
 | |
| 	public boolean isStaticReuse()
 | |
| 	{
 | |
| 		return _staticReuse;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the mpConsume.
 | |
| 	 */
 | |
| 	public int getMpConsume()
 | |
| 	{
 | |
| 		return _mpConsume;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Returns the mpInitialConsume.
 | |
| 	 */
 | |
| 	public int getMpInitialConsume()
 | |
| 	{
 | |
| 		return _mpInitialConsume;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return Mana consumption per channeling tick.
 | |
| 	 */
 | |
| 	public int getMpPerChanneling()
 | |
| 	{
 | |
| 		return _mpPerChanneling;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the skill name
 | |
| 	 */
 | |
| 	public String getName()
 | |
| 	{
 | |
| 		return _name;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the reuse delay
 | |
| 	 */
 | |
| 	public int getReuseDelay()
 | |
| 	{
 | |
| 		return _reuseDelay;
 | |
| 	}
 | |
| 	
 | |
| 	public int getReuseHashCode()
 | |
| 	{
 | |
| 		return _reuseHashCode;
 | |
| 	}
 | |
| 	
 | |
| 	public int getHitTime()
 | |
| 	{
 | |
| 		return _hitTime;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the cool time
 | |
| 	 */
 | |
| 	public int getCoolTime()
 | |
| 	{
 | |
| 		return _coolTime;
 | |
| 	}
 | |
| 	
 | |
| 	public int getAffectRange()
 | |
| 	{
 | |
| 		return _affectRange;
 | |
| 	}
 | |
| 	
 | |
| 	public int getAffectLimit()
 | |
| 	{
 | |
| 		return (_affectLimit[0] + Rnd.get(_affectLimit[1]));
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isActive()
 | |
| 	{
 | |
| 		return (_operateType != null) && _operateType.isActive();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isPassive()
 | |
| 	{
 | |
| 		return (_operateType != null) && _operateType.isPassive();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isToggle()
 | |
| 	{
 | |
| 		return (_operateType != null) && _operateType.isToggle();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isContinuous()
 | |
| 	{
 | |
| 		return ((_operateType != null) && _operateType.isContinuous()) || isSelfContinuous();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isSelfContinuous()
 | |
| 	{
 | |
| 		return (_operateType != null) && _operateType.isSelfContinuous();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isChanneling()
 | |
| 	{
 | |
| 		return (_operateType != null) && _operateType.isChanneling();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isTriggeredSkill()
 | |
| 	{
 | |
| 		return _isTriggeredSkill;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if the skill is a transformation skill.
 | |
| 	 * @return {@code true} if the skill is a transformation, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean isTransformation()
 | |
| 	{
 | |
| 		return _abnormalType == AbnormalType.TRANSFORM;
 | |
| 	}
 | |
| 	
 | |
| 	public int getEffectPoint()
 | |
| 	{
 | |
| 		return _effectPoint;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean useSoulShot()
 | |
| 	{
 | |
| 		return hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK);
 | |
| 	}
 | |
| 	
 | |
| 	public boolean useSpiritShot()
 | |
| 	{
 | |
| 		return _magic == 1;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean useFishShot()
 | |
| 	{
 | |
| 		return hasEffectType(L2EffectType.FISHING);
 | |
| 	}
 | |
| 	
 | |
| 	public int getMinPledgeClass()
 | |
| 	{
 | |
| 		return _minPledgeClass;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isHeroSkill()
 | |
| 	{
 | |
| 		return _isHeroSkill;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isGMSkill()
 | |
| 	{
 | |
| 		return _isGMSkill;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean is7Signs()
 | |
| 	{
 | |
| 		return _isSevenSigns;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if this is a healing potion skill.
 | |
| 	 * @return {@code true} if this is a healing potion skill, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean isHealingPotionSkill()
 | |
| 	{
 | |
| 		return getAbnormalType() == AbnormalType.HP_RECOVER;
 | |
| 	}
 | |
| 	
 | |
| 	public int getChargeConsume()
 | |
| 	{
 | |
| 		return _chargeConsume;
 | |
| 	}
 | |
| 	
 | |
| 	public int getMaxSoulConsumeCount()
 | |
| 	{
 | |
| 		return _soulMaxConsume;
 | |
| 	}
 | |
| 	
 | |
| 	public int getBaseCritRate()
 | |
| 	{
 | |
| 		return _baseCritRate;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean getDmgDirectlyToHP()
 | |
| 	{
 | |
| 		return _directHpDmg;
 | |
| 	}
 | |
| 	
 | |
| 	public FlyType getFlyType()
 | |
| 	{
 | |
| 		return _flyType;
 | |
| 	}
 | |
| 	
 | |
| 	public int getFlyRadius()
 | |
| 	{
 | |
| 		return _flyRadius;
 | |
| 	}
 | |
| 	
 | |
| 	public float getFlyCourse()
 | |
| 	{
 | |
| 		return _flyCourse;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isStayAfterDeath()
 | |
| 	{
 | |
| 		return _stayAfterDeath;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isStayOnSubclassChange()
 | |
| 	{
 | |
| 		return _stayOnSubclassChange;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isBad()
 | |
| 	{
 | |
| 		return _effectPoint < 0;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean checkCondition(L2Character activeChar, L2Object object, boolean itemOrWeapon)
 | |
| 	{
 | |
| 		if (activeChar.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) && !Config.GM_SKILL_RESTRICTION)
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		if (activeChar.isPlayer() && !canBeUseWhileRiding((L2PcInstance) activeChar))
 | |
| 		{
 | |
| 			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
 | |
| 			sm.addSkillName(_id);
 | |
| 			activeChar.sendPacket(sm);
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		final List<Condition> preCondition = itemOrWeapon ? _itemPreCondition : _preCondition;
 | |
| 		if ((preCondition == null) || preCondition.isEmpty())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		final L2Character target = (object instanceof L2Character) ? (L2Character) object : null;
 | |
| 		for (Condition cond : preCondition)
 | |
| 		{
 | |
| 			if (!cond.test(activeChar, target, this))
 | |
| 			{
 | |
| 				final String msg = cond.getMessage();
 | |
| 				final int msgId = cond.getMessageId();
 | |
| 				if (msgId != 0)
 | |
| 				{
 | |
| 					final SystemMessage sm = SystemMessage.getSystemMessage(msgId);
 | |
| 					if (cond.isAddName())
 | |
| 					{
 | |
| 						sm.addSkillName(_id);
 | |
| 					}
 | |
| 					activeChar.sendPacket(sm);
 | |
| 				}
 | |
| 				else if (msg != null)
 | |
| 				{
 | |
| 					activeChar.sendMessage(msg);
 | |
| 				}
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Checks if a player can use this skill while riding.
 | |
| 	 * @param player the player
 | |
| 	 * @return {@code true} if the player can use this skill, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean canBeUseWhileRiding(final L2PcInstance player)
 | |
| 	{
 | |
| 		return (_rideState == null) || _rideState.contains(player.getMountType());
 | |
| 	}
 | |
| 	
 | |
| 	public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
 | |
| 	{
 | |
| 		// Init to null the target of the skill
 | |
| 		L2Character target = null;
 | |
| 		
 | |
| 		// Get the L2Objcet targeted by the user of the skill at this moment
 | |
| 		L2Object objTarget = activeChar.getTarget();
 | |
| 		// If the L2Object targeted is a L2Character, it becomes the L2Character target
 | |
| 		if (objTarget instanceof L2Character)
 | |
| 		{
 | |
| 			target = (L2Character) objTarget;
 | |
| 		}
 | |
| 		
 | |
| 		return getTargetList(activeChar, onlyFirst, target);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Return all targets of the skill in a table in function a the skill type.<br>
 | |
| 	 * <B><U>Values of skill type</U>:</B>
 | |
| 	 * <ul>
 | |
| 	 * <li>ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted</li>
 | |
| 	 * <li>SELF</li>
 | |
| 	 * <li>HOLY, UNDEAD</li>
 | |
| 	 * <li>PET</li>
 | |
| 	 * <li>AURA, AURA_CLOSE</li>
 | |
| 	 * <li>AREA</li>
 | |
| 	 * <li>MULTIFACE</li>
 | |
| 	 * <li>PARTY, CLAN</li>
 | |
| 	 * <li>CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN</li>
 | |
| 	 * <li>UNLOCKABLE</li>
 | |
| 	 * <li>ITEM</li>
 | |
| 	 * <ul>
 | |
| 	 * @param activeChar The L2Character who use the skill
 | |
| 	 * @param onlyFirst
 | |
| 	 * @param target
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
 | |
| 	{
 | |
| 		final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType());
 | |
| 		if (handler != null)
 | |
| 		{
 | |
| 			try
 | |
| 			{
 | |
| 				return handler.getTargetList(this, activeChar, onlyFirst, target);
 | |
| 			}
 | |
| 			catch (Exception e)
 | |
| 			{
 | |
| 				_log.log(Level.WARNING, "Exception in L2Skill.getTargetList(): " + e.getMessage(), e);
 | |
| 			}
 | |
| 		}
 | |
| 		activeChar.sendMessage("Target type of skill is not currently handled.");
 | |
| 		return EMPTY_TARGET_LIST;
 | |
| 	}
 | |
| 	
 | |
| 	public L2Object[] getTargetList(L2Character activeChar)
 | |
| 	{
 | |
| 		return getTargetList(activeChar, false);
 | |
| 	}
 | |
| 	
 | |
| 	public L2Object getFirstOfTargetList(L2Character activeChar)
 | |
| 	{
 | |
| 		L2Object[] targets = getTargetList(activeChar, true);
 | |
| 		if (targets.length == 0)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return targets[0];
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Check if should be target added to the target list false if target is dead, target same as caster,<br>
 | |
| 	 * target inside peace zone, target in the same party with caster, caster can see target Additional checks if not in PvP zones (arena, siege):<br>
 | |
| 	 * target in not the same clan and alliance with caster, and usual skill PvP check. If TvT event is active - performing additional checks. Caution: distance is not checked.
 | |
| 	 * @param caster
 | |
| 	 * @param target
 | |
| 	 * @param skill
 | |
| 	 * @param sourceInArena
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, Skill skill, boolean sourceInArena)
 | |
| 	{
 | |
| 		if ((target == null) || target.isDead() || (target == caster))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		final L2PcInstance player = caster.getActingPlayer();
 | |
| 		final L2PcInstance targetPlayer = target.getActingPlayer();
 | |
| 		if (player != null)
 | |
| 		{
 | |
| 			if (targetPlayer != null)
 | |
| 			{
 | |
| 				if ((targetPlayer == caster) || (targetPlayer == player))
 | |
| 				{
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (targetPlayer.inObserverMode())
 | |
| 				{
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (skill.isBad() && (player.getSiegeState() > 0) && player.isInsideZone(ZoneId.SIEGE) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
 | |
| 				{
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (skill.isBad() && target.isInsideZone(ZoneId.PEACE))
 | |
| 				{
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (player.isInParty() && targetPlayer.isInParty())
 | |
| 				{
 | |
| 					// Same party
 | |
| 					if (player.getParty().getLeaderObjectId() == targetPlayer.getParty().getLeaderObjectId())
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 					
 | |
| 					// Same command channel
 | |
| 					if (player.getParty().isInCommandChannel() && (player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel()))
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill))
 | |
| 				{
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (!sourceInArena && !(targetPlayer.isInsideZone(ZoneId.PVP) && !targetPlayer.isInsideZone(ZoneId.SIEGE)))
 | |
| 				{
 | |
| 					if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 					
 | |
| 					if ((player.getClanId() != 0) && (player.getClanId() == targetPlayer.getClanId()))
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 					
 | |
| 					if (!player.checkPvpSkill(targetPlayer, skill))
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				if (Config.FACTION_SYSTEM_ENABLED && target.isPlayer() && ((player.isGood() && targetPlayer.isGood()) || (player.isEvil() && targetPlayer.isEvil())))
 | |
| 				{
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && (target instanceof L2GuardInstance))
 | |
| 				{
 | |
| 					if (player.isGood() && ((L2Npc) target).getTemplate().isClan(Config.FACTION_GOOD_TEAM_NAME))
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 					if (player.isEvil() && ((L2Npc) target).getTemplate().isClan(Config.FACTION_EVIL_TEAM_NAME))
 | |
| 					{
 | |
| 						return false;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// target is mob
 | |
| 			if ((targetPlayer == null) && (target instanceof L2Attackable) && (caster instanceof L2Attackable))
 | |
| 			{
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (!GeoData.getInstance().canSeeTarget(caster, target))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	public static final boolean addPet(L2Character caster, L2PcInstance owner, int radius, boolean isDead)
 | |
| 	{
 | |
| 		final L2Summon pet = owner.getPet();
 | |
| 		if (pet == null)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		return addCharacter(caster, pet, radius, isDead);
 | |
| 	}
 | |
| 	
 | |
| 	public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead)
 | |
| 	{
 | |
| 		if (isDead != target.isDead())
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		if ((radius > 0) && !Util.checkIfInRange(radius, caster, target, true))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	public List<AbstractFunction> getStatFuncs(AbstractEffect effect, L2Character player)
 | |
| 	{
 | |
| 		if (_funcTemplates == null)
 | |
| 		{
 | |
| 			return Collections.<AbstractFunction> emptyList();
 | |
| 		}
 | |
| 		
 | |
| 		if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
 | |
| 		{
 | |
| 			return Collections.<AbstractFunction> emptyList();
 | |
| 		}
 | |
| 		
 | |
| 		final List<AbstractFunction> funcs = new ArrayList<>(_funcTemplates.size());
 | |
| 		for (FuncTemplate t : _funcTemplates)
 | |
| 		{
 | |
| 			AbstractFunction f = t.getFunc(player, null, this, this); // skill is owner
 | |
| 			if (f != null)
 | |
| 			{
 | |
| 				funcs.add(f);
 | |
| 			}
 | |
| 		}
 | |
| 		return funcs;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the skill effects.
 | |
| 	 * @param effectScope the effect scope
 | |
| 	 * @return the list of effects for the give scope
 | |
| 	 */
 | |
| 	public List<AbstractEffect> getEffects(EffectScope effectScope)
 | |
| 	{
 | |
| 		return _effectLists.get(effectScope);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if this skill has effects for the given scope.
 | |
| 	 * @param effectScope the effect scope
 | |
| 	 * @return {@code true} if this skill has effects for the given scope, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean hasEffects(EffectScope effectScope)
 | |
| 	{
 | |
| 		List<AbstractEffect> effects = _effectLists.get(effectScope);
 | |
| 		return (effects != null) && !effects.isEmpty();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Applies the effects from this skill to the target for the given effect scope.
 | |
| 	 * @param effectScope the effect scope
 | |
| 	 * @param info the buff info
 | |
| 	 * @param applyInstantEffects if {@code true} instant effects will be applied to the effected
 | |
| 	 * @param addContinuousEffects if {@code true} continuous effects will be applied to the effected
 | |
| 	 */
 | |
| 	public void applyEffectScope(EffectScope effectScope, BuffInfo info, boolean applyInstantEffects, boolean addContinuousEffects)
 | |
| 	{
 | |
| 		if ((effectScope != null) && hasEffects(effectScope))
 | |
| 		{
 | |
| 			for (AbstractEffect effect : getEffects(effectScope))
 | |
| 			{
 | |
| 				if (effect != null)
 | |
| 				{
 | |
| 					if (effect.isInstant())
 | |
| 					{
 | |
| 						if (applyInstantEffects && effect.calcSuccess(info))
 | |
| 						{
 | |
| 							effect.onStart(info);
 | |
| 						}
 | |
| 					}
 | |
| 					else if (addContinuousEffects)
 | |
| 					{
 | |
| 						if (effect.canStart(info))
 | |
| 						{
 | |
| 							info.addEffect(effect);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int)}.<br>
 | |
| 	 * Simplify the calls.
 | |
| 	 * @param effector the caster of the skill
 | |
| 	 * @param effected the target of the effect
 | |
| 	 */
 | |
| 	public void applyEffects(L2Character effector, L2Character effected)
 | |
| 	{
 | |
| 		applyEffects(effector, effected, false, false, true, 0);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int)}.<br>
 | |
| 	 * Simplify the calls, allowing abnormal time time customization.
 | |
| 	 * @param effector the caster of the skill
 | |
| 	 * @param effected the target of the effect
 | |
| 	 * @param instant if {@code true} instant effects will be applied to the effected
 | |
| 	 * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
 | |
| 	 */
 | |
| 	public void applyEffects(L2Character effector, L2Character effected, boolean instant, int abnormalTime)
 | |
| 	{
 | |
| 		applyEffects(effector, effected, false, false, instant, abnormalTime);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Applies the effects from this skill to the target.
 | |
| 	 * @param effector the caster of the skill
 | |
| 	 * @param effected the target of the effect
 | |
| 	 * @param self if {@code true} self-effects will be casted on the caster
 | |
| 	 * @param passive if {@code true} passive effects will be applied to the effector
 | |
| 	 * @param instant if {@code true} instant effects will be applied to the effected
 | |
| 	 * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
 | |
| 	 */
 | |
| 	public void applyEffects(L2Character effector, L2Character effected, boolean self, boolean passive, boolean instant, int abnormalTime)
 | |
| 	{
 | |
| 		// null targets cannot receive any effects.
 | |
| 		if (effected == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		// Check bad skills against target.
 | |
| 		if ((effector != effected) && isBad() && ((effected.isInvul() && (!effected.isVulnerableFor(effector))) || (effector.isGM() && !effector.getAccessLevel().canGiveDamage())))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (effected.isInvulAgainst(getId(), getLevel()))
 | |
| 		{
 | |
| 			effected.sendDebugMessage("Skill " + toString() + " has been ignored (invul against)");
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		boolean addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isContinuous() && Formulas.calcEffectSuccess(effector, effected, this)));
 | |
| 		if (!self && !passive)
 | |
| 		{
 | |
| 			final BuffInfo info = new BuffInfo(effector, effected, this);
 | |
| 			if (addContinuousEffects && (abnormalTime > 0))
 | |
| 			{
 | |
| 				info.setAbnormalTime(abnormalTime);
 | |
| 			}
 | |
| 			
 | |
| 			applyEffectScope(EffectScope.GENERAL, info, instant, addContinuousEffects);
 | |
| 			
 | |
| 			EffectScope pvpOrPveEffectScope = effector.isPlayable() && effected.isAttackable() ? EffectScope.PVE : effector.isPlayable() && effected.isPlayable() ? EffectScope.PVP : null;
 | |
| 			applyEffectScope(pvpOrPveEffectScope, info, instant, addContinuousEffects);
 | |
| 			
 | |
| 			applyEffectScope(EffectScope.CHANNELING, info, instant, addContinuousEffects);
 | |
| 			
 | |
| 			if (addContinuousEffects)
 | |
| 			{
 | |
| 				effected.getEffectList().add(info);
 | |
| 			}
 | |
| 			
 | |
| 			// Support for buff sharing feature including healing herbs.
 | |
| 			if (effected.isPlayer() && effected.hasServitors())
 | |
| 			{
 | |
| 				if ((addContinuousEffects && isContinuous() && !isDebuff()) || isRecoveryHerb())
 | |
| 				{
 | |
| 					effected.getServitors().values().forEach(s ->
 | |
| 					{
 | |
| 						applyEffects(effector, s, isRecoveryHerb(), 0);
 | |
| 					});
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (self)
 | |
| 		{
 | |
| 			addContinuousEffects = !passive && (_operateType.isToggle() || ((_operateType.isContinuous() || _operateType.isSelfContinuous()) && Formulas.calcEffectSuccess(effector, effector, this)));
 | |
| 			
 | |
| 			final BuffInfo info = new BuffInfo(effector, effector, this);
 | |
| 			if (addContinuousEffects && (abnormalTime > 0))
 | |
| 			{
 | |
| 				info.setAbnormalTime(abnormalTime);
 | |
| 			}
 | |
| 			
 | |
| 			applyEffectScope(EffectScope.SELF, info, instant, addContinuousEffects);
 | |
| 			
 | |
| 			// TODO : Need to be done better after skill rework
 | |
| 			if (addContinuousEffects && hasEffectType(L2EffectType.BUFF))
 | |
| 			{
 | |
| 				info.getEffector().getEffectList().add(info);
 | |
| 			}
 | |
| 			
 | |
| 			// Support for buff sharing feature.
 | |
| 			// Avoiding Servitor Share since it's implementation already "shares" the effect.
 | |
| 			if (addContinuousEffects && info.getEffected().isPlayer() && info.getEffected().hasServitors() && isContinuous() && !isDebuff() && (getId() != CommonSkill.SERVITOR_SHARE.getId()))
 | |
| 			{
 | |
| 				info.getEffected().getServitors().values().forEach(s ->
 | |
| 				{
 | |
| 					applyEffects(effector, s, false, 0);
 | |
| 				});
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (passive)
 | |
| 		{
 | |
| 			final BuffInfo info = new BuffInfo(effector, effector, this);
 | |
| 			applyEffectScope(EffectScope.PASSIVE, info, false, true);
 | |
| 			effector.getEffectList().add(info);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Activates a skill for the given creature and targets.
 | |
| 	 * @param caster the caster
 | |
| 	 * @param targets the targets
 | |
| 	 */
 | |
| 	public void activateSkill(L2Character caster, L2Object... targets)
 | |
| 	{
 | |
| 		activateSkill(caster, null, targets);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Activates a skill for the given cubic and targets.
 | |
| 	 * @param cubic the cubic
 | |
| 	 * @param targets the targets
 | |
| 	 */
 | |
| 	public void activateSkill(L2CubicInstance cubic, L2Object... targets)
 | |
| 	{
 | |
| 		activateSkill(cubic.getOwner(), cubic, targets);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Activates the skill to the targets.
 | |
| 	 * @param caster the caster
 | |
| 	 * @param cubic the cubic, can be {@code null}
 | |
| 	 * @param targets the targets
 | |
| 	 */
 | |
| 	private void activateSkill(L2Character caster, L2CubicInstance cubic, L2Object... targets)
 | |
| 	{
 | |
| 		switch (getId())
 | |
| 		{
 | |
| 		// TODO: replace with AI
 | |
| 			case 5852:
 | |
| 			case 5853:
 | |
| 			{
 | |
| 				final L2BlockInstance block = targets[0] instanceof L2BlockInstance ? (L2BlockInstance) targets[0] : null;
 | |
| 				final L2PcInstance player = caster.isPlayer() ? (L2PcInstance) caster : null;
 | |
| 				if ((block == null) || (player == null))
 | |
| 				{
 | |
| 					return;
 | |
| 				}
 | |
| 				
 | |
| 				final int arena = player.getBlockCheckerArena();
 | |
| 				if (arena != -1)
 | |
| 				{
 | |
| 					final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
 | |
| 					if (holder == null)
 | |
| 					{
 | |
| 						return;
 | |
| 					}
 | |
| 					
 | |
| 					final int team = holder.getPlayerTeam(player);
 | |
| 					final int color = block.getColorEffect();
 | |
| 					if ((team == 0) && (color == 0x00))
 | |
| 					{
 | |
| 						block.changeColor(player, holder, team);
 | |
| 					}
 | |
| 					else if ((team == 1) && (color == 0x53))
 | |
| 					{
 | |
| 						block.changeColor(player, holder, team);
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 			default:
 | |
| 			{
 | |
| 				for (L2Object obj : targets)
 | |
| 				{
 | |
| 					final L2Character target = (L2Character) obj;
 | |
| 					if (Formulas.calcBuffDebuffReflection(target, this))
 | |
| 					{
 | |
| 						// if skill is reflected instant effects should be casted on target
 | |
| 						// and continuous effects on caster
 | |
| 						applyEffects(target, caster, false, 0);
 | |
| 						
 | |
| 						final BuffInfo info = new BuffInfo(caster, target, this);
 | |
| 						applyEffectScope(EffectScope.GENERAL, info, true, false);
 | |
| 						
 | |
| 						EffectScope pvpOrPveEffectScope = caster.isPlayable() && target.isAttackable() ? EffectScope.PVE : caster.isPlayable() && target.isPlayable() ? EffectScope.PVP : null;
 | |
| 						applyEffectScope(pvpOrPveEffectScope, info, true, false);
 | |
| 						
 | |
| 						applyEffectScope(EffectScope.CHANNELING, info, true, false);
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						applyEffects(caster, target);
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Self Effect
 | |
| 		if (hasEffects(EffectScope.SELF))
 | |
| 		{
 | |
| 			if (caster.isAffectedBySkill(getId()))
 | |
| 			{
 | |
| 				caster.stopSkillEffects(true, getId());
 | |
| 			}
 | |
| 			applyEffects(caster, caster, true, false, true, 0);
 | |
| 		}
 | |
| 		
 | |
| 		if (cubic == null)
 | |
| 		{
 | |
| 			if (useSpiritShot())
 | |
| 			{
 | |
| 				caster.setChargedShot(caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
 | |
| 			}
 | |
| 			else if (useSoulShot())
 | |
| 			{
 | |
| 				caster.setChargedShot(ShotType.SOULSHOTS, false);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public void attach(FuncTemplate f)
 | |
| 	{
 | |
| 		if (_funcTemplates == null)
 | |
| 		{
 | |
| 			_funcTemplates = new ArrayList<>(1);
 | |
| 		}
 | |
| 		_funcTemplates.add(f);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Adds an effect to the effect list for the give effect scope.
 | |
| 	 * @param effectScope the effect scope
 | |
| 	 * @param effect the effect to add
 | |
| 	 */
 | |
| 	public void addEffect(EffectScope effectScope, AbstractEffect effect)
 | |
| 	{
 | |
| 		List<AbstractEffect> effects = _effectLists.get(effectScope);
 | |
| 		if (effects == null)
 | |
| 		{
 | |
| 			effects = new ArrayList<>(1);
 | |
| 			_effectLists.put(effectScope, effects);
 | |
| 		}
 | |
| 		effects.add(effect);
 | |
| 	}
 | |
| 	
 | |
| 	public void attach(Condition c, boolean itemOrWeapon)
 | |
| 	{
 | |
| 		if (itemOrWeapon)
 | |
| 		{
 | |
| 			if (_itemPreCondition == null)
 | |
| 			{
 | |
| 				_itemPreCondition = new ArrayList<>();
 | |
| 			}
 | |
| 			_itemPreCondition.add(c);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (_preCondition == null)
 | |
| 			{
 | |
| 				_preCondition = new ArrayList<>();
 | |
| 			}
 | |
| 			_preCondition.add(c);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public String toString()
 | |
| 	{
 | |
| 		return "Skill " + _name + "(" + _id + "," + _level + ")";
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return pet food
 | |
| 	 */
 | |
| 	public int getFeed()
 | |
| 	{
 | |
| 		return _feed;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * used for tracking item id in case that item consume cannot be used
 | |
| 	 * @return reference item id
 | |
| 	 */
 | |
| 	public int getReferenceItemId()
 | |
| 	{
 | |
| 		return _refId;
 | |
| 	}
 | |
| 	
 | |
| 	public void setReferenceItemId(int val)
 | |
| 	{
 | |
| 		_refId = val;
 | |
| 	}
 | |
| 	
 | |
| 	public String getAttributeName()
 | |
| 	{
 | |
| 		return _attribute;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the _blowChance
 | |
| 	 */
 | |
| 	public int getBlowChance()
 | |
| 	{
 | |
| 		return _blowChance;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean ignoreShield()
 | |
| 	{
 | |
| 		return _ignoreShield;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the percent of ignore defense of this skill
 | |
| 	 */
 | |
| 	public int getIgnorePhysDefPercent()
 | |
| 	{
 | |
| 		return _ignorePhysDefPercent;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean canBeDispeled()
 | |
| 	{
 | |
| 		return _canBeDispeled;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verify if the skill can be stolen.
 | |
| 	 * @return {@code true} if skill can be stolen, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean canBeStolen()
 | |
| 	{
 | |
| 		return !isPassive() && !isToggle() && !isDebuff() && !isHeroSkill() && !isGMSkill() && !(isStatic() && (getId() != CommonSkill.CARAVANS_SECRET_MEDICINE.getId())) && canBeDispeled() && (getId() != CommonSkill.SERVITOR_SHARE.getId());
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isClanSkill()
 | |
| 	{
 | |
| 		return _isClanSkill;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isExcludedFromCheck()
 | |
| 	{
 | |
| 		return _excludedFromCheck;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isSimultaneousCast()
 | |
| 	{
 | |
| 		return _simultaneousCast;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Parse an extractable skill.
 | |
| 	 * @param skillId the skill Id
 | |
| 	 * @param skillLvl the skill level
 | |
| 	 * @param values the values to parse
 | |
| 	 * @return the parsed extractable skill
 | |
| 	 * @author Zoey76
 | |
| 	 */
 | |
| 	private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values)
 | |
| 	{
 | |
| 		final String[] prodLists = values.split(";");
 | |
| 		final List<L2ExtractableProductItem> products = new ArrayList<>();
 | |
| 		String[] prodData;
 | |
| 		for (String prodList : prodLists)
 | |
| 		{
 | |
| 			prodData = prodList.split(",");
 | |
| 			if (prodData.length < 3)
 | |
| 			{
 | |
| 				_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
 | |
| 			}
 | |
| 			List<ItemHolder> items = null;
 | |
| 			double chance = 0;
 | |
| 			final int length = prodData.length - 1;
 | |
| 			try
 | |
| 			{
 | |
| 				items = new ArrayList<>(length / 2);
 | |
| 				for (int j = 0; j < length; j += 2)
 | |
| 				{
 | |
| 					final int prodId = Integer.parseInt(prodData[j]);
 | |
| 					final int quantity = Integer.parseInt(prodData[j + 1]);
 | |
| 					if ((prodId <= 0) || (quantity <= 0))
 | |
| 					{
 | |
| 						_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!");
 | |
| 					}
 | |
| 					items.add(new ItemHolder(prodId, quantity));
 | |
| 				}
 | |
| 				chance = Double.parseDouble(prodData[length]);
 | |
| 			}
 | |
| 			catch (Exception e)
 | |
| 			{
 | |
| 				_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!");
 | |
| 			}
 | |
| 			products.add(new L2ExtractableProductItem(items, chance));
 | |
| 		}
 | |
| 		
 | |
| 		if (products.isEmpty())
 | |
| 		{
 | |
| 			_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!");
 | |
| 		}
 | |
| 		return new L2ExtractableSkill(SkillData.getSkillHashCode(skillId, skillLvl), products);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Parse an Alchemy transmute skill.
 | |
| 	 * @param skillId the skill Id
 | |
| 	 * @param skillLvl the skill level
 | |
| 	 * @param alchemyTransmuteIngredients the values to parse
 | |
| 	 * @param alchemyTransmuteProducts the values to parse
 | |
| 	 * @return the parsed transmute skill
 | |
| 	 */
 | |
| 	private L2AlchemySkill parseAlchemySkill(int skillId, int skillLvl, String alchemyTransmuteIngredients, String alchemyTransmuteProducts)
 | |
| 	{
 | |
| 		final String[] ingrLists = alchemyTransmuteIngredients.split(";");
 | |
| 		final String[] prodLists = alchemyTransmuteProducts.split(";");
 | |
| 		List<ItemHolder> ingridients = new ArrayList<>();
 | |
| 		ItemHolder product = null;
 | |
| 		
 | |
| 		String[] ingrData;
 | |
| 		for (String ingrList : ingrLists)
 | |
| 		{
 | |
| 			ingrData = ingrList.split(",");
 | |
| 			if (ingrData.length < 2)
 | |
| 			{
 | |
| 				_log.warning("Alchemy skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
 | |
| 			}
 | |
| 			ingridients.add(new ItemHolder(Integer.parseInt(ingrData[0]), Integer.parseInt(ingrData[1])));
 | |
| 		}
 | |
| 		
 | |
| 		String[] prodData;
 | |
| 		for (String prodList : prodLists)
 | |
| 		{
 | |
| 			prodData = prodList.split(",");
 | |
| 			if (prodData.length < 2)
 | |
| 			{
 | |
| 				_log.warning("Alchemy skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
 | |
| 			}
 | |
| 			product = new ItemHolder(Integer.parseInt(prodData[0]), Integer.parseInt(prodData[1]));
 | |
| 		}
 | |
| 		
 | |
| 		return new L2AlchemySkill(ingridients, product);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Parses all the abnormal visual effects.
 | |
| 	 * @param abnormalVisualEffects the abnormal visual effects list
 | |
| 	 */
 | |
| 	private void parseAbnormalVisualEffect(String abnormalVisualEffects)
 | |
| 	{
 | |
| 		if (abnormalVisualEffects != null)
 | |
| 		{
 | |
| 			final String[] data = abnormalVisualEffects.split(";");
 | |
| 			final Set<AbnormalVisualEffect> aves = new HashSet<>(1);
 | |
| 			for (String aveString : data)
 | |
| 			{
 | |
| 				final AbnormalVisualEffect ave = AbnormalVisualEffect.findByName(aveString);
 | |
| 				if (ave != null)
 | |
| 				{
 | |
| 					aves.add(ave);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					_log.warning("Invalid AbnormalVisualEffect(" + aveString + ") found for Skill(" + this + ")");
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			if (!aves.isEmpty())
 | |
| 			{
 | |
| 				_abnormalVisualEffects = aves;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public L2ExtractableSkill getExtractableSkill()
 | |
| 	{
 | |
| 		return _extractableItems;
 | |
| 	}
 | |
| 	
 | |
| 	public L2AlchemySkill getAlchemySkill()
 | |
| 	{
 | |
| 		return _transmutedItems;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param effectType Effect type to check if its present on this skill effects.
 | |
| 	 * @param effectTypes Effect types to check if are present on this skill effects.
 | |
| 	 * @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public boolean hasEffectType(L2EffectType effectType, L2EffectType... effectTypes)
 | |
| 	{
 | |
| 		if (_effectTypes == null)
 | |
| 		{
 | |
| 			synchronized (this)
 | |
| 			{
 | |
| 				if (_effectTypes == null)
 | |
| 				{
 | |
| 					Set<Byte> effectTypesSet = new HashSet<>();
 | |
| 					for (List<AbstractEffect> effectList : _effectLists.values())
 | |
| 					{
 | |
| 						if (effectList != null)
 | |
| 						{
 | |
| 							for (AbstractEffect effect : effectList)
 | |
| 							{
 | |
| 								if (effect == null)
 | |
| 								{
 | |
| 									continue;
 | |
| 								}
 | |
| 								effectTypesSet.add((byte) effect.getEffectType().ordinal());
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 					
 | |
| 					Byte[] effectTypesArray = effectTypesSet.toArray(new Byte[effectTypesSet.size()]);
 | |
| 					Arrays.sort(effectTypesArray);
 | |
| 					_effectTypes = effectTypesArray;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (Arrays.binarySearch(_effectTypes, (byte) effectType.ordinal()) >= 0)
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		for (L2EffectType type : effectTypes)
 | |
| 		{
 | |
| 			if (Arrays.binarySearch(_effectTypes, (byte) type.ordinal()) >= 0)
 | |
| 			{
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return icon of the current skill.
 | |
| 	 */
 | |
| 	public String getIcon()
 | |
| 	{
 | |
| 		return _icon;
 | |
| 	}
 | |
| 	
 | |
| 	public int getChannelingTickInterval()
 | |
| 	{
 | |
| 		return _channelingTickInterval;
 | |
| 	}
 | |
| 	
 | |
| 	public int getChannelingTickInitialDelay()
 | |
| 	{
 | |
| 		return _channelingTickInitialDelay;
 | |
| 	}
 | |
| 	
 | |
| 	public Set<MountType> getRideState()
 | |
| 	{
 | |
| 		return _rideState;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isMentoring()
 | |
| 	{
 | |
| 		return _isMentoring;
 | |
| 	}
 | |
| }
 | 
