253 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			253 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.drops;
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| 
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| import java.util.ArrayList;
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| import java.util.Collections;
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| import java.util.List;
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| 
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.drops.strategy.IAmountMultiplierStrategy;
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| import com.l2jserver.gameserver.model.drops.strategy.IChanceMultiplierStrategy;
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| import com.l2jserver.gameserver.model.drops.strategy.IGroupedItemDropCalculationStrategy;
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| import com.l2jserver.gameserver.model.drops.strategy.IKillerChanceModifierStrategy;
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| import com.l2jserver.gameserver.model.drops.strategy.IPreciseDeterminationStrategy;
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| import com.l2jserver.gameserver.model.holders.ItemHolder;
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| 
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| /**
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|  * @author NosBit
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|  */
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| public final class GroupedGeneralDropItem implements IDropItem
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| {
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| 	
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| 	private final double _chance;
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| 	private List<GeneralDropItem> _items;
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| 	protected final IGroupedItemDropCalculationStrategy _dropCalculationStrategy;
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| 	protected final IKillerChanceModifierStrategy _killerChanceModifierStrategy;
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| 	protected final IPreciseDeterminationStrategy _preciseStrategy;
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| 	
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| 	/**
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| 	 * @param chance the chance of this drop item.
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| 	 */
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| 	public GroupedGeneralDropItem(double chance)
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| 	{
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| 		this(chance, IGroupedItemDropCalculationStrategy.DEFAULT_STRATEGY, IKillerChanceModifierStrategy.DEFAULT_STRATEGY, IPreciseDeterminationStrategy.DEFAULT);
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| 	}
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| 	
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| 	/**
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| 	 * @param chance the chance of this drop item.
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| 	 * @param dropStrategy to calculate drops.
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| 	 * @param killerStrategy
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| 	 * @param preciseStrategy
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| 	 */
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| 	public GroupedGeneralDropItem(double chance, IGroupedItemDropCalculationStrategy dropStrategy, IKillerChanceModifierStrategy killerStrategy, IPreciseDeterminationStrategy preciseStrategy)
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| 	{
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| 		_chance = chance;
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| 		_dropCalculationStrategy = dropStrategy;
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| 		_killerChanceModifierStrategy = killerStrategy;
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| 		_preciseStrategy = preciseStrategy;
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| 	}
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| 	
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| 	/**
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| 	 * Gets the chance of this drop item.
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| 	 * @return the chance
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| 	 */
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| 	public final double getChance()
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| 	{
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| 		return _chance;
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| 	}
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| 	
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| 	/**
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| 	 * Gets the items.
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| 	 * @return the items
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| 	 */
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| 	public final List<GeneralDropItem> getItems()
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| 	{
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| 		return _items;
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| 	}
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| 	
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| 	/**
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| 	 * @return the strategy
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| 	 */
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| 	public final IGroupedItemDropCalculationStrategy getDropCalculationStrategy()
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| 	{
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| 		return _dropCalculationStrategy;
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| 	}
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| 	
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| 	/**
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| 	 * @return the _killerChanceModifierStrategy
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| 	 */
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| 	public IKillerChanceModifierStrategy getKillerChanceModifierStrategy()
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| 	{
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| 		return _killerChanceModifierStrategy;
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| 	}
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| 	
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| 	/**
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| 	 * @return the _preciseStrategy
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| 	 */
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| 	public final IPreciseDeterminationStrategy getPreciseStrategy()
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| 	{
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| 		return _preciseStrategy;
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| 	}
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| 	
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| 	/**
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| 	 * Sets an item list to this drop item.
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| 	 * @param items the item list
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| 	 */
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| 	public final void setItems(List<GeneralDropItem> items)
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| 	{
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| 		_items = Collections.unmodifiableList(items);
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| 	}
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| 	
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| 	/**
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| 	 * Returns a list of items in the group with chance multiplied by chance of the group
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| 	 * @return the list of items with modified chances
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| 	 */
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| 	public final List<GeneralDropItem> extractMe()
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| 	{
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| 		List<GeneralDropItem> items = new ArrayList<>();
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| 		for (final GeneralDropItem item : getItems())
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| 		{
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| 			// precise and killer strategies of the group
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| 			items.add(new GeneralDropItem(item.getItemId(), item.getMin(), item.getMax(), (item.getChance() * getChance()) / 100, item.getAmountStrategy(), item.getChanceStrategy(), getPreciseStrategy(), getKillerChanceModifierStrategy(), item.getDropCalculationStrategy()));
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| 		}
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| 		return items;
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| 	}
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| 	
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| 	/**
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| 	 * statically normalizes a group, useful when need to convert legacy SQL data
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| 	 * @return a new group with items, which have a sum of getChance() of 100%
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| 	 */
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| 	public final GroupedGeneralDropItem normalizeMe()
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| 	{
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| 		double sumchance = 0;
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| 		for (GeneralDropItem item : getItems())
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| 		{
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| 			sumchance += (item.getChance() * getChance()) / 100;
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| 		}
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| 		final double sumchance1 = sumchance;
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| 		GroupedGeneralDropItem group = new GroupedGeneralDropItem(sumchance1, getDropCalculationStrategy(), IKillerChanceModifierStrategy.NO_RULES, getPreciseStrategy());
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| 		List<GeneralDropItem> items = new ArrayList<>();
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| 		for (final GeneralDropItem item : getItems())
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| 		{
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| 			// modify only the chance, leave all other rules intact
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| 			items.add(new GeneralDropItem(item.getItemId(), item.getMin(), item.getMax(), (item.getChance() * getChance()) / sumchance1, item.getAmountStrategy(), item.getChanceStrategy(), item.getPreciseStrategy(), item.getKillerChanceModifierStrategy(), item.getDropCalculationStrategy()));
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| 		}
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| 		group.setItems(items);
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| 		return group;
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| 	}
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| 	
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| 	/**
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| 	 * Creates a normalized group taking into account all drop modifiers, needed when handling a group which has items with different chance rates
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| 	 * @param victim
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| 	 * @param killer
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| 	 * @return a new normalized group with all drop modifiers applied
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| 	 */
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| 	public final GroupedGeneralDropItem normalizeMe(L2Character victim, L2Character killer)
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| 	{
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| 		return normalizeMe(victim, killer, true, 1);
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| 	}
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| 	
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| 	/**
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| 	 * Creates a normalized group taking into account all drop modifiers, needed when handling a group which has items with different chance rates
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| 	 * @param victim
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| 	 * @param killer
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| 	 * @param chanceModifier an additional chance modifier
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| 	 * @return a new normalized group with all drop modifiers applied
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| 	 */
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| 	public final GroupedGeneralDropItem normalizeMe(L2Character victim, L2Character killer, double chanceModifier)
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| 	{
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| 		return normalizeMe(victim, killer, true, chanceModifier);
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| 	}
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| 	
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| 	/**
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| 	 * Creates a normalized group taking into account all drop modifiers, needed when handling a group which has items with different chance rates
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| 	 * @param victim
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| 	 * @return a new normalized group with all victim modifiers applied
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| 	 */
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| 	public final GroupedGeneralDropItem normalizeMe(L2Character victim)
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| 	{
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| 		return normalizeMe(victim, null, false, 1);
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| 	}
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| 	
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| 	/**
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| 	 * Creates a normalized group taking into account all drop modifiers, needed when handling a group which has items with different chance rates
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| 	 * @param victim
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| 	 * @param chanceModifier an additional chance modifier
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| 	 * @return a new normalized group with all victim modifiers applied
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| 	 */
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| 	public final GroupedGeneralDropItem normalizeMe(L2Character victim, double chanceModifier)
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| 	{
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| 		return normalizeMe(victim, null, false, chanceModifier);
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| 	}
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| 	
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| 	/**
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| 	 * Creates a normalized group taking into account all drop modifiers, needed when handling a group which has items with different chance rates
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| 	 * @param victim
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| 	 * @param killer
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| 	 * @param applyKillerModifier if to modify chance by {@link GroupedGeneralDropItem#getKillerChanceModifier(L2Character, L2Character)}
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| 	 * @param chanceModifier an additional chance modifier
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| 	 * @return a new normalized group with all drop modifiers applied
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| 	 */
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| 	private final GroupedGeneralDropItem normalizeMe(L2Character victim, L2Character killer, boolean applyKillerModifier, double chanceModifier)
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| 	{
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| 		if (applyKillerModifier)
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| 		{
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| 			chanceModifier *= (getKillerChanceModifier(victim, killer));
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| 		}
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| 		double sumchance = 0;
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| 		for (GeneralDropItem item : getItems())
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| 		{
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| 			sumchance += (item.getChance(victim, killer) * getChance() * chanceModifier) / 100;
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| 		}
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| 		GroupedGeneralDropItem group = new GroupedGeneralDropItem(sumchance, getDropCalculationStrategy(), IKillerChanceModifierStrategy.NO_RULES, getPreciseStrategy()); // to discard further deep blue calculations
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| 		List<GeneralDropItem> items = new ArrayList<>();
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| 		for (GeneralDropItem item : getItems())
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| 		{
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| 			// the item is made almost "static"
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| 			items.add(new GeneralDropItem(item.getItemId(), item.getMin(victim, killer), item.getMax(victim, killer), (item.getChance(victim, killer) * getChance() * chanceModifier) / sumchance, IAmountMultiplierStrategy.STATIC, IChanceMultiplierStrategy.STATIC, getPreciseStrategy(), IKillerChanceModifierStrategy.NO_RULES, item.getDropCalculationStrategy()));
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| 		}
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| 		group.setItems(items);
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| 		return group;
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| 		
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| 	}
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| 	
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| 	@Override
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| 	public final List<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
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| 	{
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| 		return _dropCalculationStrategy.calculateDrops(this, victim, killer);
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| 	}
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| 	
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| 	/**
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| 	 * This handles by default deep blue drop rules. It may also be used to handle another drop chance rules based on killer
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| 	 * @param victim the victim who drops the item
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| 	 * @param killer who kills the victim
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| 	 * @return a number between 0 and 1 (usually)
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| 	 */
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| 	public final double getKillerChanceModifier(L2Character victim, L2Character killer)
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| 	{
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| 		return _killerChanceModifierStrategy.getKillerChanceModifier(this, victim, killer);
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| 	}
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| 	
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| 	public boolean isPreciseCalculated()
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| 	{
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| 		return _preciseStrategy.isPreciseCalculated(this);
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| 	}
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| }
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