188 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.datatables;
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| 
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| import java.util.HashMap;
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| import java.util.HashSet;
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| import java.util.LinkedList;
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| import java.util.List;
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| import java.util.Map;
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| import java.util.Set;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
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| import com.l2jserver.gameserver.engines.DocumentEngine;
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| import com.l2jserver.gameserver.model.skills.CommonSkill;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| 
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| /**
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|  * Skill data.
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|  */
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| public final class SkillData
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| {
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| 	private static Logger LOGGER = Logger.getLogger(SkillData.class.getName());
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| 	
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| 	private final Map<Integer, Skill> _skills = new HashMap<>();
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| 	private final Map<Integer, Integer> _skillMaxLevel = new HashMap<>();
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| 	private final Set<Integer> _enchantable = new HashSet<>();
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| 	
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| 	protected SkillData()
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| 	{
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| 		load();
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| 	}
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| 	
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| 	public void reload()
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| 	{
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| 		load();
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| 		// Reload Skill Tree as well.
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| 		SkillTreesData.getInstance().load();
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| 	}
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| 	
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| 	private void load()
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| 	{
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| 		final Map<Integer, Skill> _temp = new HashMap<>();
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| 		DocumentEngine.getInstance().loadAllSkills(_temp);
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| 		
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| 		_skills.clear();
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| 		_skills.putAll(_temp);
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| 		
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| 		_skillMaxLevel.clear();
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| 		_enchantable.clear();
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| 		for (Skill skill : _skills.values())
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| 		{
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| 			final int skillId = skill.getId();
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| 			final int skillLvl = skill.getLevel();
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| 			if (skillLvl > 99)
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| 			{
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| 				if (!_enchantable.contains(skillId))
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| 				{
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| 					_enchantable.add(skillId);
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| 				}
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| 				continue;
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| 			}
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| 			
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| 			// only non-enchanted skills
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| 			final int maxLvl = getMaxLevel(skillId);
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| 			if (skillLvl > maxLvl)
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| 			{
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| 				_skillMaxLevel.put(skillId, skillLvl);
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| 			}
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| 		}
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| 	}
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| 	
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| 	/**
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| 	 * Provides the skill hash
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| 	 * @param skill The L2Skill to be hashed
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| 	 * @return getSkillHashCode(skill.getId(), skill.getLevel())
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| 	 */
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| 	public static int getSkillHashCode(Skill skill)
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| 	{
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| 		return getSkillHashCode(skill.getId(), skill.getLevel());
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| 	}
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| 	
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| 	/**
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| 	 * Centralized method for easier change of the hashing sys
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| 	 * @param skillId The Skill Id
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| 	 * @param skillLevel The Skill Level
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| 	 * @return The Skill hash number
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| 	 */
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| 	public static int getSkillHashCode(int skillId, int skillLevel)
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| 	{
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| 		return (skillId * 1021) + skillLevel;
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| 	}
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| 	
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| 	public Skill getSkill(int skillId, int level)
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| 	{
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| 		final Skill result = _skills.get(getSkillHashCode(skillId, level));
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| 		if (result != null)
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| 		{
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| 			return result;
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| 		}
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| 		
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| 		// skill/level not found, fix for transformation scripts
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| 		final int maxLvl = getMaxLevel(skillId);
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| 		// requested level too high
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| 		if ((maxLvl > 0) && (level > maxLvl))
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| 		{
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| 			if (Config.DEBUG)
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| 			{
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| 				LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": call to unexisting skill level id: " + skillId + " requested level: " + level + " max level: " + maxLvl, new Throwable());
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| 			}
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| 			return _skills.get(getSkillHashCode(skillId, maxLvl));
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| 		}
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| 		
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| 		LOGGER.warning(getClass().getSimpleName() + ": No skill info found for skill id " + skillId + " and skill level " + level + ".");
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| 		return null;
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| 	}
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| 	
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| 	public int getMaxLevel(int skillId)
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| 	{
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| 		final Integer maxLevel = _skillMaxLevel.get(skillId);
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| 		return maxLevel != null ? maxLevel : 0;
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| 	}
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| 	
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| 	/**
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| 	 * Verifies if the given skill ID correspond to an enchantable skill.
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| 	 * @param skillId the skill ID
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| 	 * @return {@code true} if the skill is enchantable, {@code false} otherwise
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| 	 */
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| 	public boolean isEnchantable(int skillId)
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| 	{
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| 		return _enchantable.contains(skillId);
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| 	}
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| 	
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| 	/**
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| 	 * @param addNoble
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| 	 * @param hasCastle
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| 	 * @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
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| 	 */
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| 	public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
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| 	{
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| 		final List<Skill> temp = new LinkedList<>();
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| 		
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| 		temp.add(_skills.get(SkillData.getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
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| 		temp.add(_skills.get(SkillData.getSkillHashCode(CommonSkill.IMPRIT_OF_DARKNESS.getId(), 1)));
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| 		
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| 		temp.add(_skills.get(SkillData.getSkillHashCode(247, 1))); // Build Headquarters
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| 		
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| 		if (addNoble)
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| 		{
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| 			temp.add(_skills.get(SkillData.getSkillHashCode(326, 1))); // Build Advanced Headquarters
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| 		}
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| 		if (hasCastle)
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| 		{
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| 			temp.add(_skills.get(SkillData.getSkillHashCode(844, 1))); // Outpost Construction
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| 			temp.add(_skills.get(SkillData.getSkillHashCode(845, 1))); // Outpost Demolition
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| 		}
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| 		return temp;
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| 	}
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| 	
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| 	public static SkillData getInstance()
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| 	{
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| 		return SingletonHolder._instance;
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| 	}
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| 	
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| 	private static class SingletonHolder
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| 	{
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| 		protected static final SkillData _instance = new SkillData();
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| 	}
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| }
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