133 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.datatables;
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| 
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| import java.util.HashMap;
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| import java.util.Map;
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| 
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| import com.l2jserver.gameserver.model.L2Spawn;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.util.Rnd;
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| 
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| /**
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|  * This class holds parameter, specific to certain NPCs.<br>
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|  * It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.<br>
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|  * @author GKR
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|  */
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| public class NpcPersonalAIData
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| {
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| 	private final Map<String, Map<String, Integer>> _AIData = new HashMap<>();
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| 	
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| 	/**
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| 	 * Instantiates a new table.
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| 	 */
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| 	protected NpcPersonalAIData()
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| 	{
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| 	}
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| 	
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| 	/**
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| 	 * Stores data for given spawn.
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| 	 * @param spawnDat spawn to process
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| 	 * @param data Map of AI values
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| 	 */
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| 	public void storeData(L2Spawn spawnDat, Map<String, Integer> data)
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| 	{
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| 		if ((data != null) && !data.isEmpty())
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| 		{
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| 			// check for spawn name. Since spawn name is key for AI Data, generate random name, if spawn name isn't specified
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| 			if (spawnDat.getName() == null)
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| 			{
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| 				spawnDat.setName(Long.toString(Rnd.nextLong()));
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| 			}
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| 			
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| 			_AIData.put(spawnDat.getName(), data);
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| 		}
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| 	}
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| 	
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| 	/**
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| 	 * Gets AI value with given spawnName and paramName
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| 	 * @param spawnName spawn name to check
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| 	 * @param paramName parameter to check
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| 	 * @return value of given parameter for given spawn name
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| 	 */
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| 	public int getAIValue(String spawnName, String paramName)
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| 	{
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| 		return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1;
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| 	}
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| 	
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| 	/**
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| 	 * Verifies if there is AI value with given spawnName and paramName
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| 	 * @param spawnName spawn name to check
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| 	 * @param paramName parameter name to check
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| 	 * @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise
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| 	 */
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| 	public boolean hasAIValue(String spawnName, String paramName)
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| 	{
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| 		return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName);
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| 	}
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| 	
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| 	/**
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| 	 * Initializes npc parameters by specified values.
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| 	 * @param npc NPC to process
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| 	 * @param spawn link to NPC's spawn
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| 	 * @param spawnName name of spawn
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| 	 */
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| 	public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName)
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| 	{
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| 		if (_AIData.containsKey(spawnName))
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| 		{
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| 			Map<String, Integer> map = _AIData.get(spawnName);
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| 			
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| 			try
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| 			{
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| 				for (String key : map.keySet())
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| 				{
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| 					switch (key)
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| 					{
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| 						case "disableRandomAnimation":
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| 							npc.setRandomAnimationEnabled((map.get(key) == 0));
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| 							break;
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| 						case "disableRandomWalk":
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| 							npc.setIsNoRndWalk((map.get(key) == 1));
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| 							spawn.setIsNoRndWalk((map.get(key) == 1));
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| 							break;
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| 					}
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| 				}
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| 			}
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| 			catch (Exception e)
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| 			{
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| 				// Do nothing
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| 			}
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| 		}
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| 	}
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| 	
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| 	/**
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| 	 * Gets the single instance of NpcTable.
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| 	 * @return single instance of NpcTable
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| 	 */
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| 	public static NpcPersonalAIData getInstance()
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| 	{
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| 		return SingletonHolder._instance;
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| 	}
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| 	
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| 	private static class SingletonHolder
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| 	{
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| 		protected static final NpcPersonalAIData _instance = new NpcPersonalAIData();
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| 	}
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| } | 
