207 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # ---------------------------------------------------------------------------
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| # NPC Settings
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| # ---------------------------------------------------------------------------
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| # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
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| # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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| # Warning: 
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| # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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| 
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| # ---------------------------------------------------------------------------
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| # General
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| # ---------------------------------------------------------------------------
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| 
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| # Global announcements will be made indicating Blacksmith/Merchant of Mammon
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| # Spawning points.
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| # Default: False
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| AnnounceMammonSpawn = False
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| 
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| # True - Mobs can be aggressive while in peace zones.
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| # False - Mobs can NOT be aggressive while in peace zones.
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| # Default: True
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| AltMobAgroInPeaceZone = True
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| 
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| # Defines whether NPCs are attackable by default
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| # Retail: True
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| AltAttackableNpcs = True
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| 
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| # Allows non-GM players to view NPC stats via shift-click
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| # Default: False
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| AltGameViewNpc = False
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| 
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| # Default: False
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| ShowNpcLevel = False
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| 
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| # Default: False
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| ShowNpcAggression = False
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| 
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| # Show clan, alliance crests for territory NPCs without quests
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| # Default: False
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| ShowCrestWithoutQuest = False
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| 
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| # Custom random EnchantEffect
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| # All npcs with weapons get random weapon enchanted value
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| # Enchantment is only visual, range is 4-21
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| # Default: False
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| EnableRandomEnchantEffect = False
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| 
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| # The minimum NPC level for the Gracia Epilogue rule:
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| # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
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| # Notes:
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| #	If you want to disable this feature then set it to max player level.
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| # Default: 78
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| MinNPCLevelForDmgPenalty = 78
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| 
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| # The penalty in percent for -2 till -9 level differences
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| # Default: 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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| DmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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| CritDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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| SkillDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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| 
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| # The minimum NPC level for the Gracia Epilogue rule:
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| # "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
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| # Notes:
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| #	If you want to disable this feature then set it to max player level.
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| # Default: 78
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| MinNPCLevelForMagicPenalty = 78
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| 
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| # The penalty in percent for -3 till -6 level differences
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| # Default: unknown
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| SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Monsters
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| # ---------------------------------------------------------------------------
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| 
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| # This is the default corpse time (in seconds).
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| # Default: 7
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| DefaultCorpseTime = 7
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| 
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| # This is the time that will be added to spoiled corpse time (in seconds).
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| # Default: 10
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| SpoiledCorpseExtendTime = 10
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| 
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| # The time allowed to use a corpse consume skill before the corpse decays.
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| # Default: 2000
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| CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
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| 
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| # Maximum distance monsters can randomly move from spawn.
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| # Default: 300
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| MaxDriftRange = 300
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| 
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| # Enable monster aggro distance check.
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| # When enabled monsters will lose aggro if pulled far away from spawn.
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| # Default: True
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| AggroDistanceCheckEnabled = True
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| 
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| # Maximum distance monsters can be pulled away from spawn.
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| # Default: 1500
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| AggroDistanceCheckRange = 1500
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| 
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| # Use maximum aggro distance check for raids.
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| # Grandbosses are excluded.
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| # Default: False
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| AggroDistanceCheckRaids = False
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| 
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| # Maximum distance raids can be pulled away from spawn.
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| # Default: 3000
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| AggroDistanceCheckRaidRange = 3000
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| 
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| # Use maximum aggro distance check in instances.
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| # Default: False
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| AggroDistanceCheckInstances = False
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| 
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| # Restore monster HP and MP when aggro is reset by distance.
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| # Default: True
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| AggroDistanceCheckRestoreLife = True
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Guards
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| # ---------------------------------------------------------------------------
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| 
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| # True - Allows guards to attack aggressive mobs within range.
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| # Default: False
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| GuardAttackAggroMob = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Pets
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| # ---------------------------------------------------------------------------
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| 
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| # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
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| # Default: 12
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| MaximumSlotsForPet = 12
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| 
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| # HP/MP Regen Multiplier for Pets
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| # Default: 100, 100
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| PetHpRegenMultiplier = 100
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| PetMpRegenMultiplier = 100
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Raid Bosses
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| # ---------------------------------------------------------------------------
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| 
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| # Percent of HP and MP regeneration for raid bosses.
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| # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
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| # Default: 100, 100
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| RaidHpRegenMultiplier = 100
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| RaidMpRegenMultiplier = 100
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| 
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| # Percent of physical and magical defense for raid bosses.
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| # Example: A setting of 10 will cause defense to be 90% lower than normal, 
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| # while 110 will cause defense to be 10% higher than normal.
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| # Default: 100, 100
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| RaidPDefenceMultiplier = 100
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| RaidMDefenceMultiplier = 100
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| 
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| # Percent of physical and magical attack for raid bosses.
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| # Example: A setting of 10 will cause attack to be 90% lower than normal, 
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| # while 110 will cause attack to be 10% higher than normal.
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| # Default: 100, 100
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| RaidPAttackMultiplier = 100
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| RaidMAttackMultiplier = 100
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| 
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| # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
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| # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
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| # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
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| # re-spawn 24 hours to 48 hours.
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| # Default: 1.0, 1.0
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| RaidMinRespawnMultiplier = 1.0
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| RaidMaxRespawnMultiplier = 1.0
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| 
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| # Configure the interval at which raid boss minions will re-spawn.
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| # This time is in milliseconds, 1 minute is 60000 milliseconds.
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| # Default: 300000
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| RaidMinionRespawnTime = 300000
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| 
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| # Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
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| # Format: minionId1,timeInSec1;minionId2,timeInSec2
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| CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
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| 
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| # Force delete spawned minions upon master death.
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| # By default minions are deleted only for raidbosses.
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| # Default: False
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| ForceDeleteMinions = False
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| 
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| # Disable Raid Curse if raid more than 8 levels lower.
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| # Retail: True
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| DisableRaidCurse = True
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| 
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| # Configure the interval at which raid bosses and minions wont reconsider their target
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| # This time is in seconds, 1 minute is 60 seconds.
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| # Default: 10,10,10
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| RaidChaosTime = 10
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| GrandChaosTime = 10
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| MinionChaosTime = 10
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Vitality
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| # ---------------------------------------------------------------------------
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| # Vitality decrease multiplier for mob after awakening 
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| VitalityConsumeByMob=2250
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| # Vitality increase multiplier for raid and world boss after awakening
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| VitalityConsumeByBoss=1125
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