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l2j_mobius/trunk/dist/game/data_classic/stats/skills/20000-20099.xml
2015-08-29 20:31:27 +00:00

95 lines
3.7 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="20001" levels="1" name="Block Checker Hammer Punch">
<!-- Slams down on the treasure chest with a hammer to open it. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="20002" levels="1" name="Dragon Kick">
<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<set name="blowChance" val="20" />
<set name="castRange" val="55" />
<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
<set name="overHit" val="true" />
<set name="power" val="3420" />
<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="FatalBlow" />
</for>
</skill>
<skill id="20003" levels="1" name="Dragon Slash">
<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<set name="castRange" val="55" />
<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="3420" />
<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="20004" levels="1" name="Dragon Dash">
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
<set name="abnormalTime" val="5" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="runSpd" val="2" />
</effect>
</for>
</skill>
<skill id="20005" levels="1" name="Dragon Aura">
<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
<set name="abnormalTime" val="1200" />
<set name="hitTime" val="4000" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.3" />
</effect>
</for>
</skill>
<skill id="20006" levels="1" name="Soul Roar">
<!-- High Five Skill -->
<set name="abnormalTime" val="600" />
<set name="effectPoint" val="611" />
<set name="hitTime" val="1500" />
<set name="icon" val="BranchSys2.icon.skill20006" />
<set name="magicLvl" val="62" />
<set name="mpConsume" val="58" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="240000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="MaxHp">
<param power="15" />
<param type="PER" />
<param heal="true" />
</effect>
<effect name="MaxCp">
<param power="15" />
<param type="PER" />
<param heal="true" />
</effect>
</for>
</skill>
</list>