Files
l2j_mobius/trunk/dist/game/data/stats/items/26900-26999.xml
MobiusDev 5b61826d9b Items refactoring.
Contributed by Matts.
2015-11-21 11:05:12 +00:00

904 lines
43 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26900" name="Outlaw's Eyepatch" additionalName="STR + Accuracy" type="Armor">
<!-- STR + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26901" name="Outlaw's Eyepatch" additionalName="DEX + Accuracy" type="Armor">
<!-- DEX + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26902" name="Outlaw's Eyepatch" additionalName="CON + Accuracy" type="Armor">
<!-- CON + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26903" name="Outlaw's Eyepatch" additionalName="MEN + Accuracy" type="Armor">
<!-- MEN + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26904" name="Outlaw's Eyepatch" additionalName="INT + Accuracy" type="Armor">
<!-- INT + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26905" name="Outlaw's Eyepatch" additionalName="WIT + Accuracy" type="Armor">
<!-- WIT + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26906" name="Eyepatch" additionalName="STR + Critical Rate" type="Armor">
<!-- STR + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26907" name="Eyepatch" additionalName="DEX + Critical Rate" type="Armor">
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26908" name="Eyepatch" additionalName="CON + Critical Rate" type="Armor">
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26909" name="Eyepatch" additionalName="MEN + Critical Rate" type="Armor">
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26910" name="Eyepatch" additionalName="INT + Critical Rate" type="Armor">
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26911" name="Eyepatch" additionalName="WIT + Critical Rate" type="Armor">
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26912" name="Eyepatch" additionalName="STR + Critical Damage" type="Armor">
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26913" name="Eyepatch" additionalName="DEX + Critical Damage" type="Armor">
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26914" name="Eyepatch" additionalName="CON + Critical Damage" type="Armor">
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26915" name="Eyepatch" additionalName="MEN + Critical Damage" type="Armor">
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26916" name="Eyepatch" additionalName="INT + Critical Damage" type="Armor">
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26917" name="Eyepatch" additionalName="WIT + Critical Damage" type="Armor">
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26918" name="Eyepatch" additionalName="STR + P. Def." type="Armor">
<!-- STR + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26919" name="Eyepatch" additionalName="DEX + P. Def." type="Armor">
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26920" name="Eyepatch" additionalName="CON + P. Def." type="Armor">
<!-- CON + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26921" name="Eyepatch" additionalName="MEN + P. Def." type="Armor">
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26922" name="Eyepatch" additionalName="INT + P. Def." type="Armor">
<!-- INT + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26923" name="Eyepatch" additionalName="WIT + P. Def." type="Armor">
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26924" name="Eyepatch" additionalName="STR + M. Def." type="Armor">
<!-- STR + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26925" name="Eyepatch" additionalName="DEX + M. Def." type="Armor">
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26926" name="Eyepatch" additionalName="CON + M. Def." type="Armor">
<!-- CON + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26927" name="Eyepatch" additionalName="MEN + M. Def." type="Armor">
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26928" name="Eyepatch" additionalName="INT + M. Def." type="Armor">
<!-- INT + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26929" name="Eyepatch" additionalName="WIT + M. Def." type="Armor">
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26930" name="Eyepatch" additionalName="STR + Evasion" type="Armor">
<!-- STR + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26931" name="Eyepatch" additionalName="DEX + Evasion" type="Armor">
<!-- DEX + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26932" name="Eyepatch" additionalName="CON + Evasion" type="Armor">
<!-- CON + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26933" name="Eyepatch" additionalName="MEN + Evasion" type="Armor">
<!-- MEN + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26934" name="Eyepatch" additionalName="INT + Evasion" type="Armor">
<!-- INT + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26935" name="Eyepatch" additionalName="WIT + Evasion" type="Armor">
<!-- WIT + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26936" name="Eyepatch" additionalName="STR + P. Atk." type="Armor">
<!-- STR + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26937" name="Eyepatch" additionalName="DEX + P. Atk." type="Armor">
<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26938" name="Eyepatch" additionalName="CON + P. Atk." type="Armor">
<!-- CON + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26939" name="Eyepatch" additionalName="MEN + P. Atk." type="Armor">
<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26940" name="Eyepatch" additionalName="INT + P. Atk." type="Armor">
<!-- INT + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26941" name="Eyepatch" additionalName="WIT + P. Atk." type="Armor">
<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26942" name="Eyepatch" additionalName="STR + M. Atk." type="Armor">
<!-- STR + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26943" name="Eyepatch" additionalName="DEX + M. Atk." type="Armor">
<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26944" name="Eyepatch" additionalName="CON + M. Atk." type="Armor">
<!-- CON + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26945" name="Eyepatch" additionalName="MEN + M. Atk." type="Armor">
<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26946" name="Eyepatch" additionalName="INT + M. Atk." type="Armor">
<!-- INT + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26947" name="Eyepatch" additionalName="WIT + M. Atk." type="Armor">
<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26948" name="Eyepatch" additionalName="STR + Accuracy" type="Armor">
<!-- STR + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26949" name="Eyepatch" additionalName="DEX + Accuracy" type="Armor">
<!-- DEX + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26950" name="Eyepatch" additionalName="CON + Accuracy" type="Armor">
<!-- CON + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26951" name="Eyepatch" additionalName="MEN + Accuracy" type="Armor">
<!-- MEN + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26952" name="Eyepatch" additionalName="INT + Accuracy" type="Armor">
<!-- INT + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26953" name="Eyepatch" additionalName="WIT + Accuracy" type="Armor">
<!-- WIT + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26954" name="Party Hat" additionalName="STR + Critical Rate" type="Armor">
<!-- STR + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26955" name="Party Hat" additionalName="DEX + Critical Rate" type="Armor">
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26956" name="Party Hat" additionalName="CON + Critical Rate" type="Armor">
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26957" name="Party Hat" additionalName="MEN + Critical Rate" type="Armor">
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26958" name="Party Hat" additionalName="INT + Critical Rate" type="Armor">
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26959" name="Party Hat" additionalName="WIT + Critical Rate" type="Armor">
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26960" name="Party Hat" additionalName="STR + Critical Damage" type="Armor">
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26961" name="Party Hat" additionalName="DEX + Critical Damage" type="Armor">
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26962" name="Party Hat" additionalName="CON + Critical Damage" type="Armor">
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26963" name="Party Hat" additionalName="MEN + Critical Damage" type="Armor">
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26964" name="Party Hat" additionalName="INT + Critical Damage" type="Armor">
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26965" name="Party Hat" additionalName="WIT + Critical Damage" type="Armor">
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26966" name="Party Hat" additionalName="STR + P. Def." type="Armor">
<!-- STR + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26967" name="Party Hat" additionalName="DEX + P. Def." type="Armor">
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26968" name="Party Hat" additionalName="CON + P. Def." type="Armor">
<!-- CON + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26969" name="Party Hat" additionalName="MEN + P. Def." type="Armor">
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26970" name="Party Hat" additionalName="INT + P. Def." type="Armor">
<!-- INT + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26971" name="Party Hat" additionalName="WIT + P. Def." type="Armor">
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26972" name="Party Hat" additionalName="STR + M. Def." type="Armor">
<!-- STR + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26973" name="Party Hat" additionalName="DEX + M. Def." type="Armor">
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26974" name="Party Hat" additionalName="CON + M. Def." type="Armor">
<!-- CON + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26975" name="Party Hat" additionalName="MEN + M. Def." type="Armor">
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26976" name="Party Hat" additionalName="INT + M. Def." type="Armor">
<!-- INT + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26977" name="Party Hat" additionalName="WIT + M. Def." type="Armor">
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26978" name="Party Hat" additionalName="STR + Evasion" type="Armor">
<!-- STR + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26979" name="Party Hat" additionalName="DEX + Evasion" type="Armor">
<!-- DEX + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26980" name="Party Hat" additionalName="CON + Evasion" type="Armor">
<!-- CON + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26981" name="Party Hat" additionalName="MEN + Evasion" type="Armor">
<!-- MEN + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26982" name="Party Hat" additionalName="INT + Evasion" type="Armor">
<!-- INT + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26983" name="Party Hat" additionalName="WIT + Evasion" type="Armor">
<!-- WIT + 3 and Evasion + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26984" name="Party Hat" additionalName="STR + P. Atk." type="Armor">
<!-- STR + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26985" name="Party Hat" additionalName="DEX + P. Atk." type="Armor">
<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26986" name="Party Hat" additionalName="CON + P. Atk." type="Armor">
<!-- CON + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26987" name="Party Hat" additionalName="MEN + P. Atk." type="Armor">
<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26988" name="Party Hat" additionalName="INT + P. Atk." type="Armor">
<!-- INT + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26989" name="Party Hat" additionalName="WIT + P. Atk." type="Armor">
<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26990" name="Party Hat" additionalName="STR + M. Atk." type="Armor">
<!-- STR + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26991" name="Party Hat" additionalName="DEX + M. Atk." type="Armor">
<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26992" name="Party Hat" additionalName="CON + M. Atk." type="Armor">
<!-- CON + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26993" name="Party Hat" additionalName="MEN + M. Atk." type="Armor">
<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26994" name="Party Hat" additionalName="INT + M. Atk." type="Armor">
<!-- INT + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26995" name="Party Hat" additionalName="WIT + M. Atk." type="Armor">
<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26996" name="Party Hat" additionalName="STR + Accuracy" type="Armor">
<!-- STR + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26997" name="Party Hat" additionalName="DEX + Accuracy" type="Armor">
<!-- DEX + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26998" name="Party Hat" additionalName="CON + Accuracy" type="Armor">
<!-- CON + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
<item id="26999" name="Party Hat" additionalName="MEN + Accuracy" type="Armor">
<!-- MEN + 3 and Accuracy + 5 when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
</item>
</list>