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l2j_mobius/trunk/dist/game/data/stats/skills/13000-13099.xml
MobiusDev 4b793e0587 Skill 13090 critical add fix.
Contributed by antho19.
2015-12-02 19:39:51 +00:00

2204 lines
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13000" levels="1" name="Vitality Recovering Cake Buff">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers vitality upon acquiring XP. The effect lasts for 20 minutes. -->
<set name="icon" val="BranchSys.icon.br_birthday_cake_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="isMagic" val="4" />
</skill>
<skill id="13001" levels="4" name="Vesper Heavy Armor Set">
<!-- Increases P. Def. by 5.57%. -->
<!-- Increases P. Def. by 5.57%, Max HP + 531. -->
<!-- Increases P. Def. by 5.57%, Max HP + 531, increases P. Atk by 5.57%. -->
<!-- Increases P. Def. by 5.57%, Max HP + 531, increases P. Atk by 5.57%, Sleep/Hold Resistance by 70%, STR+ 2, DEX-2. -->
<table name="#Trait">0 0 0 70</table>
<table name="#base">0 0 0 2</table>
<table name="#maxHp">0 531 531 531</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="DEX" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="#maxHp" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
</effect>
</for>
</skill>
<skill id="13002" levels="4" name="Vesper Noble Heavy Armor Set">
<!-- Increases P. Def. by 5.57%. -->
<!-- P. Def. + 5.57%, Max HP + 540, Accuracy + 4. -->
<!-- P. Def. + 5.57%, Max HP + 540, Accuracy + 4, Speed + 5.57%, and P. Atk + 5.57% -->
<!-- P. Def. + 5.57%, Max HP + 540, Accuracy + 4, Speed + 5.57%, P. Atk + 5.57%, Sleep/Hold Resistance + 70%, and M. Def. + 1%. Can wear cloak. STR+ 2, DEX-2 -->
<table name="#accCombat">0 4 4 4</table>
<table name="#base">0 0 0 2</table>
<table name="#Trait">0 0 0 70</table>
<table name="#magicSuccRes">1 1 1 1.01</table>
<table name="#runSpd">0 0 1.0557 1.0557</table>
<table name="#maxHp">0 540 540 540</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<set name="icon" val="icon.armor_t94_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="DEX" val="#base" />
<add stat="accCombat" val="#accCombat" />
<mul stat="runSpd" val="#runSpd" />
<mul stat="magicSuccRes" val="#magicSuccRes" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="#maxHp" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13003" levels="4" name="Vesper Light Armor Set">
<!-- Increases MP Recovery Rate by 5%. -->
<!-- Increases MP Recovery Rate by 5%, Max MP + 347 -->
<!-- Increases MP Recovery Rate by 5%, Max MP + 347, P. Atk by 5.57%. -->
<!-- Increases MP Recovery Rate by 5%, Max MP + 347, P. Atk by 5.57%, P. Atk Speed by 5%. STR+ 1, CON-2, DEX+ 1. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#maxMp">0 347 347 347</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#pAtkSpd">1 1 1 1.0557</table>
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<add stat="DEX" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="regMp" val="1.0557" />
<add stat="maxMp" val="#maxMp" />
</effect>
</for>
</skill>
<skill id="13004" levels="4" name="Vesper Noble Light Armor Set">
<!-- Increases MP Recovery Rate by 5%. -->
<!-- Increases MP Recovery Rate by 5%, Max MP + 354, Evasion + 3. -->
<!-- Increases MP Recovery Rate by 5%, Max MP + 354, Evasion + 3, P. Atk by 5.57%, Critical Damage + 172. -->
<!-- Increases MP Recovery Rate by 5%, Max MP + 354, Evasion + 3, P. Atk by 5.57%, Critical Damage + 172, P. Atk Speed by 5%, Paralysis Resistance by 50%. Can wear cloak. STR+ 1, CON-2, DEX+ 1. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#rCrit">0 3 3 3</table>
<table name="#cAtkAdd">0 0 172 172</table>
<table name="#Trait">0 0 0 50</table>
<table name="#maxMp">0 354 354 354</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#pAtkSpd">1 1 1 1.0557</table>
<set name="icon" val="icon.armor_t95_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<add stat="DEX" val="#base" />
<add stat="critRate" val="#rCrit" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="regMp" val="1.0557" />
<add stat="maxMp" val="#maxMp" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13005" levels="4" name="Vesper Robe Set">
<!-- Increases MP Recovery Rate by 5.57%. -->
<!-- Increases MP Recovery Rate by 5.57%, and M. Atk. by 8.47%. -->
<!-- Increases MP Recovery Rate by 5.57%, M. Atk. by 8.47%, Casting Spd. by 15%. -->
<!-- Increases MP Recovery Rate by 5.57%, M. Atk. by 8.47%, Casting Spd. by 15%, Stun Resistance by 50%. Decreases magic-cancelling damage by 30. INT+ 1, MEN-2, WIT+ 1. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#cancel">0 0 0 30</table>
<table name="#mAtk">1 1.0847 1.0847 1.0847</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#base" />
<sub stat="MEN" val="#base1" />
<add stat="WIT" val="#base" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="1.0557" />
<sub stat="cancel" val="#cancel" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
</for>
</skill>
<skill id="13006" levels="4" name="Vesper Noble Robe Set">
<!-- Increases MP Recovery Rate by 5.57%. -->
<!-- Increases MP Recovery Rate by 5.57%, M. Atk. by 8.47%, and decreases magic-cancelling damage by 30. -->
<!-- Increases MP Recovery Rate by 5.57%, M. Atk. by 8.47%, Casting Spd by 15%, Speed + 7. Decreases magic-cancelling damage by 30. -->
<!-- Increases MP Recovery Rate by 5.57%, M. Atk. by 8.47%, Casting Spd by 15%, Speed + 7, Stun Resistance by 50%. Decreases magic-cancelling damage by 30, Magic Skill MP Consumption 3%. Can wear cloak. INT+ 1, MEN-2, WIT+ 1 -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#runSpd">0 0 7 7</table>
<table name="#MagicalMpConsumeRate">1 1 1 0.97</table>
<table name="#Trait">0 0 0 50</table>
<table name="#cancel">0 30 30 30</table>
<table name="#mAtk">1 1.0847 1.0847 1.0847</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<set name="icon" val="icon.armor_t96_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#base" />
<sub stat="MEN" val="#base1" />
<add stat="WIT" val="#base" />
<add stat="runSpd" val="#runSpd" />
<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="1.0557" />
<sub stat="cancel" val="#cancel" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13007" levels="1" name="Vesper Heavy Armor Set - PvP">
<!-- Decreases damage incurred during PvP. Chance of decreasing all speeds of the attacker. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13008" levels="1" name="Vesper Noble Heavy Armor Set - PvP">
<!-- Decreases damage incurred during PvP. Chance of decreasing all speeds of the attacker. -->
<set name="icon" val="icon.armor_t94_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13009" levels="1" name="Vesper Light Armor Set - PvP">
<!-- Decreases damage incurred during PvP. Chance of hurling the target at the opponent when attacked. -->
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13010" levels="1" name="Vesper Noble Light Armor Set - PvP">
<!-- Decreases damage incurred during PvP. Chance of hurling the target at the opponent when attacked. -->
<set name="icon" val="icon.armor_t95_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13011" levels="1" name="Vesper Robe Set - PvP">
<!-- Decreases damage incurred during PvP. Chance of decreasing the chance of receiving Critical Damage and critical damage amount. -->
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13012" levels="1" name="Vesper Noble Robe Set - PvP">
<!-- Decreases damage incurred during PvP. Chance of decreasing the chance of receiving Critical Damage and critical damage amount. -->
<set name="icon" val="icon.armor_t96_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13013" levels="4" name="Moirai Heavy Armor Set">
<!-- Increases M. Def. by 2%. -->
<!-- Increases M. Def. by 2%, P. Atk by 4.26%. -->
<!-- Increases M. Def. by 2%, P. Atk by 4.26%, P. Atk Spd 4%. -->
<!-- Increases M. Def. by 2%, P. Atk by 4.26%, P. Atk Spd 4%, Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 3. Can wear cloak. STR+ 2, CON-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 2</table>
<table name="#resist">0 0 0 3</table>
<table name="#pAtk">1 1.0426 1.0426 1.0426</table>
<table name="#pAtkSpd">1 1 1.04 1.04</table>
<set name="icon" val="icon.armor_t100_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="magicSuccRes" val="1.02" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13014" levels="4" name="Moirai Light Armor Set">
<!-- Increases Speed by 3%. -->
<!-- Increases Speed by 3%, P. Atk by 4.26%. -->
<!-- Increases Speed by 3%, P. Atk by 4.26%, P. Atk Spd by 4%. -->
<!-- Increases Speed by 3%, P. Atk by 4.26%, P. Atk Spd by 4%, Hold Resistance by 50%, Fire/Water/Wind/Earth Resistance + 3. Can wear cloak. DEX+ 2, CON-2. -->
<table name="#base">0 0 0 2</table>
<table name="#resist">0 0 0 3</table>
<table name="#Trait">0 0 0 50</table>
<table name="#pAtk">1 1.0426 1.0426 1.0426</table>
<table name="#pAtkSpd">1 1 1.04 1.04</table>
<set name="icon" val="icon.armor_t101_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="#base" />
<sub stat="CON" val="#base" />
<mul stat="runSpd" val="1.03" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13015" levels="4" name="Moirai Robe Set">
<!-- Increases Casting Spd. by 5%. -->
<!-- Increases Casting Spd. by 5%, Magic by 8.11%. -->
<!-- Increases Casting Spd. by 15%, Magic by 8.11%. -->
<!-- Increases Casting Spd. by 15%, Magic by 8.11%, Paralysis Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5 . Can wear cloak. WIT+ 2, MEN-2. -->
<table name="#base">0 0 0 2</table>
<table name="#resist">0 0 0 5</table>
<table name="#Trait">0 0 0 50</table>
<table name="#mAtk">1 1.0811 1.0811 1.0811</table>
<table name="#mAtkSpd">1.05 1.05 1.15 1.15</table>
<set name="icon" val="icon.armor_t102_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="MEN" val="#base" />
<add stat="WIT" val="#base" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13016" levels="4" name="Vorpal Heavy Armor Set">
<!-- Increases P. Def. by 8.47%. -->
<!-- Increases P. Def. by 8.47%., Max HP + 541, Speed + 7. -->
<!-- Increases P. Def. by 8.47%., Max HP + 541, Speed + 7., P. Atk by 5.57%, Accuracy + 4. -->
<!-- Increases P. Def. by 8.47%., Max HP + 541, Speed + 7., P. Atk by 5.57%, Accuracy + 4, M. Def. by 2%, Bleeding/Hold/Sleep Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. CON+2. STR-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 2</table>
<table name="#maxHp">0 541 541 541</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#runSpd">0 7 7 7</table>
<table name="#accCombat">0 0 4 4</table>
<table name="#magicSuccRes">1 1 1 1.02</table>
<table name="#resist">0 0 0 5</table>
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="STR" val="#base" />
<add stat="CON" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0847" />
<add stat="maxHp" val="#maxHp" />
<add stat="runSpd" val="#runSpd" />
<add stat="accCombat" val="#accCombat" />
<mul stat="magicSuccRes" val="#magicSuccRes" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
<param BLEED="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13017" levels="4" name="Vorpal Leather Armor Set">
<!-- Increases P. Def. by 5.57%. -->
<!-- Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%. -->
<!-- Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%, P. Atk by 5.57%, Atk Spd by 5%. -->
<!-- Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%, P. Atk by 5.57%, Atk Spd by 5%, Critical Damage + 182, Stun Resistance 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. STR+ 1, DEX+ 2, CON-3. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#base2">0 0 0 3</table>
<table name="#maxHp">0 360 360 360</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#runSpd">1 1.03 1.03 1.03</table>
<table name="#cAtkAdd">0 0 0 182</table>
<table name="#resist">0 0 0 5</table>
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<add stat="DEX" val="#base1" />
<sub stat="CON" val="#base2" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="#maxHp" />
<mul stat="runSpd" val="#runSpd" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13018" levels="4" name="Vorpal Robe Set">
<!-- 2 Pieces: Increases Speed by 7. -->
<!-- Increases speed by 7, Max MP + 92, M. Atk. + 8.7%, and MP Recovery Rate + 5%. -->
<!-- Increases Speed by 7, Max MP + 92, casting Spd by 15%, M. Atk. by 8.7%, MP recovery speed by 5%. -->
<!-- Increases Speed by 7, Max MP + 92, casting Spd by 15%, M. Atk. by 8.7%, MP recovery speed by 5%, Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. WIT+ 2, MEN-1, INT-1. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#maxMp">0 92 92 92</table>
<table name="#mAtk">1 1.0870 1.0870 1.0870</table>
<table name="#regMp">1 1.05 1.05 1.05</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<table name="#resist">0 0 0 5</table>
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="INT" val="#base" />
<sub stat="MEN" val="#base" />
<add stat="WIT" val="#base1" />
<add stat="runSpd" val="7" />
<add stat="maxMp" val="#maxMp" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="#regMp" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13019" levels="4" name="Elegia Heavy Armor Set">
<!-- Increases Max HP by 550. -->
<!-- Increases Max HP by 550, P. Atk by 6.59%. -->
<!-- Increases Max HP by 550, P. Atk by 6.59%, Critical Rate + 12.74, M. Def. by 2%. -->
<!-- Increases Max HP by 550, P. Atk by 6.59%, Critical Rate + 12.74, M. Def. by 2%, Bleeding/Hold/Sleep Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5, restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can wear cloak. STR+ 3, CON-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 3</table>
<table name="#base1">0 0 0 2</table>
<table name="#pAtk">1 1.0659 1.0659 1.0659</table>
<table name="#rCrit">0 0 12.74 12.74</table>
<table name="#resist">0 0 0 5</table>
<table name="#absorbDam">0 0 0 3</table>
<table name="#magicSuccRes">1 1 1.02 1.02</table>
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<mul stat="pAtk" val="#pAtk" />
<add stat="critRate" val="#rCrit" />
<add stat="maxHp" val="550" />
<mul stat="magicSuccRes" val="#magicSuccRes" />
<add stat="absorbDam" val="#absorbDam" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
<param BLEED="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13020" levels="4" name="Elegia Leather Armor Set">
<!-- Increases Speed by 3%. -->
<!-- Increases Speed by 3%, P. Atk by 6.59%. -->
<!-- Increases Speed by 3%, P. Atk by 6.59%, Critical Rate + 17.05. -->
<!-- Increases Speed by 3%, P. Atk by 6.59%, Critical Rate + 17.05, P. Atk Spd by 6%, Paralysis Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. STR+ 1, DEX+ 2, CON-2. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#pAtk">1 1.0659 1.0659 1.0659</table>
<table name="#pAtkSpd">1 1 1 1.06</table>
<table name="#resist">0 0 0 5</table>
<table name="#rCrit">0 0 17.05 17.05</table>
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<add stat="DEX" val="#base1" />
<mul stat="runSpd" val="1.03" />
<add stat="critRate" val="#rCrit" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13021" levels="4" name="Elegia Robe Set">
<!-- Increases Speed by 7 -->
<!-- Increases Speed by 7, Magic by 10%, Max MP + 97. -->
<!-- Increases Speed by 7, Magic by 10%, Max MP + 97, Casting Spd. by 15%, MP Recovery Bonus by 5%. -->
<!-- Increases Speed by 7, Magic by 10%, Max MP + 97, Casting Spd. by 15%, MP Recovery Bonus by 5%., Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Decreases Magic Skill MP Consumption by 3% . Can wear cloak. WIT+ 2, INT+ 1, MEN-2. -->
<table name="#base">0 0 0 2</table>
<table name="#base1">0 0 0 1</table>
<table name="#Trait">0 0 0 50</table>
<table name="#MpConsumeRate">1 1 1 0.97</table>
<table name="#maxMp">0 97 97 97</table>
<table name="#resist">0 0 0 5</table>
<table name="#mAtk">1 1.1 1.1 1.1</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<table name="#regMp">1 1 1.0557 1.0557</table>
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#base1" />
<sub stat="MEN" val="#base" />
<add stat="WIT" val="#base" />
<add stat="maxMp" val="#maxMp" />
<add stat="runSpd" val="7" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="#regMp" />
<mul stat="magicalMpConsumeRate" val="#MpConsumeRate" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13022" levels="1" name="Moirai Heavy Armor Set - PvP">
<!-- Decreases damage received during PvP. Chance of decreasing all speeds of the attacker. -->
<set name="icon" val="icon.armor_t100_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13023" levels="1" name="Moirai Light Armor Set - PvP">
<!-- Decreases damage received during PvP. Chance of hurling the target at the opponent when attacked. -->
<set name="icon" val="icon.armor_t101_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13024" levels="1" name="Moirai Robe Set - PvP">
<!-- Decreases damage received during PvP. Chance of decreasing the chance of receiving Critical Damage and critical damage amount. -->
<set name="icon" val="icon.armor_t102_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13025" levels="1" name="Vorpal Heavy Armor Set - PvP">
<!-- Decreases damage received during PvP. Chance of decreasing all speeds of the attacker. -->
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13026" levels="1" name="Vorpal Leather Armor Set - PvP">
<!-- Decreases damage received during PvP. Chance of hurling the target at the opponent when attacked. -->
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13027" levels="1" name="Vorpal Robe Set - PvP">
<!-- Decreases damage received during PvP. Chance of decreasing the chance of receiving Critical Damage and critical damage amount.-->
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13028" levels="1" name="Elegia Heavy Armor Set - PvP">
<!-- Decreases damage received during PvP. Chance of decreasing all speeds of the attacker. -->
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13029" levels="1" name="Elegia Leather Armor Set - PvP">
<!-- Decreases damage received during PvP. Chance of hurling the target at the opponent when attacked. -->
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13030" levels="1" name="Elegia Robe Set - PvP">
<!-- Decreases damage received during PvP. Chance of decreasing the chance of receiving Critical Damage and critical damage amount. -->
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13031" levels="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 5. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="fireRes" val="5" />
</effect>
</for>
</skill>
<skill id="13032" levels="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 5. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="earthRes" val="5" />
</effect>
</for>
</skill>
<skill id="13033" levels="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 5. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="darkRes" val="5" />
</effect>
</for>
</skill>
<skill id="13034" levels="1" name="Water Resistance">
<!-- Increases Water Resistance by 5. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="waterRes" val="5" />
</effect>
</for>
</skill>
<skill id="13035" levels="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 5. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="5" />
</effect>
</for>
</skill>
<skill id="13036" levels="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 5. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="holyRes" val="5" />
</effect>
</for>
</skill>
<skill id="13037" levels="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 10. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="fireRes" val="10" />
</effect>
</for>
</skill>
<skill id="13038" levels="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 10. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="earthRes" val="10" />
</effect>
</for>
</skill>
<skill id="13039" levels="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 10. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="darkRes" val="10" />
</effect>
</for>
</skill>
<skill id="13040" levels="1" name="Water Resistance">
<!-- Increases Water Resistance by 10. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="waterRes" val="10" />
</effect>
</for>
</skill>
<skill id="13041" levels="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 10. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="10" />
</effect>
</for>
</skill>
<skill id="13042" levels="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 10. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="holyRes" val="10" />
</effect>
</for>
</skill>
<skill id="13043" levels="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 15. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="fireRes" val="15" />
</effect>
</for>
</skill>
<skill id="13044" levels="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="earthRes" val="15" />
</effect>
</for>
</skill>
<skill id="13045" levels="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 15. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="darkRes" val="15" />
</effect>
</for>
</skill>
<skill id="13046" levels="1" name="Water Resistance">
<!-- Increases Water Resistance by 15. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="waterRes" val="15" />
</effect>
</for>
</skill>
<skill id="13047" levels="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 15. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="15" />
</effect>
</for>
</skill>
<skill id="13048" levels="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 15. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="holyRes" val="15" />
</effect>
</for>
</skill>
<skill id="13049" levels="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 20. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="fireRes" val="20" />
</effect>
</for>
</skill>
<skill id="13050" levels="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 20. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="earthRes" val="20" />
</effect>
</for>
</skill>
<skill id="13051" levels="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 20. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="13052" levels="1" name="Water Resistance">
<!-- Increases Water Resistance by 20. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="waterRes" val="20" />
</effect>
</for>
</skill>
<skill id="13053" levels="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 20. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="20" />
</effect>
</for>
</skill>
<skill id="13054" levels="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 20. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="holyRes" val="20" />
</effect>
</for>
</skill>
<skill id="13055" levels="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 25. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="fireRes" val="25" />
</effect>
</for>
</skill>
<skill id="13056" levels="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 25. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="earthRes" val="25" />
</effect>
</for>
</skill>
<skill id="13057" levels="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 25. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="darkRes" val="25" />
</effect>
</for>
</skill>
<skill id="13058" levels="1" name="Water Resistance">
<!-- Increases Water Resistance by 25. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="waterRes" val="25" />
</effect>
</for>
</skill>
<skill id="13059" levels="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 25. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="windRes" val="25" />
</effect>
</for>
</skill>
<skill id="13060" levels="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 25. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="holyRes" val="25" />
</effect>
</for>
</skill>
<skill id="13061" levels="1" name="Special Ability: Long Blow">
<!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
<set name="icon" val="icon.skill0113" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtkRange" val="50">
<!--<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />-->
<using kind="BOW" />
</add>
</effect>
</for>
</skill>
<skill id="13062" levels="5" name="Special Ability: Damage Up">
<table name="#magicLvl"> 85 85 95 99 99 </table>
<table name="#Atk">288 332 377 415 457</table>
<set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#Atk" />
<add stat="mAtk" val="#Atk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="13063" levels="1" name="Cloak Slot Activation (R-grade)">
<!-- Opens a cloak slot. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13064" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 1 and HP + 463. -->
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. -->
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. M. Def. + 38. -->
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. M. Def. + 38. P. Def. + 7% and additional + 77. Resistance to 4 attributes + 10. -->
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
<table name="#Trait"> 0 5 5 5 </table>
<table name="#mDef"> 0 0 38 38 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 77 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="1" />
<add stat="maxHp" val="463" />
<mul stat="defCritRate" val="#defCritRate" />
<add stat="mDef" val="#mDef" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13065" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 1 -->
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5. -->
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5, HP + 463. -->
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5. P. Atk. + 155, P. Def. + 7%. HP + 463, resistance to 4 attributes + 10. -->
<table name="#cAtkAdd"> 0 209 209 209 </table>
<table name="#Trait"> 0 5 5 5 </table>
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#pAtk"> 0 0 0 155 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="1" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="maxHp" val="#maxHp" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13066" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 2, STR -1, HP + 487. -->
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. -->
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. M. Def. + 44. -->
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. M. Def. + 44. P. Def. + 7% and additional + 87, resistance to 4 attributes + 10. -->
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#mDef"> 0 0 44 44 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 87 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="2" />
<sub stat="STR" val="1" />
<add stat="maxHp" val="487" />
<add stat="maxMp" val="#maxMp" />
<add stat="mDef" val="#mDef" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13067" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 2, CON -1 -->
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. -->
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. MP - 4% upon skill use. -->
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. P. Atk. + 180, P. Def. + 7%, MP - 4% upon skill use. Resistance to 4 attributes + 10. -->
<table name="#cAtkAdd"> 0 242 242 242 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#mpConsumeRate"> 1 1 0.96 0.96 </table>
<table name="#pAtk"> 0 0 0 180 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<sub stat="CON" val="1" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13068" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 3, STR -2, HP + 511. -->
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. -->
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Damage upon critical attack - 281. Stun Resistance + 10. M. Def. + 50. -->
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. Damage upon critical attack - 281. M. Def. + 50. P. Def. + 7% and additional + 96. Resistance to 4 attributes + 15. -->
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#defCritDamage"> 0 0 281 281 </table>
<table name="#mDef"> 0 0 50 50 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 96 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="3" />
<sub stat="STR" val="2" />
<add stat="maxHp" val="511" />
<mul stat="defCritRate" val="#defCritRate" />
<add stat="defCritDamage" val="#defCritDamage" />
<add stat="mDef" val="#mDef" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13069" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 3, CON -2 -->
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. -->
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. HP + 511. Skill Power + 6%. -->
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. P. Atk. + 214, P. Def. + 7%, HP + 511. Skill Power+ 6%. Resistance to 4 attributes + 15. -->
<table name="#cAtkAdd"> 0 281 281 281 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#maxHp"> 0 10 10 10 </table>
<table name="#physicalSkillPower"> 0 0 1.06 1.06 </table>
<table name="#pAtk"> 0 0 0 214 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<sub stat="CON" val="2" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="maxHp" val="#maxHp" />
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13070" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 3, STR -1, HP + 521. -->
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. -->
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Received heal amount + 108. Stun Resistance + 10. M. Def. + 54. -->
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Received heal amount + 108. Stun Resistance + 10. M. Def. + 54. P. Def. + 7% and additional + 103. Resistance to 4 attributes + 15. -->
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#mDef"> 0 0 54 54 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 103 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="3" />
<sub stat="STR" val="1" />
<add stat="maxHp" val="521" />
<mul stat="defCritRate" val="#defCritRate" />
<!-- TODO: add stat received heal amount -->
<add stat="mDef" val="#mDef" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13071" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 3, CON -1 -->
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. -->
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. HP + 521. Absorbs 2% of inflicted damage as HP. -->
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. P. Atk. + 246, P. Def. + 7%, HP + 521. Absorbs 2% of inflicted damage as HP with a certain probability. Resistance to 4 attributes + 15. -->
<table name="#cAtkAdd"> 0 298 298 298 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#maxHp"> 0 0 521 521 </table>
<table name="#absorbDam"> 1 1 1.02 1.02 </table>
<table name="#pAtk"> 0 0 0 246 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<sub stat="CON" val="1" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="maxHp" val="#maxHp" />
<mul stat="absorbDam" val="#absorbDam" />
<add stat="pAtk" val="#pAtk" />
<add stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13072" levels="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Defense Type)">
<!-- NOT USED ON RETAIL! -->
<!-- CON + 4, STR -2, HP + 536. -->
<!-- CON + 4, STR -2, HP + 536. Chance of receiving a critical attack - 3.3%. Stun Resistance + 15. -->
<!-- CON + 4, STR -2, HP + 536. Chance of receiving a critical attack - 3.3%. Reflect 20% of damage to attacker. Stun Resistance + 15. M. Def. + 58. -->
<!-- CON + 4, STR -2, Atk. Spd. + 5%. HP + 536. Chance of receiving a critical attack - 3.3%. Reflect 20% of damage to attacker. Stun Resistance + 15. M. Def. + 58. P. Def. + 7% and additional + 108. Resistance to 4 attributes + 20. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13073" levels="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Attack Type)">
<!-- NOT USED ON RETAIL! -->
<!-- STR + 4, CON -2, Atk. Spd. + 3%. -->
<!-- STR + 4, CON -2, Atk. Spd. + 3%. Critical damage + 325, Hold Resistance + 15. -->
<!-- STR + 4, CON -2, Atk. Spd. + 2.98%. Critical damage + 325, Hold Resistance + 15. HP + 536. Increased success rate for stun/knock back skills. -->
<!-- STR + 4, CON -2, Atk. Spd. + 8%. Critical damage + 325, Hold Resistance + 15. P. Atk. + 255, P. Def. + 7%. HP + 536. Increased success rate for stun/knock back skills. Resistance to 4 attributes + 20. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13074" levels="4" name="Set Effect - Immortal Light Armor 2 Piece (Assassin Type)">
<!-- DEX + 1 -->
<!-- DEX + 1, Evasion + 2.3, Sleep Resistance + 5. -->
<!-- DEX + 1, Evasion + 2.3, Sleep Resistance + 5. Decreases MP - 4% upon P. Skill use. -->
<!-- DEX + 1, Atk. Spd. + 3%, P. Atk. + 7%, received heal amount + 7%, Evasion + 2.3, Sleep Resistance + 5. Consumes - 4% MP upon P. Skill use. Critical rate + 3.3%. Resistance to 4 attributes + 10. -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#Trait"> 0 5 5 5 </table>
<table name="#PhysicalMpConsumeRate"> 1 0.96 0.96 0.96 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#rCrit"> 1 1 1 1.033 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="1" />
<add stat="rEvas" val="#rEvas" />
<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtk" />
<!-- TODO: add stat received heal amount -->
<mul stat="critRate" val="#rCrit" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13075" levels="4" name="Set Effect - Immortal Light Armor 2 Piece (Enchant Type)">
<!-- STR + 1, P. Atk. + 155. -->
<!-- STR + 1, P. Atk. + 155. Hold Resistance + 5. Skill MP Consumption -4%. -->
<!-- STR + 1, P. Atk. + 155. Hold Resistance + 5. HP + 463 and skill MP Consumption - 4%. -->
<!-- STR + 1, Atk. Spd + 3%, P. Atk. + 7%, received heal amount + 7%, and additional + 155. Hold Resistance + 5. HP + 463. Resistance to 4 attributes + 10 and skill MP Consumption - 4%. -->
<table name="#Trait"> 0 5 5 5 </table>
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#PhysicalMpConsumeRate"> 1 0.96 0.96 0.96 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="1" />
<add stat="pAtk" val="155" />
<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
<add stat="maxHp" val="#maxHp" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtk" />
<!-- TODO: add stat received heal amount -->
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13076" levels="4" name="Set Effect - Twilight Light Armor 2 Piece (Assassin Type)">
<!-- DEX + 2, STR -1 -->
<!-- DEX + 2, STR -1, Evasion + 2.3, Sleep Resistance + 7. -->
<!-- DEX + 2, STR -1, Evasion + 2.3, Sleep Resistance + 7, P. Atk. + 180. -->
<!-- DEX + 2, STR -1. Atk. Spd. + 3%, P. Atk. + 7%, received heal amount + 7%, Evasion + 2.3, Sleep Resistance + 7. P. Atk. + 180. Critical rate + 3.3%. Resistance to 4 attributes + 10. -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#pAtkAdd"> 0 0 180 180 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtkMul"> 1 1 1 1.07 </table>
<table name="#rCrit"> 1 1 1 1.033 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="2" />
<sub stat="STR" val="1" />
<add stat="rEvas" val="#rEvas" />
<add stat="pAtk" val="#pAtkAdd" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtkMul" />
<!-- TODO: add stat received heal amount -->
<mul stat="critRate" val="#rCrit" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13077" levels="4" name="Set Effect - Twilight Light Armor 2 Piece (Enchant Type)">
<!-- STR + 2, CON -1, P. Atk. + 180. -->
<!-- STR + 2, CON -1, P. Atk. + 180. Hold Resistance + 7. Skill MP Consumption -10%. -->
<!-- STR + 2, CON -1, P. Atk. + 180. Hold Resistance + 7. HP + 487/ Skill MP Consumption -10%. -->
<!-- STR + 2, CON -1, Atk. Spd. + 3%, P. Atk. + 7%, received heal amount + 7% and additional + 180. Hold Resistance + 7. HP + 487. Critical damage + 242. Resistance to 4 attributes + 10. Skill MP Consumption - 10%. -->
<table name="#pAtkAdd"> 0 0 180 180 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#mpConsumeRate"> 1 0.90 0.90 0.90 </table>
<table name="#maxHp"> 0 0 487 487 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtkMul"> 1 1 1 1.07 </table>
<table name="#cAtkAdd"> 0 0 0 242 </table>
<table name="#resist"> 0 0 0 10 </table>
<!--<mul stat="pAtkSpd" val="#pAtkSpd" />-->
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<sub stat="CON" val="1" />
<add stat="pAtk" val="#pAtkAdd" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
<add stat="maxHp" val="#maxHp" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtkMul" />
<!-- TODO: add stat received heal amount -->
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13078" levels="4" name="Set Effect - Seraph Light Armor 2 Piece (Assassin Type)">
<!-- DEX + 3, STR -2 -->
<!-- DEX + 3, STR -2, Evasion + 2.3, Sleep Resistance + 10. -->
<!-- DEX + 3, STR -2, Evasion + 2.3, Sleep Resistance + 10. Consumes 4% MP upon P. Skill use. Skill Power + 6%. -->
<!-- DEX + 3, STR -2, Atk. Spd. + 3%, P. Atk. + 7%, received heal amount + 7%, Evasion + 2.3, Sleep Resistance + 10. Consumes 4% MP upon P. Skill use. Skill Power + 6%. Critical rate + 3.3%. Resistance to 4 attributes + 15. -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#PhysicalMpConsumeRate"> 1 1 0.96 0.96 </table>
<table name="#physicalSkillPower"> 1 1 1.06 1.06 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#rCrit"> 1 1 1 1.033 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t402_u_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="3" />
<sub stat="STR" val="2" />
<add stat="rEvas" val="#rEvas" />
<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtk" />
<!-- TODO: add stat received heal amount -->
<mul stat="critRate" val="#rCrit" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13079" levels="4" name="Set Effect - Seraph Light Armor 2 Piece (Enchant Type)">
<!-- STR + 3, CON -2, P. Atk. + 214. -->
<!-- STR + 3, CON -2, P. Atk. + 214. Hold Resistance + 10. Skill MP Consumption -4%. -->
<!-- STR + 3, CON -2, P. Atk. + 214. Hold Resistance + 10. HP + 511. Mental Attack Bonus + 20 and skill MP Consumption - 4%. -->
<!-- STR + 3, CON -2, Atk. Spd. + 3%, P. Atk. + 7%, received heal amount + 7%, and additional + 214. Hold Resistance + 10. HP + 511. Resistance to 4 attributes + 15. Mental Attack Bonus + 20 and skill MP Consumption - 4%. -->
<table name="#defTrait"> 0 10 10 10 </table>
<table name="#mpConsumeRate"> 1 0.96 0.96 0.96 </table>
<table name="#maxHp"> 0 0 511 511 </table>
<table name="#atkTrait"> 0 0 20 20 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 15 15 </table>
<set name="icon" val="icon.armor_t402_u_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<sub stat="CON" val="2" />
<add stat="pAtk" val="214" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
<add stat="maxHp" val="#maxHp" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtk" />
<!-- TODO: add stat received heal amount -->
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#defTrait" />
</effect>
<effect name="AttackTrait">
<param DERANGEMENT="#atkTrait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13080" levels="4" name="Set Effect - Eternal Light Armor 2 Piece (Assassin Type)">
<!-- DEX + 3, STR -1 -->
<!-- DEX + 3, STR -1, Evasion + 2.3, Sleep Resistance + 10. -->
<!-- DEX + 3, STR -1, Evasion + 2.3, Sleep Resistance + 10. Consumes 4% MP upon P. Skill use. Absorbs 1% of incurred damage as HP with a certain probability. -->
<!-- DEX + 3, STR -1, Atk. Spd. + 3%, P. Atk. + 7%, received heal amount + 7%, Evasion + 2.3, Sleep Resistance + 10. Consumes 4% MP upon P. Skill use. Absorbs 1% of incurred damage as HP with a certain probability. Critical rate + 3.3%. Resistance to 4 attributes + 15. -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#PhysicalMpConsumeRate"> 1 1 0.96 0.96 </table>
<table name="#absorbDam"> 1 1 1.01 1.01 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#rCrit"> 1 1 1 1.033 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="3" />
<sub stat="STR" val="1" />
<add stat="rEvas" val="#rEvas" />
<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
<mul stat="absorbDam" val="#absorbDam" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtk" />
<!-- TODO: add stat received heal amount -->
<mul stat="critRate" val="#rCrit" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13081" levels="4" name="Set Effect - Eternal Light Armor 2 Piece (Enchant Type)">
<!-- STR + 3, CON -1, P. Atk. + 246. -->
<!-- STR + 3, CON -1, P. Atk. + 246. Hold Resistance + 10. Skill MP Consumption -4%. -->
<!-- STR + 3, CON -1, P. Atk. + 246. Hold Resistance + 10. Skill Power + 6%. HP + 521. Skill MP Consumption - 4%. -->
<!-- STR + 3, CON -1, Atk. Spd. + 3%, P. Atk. + 7% and additional + 246, and received heal amount + 7%. Hold Resistance + 10. Skill Power + 6%, HP + 521. Resistance to 4 attributes + 15. Skill MP Consumption - 4%. -->
<table name="#Trait"> 0 10 10 10 </table>
<table name="#mpConsumeRate"> 1 0.96 0.96 0.96 </table>
<table name="#physicalSkillPower"> 1 1 1.06 0.06 </table>
<table name="#maxHp"> 0 0 521 521 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<sub stat="CON" val="1" />
<add stat="pAtk" val="246" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
<add stat="maxHp" val="#maxHp" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pAtk" val="#pAtk" />
<!-- TODO: add stat received heal amount -->
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13082" levels="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Assassin Type)">
<!-- NOT USED ON RETAIL -->
<!-- DEX + 4, STR -2. Atk. Spd. + 3%. -->
<!-- DEX + 4, STR -2, Atk. Spd. + 3%, Evasion + 2.3, Sleep Resistance + 15. -->
<!-- DEX + 4, STR -2, Atk. Spd. + 3%, Evasion + 2.3, Sleep Resistance + 15. Consumes 4% MP upon skill use. Critical damage + 325. -->
<!-- DEX + 4, STR -2, Atk. Spd. + 13%, P. Atk. + 7%. Evasion + 2.3, Sleep Resistance + 15. Consumes 4% MP upon skill use. Critical damage + 325, Critical rate + 3.3%. Resistance to 4 attributes + 20. -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13083" levels="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Enchant Type)">
<!-- NOT USED ON RETAIL -->
<!-- STR + 4, CON -2, P. Atk. + 255. -->
<!-- STR + 4, CON -2, P. Atk. + 255. Casting time of beneficial magic + 10%. Hold Resistance + 15. -->
<!-- STR + 4, CON -2, P. Atk. + 255. Casting time of beneficial magic + 10%. Hold Resistance + 15. Atk. Spd. + 3%. HP + 536. -->
<!-- STR + 4, CON -2, Atk. Spd + 10%, P. Def. + 7% and additional + 255. Casting time of beneficial magic + 10%. Hold Resistance + 15. Atk. Spd. + 3%. HP + 536. MP Consumption upon skill use - 4%. Resistance to 4 attributes + 20. -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13084" levels="4" name="Set Effect - Immortal Robe 2 Piece (Magic Type)">
<!-- INT + 1. Casting Spd. + 3%. -->
<!-- INT + 1, Casting Spd. + 3%. MP + 185. Sleep Resistance + 5. -->
<!-- INT + 1, Casting Spd. + 3%. MP + 185. Sleep Resistance + 5. MP recovery + 0.6. -->
<!-- INT + 1, Casting Spd. + 15%. M. Atk. + 15%, received heal amount + 10%, MP + 185. Sleep Resistance + 5. MP Recovery + 0.6. M. Critical Rate + 3%. Resistance to 4 attributes + 10. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 185 185 185 </table>
<table name="#Trait"> 0 5 5 5 </table>
<table name="#regMp"> 0 0 0.6 0.6 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="1" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="regMp" val="#regMp" />
<mul stat="mAtk" val="#mAtk" />
<!-- TODO: add stat received heal amount -->
<mul stat="mCritRate" val="#mCritRate" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13085" levels="4" name="Set Effect - Immortal Robe 2 Piece (Recovery Type)">
<!-- WIT + 1. Casting Spd. + 3%. -->
<!-- WIT + 1, Casting Spd. + 3%, MP + 185, and Stun Resistance + 5. -->
<!-- WIT + 1, Casting Spd. + 3%, MP + 185, Stun Resistance + 5, and MP recovery + 0.6. -->
<!-- WIT + 1, Casting Spd. + 15%, M. Atk. + 15%, received heal amount + 10%, MP + 185, Stun Resistance + 5, MP recovery + 0.6, Heal amount + 65, and Resistance to 4 attributes + 10.-->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 185 185 185 </table>
<table name="#Trait"> 0 5 5 5 </table>
<table name="#regMp"> 0 0 0.6 0.6 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 0 0 0 65 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="WIT" val="1" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="regMp" val="#regMp" />
<mul stat="mAtk" val="#mAtk" />
<add stat="healEffect" val="#healEffect" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13086" levels="4" name="Set Effect - Twilight Robe 2 Piece (Magic Type)">
<!-- INT + 2. MEN -1. Casting Spd. + 3%. -->
<!-- INT + 2, MEN -1. Casting Spd. + 3%. MP + 202. Sleep Resistance + 7. -->
<!-- INT + 2, MEN -1. Casting Spd. + 3%. MP + 202. Sleep Resistance + 7. M. Atk. + 184. -->
<!-- INT + 2, MEN - 1. Casting Spd. + 15%. M. Atk. + 15%, Received heal amount + 10%, and additional + 184. MP + 202. Sleep Resistance + 7. M. Critical Rate + 3%. Resistance to 4 attributes + 10. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#mAtkAdd"> 0 0 184 184 </table>
<table name="#mAtkMul"> 1 1 1 1.15 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#resist"> 10 10 10 10 </table>
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<sub stat="MEN" val="1" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="mAtk" val="#mAtkAdd" />
<mul stat="mAtk" val="#mAtkMul" />
<!-- TODO: add stat received heal amount -->
<mul stat="mCritRate" val="#mCritRate" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13087" levels="4" name="Set Effect - Twilight Robe 2 Piece (Recovery Type)">
<!-- WIT+ 2. MEN -1. Casting Spd. + 3%. -->
<!-- WIT+ 2, MEN -1. Casting Spd. + 3%. MP + 202. Stun Resistance + 7. -->
<!-- WIT+ 2, MEN -1. Casting Spd. + 3%. MP + 202. Stun Resistance + 7. MP recovery + 0.7. -->
<!-- WIT + 2, MEN -1. Casting Spd. + 15%. M. Atk. + 15%. received heal amount + 10%. Received heal amount + 10%. MP + 202. Stun Resistance + 7. MP recovery + 0.7. Heal amount + 85. Resistance to 4 attributes + 10. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#regMp"> 0 0 0.7 0.7 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 0 0 0 85 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="WIT" val="2" />
<sub stat="MEN" val="1" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="regMp" val="#regMp" />
<mul stat="mAtk" val="#mAtk" />
<!-- TODO: add stat received heal amount -->
<add stat="healEffect" val="#healEffect" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13088" levels="4" name="Set Effect - Seraph Robe 2 Piece (Magic Type)">
<!-- INT + 3. MEN -2. Casting Spd. + 3%. -->
<!-- INT + 3, MEN -2. Casting Spd. + 3%. MP 221. Sleep Resistance + 10. -->
<!-- INT + 3, MEN -2. Casting Spd. + 3%. MP + 221. Sleep Resistance + 10. M. Atk. + 222. Increases Magic Cancel Resistance. -->
<!-- INT + 3, MEN - 2. Casting Spd. + 15%. M. Atk. + 15%, Received heal amount + 10%, and additional + 222. MP + 221. Sleep Resistance + 10. Magic cancel on attributes increased. M. Critical Rate + 3%. Resistance to 4 attributes + 15. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 221 221 221 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#mAtk"> 0 0 222 222 </table>
<table name="#cancelVuln"> 0 0 53 53 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t403_u_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="3" />
<sub stat="MEN" val="2" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="mAtk" val="#mAtk" />
<add stat="cancelVuln" val="#cancelVuln" />
<!-- TODO: add stat received heal amount -->
<mul stat="mCritRate" val="#mCritRate" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13089" levels="4" name="Set Effect - Seraph Robe 2 Piece (Recovery Type)">
<!-- WIT+ 3. MEN -2. Casting Spd. + 3%. -->
<!-- WIT+ 3, MEN -2. Casting Spd. + 3%. MP 221. Stun Resistance + 10. -->
<!-- WIT+ 3, MEN -2. Casting Spd. + 3%. MP + 221. Stun Resistance + 10. MP recovery + 0.8. M. Critical Rate + 3%. -->
<!-- WIT + 3, MEN -2. Casting Spd. + 15%. M. Atk. + 15%, received heal amount + 10%, MP + 221. Stun Resistance + 10. MP recovery + 0.8. M. Critical Rate + 3%. Heal amount + 89. Resistance to 4 attributes + 15. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 221 221 221 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#regMp"> 0 0 0.8 0.8 </table>
<table name="#mCritRate"> 1 1 1.03 1.03 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 0 0 0 89 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t403_u_i00" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="WIT" val="3" />
<sub stat="MEN" val="2" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="regMp" val="#regMp" />
<mul stat="mCritRate" val="#mCritRate" />
<mul stat="mAtk" val="#mAtk" />
<!-- TODO: add stat received heal amount -->
<add stat="healEffect" val="#healEffect" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13090" levels="4" name="Set Effect - Eternal Robe 2 Piece (Magic Type)">
<!-- INT + 3. MEN -1. Casting Spd. + 3%. -->
<!-- INT + 3, MEN -1. Casting Spd. + 3%. MP + 228. Sleep Resistance + 10. -->
<!-- INT + 3, MEN -1. Casting Spd. + 3%. MP + 228. Sleep Resistance + 10. M. Atk. + 256. Increases damage during M. Critical by 297. -->
<!-- INT + 3, MEN - 1. Casting Spd. + 15%. M. Atk. + 15%, Received heal amount + 10%, and additional + 256. MP + 228. Sleep Resistance + 10. M. Critical damage + 297. M. Critical Rate + 3%. Resistance to 4 attributes + 15. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 228 228 228 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#mAtkAdd"> 0 0 256 256 </table>
<table name="#mCritPower"> 0 0 297 297 </table>
<table name="#mAtkMul"> 1 1 1 1.15 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#resist"> 1 1 15 15 </table>
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="3" />
<sub stat="MEN" val="1" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="maxMp" val="#maxMp" />
<add stat="mAtk" val="#mAtkAdd" />
<add stat="mCritPowerAdd" val="#mCritPower" />
<mul stat="mAtk" val="#mAtkMul" />
<mul stat="mCritRate" val="#mCritRate" />
<!-- TODO: add stat received heal amount -->
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13091" levels="4" name="Set Effect - Eternal Robe 2 Piece (Recovery Type)">
<!-- WIT+ 3. MEN -1. Casting Spd. + 3%. -->
<!-- WIT+ 3, MEN -1. Casting Spd. + 3%. MP + 228. Stun Resistance + 10. -->
<!-- WIT+ 3, MEN -1. Casting Spd. + 3%. MP + 228. Stun Resistance + 10. Mental attack bonus + 15. MP recovery + 0.9. -->
<!-- WIT + 3, MEN -1. Casting Spd. + 15%. M. Atk. + 15%. received heal amount + 10%. MP + 228. Stun Resistance + 10. MP recovery + 0.9. Mental Attack Bonus + 15. Heal amount + 108. Resistance to 4 attributes + 15. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 228 228 228 </table>
<table name="#defTrait"> 0 10 10 10 </table>
<table name="#atkTrait"> 0 0 15 15 </table>
<table name="#regMp"> 0 0 0.9 0.9 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 0 0 0 108 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="WIT" val="3" />
<sub stat="MEN" val="1" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="regMp" val="#regMp" />
<mul stat="mAtk" val="#mAtk" />
<!-- TODO: add stat received heal amount -->
<add stat="healEffect" val="#healEffect" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#defTrait" />
</effect>
<effect name="AttackTrait">
<param DERANGEMENT="#atkTrait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13092" levels="4" name="Set Effect - R99 Rare Robe 2 Piece (Magic Type)">
<!-- NOT USED ON RETAIL -->
<!-- INT + 4. MEN -2. Casting Spd. + 15%. -->
<!-- INT + 4, MEN -2. Casting Spd. + 15%. MP 239. Sleep Resistance + 15. -->
<!-- INT + 4, MEN -2. Casting Spd. + 15%. MP + 239. Sleep Resistance + 15. M. Atk. + 267. Mental Attack Bonus + 20. -->
<!-- INT + 4, MEN -2. Casting Spd. + 25%. M. Atk. + 15% and additional + 267. MP + 239. Sleep Resistance + 15. Mental Attack Bonus + 20. M. Critical Rate + 3%. Resistance to 4 attributes + 20. -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13093" levels="4" name="Set Effect - R99 Rare Robe 2 Piece (Recovery Type)">
<!-- NOT USED ON RETAIL -->
<!-- WIT+ 4. MEN -2. Casting Spd. + 15%. -->
<!-- WIT+ 4, MEN -2. Casting Spd. + 15%. MP 239. Stun Resistance + 15. -->
<!-- WIT + 4, MEN -2. Casting Spd. + 15%. MP 239. Stun Resistance + 15. MP recovery 1. M. Atk. + 267. -->
<!-- WIT + 4, MEN -2. Casting Spd. + 25%. M. Atk. + 15% and additional + 267. MP + 239. Stun Resistance + 15. MP recovery + 1. Heal amount + 111. Resistance to 4 attributes + 20. -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13094" levels="4" name="R1 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13095" levels="4" name="R1 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13096" levels="4" name="R1 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13097" levels="4" name="R2 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13098" levels="4" name="R2 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="13099" levels="4" name="R2 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>