181 lines
5.8 KiB
Java
181 lines
5.8 KiB
Java
/*
|
|
* Copyright (C) 2004-2014 L2J DataPack
|
|
*
|
|
* This file is part of L2J DataPack.
|
|
*
|
|
* L2J DataPack is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J DataPack is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package hellbound.AI;
|
|
|
|
import hellbound.HellboundEngine;
|
|
import ai.npc.AbstractNpcAI;
|
|
|
|
import com.l2jserver.gameserver.ai.CtrlIntention;
|
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
|
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
|
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
|
import com.l2jserver.gameserver.model.holders.SkillHolder;
|
|
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
|
import com.l2jserver.gameserver.model.skills.Skill;
|
|
import com.l2jserver.gameserver.network.NpcStringId;
|
|
import com.l2jserver.gameserver.network.clientpackets.Say2;
|
|
|
|
/**
|
|
* Manages Amaskari's and minions' chat and some skill usage.
|
|
* @author GKR
|
|
*/
|
|
public final class Amaskari extends AbstractNpcAI
|
|
{
|
|
// NPCs
|
|
private static final int AMASKARI = 22449;
|
|
private static final int AMASKARI_PRISONER = 22450;
|
|
// Skills
|
|
// private static SkillHolder INVINCIBILITY = new SkillHolder(5417, 1);
|
|
private static final int BUFF_ID = 4632;
|
|
private static SkillHolder[] BUFF =
|
|
{
|
|
new SkillHolder(BUFF_ID, 1),
|
|
new SkillHolder(BUFF_ID, 2),
|
|
new SkillHolder(BUFF_ID, 3)
|
|
};
|
|
// Misc
|
|
private static final NpcStringId[] AMASKARI_NPCSTRING_ID =
|
|
{
|
|
NpcStringId.I_LL_MAKE_EVERYONE_FEEL_THE_SAME_SUFFERING_AS_ME,
|
|
NpcStringId.HA_HA_YES_DIE_SLOWLY_WRITHING_IN_PAIN_AND_AGONY,
|
|
NpcStringId.MORE_NEED_MORE_SEVERE_PAIN,
|
|
NpcStringId.SOMETHING_IS_BURNING_INSIDE_MY_BODY
|
|
};
|
|
private static final NpcStringId[] MINIONS_NPCSTRING_ID =
|
|
{
|
|
NpcStringId.AHH_MY_LIFE_IS_BEING_DRAINED_OUT,
|
|
NpcStringId.THANK_YOU_FOR_SAVING_ME,
|
|
NpcStringId.IT_WILL_KILL_EVERYONE,
|
|
NpcStringId.EEEK_I_FEEL_SICK_YOW
|
|
};
|
|
|
|
public Amaskari()
|
|
{
|
|
super(Amaskari.class.getSimpleName(), "hellbound/AI");
|
|
addKillId(AMASKARI, AMASKARI_PRISONER);
|
|
addAttackId(AMASKARI);
|
|
addSpawnId(AMASKARI_PRISONER);
|
|
}
|
|
|
|
@Override
|
|
public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
|
|
{
|
|
if (event.equalsIgnoreCase("stop_toggle"))
|
|
{
|
|
broadcastNpcSay(npc, Say2.NPC_ALL, AMASKARI_NPCSTRING_ID[2]);
|
|
((L2MonsterInstance) npc).clearAggroList();
|
|
((L2MonsterInstance) npc).getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
|
|
npc.setIsInvul(false);
|
|
// npc.doCast(INVINCIBILITY.getSkill())
|
|
}
|
|
else if (event.equalsIgnoreCase("onspawn_msg") && (npc != null) && !npc.isDead())
|
|
{
|
|
if (getRandom(100) > 20)
|
|
{
|
|
broadcastNpcSay(npc, Say2.NPC_ALL, MINIONS_NPCSTRING_ID[2]);
|
|
}
|
|
else if (getRandom(100) > 40)
|
|
{
|
|
broadcastNpcSay(npc, Say2.NPC_ALL, MINIONS_NPCSTRING_ID[3]);
|
|
}
|
|
startQuestTimer("onspawn_msg", (getRandom(8) + 1) * 30000, npc, null);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
|
|
{
|
|
if ((npc.getId() == AMASKARI) && (getRandom(1000) < 25))
|
|
{
|
|
broadcastNpcSay(npc, Say2.NPC_ALL, AMASKARI_NPCSTRING_ID[0]);
|
|
for (L2MonsterInstance minion : ((L2MonsterInstance) npc).getMinionList().getSpawnedMinions())
|
|
{
|
|
if ((minion != null) && !minion.isDead() && (getRandom(10) == 0))
|
|
{
|
|
broadcastNpcSay(minion, Say2.NPC_ALL, MINIONS_NPCSTRING_ID[0]);
|
|
minion.setCurrentHp(minion.getCurrentHp() - (minion.getCurrentHp() / 5));
|
|
}
|
|
}
|
|
}
|
|
return super.onAttack(npc, attacker, damage, isSummon, skill);
|
|
}
|
|
|
|
@Override
|
|
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
|
|
{
|
|
if (npc.getId() == AMASKARI_PRISONER)
|
|
{
|
|
final L2MonsterInstance master = ((L2MonsterInstance) npc).getLeader();
|
|
if ((master != null) && !master.isDead())
|
|
{
|
|
broadcastNpcSay(master, Say2.NPC_ALL, AMASKARI_NPCSTRING_ID[1]);
|
|
final BuffInfo info = master.getEffectList().getBuffInfoBySkillId(BUFF_ID);
|
|
if ((info != null) && (info.getSkill().getAbnormalLvl() == 3) && master.isInvul())
|
|
{
|
|
master.setCurrentHp(master.getCurrentHp() + (master.getCurrentHp() / 5));
|
|
}
|
|
else
|
|
{
|
|
master.clearAggroList();
|
|
master.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
|
|
if (info == null)
|
|
{
|
|
master.doCast(BUFF[0].getSkill());
|
|
}
|
|
else if (info.getSkill().getAbnormalLvl() < 3)
|
|
{
|
|
master.doCast(BUFF[info.getSkill().getAbnormalLvl()].getSkill());
|
|
}
|
|
else
|
|
{
|
|
broadcastNpcSay(master, Say2.NPC_ALL, AMASKARI_NPCSTRING_ID[3]);
|
|
// master.doCast(INVINCIBILITY.getSkill())
|
|
master.setIsInvul(true);
|
|
startQuestTimer("stop_toggle", 10000, master, null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (npc.getId() == AMASKARI)
|
|
{
|
|
for (L2MonsterInstance minion : ((L2MonsterInstance) npc).getMinionList().getSpawnedMinions())
|
|
{
|
|
if ((minion != null) && !minion.isDead())
|
|
{
|
|
if (getRandom(1000) > 300)
|
|
{
|
|
broadcastNpcSay(minion, Say2.NPC_ALL, MINIONS_NPCSTRING_ID[1]);
|
|
}
|
|
HellboundEngine.getInstance().updateTrust(30, true);
|
|
minion.deleteMe();
|
|
}
|
|
}
|
|
}
|
|
return super.onKill(npc, killer, isSummon);
|
|
}
|
|
|
|
@Override
|
|
public final String onSpawn(L2Npc npc)
|
|
{
|
|
startQuestTimer("onspawn_msg", (getRandom(3) + 1) * 30000, npc, null);
|
|
return super.onSpawn(npc);
|
|
}
|
|
}
|