l2j_mobius/trunk/dist/game/data/scripts/handlers/playeractions/SocialAction.java
2016-06-12 01:34:09 +00:00

325 lines
10 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.playeractions;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.ai.NextAction;
import com.l2jmobius.gameserver.handler.IPlayerActionHandler;
import com.l2jmobius.gameserver.handler.PlayerActionHandler;
import com.l2jmobius.gameserver.model.ActionDataHolder;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.EventDispatcher;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSocialAction;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.ExAskCoupleAction;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import com.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
/**
* Social Action player action handler.
* @author Nik
*/
public final class SocialAction implements IPlayerActionHandler
{
@Override
public void useAction(L2PcInstance activeChar, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
switch (data.getOptionId())
{
case 2: // Greeting
case 3: // Victory
case 4: // Advance
case 5: // No
case 6: // Yes
case 7: // Bow
case 8: // Unaware
case 9: // Social Waiting
case 10: // Laugh
case 11: // Applaud
case 12: // Dance
case 13: // Sorrow
case 14: // Charm
case 15: // Shyness
case 28: // Propose
case 29: // Provoke
useSocial(activeChar, data.getOptionId());
break;
case 30: // Beauty Shop
if (useSocial(activeChar, data.getOptionId()))
{
activeChar.broadcastInfo();
}
break;
case 16: // Exchange Bows
case 17: // High Five
case 18: // Couple Dance
useCoupleSocial(activeChar, data.getOptionId());
}
}
private boolean useSocial(L2PcInstance activeChar, int id)
{
if (activeChar.isFishing())
{
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_DO_THAT_WHILE_FISHING3);
return false;
}
if (activeChar.canMakeSocialAction())
{
activeChar.broadcastPacket(new com.l2jmobius.gameserver.network.serverpackets.SocialAction(activeChar.getObjectId(), id));
// Notify to scripts
EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSocialAction(activeChar, id), activeChar);
}
return true;
}
private void useCoupleSocial(L2PcInstance player, int id)
{
if (player == null)
{
return;
}
final L2Object target = player.getTarget();
if ((target == null) || !target.isPlayer())
{
player.sendPacket(SystemMessageId.INVALID_TARGET);
return;
}
final int distance = (int) player.calculateDistance(target, false, false);
if ((distance > 125) || (distance < 15) || (player.getObjectId() == target.getObjectId()))
{
player.sendPacket(SystemMessageId.THE_REQUEST_CANNOT_BE_COMPLETED_BECAUSE_THE_TARGET_DOES_NOT_MEET_LOCATION_REQUIREMENTS);
return;
}
SystemMessage sm;
if (player.isInStoreMode() || player.isInCraftMode())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_PRIVATE_STORE_MODE_OR_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isInCombat() || player.isInDuel() || AttackStanceTaskManager.getInstance().hasAttackStanceTask(player))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isFishing())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_DO_THAT_WHILE_FISHING3);
return;
}
if (player.getReputation() < 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_CHAOTIC_STATE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isInOlympiadMode())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_PARTICIPATING_IN_THE_OLYMPIAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isInSiege())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_CASTLE_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isInHideoutSiege())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_PARTICIPATING_IN_A_CLAN_HALL_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
}
if (player.isMounted() || player.isFlyingMounted() || player.isInBoat() || player.isInAirShip())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_RIDING_A_SHIP_STEED_OR_STRIDER_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isTransformed())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRANSFORMING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
if (player.isAlikeDead())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_DEAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(player);
player.sendPacket(sm);
return;
}
// Checks for partner.
final L2PcInstance partner = target.getActingPlayer();
if (partner.isInStoreMode() || partner.isInCraftMode())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_PRIVATE_STORE_MODE_OR_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isInCombat() || partner.isInDuel() || AttackStanceTaskManager.getInstance().hasAttackStanceTask(partner))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.getMultiSociaAction() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ALREADY_PARTICIPATING_IN_A_COUPLE_ACTION_AND_CANNOT_BE_REQUESTED_FOR_ANOTHER_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isFishing())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_FISHING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.getReputation() < 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_CHAOTIC_STATE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isInOlympiadMode())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_PARTICIPATING_IN_THE_OLYMPIAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isInHideoutSiege())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_PARTICIPATING_IN_A_CLAN_HALL_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isInSiege())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_CASTLE_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isMounted() || partner.isFlyingMounted() || partner.isInBoat() || partner.isInAirShip())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_RIDING_A_SHIP_STEED_OR_STRIDER_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isTeleporting())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TELEPORTING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isTransformed())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRANSFORMING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (partner.isAlikeDead())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_DEAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION);
sm.addPcName(partner);
player.sendPacket(sm);
return;
}
if (player.isAllSkillsDisabled() || partner.isAllSkillsDisabled())
{
player.sendPacket(SystemMessageId.THE_COUPLE_ACTION_WAS_CANCELLED);
return;
}
player.setMultiSocialAction(id, partner.getObjectId());
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_REQUESTED_A_COUPLE_ACTION_WITH_C1);
sm.addPcName(partner);
player.sendPacket(sm);
if ((player.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE) || (partner.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE))
{
final NextAction nextAction = new NextAction(CtrlEvent.EVT_ARRIVED, CtrlIntention.AI_INTENTION_MOVE_TO, () -> partner.sendPacket(new ExAskCoupleAction(player.getObjectId(), id)));
player.getAI().setNextAction(nextAction);
return;
}
if (player.isCastingNow())
{
final NextAction nextAction = new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> partner.sendPacket(new ExAskCoupleAction(player.getObjectId(), id)));
player.getAI().setNextAction(nextAction);
return;
}
partner.sendPacket(new ExAskCoupleAction(player.getObjectId(), id));
}
public static void main(String[] args)
{
PlayerActionHandler.getInstance().registerHandler(new SocialAction());
}
}